Nick Montfort is an associate professor of
digital mediaDigital media is a form of electronic media where data is stored in digital form. It can refer to the technical aspect of storage and transmission Digital media is a form of electronic media where data is stored in digital (as opposed to analog) form. It can refer to the technical aspect of...
at
MITThe Massachusetts Institute of Technology is a private research university located in Cambridge, Massachusetts. MIT has five schools and one college, containing a total of 32 academic departments, with a strong emphasis on scientific and technological education and research.Founded in 1861 in...
in the Program in Writing and Humanistic Studies. He is also a
poetA poet is a person who writes poetry. A poet's work can be literal, meaning that his work is derived from a specific event, or metaphorical, meaning that his work can take on many meanings and forms. Poets have existed since antiquity, in nearly all languages, and have produced works that vary...
,
computer scientistA computer scientist is a scientist who has acquired knowledge of computer science, the study of the theoretical foundations of information and computation and their application in computer systems....
, and author of
interactive fictionInteractive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...
. Montfort has collaborated on the blog
Grand Text Auto, the sticker novel
Implementation, and the contemporary fiction novel
2002: A Palindrome Story. He writes poems, text generators, and interactive fiction such as
Book and Volume and
Ad Verbum. Most recently, he and Ian Bogost wrote
Racing the Beam: The Atari Video Computer SystemRacing the Beam: The Atari Video Computer System is a book by Ian Bogost and Nick Montfort describing the history and technical challenges of programming for the Atari 2600 video game console.-Content:...
(MIT Press, 2009). Montfort also wrote
Twisty Little Passages: An Approach to Interactive FictionInteractive fiction, often abbreviated IF, describes software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives and as video games. In common usage, the term refers to text...
(MIT Press, 2003) and co-edited
The Electronic Literature Collection: Volume 1 (ELO, 2006) and
The New Media Reader (MIT Press, 2003).
Poetry
- Taroko Gorge
- Ten Mobile Texts
- The Purpling
- Ream/Rame (collaboration with Anick Bergeron, 2008)
- CC
- Digital Ream, Ream numérique, and Ream Appropriated
Prose
- The Ed Report
- Grand Text Auto Blog
- 2002: A Palindrome Story
- Implementation
- Mystery House Taken Over
- Winchester's Nightmare (1999)
- Book and Volume
- Ad Verbum (2000)
- Venenarius Verborium
- ppg256-1
- The Executor
- Fields of Dream (collaboration with Rachel Stevens
Rachel Lauren Stevens is an English singer-songwriter, actress, presenter, dancer, television personality and model. She is a former member of the successful pop group S Club, and launched a solo recording career in 2003, releasing seven singles and two albums in the UK between 2003 and 2005...
, 2003)
Study of video games
His longtime study of the world's first widespread gaming system has led to "Racing the Beam," co-authored with
Georgia Institute of TechnologyThe Georgia Institute of Technology is a public research university in Atlanta, Georgia, in the United States...
associate professor
Ian BogostIan Bogost is a video game designer, critic and researcher. He is a professor at the Georgia Institute of Technology and a founding partner at Persuasive Games...
. In the book, they analyze the platforms, or systems, that underlie the
computingComputing is usually defined as the activity of using and improving computer hardware and software. It is the computer-specific part of information technology...
process. They also discuss the social and cultural implications of the system that dominated the video game market.
External links