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Quake II



 
 
Quake II, released on December 9, 1997, is a first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
 computer game
Personal computer game

A personal computer game is a game played on a personal computer, rather than on a video game console or arcade machine. Computer games have evolved from the simple graphics and gameplay of early titles like Spacewar!, to a wide range of more visually advanced titles....
 developed by id Software
Id Software

id Software is an American video game developer from Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk: game programmer John D....
 and distributed by Activision
Activision

Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
. It is not a sequel to Quake
Quake

Quake is a first-person shooter computer game that was released by id Software on June 22, 1996. It was the first game in the popular Quake of computer and video games....
; it merely uses the name of the former game due to id's difficulties in acquiring a trademark for alternative titles. The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown
Bill Brown (composer)

Bill Brown IV is an United States composer....
.

The next game released by id with the title Quake, Quake III Arena
Quake III Arena

Quake III Arena , is a multiplayer first-person shooter Video game released on December 2, 1999. The game was Game development by id Software and featured music composed by Sonic Mayhem and Front Line Assembly....
, is also not considered to be related to Quake and Quake II as it is multiplayer focused, and has a dissimilar storyline.






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Encyclopedia


Quake II, released on December 9, 1997, is a first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
 computer game
Personal computer game

A personal computer game is a game played on a personal computer, rather than on a video game console or arcade machine. Computer games have evolved from the simple graphics and gameplay of early titles like Spacewar!, to a wide range of more visually advanced titles....
 developed by id Software
Id Software

id Software is an American video game developer from Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk: game programmer John D....
 and distributed by Activision
Activision

Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
. It is not a sequel to Quake
Quake

Quake is a first-person shooter computer game that was released by id Software on June 22, 1996. It was the first game in the popular Quake of computer and video games....
; it merely uses the name of the former game due to id's difficulties in acquiring a trademark for alternative titles. The soundtrack for Quake II was mainly provided by Sonic Mayhem, with some additional tracks by Bill Brown
Bill Brown (composer)

Bill Brown IV is an United States composer....
.

The next game released by id with the title Quake, Quake III Arena
Quake III Arena

Quake III Arena , is a multiplayer first-person shooter Video game released on December 2, 1999. The game was Game development by id Software and featured music composed by Sonic Mayhem and Front Line Assembly....
, is also not considered to be related to Quake and Quake II as it is multiplayer focused, and has a dissimilar storyline. A direct sequel, titled Quake 4
Quake 4

Quake 4 is the fourth title in the series of Quake first-person shooter computer games. The game was computer game developer by Raven Software and distributor by Activision....
, was released in October 2005 for the PC
Personal computer

A personal computer is any general-purpose computer whose original sales price, size, and capabilities make it useful for individuals, and which is intended to be operated directly by an end user, with no intervening computer operator....
 (Microsoft Windows
Microsoft Windows

Microsoft Windows is a series of software operating systems and graphical user interfaces produced by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces ....
 and GNU/Linux), and later for the Xbox 360
Xbox 360

The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the History of video game consoles of video game consoles....
 and the Apple Macintosh. A prequel to Quake II, Enemy Territory: Quake Wars
Enemy Territory: Quake Wars

Enemy Territory: Quake Wars is a first-person shooter video game, and is the follow-up to Wolfenstein: Enemy Territory. However, it is set in the same science fiction universe as Quake II and Quake 4, with a minimal back-story serving as a prequel to Quake II....
, has been produced by Splash Damage
Splash damage

Splash damage, also known as radius damage, is a term used in several types of games, most notably in first-person shooter and real-time strategy computer games, to refer to damage taken by players or objects in the area surrounding a point of weapon impact....
.

