Self programming language
Encyclopedia

Self is an object-oriented
Object-oriented programming
Object-oriented programming is a programming paradigm using "objects" – data structures consisting of data fields and methods together with their interactions – to design applications and computer programs. Programming techniques may include features such as data abstraction,...

 programming
Computer programming
Computer programming is the process of designing, writing, testing, debugging, and maintaining the source code of computer programs. This source code is written in one or more programming languages. The purpose of programming is to create a program that performs specific operations or exhibits a...

 language
Programming language
A programming language is an artificial language designed to communicate instructions to a machine, particularly a computer. Programming languages can be used to create programs that control the behavior of a machine and/or to express algorithms precisely....

 based on the concept of prototypes
Prototype-based programming
Prototype-based programming is a style of object-oriented programming in which classes are not present, and behavior reuse is performed via a process of cloning existing objects that serve as prototypes. This model can also be known as classless, prototype-oriented or instance-based programming...

. Essentially an extreme dialect of Smalltalk
Smalltalk
Smalltalk is an object-oriented, dynamically typed, reflective programming language. Smalltalk was created as the language to underpin the "new world" of computing exemplified by "human–computer symbiosis." It was designed and created in part for educational use, more so for constructionist...

, it was used mainly as an experimental test system for language design in the 1980s and 1990s. In 2006, Self was still being developed as part of the Klein project, which was a Self virtual machine written fully in Self. The latest version is 4.4, released in July 2010.

Several just-in-time compilation
Just-in-time compilation
In computing, just-in-time compilation , also known as dynamic translation, is a method to improve the runtime performance of computer programs. Historically, computer programs had two modes of runtime operation, either interpreted or static compilation...

 techniques were pioneered and improved in Self research as they were required to allow a very high level object oriented language to perform at up to half the speed of optimized C. These techniques were later deployed for Java
Java (programming language)
Java is a programming language originally developed by James Gosling at Sun Microsystems and released in 1995 as a core component of Sun Microsystems' Java platform. The language derives much of its syntax from C and C++ but has a simpler object model and fewer low-level facilities...

's HotSpot
HotSpot
HotSpot is a Java virtual machine for desktops and servers, maintained and distributed by Oracle Corporation. It features techniques such as just-in-time compilation and adaptive optimization designed to improve performance.-History:...

 VM.

At one point a version of Smalltalk was implemented in Self. Because it was able to use the JIT this also gave extremely good performance.

History

Self was designed mostly by David Ungar
David Ungar
David Ungar, an American computer scientist, co-created the Self programming language with Randall Smith. The SELF development environment's animated user experience was described in the influential paper co-written with Bay-Wei Chang, which won a lasting impact award at the ACM Symposium on User...

 and Randall Smith in 1986 while working at Xerox PARC. Their objective was to push forward the state of the art in object-oriented programming language research, once Smalltalk-80
Smalltalk
Smalltalk is an object-oriented, dynamically typed, reflective programming language. Smalltalk was created as the language to underpin the "new world" of computing exemplified by "human–computer symbiosis." It was designed and created in part for educational use, more so for constructionist...

 was released by the labs and began to be taken seriously by the industry. They moved to Stanford University
Stanford University
The Leland Stanford Junior University, commonly referred to as Stanford University or Stanford, is a private research university on an campus located near Palo Alto, California. It is situated in the northwestern Santa Clara Valley on the San Francisco Peninsula, approximately northwest of San...

 and continued work on the language, building the first working Self compiler in 1987. At that point, focus changed to attempting to bring up an entire system for Self, as opposed to just the language.

The first public release was in 1990, and the next year the team moved to Sun Microsystems
Sun Microsystems
Sun Microsystems, Inc. was a company that sold :computers, computer components, :computer software, and :information technology services. Sun was founded on February 24, 1982...

 where they continued work on the language. Several new releases followed until falling largely dormant in 1995 with the 4.0 version. The 4.3 version was released in 2006 and ran on Mac OS X
Mac OS X
Mac OS X is a series of Unix-based operating systems and graphical user interfaces developed, marketed, and sold by Apple Inc. Since 2002, has been included with all new Macintosh computer systems...

 and Solaris. A new release, version 4.4, has been developed for MacOS X and Linux by a group comprising some of the original team and independent programmers and is available for Mac OS X and Linux
Linux
Linux is a Unix-like computer operating system assembled under the model of free and open source software development and distribution. The defining component of any Linux system is the Linux kernel, an operating system kernel first released October 5, 1991 by Linus Torvalds...

