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Modo (software)

 
Modo (software)

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Modo (software)



 
 
modo is an advanced polygon, subdivision surface
Subdivision surface

A subdivision surface, in the field of 3D computer graphics, is a method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh....
, modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC. The program incorporates advanced features such as n-gons, 3D painting and edge weighting, and runs on Mac OS X
Mac OS X

Mac OS X is a line of computer operating systems developed, marketed, and sold by Apple Inc., and since 2002 has been included with all new Macintosh computer systems....
 and Microsoft Windows
Microsoft Windows

Microsoft Windows is a series of software operating systems and graphical user interfaces produced by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces ....
 platforms.

was created by the same core group of software engineers who formerly created Lightwave 3D. They are based in San Mateo, California.

In 2001, a rift developed between senior management at NewTek (makers of LightWave) and their key Lightwave engineers regarding the notion for a complete rewrite of NewTek's Lightwave work-flow and technology .






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Encyclopedia


modo is an advanced polygon, subdivision surface
Subdivision surface

A subdivision surface, in the field of 3D computer graphics, is a method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh....
, modeling, sculpting, 3D painting, animation and rendering package developed by Luxology, LLC. The program incorporates advanced features such as n-gons, 3D painting and edge weighting, and runs on Mac OS X
Mac OS X

Mac OS X is a line of computer operating systems developed, marketed, and sold by Apple Inc., and since 2002 has been included with all new Macintosh computer systems....
 and Microsoft Windows
Microsoft Windows

Microsoft Windows is a series of software operating systems and graphical user interfaces produced by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces ....
 platforms.

History

modo was created by the same core group of software engineers who formerly created Lightwave 3D. They are based in San Mateo, California.

In 2001, a rift developed between senior management at NewTek (makers of LightWave) and their key Lightwave engineers regarding the notion for a complete rewrite of NewTek's Lightwave work-flow and technology . Newtek's Vice President of 3D Development, Brad Peebler, eventually left Newtek to form Luxology, and was joined by Allen Hastings and Stuart Ferguson (the lead developers of Lightwave), along with most of the Lightwave programming team.

After more than three years of development work, modo was demonstrated at Siggraph
SIGGRAPH

SIGGRAPH is the name of the annual conference on computer graphics convened by the Association for Computing Machinery ACM SIGGRAPH organization....
 2004, and finally released in September that same year. In April 2005, the high-end visual effects studio Digital Domain
Digital Domain

Digital Domain is a visual effects and animation company based in Venice, Los Angeles, California. The company is known for creating state-of-the-art digital imagery for feature films, television advertising, interactive visual media and the video game industry....
 integrated modo into their production pipeline. Other studios to adopt modo include Pixar
Pixar

Pixar Animation Studios is a CGI animation production company based in Emeryville, California, United States. To date, the studio has earned twenty-two Academy Awards, four Golden Globes, and three Grammy, among many other awards, acknowledgments and achievements....
, id Software
Id Software

id Software is an American video game developer from Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk: game programmer John D....
, Eden FX, Studio ArtFX, The Embassy Visual Effects
The Embassy Visual Effects

The Embassy is a visual effects studio located in Vancouver, Canada. The Embassy is known for its photo-realistic visual effects work on commercials and more recently, features....
, Naked Sky Entertainment
Naked Sky Entertainment

Naked Sky Entertainment is an independent game development studio based in Los Angeles, United States. Composed of top MIT programmers and award-winning artists, Naked Sky specializes in developing games for next-gen hardware, including the Xbox 360....
 and Spinoff Studios.

At Siggraph 2005, modo 201 was pre-announced. This promised many new features including the ability to paint in 3D (à la ZBrush
ZBrush

ZBrush is a digital sculpting tool that combines 3D Computer Aided Design/2.5D 3D modeling, texture mapping and Digital painting. It uses a proprietary "pixol" technology which stores lighting, color, material, and depth information for all objects on the screen....
, BodyPaint 3D
BodyPaint 3D

BodyPaint 3D is a 3D painting program formerly sold as a separate module for CINEMA 4D. BodyPaint 3D is now included as part of all versions of CINEMA 4D as of R10, which included BodyPaint R3....
), multi-layer texture blending, as seen in LightWave, and, most significantly, a rendering solution which promises amongst other things, physical-based shading rendering, true lens distortion, anisotropic reflection blurring and built-in polygon instancing. modo 201 was released on May 24, 2006 living up to Luxology's feature promises and also enhancing many of the features found in the previous version.

modo 201 was the winner of the Apple Design Awards
Apple Design Awards

The Apple Design Awards is a special event hosted by Apple Inc. at its annual Worldwide Developers Conference. The event is meant to recognize the best and most innovative Apple Macintosh software and Computer hardware produced by independent software vendor, as well as the best and most creative uses of Apple's products....
 for Best Use of Mac OS X Graphics for 2006. In October 2006, modo also won "Best 3D/Animation Software" from MacUser UK magazine. In January 2007, modo won the Game Developer Frontline Award for "Best Art Tool".