Plot

Quake II takes place in a science fiction
Science fiction

Science fiction is a broad genre of fiction that often involves speculations based on current or future science or technology. Science fiction is found in books, art, television, films, games, theatre, and other media....
 environment. In the single-player game, the player assumes the role of a Marine named Bitterman taking part in "Operation Alien Overlord", a desperate attempt to protect Earth
Earth

Earth is the third planet from the Sun. Earth is the largest of the terrestrial planets in the Solar System in diameter, mass and density. It is also referred to as the World and Wiktionary:Terra.Note that by International Astronomical Union convention, the term "Terra" is used for naming extensive land masses, rather...
 from alien
Extraterrestrial life

Extraterrestrial life is defined as life which does not originate from Earth. It is the subject of astrobiology and its existence remains hypothetical, because there is no credible evidence of extraterrestrial life which has been generally accepted by the mainstream scientific community....
 invasion by launching a counter-attack on the home planet of the hostile cybernetic
Cyborg

A cyborg is a cybernetic organism . The term was coined in 1960 when Manfred Clynes and Nathan Kline used it in an article about the advantages of self-regulating human-machine systems in outer space....
 Strogg
Strogg

The Strogg are a fictional alien race who serve as the primary antagonists in the Quake , specifically Quake II and Quake 4. They are a playable faction in Quake III: Team Arena and Enemy Territory: Quake Wars....
 civilization. Most of the other soldiers are captured or killed almost as soon as they enter the planet's atmosphere, so it falls upon the player to penetrate the Strogg capital city alone and ultimately to assassinate the Strogg leader, the Makron.

Gameplay

The game is played in general first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
 paradigms, in which the player shoots enemies from the perspective of the main character. The gameplay is very similar to that featured in Quake, in terms of movement and controls, although the player has been slowed down, and now has the ability to crouch. The game retained four of the original Quakes weapons (shotgun, super-shotgun, grenade-launcher and rocket launcher), although they were all completely redesigned and made to function in slightly different ways. The remainder of Quakes eight weapons (axe, nail-gun, super-nailgun and Thunderbolt) are gone. Newly introduced weapons are the blaster, machinegun, chaingun, hyperblaster, railgun and BFG10K. Some power-ups from Quake are still present, including quad damage.

Single-player game

The single-player game features a number of improvements over that of Quake. First, evident from the opening CGI
CGI

CGI may mean:* Computer-generated imagery, application of computer graphics to special effects in films, television programs, etc* Common Gateway Interface, a protocol for calling external software via a web server to deliver dynamic content....
 introduction sequence, the game's plot is much more integrated into the action. The player is given mission-based objectives that correspond to the storyline. For example, the player carries out a wide range of activities, including stealing a tank commander's head to open a door, or calling down an air-strike on a bunker. CGI cut scene
Cut scene

A cut scene is a sequence in a video game over which the video game player has little or no control, often breaking up the gameplay and used to advance the plot, present character development, and provide background information, atmosphere, dialogue and clues....
s are used to illustrate the player's progress through the various main objectives, although they are all essentially the same short piece of video, that shows a computerised image of the player as he/ she moves through game's levels.

Another addition is the inclusion of a non-hostile character type: the player's character's captured comrades. However, it is impossible to interact with such characters, because they have all been driven insane by their Strogg captors.

The game features much larger levels than Quake, with many more wide-open areas. There is also a hub system that allows the player to travel back and forth between levels. Indeed, this is sometimes necessary to complete certain objectives. There are some similarities to Quake in that some of the textures and symbols that appear in the game are very similar to some of those found in the original. The levels are now populated by a new set of enemies, including more recurring types than previously. There are also more monsters per level, and enemies now demonstrate visible wounds after they have taken damage.

Multiplayer game

The multiplayer game is similar to that in Quake. It can be played as a free-for-all deathmatch game, or a cooperative version of the single-player game, it can also be played in Capture the Flag Mode. The deathmatch game benefited from the release of eight specifically-designed maps that id Software added after the game's initial release. They were introduced to the game via one of the early patches, that were released free of charge. Prior to the release of these maps, players were limited to playing multiplayer games on the single-player levels, which, while functional as multiplayer levels, were not designed with deathmatch gameplay specifically in mind.

As in Quake, it is possible to customize the way in which the player appears to other people in multiplayer games. However, whereas in Quake, the only option was to change the color of the player's uniform unless third party modifications were used, now the game comes with a selection of three different player models: a male marine, a female marine, and a male cyborg; choice of player model also affects the speech effects the player's character will make, such as exhaling in effort while jumping or groaning when injured. Each model can be customized from in the in-game menu via the selection of pre-drawn skins, which differ in many ways; for example, camouflage style, skin color and application of facepaint.

