All Topics  
Ragdoll physics

 
Ragdoll Physics

   Email Print
   Bookmark   Link






 

Ragdoll physics



 
 
In computer physics engine
Physics engine

A physics engine is a computer program that simulates Newtonian physics models, using variables such as mass, velocity, friction and wind resistance....
s, ragdoll physics are a type of procedural animation
Procedural animation

A procedural animation is a type of computer animation, used to automatically generate animations in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations....
 that is often used as a replacement for traditional static death animation
Animation

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of Motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways....
s.

y video games used manually-created animations for characters' death sequences.






Discussion
Ask a question about 'Ragdoll physics'
Start a new discussion about 'Ragdoll physics'
Answer questions from other users
Full Discussion Forum



Encyclopedia


Animatsragdollphysics
In computer physics engine
Physics engine

A physics engine is a computer program that simulates Newtonian physics models, using variables such as mass, velocity, friction and wind resistance....
s, ragdoll physics are a type of procedural animation
Procedural animation

A procedural animation is a type of computer animation, used to automatically generate animations in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations....
 that is often used as a replacement for traditional static death animation
Animation

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of Motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways....
s.

Introduction

Early video games used manually-created animations for characters' death sequences. This had the advantage of low CPU
Central processing unit

A central processing unit is an electronic circuit that can execute computer programs. This broad definition can easily be applied to many early computers that existed long before the term "CPU" ever came into widespread usage....
 utilization as the data needed to animate a "dying" character was chosen from a set number of pre-drawn frames. As computers increased in power, it became possible to do limited real-time physical simulations. A ragdoll is therefore a collection of multiple rigid bodies
Rigid body

In physics, a rigid body is an idealization of a solid Physical body of finite size in which deformation is neglected. In other words, the distance between any two given Point s of a rigid body remains constant in time regardless of external forces exerted on it....
 (each of which is ordinarily tied to a bone
Bone

Bones are rigid organ that form part of the endoskeleton of vertebrates. They function to move, support, and protect the various organs of the body, produce red blood cell and white blood cells and store minerals....
 in the graphics engine's skeletal animation
Skeletal animation

Skeletal animation, sometimes referred to as rigging, is a technique in computer animation, particularly in the animation of vertebrates, in which a character is represented in two parts: a surface representation used to draw the character and a hierarchical set of bones used for animation only ....
 system) tied together by a system of constraint
Constraint

Constraint may refer to:* Constraint * Constraint algorithm such as SHAKE, or LINCS* Constraint ** Loading gauge versus structure gauge* Constraint ...
s that restrict how the bones may move relative to each other. When the character dies, his body begins to collapse to the ground, honouring these restrictions on each of the joints' motion, which often looks more realistic.

The term ragdoll comes from the problem that the articulated systems, due to the limits of the solvers used, tend to have little or zero joint/skeletal muscle
Skeletal muscle

They generally contract voluntarily , although they can contract involuntarily through Reflex action. The whole muscle is wrapped in a special type of connective tissue, epimysium....
 stiffness, leading to a character collapsing much like a toy rag doll
Rag doll

A rag doll is a children's toy.It is a cloth figure, a doll traditionally home-made from spare scraps of material. They are one of the most ancient children's toys in existence- the British Museum has a Ancient Rome rag doll, found in a child's grave dating from 300 BC....
, often into comically improbable or compromising positions.

The first game to exhibit ragdoll physics was the Jurassic Park
Jurassic Park (franchise)

The Jurassic Park franchise is a series of books, films and video games centering on a disastrous attempt to create a theme park of Cloning dinosaurs....
 licensed game Jurassic Park: Trespasser
Jurassic Park: Trespasser

Jurassic Park: Trespasser is a computer game, which was released in 1998 for Microsoft Windows after much hype and anticipation. The player assumes the role of Anne, the sole survivor of a plane crash on InGen's "Site B" one year after the events of The Lost World: Jurassic Park....
, which received very polarised opinions; most were negative, as the game had a large number of bugs. It was remembered, however, for being a pioneer in video game physics.

Modern use of ragdoll physics goes beyond death sequences—there are fighting game
Fighting game

File:Street Fighter II.pngFighting game is a type of action orientated video game and one of the major video game Video game genres. In a fighting game, players face off against each other or against computer-controlled characters in close combat....
s where the player controls one part of the body of the fighter and the rest follows along, such as Rag Doll Kung Fu
Rag Doll Kung Fu

Rag Doll Kung Fu is a Fighting game/Party game computer game, created predominantly by artist Mark Healey, while working for Lionhead Studios. Rag Doll Kung Fu is available from Valve Software's Steam content delivery platform....
, and even racing games such as the FlatOut
FlatOut

FlatOut is a Racing game video game developed by Finnish Bugbear Entertainment and published by Empire Interactive and Vivendi Universal Games in 2004 and 2005....
 series.