modo 202 was released on August 1, 2006. It offered faster rendering speed and several new tools including the ability to add thickness to geometry. A 30 day full-function trial version of the software was made available.

modo was recently used in the production of the feature films Stealth
Stealth (film)

Stealth is a 2005 action film/adventure film scifi thriller film starring Jamie Foxx, Jessica Biel, Josh Lucas and Sam Shepard. The movie was directed by Rob Cohen, director of The Fast and the Furious and xXx....
, Ant Bully, and Wall*E
WALL-E

WALL-E is a 2008 in film computer animation science fiction film produced by Pixar Animation Studios. The film was directed by Andrew Stanton....
.

In March 2007, Luxology released modo 203 as a free update to its user base. It included new UV editing tools, faster rendering and a new DXF translator.

The release of modo 301 on September 10, 2007 added animation and sculpting to its toolset. The animation tools include being able to animate cameras, lights, morphs and geometry as well as being able to import .mdd files. Sculpting in modo 301 is done through mesh based and image based sculpting (vector displacement maps) or a layered combination of both.

The current version of modo, version 302, was released on April 3 2008 with some tool updates, more rendering and animation features and a physical sky and sun model. modo 302 is a free upgrade for existing users.

Workflow

modo's workflow differs substantially from many other mainstream 3D applications. While Maya and 3ds Max stress using the right tool for the job, modo artists typically use a much smaller number of basic tools and combine them in novel ways using the Tool Pipe and customizable action centers and falloffs.

Action Centers

modo allows an artist to choose the "pivot point" of a tool or action in realtime simply by clicking somewhere. Thus, modo avoids making the artist invoke a separate "adjust pivot point" mode. In addition, the artist can tell modo to derive a tool's axis orientation from the selected or clicked on element, bypassing the needs for a separate "adjust tool axis" mode.

Falloffs

Any tool can be modified with customizable falloff, which modifies its influence and strength according to geometric shapes. Radial
Radial

Radial can refer to:* Vector , a line* Radius, adjective form of* A radial pattern is one that appears to radiate from a point, like the spokes from the hub of a wheel...
 falloff will make the current tool affect elements in the center of a resizable sphere most strongly, while elements at the edges will be barely affected at all. Linear
Linear

The word linear comes from the Latin word linearis, which means created by lines.In mathematics, a linear map or function f is a function which satisfies the following two properties......
 falloff will make the tool affect elements based on a gradient that lies along a user-chosen line, etc.

For example, imagine a situation where a flat 8x8 plane must be transformed into a mountain. In Maya, the artist would use the specialized bulge or soft modification tool to raise the center polygons more than the surrounding ones. A modo artist would instead use the basic move tool combined with a radial falloff to ensure that the polygons were raised at differing rates. In this way, modo emphasizes re-usability, meaning that the smaller selection of tools and actions can be combined in ways that mimic a much larger toolset without its complication or memory footprint
Memory footprint

Memory footprint refers to the amount of main Random access memory that a program uses or references while running.This includes all sorts of active memory regions like code, static data sections , heap, as well as all the stacks, plus memory required to hold any additional data structures, such as symbol tables, constant tables, debugging...
.

3D painting


modo allows an artist to paint directly onto 3D models and even paint instances of existing meshes onto the surface of an object. The paint system allows users to use a combination of tools, brushes and inks to achieve many different paint effects and styles. The paint tools in modo are things like airbrush, clone, smudge, blur. These tools are paired with your choice of "brush" (such as soft or hard edge, procedural). Lastly, you add an ink - the most interesting of which is image ink - meaning you are painting an existing image onto your 3D model. Pressure sensitive tablets are supported. The results of painting are stored in a bitmap and that map can be driving not just color but anything in modo's Shader Tree. Thus you can paint into a map that is acting as a bump map and see the bumps in real-time in the viewport.

Renderer

modo's renderer is multi-threaded and scales nearly linearly with the addition of processors or processor cores. That is, an 8-core machine will render a given image approximately eight times as fast as a single-core machine with the same per-core speed. modo also offers the option of network rendering on up to 50 workstations with any number of cores; this is a feature of the standard version of modo, rather than an add-on module.

In addition to the standard renderer, which can take a long time to run with a complex scene on even a fast machine, modo has a preview renderer. Compared to the standard renderer, it sacrifices accuracy in favor of speed, while still giving a more accurate view of the scene than the typical hardware shading options offered by most 3D programs of modo's caliber. modo's user interface allows you to configure a work space that includes a preview render panel, which renders continuously in the background, restarting the render every time you change the model. This gives a more accurate preview of your work in progress as compared to the typical hardware shading options. In practice, this means you can do fewer full test renders along the way toward completion of a project.

modo materials assignment is done via a shader tree that is layer-based, rather than node-based.