Reception

Quake II was extremely well-received, by reviewers and gamers alike. It was called "The Best Game Ever" by PC Gamer
PC Gamer

PC Gamer is a magazine founded in Britain in 1993 devoted to PC game and published monthly by Future Publishing. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries....
, and went on to sell over one million copies. Quake II was the most popular online game for all of 1998.

Custom content

As with Quake, the game was designed to allow players to easily create custom content for it. Subsequently a large number of mods, maps, player models, skins and sound effects were made and distributed to others free of charge via the internet. Popular sites such as PlanetQuake
Planet Network

The Planet Network is a network of video game-related websites operated by GameSpy. It includes the video game genres-specific sites, 3DActionPlanet, RPGPlanet, SportPlanet and StrategyPlanet, as well as sites dealing with specific video game titles ....
 or Telefragged allowed players to gain access to this custom content.

Another improvement over Quake is that it is now much easier to select custom player models/ sound effects, and skins for them, because they can now be selected from the in-game menu.

Technical

Unlike Quake, where hardware accelerated graphics controllers were supported only with later patches
Patch (computing)

A patch is a small piece of software designed to fix problems with or update a computer program or its supporting data. This includes fixing computer bug, replacing graphics and improving the usability or performance....
, Quake II came with OpenGL
OpenGL

OpenGL is a standard specification defining a cross-language cross-platform Application programming interface for writing applications that produce 2D computer graphics and 3D computer graphics....
 support out of the box.

The latest version is 3.21. This update includes numerous bug fixes and new maps designed for multiple players deathmatch
Deathmatch (gaming)

Deathmatch is a widely-used gameplay mode integrated into many shooter and real-time strategy computer games. The goal of a deathmatch game is to kill as many other players as possible until a certain condition or limit is reached, commonly being a frag limit or time limit....
. Version 3.21, available as source code on id Software
Id Software

id Software is an American video game developer from Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk: game programmer John D....
's FTP
File Transfer Protocol

File Transfer Protocol is a network protocol used to transfer data from one computer to another through a network such as the Internet.FTP is a file transfer protocol for exchanging and manipulating files over a Transmission Control Protocol computer network....
 server, has no improved functionality over version 3.20 and is simply a slight modification to make compiling for Linux
Linux

Linux is a generic term referring to Unix-like computer operating systems based on the Linux kernel. Their development is one of the most prominent examples of free and open source software collaboration; typically all the underlying source code can be used, freely modified, and redistributed by anyone under the terms of the GNU GPL license...
 easier.

Quake II uses an improved client server network model introduced in Quake. The game code of Quake II, which defines all the functionality for weapons, entities and game mechanics, can be changed in any way because id Software published the source code
Source code

In computer science, source code is any collection of statements or declarations written in some human-readable computer programming language....
 of their own implementation that shipped with the game. Quake II uses the shared library functionality of the operating system
Operating system

An operating system is an interface between hardware and applications; it is responsible for the management and coordination of activities and the sharing of the limited resources of the computer....
 to load the game library at run-time—this is how mod authors are able to alter the game and provide different gameplay mechanics, new weapons and much more.

The full source code to Quake II version 3.19 was released under the terms of the GPL
GNU General Public License

The GNU General Public License is a widely used free software license, originally written by Richard Stallman for the GNU project. The GPL is the most popular and well-known example of the type of strong copyleft license that requires derived works to be available under the same copyleft....
 on December 21, 2001. Version 3.21 followed later.