.

Self also inspired a number of languages based on its concepts. Most notable, perhaps, was the NewtonScript language for the Apple Newton
Apple Newton
The MessagePad was the first series of personal digital assistant devices developed by Apple for the Newton platform in 1993. Some electronic engineering and the manufacture of Apple's MessagePad devices was done in Japan by the Sharp Corporation...

 and the JavaScript
JavaScript
JavaScript is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles....

 language used primarily for dynamic web pages in all modern browsers. Other examples include Io, Cel
Cel programming language
Cel is an object-oriented prototype-based programming language based on Self and Smalltalk. As of 2002 it is no longer being supported or developed, butthe code is freely available and functional. The language was started by Dru Nelson in 1998....

, Lisaac
Lisaac
Lisaac is a compiled object-oriented programming language based on prototype concepts, with system programming facilities and design by contract....

 and Agora
Agora programming language
Agora is a reflective, prototype-based, object-oriented programming language that is based exclusively on message passing and not delegation. Agora was intended to show that even subject to that limit, it is possible to build a full object-oriented language that features inheritance, cloning and...

. The IBM Tivoli Framework
IBM Tivoli Framework
IBM Tivoli Management Framework is a systems management platform from IBM...

's distributed object system, developed in 1990, was, at the lowest level, a prototype based object system inspired by Self.

Prototype-based programming languages

Traditional class-based OO languages are based on a deep-rooted duality:
  1. Classes define the basic qualities and behaviours of objects.
  2. Object instances
    Object (computer science)
    In computer science, an object is any entity that can be manipulated by the commands of a programming language, such as a value, variable, function, or data structure...

     are particular manifestations of a class.


For example, suppose objects of the Vehicle class have a name and the ability to perform various actions, such as drive to work and deliver construction materials. Bob's car is a particular object (instance) of the class Vehicle, with the name "Bob's car". In theory one can then send a message to Bob's car, telling it to deliver construction materials.

This example shows one of the problems with this approach: Bob's car, which happens to be a sports car, is not able to carry and deliver construction materials (in any meaningful sense), but this is a capability that Vehicles are modelled to have. A more useful model arises from the use of subclassing to create specializations of Vehicle; for example Sports Car and Flatbed Truck. Only objects of the class Flatbed Truck need provide a mechanism to deliver construction materials; sports cars, which are ill suited to that sort of work, need only drive fast. However, this deeper model requires more insight, which may only come as issues arise.

This issue is one of the motivating factors behind prototypes. Unless one can predict with certainty what qualities a set of objects and classes will have in the distant future, one cannot design a class hierarchy properly. All too often the program would eventually need added behaviours, and sections of the system would need to be re-designed (or refactored
Refactoring
Code refactoring is "disciplined technique for restructuring an existing body of code, altering its internal structure without changing its external behavior", undertaken in order to improve some of the nonfunctional attributes of the software....

) to break out the objects in a different way. Experience with early OO languages like Smalltalk
Smalltalk
Smalltalk is an object-oriented, dynamically typed, reflective programming language. Smalltalk was created as the language to underpin the "new world" of computing exemplified by "human–computer symbiosis." It was designed and created in part for educational use, more so for constructionist...

 showed that this sort of issue came up again and again. Systems would tend to grow to a point and then become very rigid, as the basic classes deep below the programmer's code grew to be simply "wrong". Without some way to easily change the original class, serious problems could arise.

