Pre-rendered
Encyclopedia
Pre-rendering is the process in which video footage is not rendered
Rendering (computer graphics)
Rendering is the process of generating an image from a model , by means of computer programs. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene...

 in real-time by the hardware that is outputing or playing back the video. Instead, the video is a recording of a footage that was previously rendered on a different equipment (typically one that is more powerful than the hardware used for playback). Pre-rendered assets (typically movies) may also be outsourced by the developer to an outside production company. Such assets usually have a level of complexity that is too great for the target platform to render in real-time.

The term pre-rendered describes anything that is not rendered in real-time. This includes content that could have been run in real-time with more effort on the part of the developer (e.g. video that covers a large number of a game's environments without pausing to load, or video of a game in an early state of development that is rendered in slow-motion and then played back at regular speed). The term is generally not used to describe video captures of real-time rendered graphics despite the fact that video is technically pre-rendered by its nature. The term is also not used to describe hand drawn assets or photographed assets (these assets not being computer rendered in the first place).

Advantage and disadvantage

The advantage of pre-rendering is the ability to use graphic models that are more complex and computationally intensive than what can be rendered in real-time, due to the possibility of using multiple computers over extended periods of time to render the end results.

The disadvantage of pre-rendering, in the case of video game graphics, is a generally lower level of interactivity, if any, with the player. Another negative side of pre-rendered assets is that changes cannot be made during gameplay. A game with pre-rendered backgrounds is forced to use fixed camera angles, and a game with pre-rendered video generally cannot reflect any changes the game's characters might have undergone during gameplay (such as wounds or customized clothing) without having an alternate version of the video stored. This is generally not feasible due to the large amount of space required to store pre-rendered assets of high quality. However, in some advanced implementations, such as in Final Fantasy VIII
Final Fantasy VIII
is a role-playing video game released for the PlayStation in 1999 and for Windows-based personal computers in 2000. It was developed and published by Square as the Final Fantasy series' eighth title, removing magic point-based spell-casting and the first title to consistently use realistically...

, real-time assets were composited with pre-rendered video, allowing dynamic backgrounds and changing camera angles. Another problem is that a game with pre-rendered lighting cannot easily change the state of the lighting in a convincing manner.

As the technology continues to advance, video game graphics may one day have the power to achieve the photorealism that was previously limited to pre-rendering, as seen in the growth of Machinima
Machinima
Machinima is the use of real-time 3D computer graphics rendering engines to create a cinematic production. Most often, video games are used to generate the computer animation...

.

Usage

Pre-rendered graphics are used primarily as cut scenes in modern video games, where they are also known as full motion video
Full motion video
Full motion video based games are video games that rely upon pre-recorded TV-quality movie or animation rather than sprites, vectors, or 3D models to display action in the game. In the early 1990s a diverse set of games utilized this format...

. In the late 1990s and early 2000s, when most 3D game engines had pre-calculated/fixed Lightmap
Lightmap
A lightmap is a data structure which contains the brightness of surfaces in 3d graphics applications such as video games. Lightmaps are precomputed and used for static objects. Quake was the first computer game to use lightmaps to augment rendering. Before lightmaps were invented, realtime...

s and texture mapping, developers often turned to pre-rendered graphics which had a much higher level of realism. However this has lost favor in recent years, as advances in consumer PC and video game graphics have enabled the use of the game's own engine to render these cinematics. For instance, the id Tech 4 engine used in Doom 3
Doom 3
Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac...

allowed bump mapping
Bump mapping
Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a...

 and dynamic Per-pixel lighting
Per-pixel lighting
In computer graphics, per-pixel lighting is commonly used to refer to a set of methods for computing illumination at each rendered pixel of an image...

, previously only found in pre-rendered videos.