Since the release of the Quake II source code
Source code

In computer science, source code is any collection of statements or declarations written in some human-readable computer programming language....
, several third-party update projects to the game engine
Game engine

A game engine is a software system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and desktop operating systems such as Microsoft Windows, Linux, and Mac OS X....
 have been created; the most prominent of these are projects focused on graphical enhancements to the game such as Quake2maX, EGL and Quake II Evolved. The source release also revealed which can result in remote compromise of both the Quake II client and server. As id Software
Id Software

id Software is an American video game developer from Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk: game programmer John D....
 no longer maintains Quake II, most 3rd party engines include fixes for these bugs. The most popular server-side engine modification, R1Q2, is generally recommended as a replacement for the 3.20 release for both clients and servers. The most widely used engine modifications as of 2006 appear to be R1Q2, AprQ2 and EGL, with a large majority of users still using the original 3.20 release.

In July 2003, Vertigo Software released a port of Quake II for the Microsoft .NET
.NET Framework

The Microsoft .NET Framework is a software framework that is available with several Microsoft Windows operating systems. It includes a large Library of coded solutions to prevent common programming problems and a virtual machine that manages the execution of programs written specifically for the Software framework....
 platform, using Managed C++
Managed Extensions for C++

Managed Extensions for C++ or just Managed C++ is Microsoft's set of deviations from C++, including grammatical and syntactic extensions, keywords and attributes, to bring the C++ syntax and language to the .NET Framework....
. It became a poster application for the language, showcasing the powerful interoperability between .NET and unmanaged C++ code. It remains one of the top downloads on the Visual C++
Visual C++

Microsoft Visual C++ is a commercial integrated development environment product engineered by Microsoft for the C , C++, and C++/CLI programming languages....
 website.

In May 2004, released a port of Quake II (called Jake 2) written in Java
Java (programming language)

Java is a programming language originally developed by James Gosling at Sun Microsystems and released in 1995 as a core component of Sun Microsystems' Java ....
 using JOGL
Java OpenGL

Java OpenGL is a wrapper library that allows OpenGL to be used in the Java . It is currently being developed by the Game Technology Group at Sun Microsystems, and is the reference implementation for Java Bindings for OpenGL ....
.

Quake II engine

The following games use modified versions of the Quake II engine:
  • CodeRED: Alien Arena
    CodeRED: Alien Arena

    Alien Arena 2008 is a free, stand-alone deathmatch game based on source code released by id Software. Begun by COR Entertainment in 2004, the game combines a 1950s-era sci-fi atmosphere with gameplay similar to the Quake, Doom , and Unreal Tournament series....
  • War§ow
    War§ow

    Warsow, often abbreviated as WSW or W?W , is a multiplayer first-person shooter Video game first publicly released on June 8, 2005....
  • SiN
    Sin

    Sin is a term used mainly in a religion context to describe an act that violates a morality rule, or the state of having committed such a violation....
  • Anachronox
    Anachronox

    Anachronox is a 3D computer graphics, third person computer role-playing game produced by Tom Hall and the Ion Storm Inc. games studio and 2001 in video gaming....
  • Heretic II
    Heretic II

    Heretic II is a fantasy action-adventure game developed by Raven Software and published by Activision in 1998 continuing the story of Corvus, the main character from its predecessor, Heretic ....
  • Daikatana
    Daikatana

    Daikatana is a first-person shooter computer game developed by Ion Storm Inc. and published by Eidos Interactive. Released on April 14, 2000 for Microsoft Windows, it was led by John Romero....
  • Soldier of Fortune
    Soldier of Fortune (computer game)

    Soldier of Fortune is a first-person shooter game created by Raven Software and published by Activision on March 27 2000 for Microsoft Windows....
  • Kingpin: Life of Crime
    Kingpin: Life of Crime

    Kingpin: Life of Crime is a first-person shooter developed by Xatrix Entertainment and published by Interplay Entertainment in June 1999. The game begins with the player character wounded and beaten up by the Kingpin's henchmen, and the story follows his thirst for revenge....
  • UFO: Alien Invasion
    UFO: Alien Invasion

    UFO: Alien Invasion is a computer game in which the player fights aliens that are trying to take control of the Earth.The game is heavily influenced by the X-COM series, mostly by X-COM: UFO Defense....
  • Half-Life was originally going to use the Quake II engine during early development stages. However, the final version runs on a heavily modified Quake engine
    Quake engine

    The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License ....
    , the predecessor to Quake II.