Dynamic languages such as Smalltalk allowed for this sort of change via well-known methods in the classes; by changing the class, the objects based on it would change their behaviour. However, such changes had to be done very carefully, as other objects based on the same class might be expecting this "wrong" behavior: "wrong" is often dependent on the context. (This is one form of the fragile base class problem.) Further, in languages like C++
C++
C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as an intermediate-level language, as it comprises a combination of both high-level and low-level language features. It was developed by Bjarne Stroustrup starting in 1979 at Bell...

, where subclasses can be compiled separately from superclasses, a change to a superclass can actually break precompiled subclass methods. (This is another form of the fragile base class problem, and also one form of the fragile binary interface problem
Fragile binary interface problem
The fragile binary interface problem or FBI is a shortcoming of certain object-oriented programming language compilers, in which internal changes to an underlying class library can cause descendant libraries or programs to cease working...

.)

In Self, and other prototype-based languages, the duality between classes and object instances is eliminated.

Instead of having an "instance" of an object that is based on some "class", in Self one makes a copy of an existing object, and changes it. So Bob's car would be created by making a copy of an existing "Vehicle" object, and then adding the drive very fast method, modelling the fact that it happens to be a Porsche 911
Porsche 911
The Porsche 911 is a luxury 2-door sports coupe made by Porsche AG of Stuttgart, Germany. It has a distinctive design, rear-engined and with independent rear suspension, an evolution of the swing axle on the Porsche 356. The engine was also air-cooled until the introduction of the Type 996 in 1998...

. Basic objects that are used primarily to make copies are known as prototypes. This technique is claimed to greatly simplify dynamism. If an existing object (or set of objects) proves to be an inadequate model, a programmer may simply create a modified object with the correct behavior, and use that instead. Code which uses the existing objects is not changed.

Description of the language

Self objects are a collection of "slots". Slots are accessor methods that return values, and placing a colon after the name of a slot sets the value. For example, for a slot called "name",
myPerson name
returns the value in name, and
myPerson name:'foo'
sets it.

Self, like Smalltalk, uses blocks for flow control and other duties. Methods are objects containing code in addition to slots (which they use for arguments and temporary values), and can be placed in a Self slot just like any other object: a number for example. The syntax remains the same in either case.

Note that there is no distinction in Self between fields and methods: everything is a slot. Since accessing slots via messages forms the majority of the syntax in Self, many messages are sent to "self", and the "self" can be left off (hence the name).

Basic syntax

The syntax for accessing slots is similar to that of Smalltalk. Three kinds of messages are available:
unary : receiver slot_name
binary : receiver + argument
keyword : receiver keyword: arg1 With: arg2

All messages return results, so the receiver (if present) and arguments can be themselves the result of other messages. Following a message by a period means Self will discard the returned value. For example:

'Hello, World!' print.

This is the Self version of the hello world program. The ' syntax indicates a literal string object. Other literals include numbers, blocks and general objects.

Grouping can be forced by using parentheses. In the absence of explicit grouping, the unary messages are considered to have the highest precedence followed by binary (grouping left to right) and the keywords having the lowest. The use of keywords for assignment would lead to some extra parenthesis where expressions also had keyword messages, so to avoid that Self requires that the first part of a keyword message selector start with a lowercase letter, and subsequent parts start with an uppercase letter.

valid: base bottom between: ligature bottom + height and: base top / scale factor.

can be parsed unambiguously, and means the same as:

valid: ((base bottom) between: ((ligature bottom) + height) and: ((base top) / (scale factor))).

In Smalltalk-80, the same expression would look written as:

valid := self base bottom between: self ligature bottom + self height and: self base top / self scale factor.

assuming base, ligature, height and scale were not instance variables of self but were, in fact, methods.

Making new objects

Consider a slightly more complex example:

labelWidget copy label: 'Hello, World!'.

makes a copy of the "labelWidget" object with the copy message (no shortcut this time), then sends it a message to put "Hello, World" into the slot called "label". Now to do something with it:

(desktop activeWindow) draw: (labelWidget copy label: 'Hello, World!').