One of the first games to use pre-rendering was the Sharp X68000
Sharp X68000
The Sharp X68000, often referred to as the X68k, is a home computer released only in Japan by the Sharp Corporation. The first model was released in 1987, with a 10 MHz Motorola 68000 CPU, 1 MB of RAM and no hard drive; the last model was released in 1993 with a 25 MHz Motorola 68030...

 enhanced remake of Ys I: Ancient Ys Vanished
Ys I: Ancient Ys Vanished
is the first installment of Ys, an action role-playing video game series developed by Falcom in 1987...

released in 1991. It used 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 pre-rendered graphics for the boss sprites
Sprite (computer graphics)
In computer graphics, a sprite is a two-dimensional image or animation that is integrated into a larger scene...

, though this ended up creating what is considered "a bizarre contrast" with the game's mostly 2D graphics
2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...

. One of the first games to extensively use pre-rendered graphics along with full motion video
Full motion video
Full motion video based games are video games that rely upon pre-recorded TV-quality movie or animation rather than sprites, vectors, or 3D models to display action in the game. In the early 1990s a diverse set of games utilized this format...

 was The 7th Guest
The 7th Guest
The 7th Guest, produced by Trilobyte and released by Virgin Games in 1993, is an FMV-based puzzle video game. It was one of the first computer video games to be released only on CD-ROM. The 7th Guest is a horror story told from the unfolding perspective of the player, as an amnesiac...

. Released in 1992 as one of the first PC
IBM PC compatible
IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones since they almost exactly duplicated all the significant features of the PC architecture, facilitated by various manufacturers' ability to...

 games exclusively on CD-ROM
CD-ROM
A CD-ROM is a pre-pressed compact disc that contains data accessible to, but not writable by, a computer for data storage and music playback. The 1985 “Yellow Book” standard developed by Sony and Philips adapted the format to hold any form of binary data....

, the game was hugely popular, although reviews from critics were mixed. The game featured pre-rendered video sequences that were at a resolution
Display resolution
The display resolution of a digital television or display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by all different factors in cathode ray tube , flat panel or projection...

 of 640x320 at 15 frames per second
Frame rate
Frame rate is the frequency at which an imaging device produces unique consecutive images called frames. The term applies equally well to computer graphics, video cameras, film cameras, and motion capture systems...

, a feat previously thought impossible on personal computers. Shortly after, the release of Myst
Myst
Myst is a graphic adventure video game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan , a Spokane, Washington––based studio, and published and distributed by Brøderbund. The Millers began working on Myst in and released it for the Mac OS computer on September...

in 1993 made the use of pre-rendered graphics and CD-ROMs even more popular; interestingly most of the rendered work of Myst would later be the basis for the re-make realMyst: Interactive 3D Edition with its free-roaming real-time 3D graphics. The most graphically advanced use of entirely pre-rendered graphics in games is often claimed to be Myst IV: Revelation
Myst IV: Revelation
Myst IV: Revelation is the fourth installment in the Myst computer game series, developed and published by Ubisoft. Revelation was the first game in the series released exclusively on a DVD-ROM format; a multiple CD-ROM version was not produced as it would have taken twelve compact discs to fit all...

, released in 2004.

The use of pre-rendered backgrounds and movies also was made popular by the Resident Evil
Resident Evil (series)
Resident Evil, known as in Japan, is a media franchise owned by the video game company Capcom. It was created by Shinji Mikami as a survival horror game series that was initiated with the eponymous PlayStation title Resident Evil in 1996. Since then, the game series has strayed from its roots to...

and Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...

franchises on the original PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

, both of which use pre-rendered backgrounds and movies extensively to provide a visual presentation that is far greater than the console can provide with real-time 3D. These games include real-time elements (characters, items, etc.) in addition to pre-rendered backgrounds to provide interactivity
Interactivity
In the fields of information science, communication, and industrial design, there is debate over the meaning of interactivity. In the "contingency view" of interactivity, there are three levels:...

. Often a game using pre-rendered backgrounds can devote additional processing power to the remaining interactive elements resulting in a level of detail greater than the norm for the host platform. In some cases the visual quality of the interactive elements is still far behind the pre-rendered backgrounds.

