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Quest (gaming)

 

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Quest (gaming)



 
 
A quest in role playing games—including massively multiplayer online role-playing games (MMORPGs) and their text based predecessors Multi-User Dungeons
MUD

In Online game, a MUD , pronounced /m?d/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat....
—is a task
Task

In common language, a task is part of a set of actions which accomplish a job, problem or assignment. Task is a synonym for activity although the latter carries a connotation of being possibly longer duration....
 that a player-controlled character
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
 or group of characters may complete in order to gain a reward. Rewards may include an increase in the character's experience
Experience point

An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
 in order to learn new skills and abilities, loot
Looting (gaming)

Looting in a Video game context, specifically in massively multiplayer online games , is the process by which a player character obtains items such as in-game currency, magic , equipment, or weapons, often from the corpse of a creature or possibly the corpse of another player in a player versus player situation ....
 or treasure, in-game currency such as gold coins, access to new locations or areas, or any combination of the above.

Quests are typically grouped in to one of four categories: Kill quests, gather quests, delivery quests and escort quests.






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A quest in role playing games—including massively multiplayer online role-playing games (MMORPGs) and their text based predecessors Multi-User Dungeons
MUD

In Online game, a MUD , pronounced /m?d/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat....
—is a task
Task

In common language, a task is part of a set of actions which accomplish a job, problem or assignment. Task is a synonym for activity although the latter carries a connotation of being possibly longer duration....
 that a player-controlled character
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
 or group of characters may complete in order to gain a reward. Rewards may include an increase in the character's experience
Experience point

An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
 in order to learn new skills and abilities, loot
Looting (gaming)

Looting in a Video game context, specifically in massively multiplayer online games , is the process by which a player character obtains items such as in-game currency, magic , equipment, or weapons, often from the corpse of a creature or possibly the corpse of another player in a player versus player situation ....
 or treasure, in-game currency such as gold coins, access to new locations or areas, or any combination of the above.

Quests are typically grouped in to one of four categories: Kill quests, gather quests, delivery quests and escort quests. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have.

Overview


In the most general sense, a quest is a "hunt for a specific outcome", in contrast to simply winning a game. Typical quests involve killing a set number of creatures
Mob (computer gaming)

A mob or MOB is a non-player character or monster in a computer game, for example a role-playing video game or MMORPG or Multi-User Dungeon....
 or collecting a list of specific items. Some quests may take only a few minutes or hours to complete, while others may take several days or weeks. Often, the larger the reward, the longer the quest takes to finish, and it is common for a quest to require characters to have met a certain set of pre-conditions before they are allowed to begin.

Questing is a tool used in role-playing games to avoid putting players in a position where they only perform a repetitive action such as killing creatures. Players may be performing this activity in order to gain new skills and progress to new areas, or in-game money in order to buy new items such as armour and equipment. This process, commonly known as "grinding
Grind (gaming)

Grinding is a term used in Video game to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game....
", can slow down a character's progression in the game and ultimately limit the player's enjoyment. Having a number of quests for characters to tackle is seen as a way to provide variety and to counter the need to grind in these types of games.

A side-quest is an optional section of a video game, and is commonly found in role-playing games
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
. It is a smaller mission within a larger storyline, and can be used as a means to provide non-linear structures to an otherwise linear plot. As a general rule, the completion of side-quests are not essential for the game to be finished, but can bring various benefits to the player character
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
s.

Types of quests


Kill Quests


A kill quest sends the character out to kill either a specific number of named creatures, or a specific non-player character or NPC. These types of quests often require the character to bring back proof of their work, such as animal fangs for a creature kill quest, or the head of an NPC.

Delivery Quests


Another type of quest is the delivery quest, also known as a FedEx
FedEx

FedEx Corporation , originally known as FDX Corporation, is a logistics services company, based in the United States. The name "FedEx" is a syllabic abbreviation of the name of the company's original air division, Federal Express, which was used until 2000....
 quest or fetch-carry quest. This involves the character being sent to deliver an item from one location to another. Sometimes the character may need to collect the item first instead of being handed the item to deliver when starting the quest. These quests are made challenging by asking the character to journey through unfamiliar or dangerous terrain, sometimes while facing a time limit.

Gather Quests


Gather quests, also known as collection quests, require a character to collect a number of items. These can either be gathered from a location or environment, or require the character to kill creatures in order to collect the required items. The quest may also require the character to collect a number of different items, for example to assemble a device.

Escort Quests


The final quest type is the Escort quest. This type of quest is a combination of slaying monsters to maintain the well-being of a non-player character
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
 all while exploring an area alongside that NPC
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
. A typical escort quest would involve protecting a character as he or she moves through a monster-infested area. A majority of the time the quest will demand of the player to slay multiple monsters to ensure the safety of the NPC. Escort quests can be beneficial, in forcing the player's focus to a particular area in order to play out a scene or reveal a section of the plot. They can also be used to funnel a character from one location to another, leading the player along a route or path. However, problems with this type of quest can occur if the artificial intelligence
Artificial intelligence

Artificial intelligence is the intelligence of machines and the branch of computer science which aims to create it. Major AI textbooks define the field as "the study and design of intelligent agents,"...
 controlling the NPC causes them to behave in unexpected or unmanageable ways.

Quest chains


A quest chain is a group of quests that are completed in sequence. Completion of each quest is a prerequisite to beginning the next quest in the chain. Quests usually increase in difficulty as a player progresses through the chain. The quests typically reveal a single plotline in stages that explain the reason for the quests. Quest chains can also start with opening or breadcrumb quests, in order to encourage characters to journey to a new area, where further elements of the quest chain are revealed. Through mechanisms like these, the setting of a particular location is explained to the player, with the plot or storyline being disclosed as the character progresses.

See also


  • MacGuffin
    MacGuffin

    A MacGuffin is a plot device that motivates the characters or advances the story, but the details of which are of little or no importance otherwise....
  • Quest
    Quest

    In mythology and literature a quest ? a journey towards a goal ? serves as a Plot device and as a symbol. Quests appear in the folklore of every nation and also figure prominently in non-national cultures....