Releases

Despite the title, Quake II is a sequel to the original Quake
Quake

Quake is a first-person shooter computer game that was released by id Software on June 22, 1996. It was the first game in the popular Quake of computer and video games....
 in name only. The scenario, enemies and theme are entirely separate and do not fall into the same continuity as Quake. id initially wanted to set it separately from Quake, but due to legal reasons (most of their suggested names were already taken), they decided to use the working title. Quake II was also adopted as a name to leverage the popularity of Quake.

Quake II has been released on Steam
Steam (content delivery)

Steam is a digital distribution, digital rights management, multiplayer and communications platform developed by Valve Corporation. It is used to distribute a wide range of games and related media entirely over the internet, stretching from one-man Independent video game development efforts to some of the world's most popular games....
, but this version does not include the soundtrack. It was also released on the bonus disc included with Quake 4
Quake 4

Quake 4 is the fourth title in the series of Quake first-person shooter computer games. The game was computer game developer by Raven Software and distributor by Activision....
 Special Edition for the PC, with both expansion packs.

Ports

Ports of Quake II were released in 1999 on the Nintendo 64
Nintendo 64

The , often abbreviated as N64, is Nintendo's third home video game console for the international market. Named for its 64-bit CPU, it was released on June 23, 1996 in Japan, September 29, 1996 in North America, March 1, 1997 in Europe and Australia, September 1, 1997 in France and December 10, 1997 in Brazil....
 (ported by Raster Productions L.L.C. and published by Activision Value
Activision Value

Activision Value Publishing, Inc. is an United States computer and video game company, a merger of Activision, Expert Software and Head Games Publishing....
) and PlayStation
PlayStation

The PlayStation is a 32-bit history of video game consoles video game console released by Sony Computer Entertainment in December .The PlayStation was the first of the ubiquitous PlayStation ....
 (ported by HammerHead Ltd. and published by Virgin Interactive
Virgin Interactive

Virgin Interactive was a successful and influential United Kingdom video game publisher. It was formed as Virgin Games Ltd. in 1981. The company became much larger after purchasing the budget label, Mastertronic in 1987....
) video game console
Video game console

A video game console is an game development that produces a video signal which can be used with a display device to display a video game. The term "video game console" is used to distinguish a machine designed for consumers to buy and use solely for playing video games from a personal computer, which has many other functions, or arcade machi...
s. In both cases, the core gameplay was largely identical; however, changes were made to the game sequence and split-screen
Split screen (computer graphics)

Split screen is a display technique in computer graphics that consists of dividing graphics and/or text into non-movable adjacent parts, typically two or four rectangle areas....
 multiplayer replaced network or internet play. An SGI
Silicon Graphics

Silicon Graphics, Inc. is a company manufacturer high-performance computing solutions, including computer hardware and computer software. SGI was founded by James H....
 port was made in 1999 by Philip Nemec. In 2002, the game was ported to the Amiga
Amiga

The Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner as the principal hardware designer....
 PowerPC
PowerPC

PowerPC is a RISC instruction set architecture created by the 1991 Apple Inc.?IBM?Motorola alliance, known as AIM alliance. Originally intended for personal computers, PowerPC CPUs have since become popular embedded system and high-performance processors....
 platform by Hyperion Entertainment
Hyperion Entertainment

Hyperion Entertainment VOF is a Belgian software company which specialises in porting Windows games to Amiga, Linux and Apple Macintosh. They were also the company contracted by Amiga Incorporated to develop AmigaOS 4, which runs only on the AmigaOne and MicroA1 PowerPC systems, "classic" Amiga systems with a Phase5 "PowerUP" PowerPC acceler...
. There was also an unofficial port for the Sega Dreamcast
Sega Dreamcast

The is a video game console made by Sega, and is the successor to the Sega Saturn. An attempt to recapture the console market with a next-generation system, it was designed to supersede the PlayStation and Nintendo 64....
, another port to Xbox
Xbox

The Xbox is a History of video games video game console produced by Microsoft. It was Microsoft's first foray into the gaming console market, and competed with Sony's PlayStation 2 and Nintendo's GameCube....
, named Quake2X, and an unfinished port to PlayStation 2
PlayStation 2

The PlayStation 2 is a History of video game consoles video game console manufactured by Sony. The successor to the PlayStation, and the predecessor to the PlayStation 3, the PlayStation 2 forms part of the PlayStation of video game consoles....
 via homebrew coders.