Games such as Warcraft III: Reign of Chaos
Warcraft III: Reign of Chaos
Warcraft III: Reign of Chaos is a real time strategy computer game released by Blizzard Entertainment on July 3, 2002 . It is the second sequel to Warcraft: Orcs & Humans, and it is the third game set in the Warcraft Universe...

have used both pre-rendered (for the beginning and end of a campaign) and the in-game engine (for level briefings and character dialogue during a mission) for cutscenes.

Some games also use 16-bit pre-rendered skybox
Skybox (video games)
A skybox is a method of creating backgrounds to make a computer and video games level look bigger than it really is. When a skybox is used, the level is enclosed in a cuboid; and the sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces , thus...

, like Half-Life (only GoldSrc
GoldSrc
GoldSrc, or Goldsource, is the retronym used internally by Valve Software to refer to the heavily modified Quake engine that powers their science fiction first-person shooter Half-Life ....

 version), Re-Volt
Re-Volt
Re-Volt is a radio control car racing themed video game released by Acclaim Entertainment in 1999. It made appearances on the PlayStation, PC, Nintendo 64 and Dreamcast, with a spinoff: RC Revenge for PlayStation and a enhanced port called RC Revenge Pro for PlayStation 2...

, Quake II
Quake II
Quake II, released on December 9, 1997, is a first-person shooter computer game developed by Id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game due to Id's difficulties in coming up with alternative names.The soundtrack for Quake II...

, and others.

CG movies such as Toy Story
Toy Story
Toy Story is a 1995 American computer-animated film released by Walt Disney Pictures. It is Pixar's first feature film as well as the first ever feature film to be made entirely with CGI. The film was directed by John Lasseter and featuring the voices of Tom Hanks and Tim Allen...

, Shrek
Shrek
Shrek is a 2001 American computer-animated fantasy comedy film directed by Andrew Adamson and Vicky Jenson, featuring the voices of Mike Myers, Eddie Murphy, Cameron Diaz, and John Lithgow. Loosely based on William Steig's 1990 fairy tale picture book Shrek!...

and Final Fantasy: The Spirits Within
Final Fantasy: The Spirits Within
Final Fantasy: The Spirits Within is a 2001 Japanese-American computer animated science fiction film directed by Hironobu Sakaguchi, creator of the Final Fantasy series of role-playing video games. It was the first photorealistic computer animated feature film and also holds the record for the most...

are entirely pre-rendered.

Other methods

Another increasingly common pre-rendering method is the generation of texture sets for 3D games, which are often used with complex real-time algorithms to simulate extraordinarily high levels of detail. While making Doom 3
Doom 3
Doom 3 is a science fiction horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004. The game was later adapted for Linux, as well as being ported by Aspyr Media for Mac...

, id Software
Id Software
Id Software is an American video game development company with its headquarters in Richardson, Texas. The company was founded in 1991 by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack...

 used pre-rendered models as the basis for generating normal, specular and diffuse lighting maps that simulate the detail of the original model in real-time.

Pre-rendered lighting is a technique that is losing popularity. Processor-intensive ray tracing algorithms can be used during a game's production to generate light textures, which are simply applied on top of the usual hand drawn textures.

See also

  • Rendering (computer graphics)
    Rendering (computer graphics)
    Rendering is the process of generating an image from a model , by means of computer programs. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texture, lighting, and shading information as a description of the virtual scene...

  • FMV game
    FMV game
    - 1983 :* Astron Belt* Cliff Hanger* Dragon's Lair* Firefox- 1984 :* Cobra Command* Ninja Hayate* Space Ace* Thayer's Quest- 1991 :* Dragon's Lair II: Time Warp* Sherlock Holmes: Consulting Detective* Time Traveler* Who Shot Johnny Rock?- 1992 :...

  • Matte painting
    Matte painting
    A matte painting is a painted representation of a landscape, set, or distant location that allows filmmakers to create the illusion of an environment that would otherwise be too expensive or impossible to build or visit. Historically, matte painters and film technicians have used various techniques...

  • List of games with prerendered backgrounds
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