Physics2D.Net
Encyclopedia
Physics2D.Net is two-dimensional rigid body physics engine
written in C#. It has quite a few features including: stacking, joints, gravity, water, and is highly optimized for a large number of objects. As of writing it is compatible with every runtime for .NET 2.0 or greater, this includes Silverlight, XNA
and Mono
.
Physics2D.Net was created by Jonathan Porter.
Physics engine
A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics , soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games , in which case the...
written in C#. It has quite a few features including: stacking, joints, gravity, water, and is highly optimized for a large number of objects. As of writing it is compatible with every runtime for .NET 2.0 or greater, this includes Silverlight, XNA
XNA
XNA or xna may refer to:* Northwest Arkansas Regional Airport's IATA code* X-No-Archive, a Usenet newsgroup header* Microsoft XNA, a set of free tools and technologies for game developers from Microsoft...
and Mono
Mono (software)
Mono, pronounced , is a free and open source project led by Xamarin to create an Ecma standard compliant .NET-compatible set of tools including, among others, a C# compiler and a Common Language Runtime....
.
Physics2D.Net was created by Jonathan Porter.