Quake II: Colossus (Quake II with both official addons) was also ported to Linux
Linux

Linux is a generic term referring to Unix-like computer operating systems based on the Linux kernel. Their development is one of the most prominent examples of free and open source software collaboration; typically all the underlying source code can be used, freely modified, and redistributed by anyone under the terms of the GNU GPL license...
 by id Software and published by Virgin Interactive
Virgin Interactive

Virgin Interactive was a successful and influential United Kingdom video game publisher. It was formed as Virgin Games Ltd. in 1981. The company became much larger after purchasing the budget label, Mastertronic in 1987....
 in 1999. Be Inc.
Be Inc.

Be Incorporated was an United States computer company founded in 1990, best known for the BeOS and BeBox personal computer. Be was founded by former Apple Computer executive Jean-Louis Gass?e with capital from Seymour Cray....
 officially ported Quake II: Colossus to the BeOS
BeOS

BeOS was an operating system for personal computers which began development by Be Inc. in 1991. It was first written to run on BeBox hardware. BeOS was optimized for digital media work and was written to take advantage of modern hardware facilities such as symmetric multiprocessing by utilizing modular I/O bandwidth, pervasive multithreading,...
 to test their OpenGL acceleration in 1999, and provided the game files for free download at a later date—a Windows, Macintosh or Linux install CD was required to install the game, with the official addons being optional.

PlayStation
For the PlayStation version, several of the original levels, including several complete sections and units were removed. Some enemy types were removed, as well as some scenery objects. A new enemy type, a human-spider cyborg
Cyborg

A cyborg is a cybernetic organism . The term was coined in 1960 when Manfred Clynes and Nathan Kline used it in an article about the advantages of self-regulating human-machine systems in outer space....
 with twin railgun arms, was added, and many short airlock
Airlock

An airlock is a device which permits the passage of people and objects between a pressure vessel and its surroundings while minimizing the change of pressure in the vessel and loss of air from it....
-like corridors were added to maps to provide loading pauses inside what were contiguous areas in the PC version. Saving the game is only possible between units and at mid-level checkpoints, the majority of which lie in the aforementioned airlock-like corridors, while in the PC version the game could be saved and loaded anywhere. The game supports the PlayStation Mouse
Playstation Mouse

The PlayStation Mouse is a peripheral input device for the Sony PlayStation console that allows the player to use a mouse as a method of control in compatible games....
, to provide a greater parity with the PC version's gameplay.

The music of this port is a combination of the Quake II original music score and some tracks from the PC version's mission packs.

The PlayStation version is limited to a far lower resolution than the PC original, giving it a grainier look. Colored lightmaps for levels and enemies, and yellow highlights for gunfire and explosions, are carried across from the PC version, with the addition of lens flare
Lens flare

Lens flare is the light scattered in lens systems through generally unwanted image formation mechanisms, such as internal reflection and scattering from material inhomogeneities in the lens....
 effects located around the light sources on the original lightmaps. There is no skybox
Skybox (video games)

A skybox is a method to easily create a background to make a Video game level look bigger than it really is. The level is enclosed in a cube; the sky, distant mountains, distant buildings, and other unreachable objects are displayed on the cube's faces, thus creating the illusion of distant three-dimensional surroundings....
; instead a flat Gouraud
Gouraud

Gouraud can stand for various notions:*Henri Gouraud , a World War I French general*Henri Gouraud , a computer scientist.**Gouraud shading, a shading algorithm invented by him....
-textured purple sky is drawn around the top of the level. The PC version's software renderer originally used particles
Particle system

The term particle system refers to a 3D computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques....
 to render blood, debris and rail gun beams as trails of large, opaque coloured pixels. In the PlayStation version, the particles are circular and translucent, similar to the OpenGL driver given with the PC version.