In this case the (desktop activeWindow) is performed first, returning the active window
Active window
An active window is the currently focused window in the current window manager or explorer. Different window managers indicate the currently-active window in different ways and allow the user to switch between windows in different ways. For example, in Microsoft Windows, if both Notepad and...

 from the list of windows that the desktop object knows about. Next (read inner to outer, left to right) the code we examined earlier returns the labelWidget. Finally the widget is sent into the draw slot of the active window
Active window
An active window is the currently focused window in the current window manager or explorer. Different window managers indicate the currently-active window in different ways and allow the user to switch between windows in different ways. For example, in Microsoft Windows, if both Notepad and...

.

Inheritance/Delegation

In theory, every Self object is a stand-alone entity. Self has neither classes nor meta-classes. Changes to a particular object don't affect any other, but in some cases it is desirable if they did. Normally an object can understand only messages corresponding to its local slots, but by having one or more slots indicating parent objects, an object can delegate any message it doesn't understand itself to the parent object. Any slot can be made a parent pointer by adding an asterisk as a suffix. In this way Self handles duties that would use inheritance
Inheritance (computer science)
In object-oriented programming , inheritance is a way to reuse code of existing objects, establish a subtype from an existing object, or both, depending upon programming language support...

 in class-based languages. Delegation can also be used to implement features such as namespace
Namespace (computer science)
A namespace is an abstract container or environment created to hold a logical grouping of unique identifiers or symbols . An identifier defined in a namespace is associated only with that namespace. The same identifier can be independently defined in multiple namespaces...

s and lexical scoping.

For example, suppose an object is defined called "bank account", that is used in a simple bookkeeping application. Usually, this object would be created with the methods inside, perhaps "deposit" and "withdraw", and any data slots needed by them. This is a prototype, which is only special in the way it is used since it also happens to be a fully functional bank account.

Traits

Making a clone of this object for "Bob's account" will create a new object which starts out exactly like the prototype. In this case we have copied the slots including the methods and any data. However a more common solution is to first make a more simple object called a traits object which contains the items that one would normally associate with a class.

In this example the "bank account" object would not have the deposit and withdraw method, but would have as a parent an object that did. In this way many copies of the bank account object can be made, but we can still change the behaviour of them all by changing the slots in that root object.

How is this any different from a traditional class? Well consider the meaning of:

myObject parent: someOtherObject.

This excerpt changes the "class" of myObject at runtime by changing the value associated with the 'parent*' slot (the asterisk is part of the slot name, but not the corresponding messages). Unlike with inheritance or lexical scoping, the delegate object can be modified at runtime.

Adding slots

Objects in Self can be modified to include additional slots. This can be done using the graphical programming environment, or with the primitive '_AddSlots:'. A primitive has the same syntax as a normal keyword message, but its name starts with the underscore character. The _AddSlots primitive should be avoided because it is a left over from early implementations. However, we will show it in the example below because it makes the code shorter.

An earlier example was about refactoring a simple class called Vehicle in order to be able to differentiate the behaviour between cars and trucks. In Self one would accomplish this with something like this:

_AddSlots: (| vehicle <- (|parent* = traits clonable|) |).

Since the receiver of the '_AddSlots:' primitive isn't indicated, it is "self". In the case of expressions typed at the prompt, that is an object called the "lobby". The argument for '_AddSlots:' is the object whose slots will be copied over to the receiver. In this case it is a literal object with exactly one slot. The slot's name is 'vehicle' and its value is another literal object. The "<-" notation implies a second slot called 'vehicle:' which can be used to change the first slot's value.

The "=" indicates a constant slot, so there is no corresponding 'parent:'. The literal object that is the initial value of 'vehicle' includes a single slot so it can understand messages related to cloning. A truly empty object, indicated as (| |) or more simply as , cannot receive any messages at all.

vehicle _AddSlots: (| name <- 'automobile'|).

Here the receiver is the previous object, which now will include 'name' and 'name:' slots in addition to 'parent*'.

_AddSlots: (| sportsCar <- vehicle copy |).
sportsCar _AddSlots: (| driveToWork = (some code, this is a method) |).