Recent procedural animation
Procedural animation

A procedural animation is a type of computer animation, used to automatically generate animations in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations....
 technologies, such as those found in NaturalMotion
NaturalMotion

NaturalMotion is a software company with offices in Oxford and San Francisco. Founded in November 2001 as a spin-out of Oxford University, the company specialises in creating animation technology for the Computer and video games and film industries....
's Euphoria
Euphoria (software)

Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system"....
 software, have allowed the development of games that rely heavily on the suspension of disbelief
Suspension of disbelief

Suspension of disbelief or "willing suspension of disbelief" is an aesthetics theory intended to characterize people's relationships to art. It was coined by the poet and aesthetic philosopher Samuel Taylor Coleridge in 1817....
 facilitated by realistic whole-body muscle/nervous ragdoll physics as an integral part of the immersive gaming experience, as opposed to the antiquated use of canned-animation techniques. This is seen in Grand Theft Auto IV
Grand Theft Auto IV

Grand Theft Auto IV is a Nonlinear gameplay Action-adventure game video game developed by Rockstar North. It is the ninth game in the Grand Theft Auto ....
, as well as titles such as LucasArts
LucasArts

LucasArts Entertainment Company LLC is an United States video game developer and video game publisher. The company was famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the early 1990s in video gaming....
' Star Wars: The Force Unleashed
Star Wars: The Force Unleashed

Star Wars: The Force Unleashed is a multimedia project developed by LucasArts along with Dark Horse Comics, Lego, Hasbro, and Del Rey Books....
 and yet-to-be-released Indiana Jones.

Approaches

Ragdolls have been implemented using Featherstone's algorithm
Featherstone's algorithm

Featherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links such as a skeleton used in ragdoll physics....
 and spring-damper contacts. An alternative approach uses constraint solvers and idealized contacts. While the constrained-rigid-body approach to ragdolls is the most common, other "pseudo
Pseudo

The prefix pseudo is used to mark something as false, fraudulent, or pretending to be something it is not:pseudo-scholarship * pseudoscience...
-ragdoll" techniques have been used:

  • Verlet integration
    Verlet integration

    Verlet integration is a numerical method used to Time integration method Issac Newton equations of motion. It is frequently used to calculate Trajectory of particles in molecular dynamics simulations and video games....
    : used by Hitman: Codename 47
    Hitman: Codename 47

    Hitman: Codename 47 is the first Canon entry in the Hitman series of video games. Developed by the danish IO Interactive in Denmark and released by Eidos Interactive, in 2002 in video gaming for Microsoft Windows, it remains the only Personal computer-exclusive Hitman game....
     and popularized by Thomas Jakobsen, this technique models each character bone as a point connected to an arbitrary number of other points via simple constraints. Verlet constraints are much simpler and faster to solve than most of those in a fully modelled rigid body system, resulting in much less CPU consumption for characters.


  • Inverse kinematics
    Inverse kinematics

    Inverse kinematics is the process of determining the parameters of a kinematic pair flexible object in order to achieve a desired pose. Inverse kinematics is a type of motion planning....
     post-processing: used in Halo: Combat Evolved
    Halo: Combat Evolved

    Halo: Combat Evolved is a first-person shooter video game developed by Bungie Studios. The first game of the Halo series, it was released on November 15, 2001 as a launch title for the Xbox video game console, and is considered the platform's "killer application." With more than five million copies sold worldwide as of November 9,...
    , this technique relies on playing a pre-set death animation and then using inverse kinematics to force the character into a possible position after the animation has completed. This means that, during an animation, a character could wind up clipping
    Clipping (computer graphics)

    In rendering , clipping refers to an optimization where the computer only draws things that might be visible to the viewer....
     through world geometry, but after he has come to rest, all of his bones will be in valid space.


  • Blended ragdoll: this technique was used in Halo 2
    Halo 2

    Halo 2 is a first-person shooter video game developed by Bungie Studios. Released for the Xbox video game console on November 9, 2004, the game is the second video game title in the Halo and the sequel to 2001's critically-acclaimed Halo: Combat Evolved....
    , Call of Duty 4: Modern Warfare
    Call of Duty 4: Modern Warfare

    Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by Infinity Ward and published by Activision for Mac OS X, PlayStation 3, Microsoft Windows, and the Xbox 360....
    , and Uncharted: Drake's Fortune. It works by playing a pre-made animation, but constraining the output of that animation to what a physical system would allow. This helps alleviate the ragdoll feeling of characters suddenly going limp, offering correct environmental interaction as well. This requires both animation processing and physics processing, thus making it even slower than traditional ragdoll alone, though the benefits of the extra realism seem to overshadow the reduction in processing speed.