There is also a split-screen multiplayer mode for 2-4 players. The only available player avatar is a modified version of the male player avatar from the PC version, the most noticeable difference being the addition of a helmet. Players can only customise the colour of their avatar's armour, and change their name. The multiplayer levels are unique to the PlayStation version, and none of the PC multiplayer maps are carried over.

Nintendo 64
The Nintendo 64 version, unlike the PlayStation version, had completely different levels and multiplayer maps. This version also had new lighting effects, mostly seen in gunfire, and also used the Expansion Pak
Expansion Pak

The Expansion Pak is a system upgrade for the Nintendo 64 game console that doubles the machine's random-access memory storage capacity to 8 megabyte....
 for extra graphical detail.

Xbox 360
A ported version of Quake II was included in the box of Quake 4
Quake 4

Quake 4 is the fourth title in the series of Quake first-person shooter computer games. The game was computer game developer by Raven Software and distributor by Activision....
 for the Xbox 360
Xbox 360

The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the History of video game consoles of video game consoles....
, on a bonus disc. This is a direct port of the original game, and does not feature any graphical improvements, other than it may render in 480p and 720p (although PC users of the time had access to resolutions roughly as high). However it allows for System Link play for up to sixteen players, split-screen for four, and cooperative play in single-player for up to sixteen players or four with split-screen alone.

Expansions and modifications

There are three official expansions:
  • The Reckoning – released on May 30 1998, developed by Xatrix Entertainment and published by Activision
    Activision

    Activision Inc. is an United States video game developer and video game publisher. It was founded on October 1, 1979., and was the first independent developer and distributor of video games for video game console....
    .
  • Ground Zero – released on August 31 1998, developed by Rogue Entertainment
    Rogue Entertainment

    Rogue Entertainment was a Video game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines and Jim Molinets in 1994....
     and published by Activision.
  • Netpack I: Extremities – released on November 26, 1998 – a collection of some of the best custom maps, models, and mod
    Mod (computer gaming)

    Mod or modification is a term generally applied to Personal computer game, especially first-person shooters, Role-playing games and real-time strategy games....
    s developed by the online community, compiled by id Software
    Id Software

    id Software is an American video game developer from Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk: game programmer John D....
     and published by Activision.


Unofficial expansions include:
  • Juggernaut – released in 1998, developed by Canopy Games and published by HeadGames.
  • Zaero – developed by team-evolve.


Game mods

  • Action Quake 2
    Action Quake 2

    Action Quake 2 was a popular mod for the computer game Quake II. Although it was originally released in 1998, it still has a small player base mainly in South America, Scandinavia and especially in Finland, with active servers on several continents as of 2008....
  • Rocket Arena
    Rocket Arena

    Rocket Arena is a free mod for the multiplayer first-person shooter games Quake, Quake II, Quake III Arena and Quake 4. There are also ports for Half-Life and Unreal Tournament....
  • Weapons Factory
    Weapons Factory

    The Weapons Factory is a series of video game capture the flag Character class#Non-Role-Playing Games mod , originally created for Quake II by brothers Tom "Tumorhead" Reno and Gregg "Headache" Reno....


Modified engines

  • Qfusion


See also

  • Quake II CTF (mod)
    Q2CTF

    Quake II ThreeWave Capture the Flag also known as Zoid's CTF, or Q2CTF, or simply CTF within the Quake II community, is an objective-based teamplay Mod for Quake II inspired by the traditional Capture the flag game....
  • Jake2
    Jake2

    Jake2 is a Java port of the GNU General Public License release of the Quake II game engine....
    , a Java
    Java (programming language)

    Java is a programming language originally developed by James Gosling at Sun Microsystems and released in 1995 as a core component of Sun Microsystems' Java ....
     port of the
    Quake II game engine


External links

  • [ftp://ftp.idsoftware.com/idstuff/quake2/ Demo, patches and other resources on id Software's FTP]
  • [ftp://ftp.idsoftware.com/idstuff/source/q2source-3.21.zip Source code of the engine version 3.21]