Though previously 'vehicle' and 'sportsCar' were exactly alike, now the latter includes a new slot with a method that the original doesn't have. Methods can only be included in constant slots.

_AddSlots: (| porsche911 <- sportsCar copy |).
porsche911 name:'Bobs Porsche'.

The new object 'porsche911' started out exactly like 'sportsCar', but the last message changed the value of its 'name' slot. Note that both still have exactly the same slots even though one of them has a different value.

The environment

One feature of Self is that it is based on the same sort of virtual machine
Virtual machine
A virtual machine is a "completely isolated guest operating system installation within a normal host operating system". Modern virtual machines are implemented with either software emulation or hardware virtualization or both together.-VM Definitions:A virtual machine is a software...

 system that earlier Smalltalk systems used. That is, programs are not stand-alone entities as they are in languages such as C
C (programming language)
C is a general-purpose computer programming language developed between 1969 and 1973 by Dennis Ritchie at the Bell Telephone Laboratories for use with the Unix operating system....

, but need their entire memory environment in order to run. This requires that applications be shipped in chunks of saved memory known as snapshots or images. One disadvantage of this approach is that images are sometimes large and unwieldy; however, debugging an image is often simpler than debugging traditional programs because the runtime state is easier to inspect and modify. (Interestingly, the difference between image-based and source-based development is analogous to the difference between class-based and prototypical object-oriented programming.)

In addition, the environment is tailored to the rapid and continual change of the objects in the system. Refactoring a "class" design is as simple as dragging methods out of the existing ancestors into new ones. Simple tasks like test methods can be handled by making a copy, dragging the method into the copy, then changing it. Unlike traditional systems, only the changed object has the new code, and nothing has to be rebuilt in order to test it. If the method works, it can simply be dragged back into the ancestor.

Performance

Self VMs achieved performance of approximately half the speed of optimised C on some benchmarks.

This was achieved by just-in-time compilation
Just-in-time compilation
In computing, just-in-time compilation , also known as dynamic translation, is a method to improve the runtime performance of computer programs. Historically, computer programs had two modes of runtime operation, either interpreted or static compilation...

 techniques which were pioneered and improved in Self research to make a high level language perform this well.

Garbage collection

The garbage collector
Garbage collection (computer science)
In computer science, garbage collection is a form of automatic memory management. The garbage collector, or just collector, attempts to reclaim garbage, or memory occupied by objects that are no longer in use by the program...

 for Self uses generational garbage collection which segregates objects by age. By using the memory management system to record page writes a write-barrier can be maintained. This technique gives excellent performance, although after running for some time a full garbage collection can occur, taking considerable time.

Optimizations

The run time system selectively flattens call structures. This gives modest speedups in itself, but allows extensive caching of type information and multiple versions of code for different caller types. This removes the need to do many method lookups and permits conditional branch statements and hard-coded calls to be inserted- often giving C-like performance with no loss of generality at the language level, but on a fully garbage collected system.

See also

  • Cecil (programming language)
  • Smalltalk
    Smalltalk
    Smalltalk is an object-oriented, dynamically typed, reflective programming language. Smalltalk was created as the language to underpin the "new world" of computing exemplified by "human–computer symbiosis." It was designed and created in part for educational use, more so for constructionist...

  • Io (programming language)
    Io (programming language)
    Io is a pure object-oriented programming language inspired by Smalltalk, Self, Lua, Lisp, Act1, and NewtonScript. Io has a prototype-based object model similar to the ones in Self and NewtonScript, eliminating the distinction between instance and class. Like Smalltalk, everything is an object and...

  • NewtonScript
    NewtonScript
    NewtonScript is a prototype based programming language created to write programs for the Newton platform. It is heavily influenced by the Self computer language, but modified to be more suited to needs of mobile and embedded devices.- History :...

  • JavaScript
    JavaScript
    JavaScript is a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented, imperative, and functional programming styles....

  • Lisaac
    Lisaac
    Lisaac is a compiled object-oriented programming language based on prototype concepts, with system programming facilities and design by contract....

  • Lua (programming language)

Further reading


External links

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