  • Procedural Animation
    NaturalMotion

    NaturalMotion is a software company with offices in Oxford and San Francisco. Founded in November 2001 as a spin-out of Oxford University, the company specialises in creating animation technology for the Computer and video games and film industries....
    : traditionally used in non-realtime media (film/TV/etc), this technique employs the use of multi-layered physical models in non-playing characters (bones / muscle / nervous systems), and deformable scenic elements from "simulated materials" in vehicles, etc. By removing the use of pre-made animation, each reaction seen by the player is unique, whilst still deterministic. Rather than detract from gameplay through overstimulation, the "natural" qualities of movement provide for a more immersive experience, and extended replayability.


Ragdoll advantages/disadvantages

Due to the computationally expensive nature of performing simulations, most games using ragdolls use very simple approximations of characters:
  • Extremity bones such as fingers often go unsimulated.
  • Simple joints are used instead of actual constraints imposed by a true skeleton
    Skeleton

    In biology, a skeleton is a rigid framework that provides protection and structure in many types of animal, particularly those of the phylum Chordata and of the superphylum Ecdysozoa....
    . (For example, human knee
    Knee

    ----The knee is the lower extremity joint connecting the femur, patella, and the tibia and the surrounding anatomical region which includes the popliteal fossa, also known as "knee pit"....
     joints are often modelled as a rigid hinge
    Hinge

    A hinge is a type of Bearing that connects two solid objects, typically allowing only a limited angle of rotation between them. Two objects connected by an ideal hinge rotate relative to each other about a fixed axis of rotation ....
     even though an actual human knee allows some rotation.)
  • Simplified collision hull
    Collision hull

    Collision hull is a Video game term for an abstraction representation of the 3D computer graphics world which the player can see. The collision hull provides the logic behind player movement and special actions in the game....
    s are used to detect contact with other rigid bodies rather than detecting collision with the mesh.


The chief advantage ragdolls offer over traditional animations is that they allow much more correct interaction with the surrounding environment. Where it would be intractably time-consuming to try to hand-craft custom animations for all conceivable circumstances, ragdolls fill in and generate a reasonably accurate interpretation of events on the fly
On the fly

Colloquial usageIn colloquial use, on the fly means something created when needed. The phrase is used: to explain that something wasn't planned ahead, or...
.

See also

  • Cartoon physics
    Cartoon physics

    Cartoon physics is a joking reference to the fact that animation allows regular physical law to be ignored in humour ways for dramatic effects. For example, when a cartoon character runs off a cliff, gravitation has no effect until the character notices and reacts....
  • Game physics
    Game physics

    Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer....
  • Physics engine
    Physics engine

    A physics engine is a computer program that simulates Newtonian physics models, using variables such as mass, velocity, friction and wind resistance....
  • Procedural animation
    Procedural animation

    A procedural animation is a type of computer animation, used to automatically generate animations in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations....
  • Featherstone's algorithm
    Featherstone's algorithm

    Featherstone's algorithm is a technique used for computing the effects of forces applied to a structure of joints and links such as a skeleton used in ragdoll physics....
  • Joint constraints
    Joint constraints

    Joint constraints are rotational constraints on the joints of an artificial bone system. They are used in an inverse kinematics chain, for such things as 3D animation or robotics....
  • Stair Dismount
    Stair Dismount

    Stair Dismount is a computer game made by Jetro Lauha of tAAt. It is a puzzle video game where the goal is maximising the 'damage' done to a 3-D computer graphics stickman figure; the player causes damage by applying a force to the figure to make it fall down a staircase....
  • Euphoria Engine
    Euphoria (software)

    Euphoria is a game animation engine created by NaturalMotion based on Dynamic Motion Synthesis, NaturalMotion's proprietary technology for animating 3D characters on-the-fly "based on a full simulation of the 3D character, including body, muscles and motor nervous system"....


External links

  • Archived version of Advanced Character Physics


Examples

  • uses procedural animation middleware throughout.
  • , a fighting game with ragdolls (shareware
    Shareware

    The term shareware, popularized by Bob Wallace, refers to copyrighted commercial software that is distributed without payment on a trial basis and is limited by any combination of functionality, availability, or convenience....
     download)
  • (java)
  • (flash)
  • about the integration of Verlet Physics
  • Stair Dismount
    Stair Dismount

    Stair Dismount is a computer game made by Jetro Lauha of tAAt. It is a puzzle video game where the goal is maximising the 'damage' done to a 3-D computer graphics stickman figure; the player causes damage by applying a force to the figure to make it fall down a staircase....
     and Truck Dismount
    Truck Dismount

    Truck Dismount is a computer game made by Jetro Lauha of tAAt. Truck Dismount is a simple stress-reliever, allowing players to release their anger on a 3D computer graphics stick figure....
  • a game that uses ragdoll physics to simulate boxing matches played over the internet