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Procedural animation



 
 
A procedural animation is a type of computer animation
Computer animation

Computer animation is the art of creating moving images with the use of computers. It is a subfield of computer graphics and animation....
, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations.

Procedural animation is used to simulate particle system
Particle system

The term particle system refers to a 3D computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques....
s (smoke, fire, water ), cloth and clothing, rigid body dynamics
Rigid body dynamics

In physics, rigid body dynamics is the study of the dynamics of rigid bodies. Unlike Point particle, which move only in three Degrees of freedom , rigid bodies occupy space and have geometrical properties, such as a center of mass, moment of inertia, etc., that characterize motion in six Degrees of freedom ....
, and hair and fur dynamics, as well as character animation.

In computer and video games
Computer and video games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a display device. The word video in video game traditionally referred to a raster graphics display device....
 it is often used for simple things like turning a character's head when a player looks around (as in Quake III Arena
Quake III Arena

Quake III Arena , is a multiplayer first-person shooter Video game released on December 2, 1999. The game was Game development by id Software and featured music composed by Sonic Mayhem and Front Line Assembly....
) and more complex things, like ragdoll physics
Ragdoll physics

In computer physics engines, ragdoll physics are a type of procedural animation that is often used as a replacement for traditional static death animations....
, which is usually used for the death of a character in which the ragdoll will realistically fall to the floor.






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Encyclopedia


A procedural animation is a type of computer animation
Computer animation

Computer animation is the art of creating moving images with the use of computers. It is a subfield of computer graphics and animation....
, used to automatically generate animation in real-time to allow for a more diverse series of actions than could otherwise be created using predefined animations.

Procedural animation is used to simulate particle system
Particle system

The term particle system refers to a 3D computer graphics technique to simulate certain fuzzy phenomena, which are otherwise very hard to reproduce with conventional rendering techniques....
s (smoke, fire, water ), cloth and clothing, rigid body dynamics
Rigid body dynamics

In physics, rigid body dynamics is the study of the dynamics of rigid bodies. Unlike Point particle, which move only in three Degrees of freedom , rigid bodies occupy space and have geometrical properties, such as a center of mass, moment of inertia, etc., that characterize motion in six Degrees of freedom ....
, and hair and fur dynamics, as well as character animation.

In computer and video games
Computer and video games

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a display device. The word video in video game traditionally referred to a raster graphics display device....
 it is often used for simple things like turning a character's head when a player looks around (as in Quake III Arena
Quake III Arena

Quake III Arena , is a multiplayer first-person shooter Video game released on December 2, 1999. The game was Game development by id Software and featured music composed by Sonic Mayhem and Front Line Assembly....
) and more complex things, like ragdoll physics
Ragdoll physics

In computer physics engines, ragdoll physics are a type of procedural animation that is often used as a replacement for traditional static death animations....
, which is usually used for the death of a character in which the ragdoll will realistically fall to the floor. A ragdoll usually consists of a series of connected rigid bodies that are programmed to have Newtonian physics acting upon them; therefore, very realistic effects can be generated that would very hardly be possible with traditional animation. For example, a character can die slumped over a cliff and the weight of its upper-body can drag the rest of it over the edge.

Even more complex examples of procedural animation can be found in the game Spore
Spore (2008 video game)

Spore is a genre massive single-player online metaverse video game developed by Maxis and game design by Will Wright . It allows a player to control the development of a species from its beginnings as a unicellular organism, through development as an intelligent and Social animal creature, to interstellar exploration as a spaceflight cult...
 wherein user-created creatures will automatically be animated to all actions needed in the game from walking, to driving, to picking things up. In the game Unreal Tournament 3 bodies who have gone into ragdoll mode to fake death can arise from any position into which they have fallen and get back on their feet. The as-yet-unnamed Indiana Jones
Indiana Jones 2007

Indiana Jones and the Staff of Kings is a video game currently under development by LucasArts for the Wii, Nintendo DS, PlayStation Portable, and PlayStation 2....
 game from LucasArts
LucasArts

LucasArts Entertainment Company LLC is an United States video game developer and video game publisher. The company was famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the early 1990s in video gaming....
 shown at E3
E3

The E3 Media and Business Summit, formerly known as Electronic Entertainment Expo and commonly known as E3, is an annual trade show for the video game industry presented by the Entertainment Software Association....
 2006 features character motions that are animated entirely in real-time, with characters dodging, punching, and reacting to the environment based on a new engine called euphoria by NaturalMotion
NaturalMotion

NaturalMotion is a software company with offices in Oxford and San Francisco. Founded in November 2001 as a spin-out of Oxford University, the company specialises in creating animation technology for the Computer and video games and film industries....
.

See also

  • Procedural programming
    Procedural programming

    Procedural programming can sometimes be used as a synonym for imperative programming , but can also refer to a programming paradigm based upon the concept of the procedure call....
  • Procedural generation
    Procedural generation

    Procedural generation is a widely used term in the production of media, indicating the possibility to create content on the fly rather than prior to distribution....
  • Procedural texture
    Procedural texture

    A procedural texture is a computer generated image created using an algorithm intended to create a realistic representation of natural elements such as wood, marble, granite, metal, rock , and others....
  • Physics engine
    Physics engine

    A physics engine is a computer program that simulates Newtonian physics models, using variables such as mass, velocity, friction and wind resistance....
  • Ragdoll physics
    Ragdoll physics

    In computer physics engines, ragdoll physics are a type of procedural animation that is often used as a replacement for traditional static death animations....
  • Game physics
    Game physics

    Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer....
  • Cartoon physics
    Cartoon physics

    Cartoon physics is a joking reference to the fact that animation allows regular physical law to be ignored in humour ways for dramatic effects. For example, when a cartoon character runs off a cliff, gravitation has no effect until the character notices and reacts....