Mojo (board game)
Encyclopedia
Mojo is a two-player, 3 in-a-row abstract strategy board game
Board game
A board game is a game which involves counters or pieces being moved on a pre-marked surface or "board", according to a set of rules. Games may be based on pure strategy, chance or a mixture of the two, and usually have a goal which a player aims to achieve...

 played with original and unique "thrice-sliced-dice". The pieces, hand-made to order in India
India
India , officially the Republic of India , is a country in South Asia. It is the seventh-largest country by geographical area, the second-most populous country with over 1.2 billion people, and the most populous democracy in the world...

, are colored with non-toxic vegetable
Vegetable
The noun vegetable usually means an edible plant or part of a plant other than a sweet fruit or seed. This typically means the leaf, stem, or root of a plant....

 dye
Dye
A dye is a colored substance that has an affinity to the substrate to which it is being applied. The dye is generally applied in an aqueous solution, and requires a mordant to improve the fastness of the dye on the fiber....

. The individual opposite ends of the pieces are marked with pips and numbered similar to regular dice
Dice
A die is a small throwable object with multiple resting positions, used for generating random numbers...

 - i.e. they total 7. It takes all 3 pieces of a color to make up a single die.

The game was designed by Martin H. Samuel, published in 2006 by Games Above Board and launched at Essen Spiel, Germany
Germany
Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate...

.

The game is played with a 3×3 game board, 3 green
Green
Green is a color, the perception of which is evoked by light having a spectrum dominated by energy with a wavelength of roughly 520–570 nanometres. In the subtractive color system, it is not a primary color, but is created out of a mixture of yellow and blue, or yellow and cyan; it is considered...

 and 3 red
Red
Red is any of a number of similar colors evoked by light consisting predominantly of the longest wavelengths of light discernible by the human eye, in the wavelength range of roughly 630–740 nm. Longer wavelengths than this are called infrared , and cannot be seen by the naked eye...

 playing pieces, 1 green, 1 red and 1 neutral pawn
Pawn (chess)
The pawn is the most numerous and weakest piece in the game of chess, historically representing infantry, or more particularly armed peasants or pikemen. Each player begins the game with eight pawns, one on each square of the rank immediately in front of the other pieces...

, and a pencil and paper for scoring.

A variation, Pocket Mojo, is a travel
Travel
Travel is the movement of people or objects between relatively distant geographical locations. 'Travel' can also include relatively short stays between successive movements.-Etymology:...

 version played with similar but smaller components.

Objective

Mojo and Mojo Too are pure strategy variations of the game. The goal of the game is to have three own-color pieces on the board in a horizontal, vertical or diagonal row.

Mojo 2 is played for points using luck and strategy. The goal is to have three own-color pieces in a horizontal, vertical or diagonal row and score the most points.

Gameplay

The Mojo game board has a grid of horizontal, vertical and diagonal lines joining 9 marked playing piece positions. Players choose either green or red and use 3 same-color pieces each. The 3 pawns are placed in the bag and the first player to draw their color from the bag starts.

Mojo is played with 3 pieces each and a single neutral pawn, used as a blocker, that is common to and may be moved by both players. The game starts with the pawn in the center of the board and during play, there is a choice of 2 empty spaces. Players take turns placing their 3 pieces on the board, one at a time, on any empty position, building on those already on the board, to complete and/or block winning rows. Then, continue by moving any piece (including the opponent's) or the pawn to an adjacent empty space. Players may move the pawn. Pieces and pawns may not jump over each other and the last piece or pawn moved may not be returned to its previous position. The game is over when a player has 3 same-color pieces in a row - horizontally, vertically or diagonally and is then the winner of the game.

Mojo Too is similar in principle and played with 3 pieces and 1 pawn each. Starting with an empty board, players take turns placing their 3 pieces then 1 pawn, one at a time, on any empty position on the board. Then, continue by moving any piece (including the opponent's) or their pawn to the 1 adjacent empty space - to complete and/or block winning rows. Players may only move their own pawn. Pieces and pawns may not jump over each other and the last piece or pawn moved may not be returned to its previous position. The game is over when a player has 3 same-color pieces in a row - horizontally, vertically or diagonally and is then the winner.

Mojo 2 is similar in principle and played as Mojo and Mojo Too for points. The playing pieces, with numbered opposite ends, are placed on the board either end up and always inverted when moved - thereby constantly changing the score. The game may be played for a certain number of rounds or to an agreed points total.

The round is over when a player has 3 same-color pieces in a row - horizontally, vertically or diagonally. The pips on the tops of the pieces in a winning row are added up and the first to reach the set score is the winner of the game. In this way, the best of 5 rounds may be 2 - on points.

External links

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