Select features


  • N-gon modeling and rendering (subdivided polygons with >4 points)
  • Tool Pipe for creating customized tools
  • Edges and Edge Weighting
  • User specified navigation controls for zoom, pan
  • Macros
  • Scripting (Perl, Python, LUA)
  • Customizable User Interface
  • Extensive file input and output including X3D
    X3D

    X3D is the ISO standard XML-based file format for representing 3D computer graphics, the successor to the VRML . X3D features extension s to VRML , the ability to encode the scene using an XML syntax as well as the Open Inventor-like syntax of VRML97, and enhanced application programming interfaces ....
     file export


Key modeling features


  • Mesh Instancing
  • Mesh Paint Tool
  • Solid Sketch
  • Edge Slide
  • Polygon Reduction Tool
  • Reference Layers
  • Sketch Bevel
  • Loop Slice
  • Flex tool (for mesh posing)
  • Morph Tool
  • N-Gon SDS
  • 1-Click Macro Recording
  • LUA, and/or Perl; Scripting Engines
  • Bridge Tool
  • High-Speed OpenGL Navigation
  • Extensive Falloff System Including Path and Lasso
  • Complete Input Remapping of Mouse and Keyboard
  • Smooth UV Interpolation on SDS Meshes
  • Integrated Learning System
  • Tool Pipe – Enabling new levels of control on falloff and tool customization


Key Sculpting Features


  • Mesh-based sculpting
  • Image-based sculpting
  • Push tool
  • Smooth tool
  • Carve tool
  • Flatten tool
  • Fold tool
  • Inflate tool
  • Smudge tool
  • Move tool
  • Tangent Pinch tool
  • Spin tool
  • Emboss tool
  • Image ink (sculpt with image)
  • Brushes and brush editor/browser
  • Spline-based strokes are supported


Key painting & texturing features


  • Advanced Procedural Textures
  • Control micropolygon tessellation via any one or combination of multiple texture layers
  • Real-Time Bump Map Painting
  • Procedural Painting
  • Parametric ink leverages 3D data to modulate attributes
  • Control painting tools with modeling falloffs
  • Jitter Nozzle
  • Image Based Brushes and Inks
  • Shader tree


Key Animation features


  • Animate virtually any item's properties (geometry, camera, lights)
  • Graph editor with animation curve manipulation
  • Auto key option
  • Time system can be frames, seconds, SMPTE or film code
  • Morph target animation
  • Reads MDD files from other animation systems
  • Track View


Key rendering features


  • Global Illumination
  • Physical Sun and Sky
  • Advanced Procedural Textures
  • Control micropolygon tessellation via any one or combination of multiple texture layers
  • Control painting tools with modeling falloffs
  • Displacement Rendering
  • Interactive Renderer Preview
  • Orthographic Rendering
  • IEEE Floating Point Accuracy
  • Transparency (can vary with Absorption Distance)
  • Subsurface scattering
    Subsurface scattering

    Subsurface scattering is a mechanism of light transport in which light penetrates the surface of a translucent object, is scattering by interacting with the material, and exits the surface at a different point....
  • Anisotropic Blurred Reflections
  • Instance Rendering
  • Render Baking to Color and Normal Maps
  • True Lens Distortion
  • Physically Based Shading Model
  • Fresnel effects
  • Motion Blur
  • Bloom
  • Depth of Field
  • Fully threaded (up to 16 threads)
  • IES (photometric) light support
  • Walkthrough mode provides steady GI solution over range of frames
  • Network Rendering on up to 50 systems (no limit on number of cores)
  • Numerous render outputs


modo once included imageSynth, a plugin for creating seamless textures Adobe Photoshop
Adobe Photoshop

Adobe Photoshop, or simply Photoshop, is a Graphics software developed and published by Adobe Systems. It is the current and primary Market dominance for commercial Raster graphics and manipulation, and is the flagship product of Adobe Systems....
 CS1 or later. This bundle ended with the advent of modo 301. imageSynth is now sold as a separate plug-in for people who do not have modo.

Books

  • The Official Luxology modo Guide by Dan Ablan ISBN 1-59863-068-7 (October 2006)
  • Le Mans C9 Experience by Andy Brown (video-based modo tutorials) (January 2007)
  • Sports Shoe Tutorials by Andy Brown (video-based modo tutorials) (March 2007)
  • Wrist Watch Tutorials by Andy Brown (video-based modo tutorials) (April 2007)
  • modo 301 Signature Courseware DVD by Dan Ablan (October 2007)
  • Seahorse (sculpting) Tutorial by Andy Brown (video-based modo tutorials) (August 2007)
  • The Alley Tutorial by Andy Brown (game asset creation) (October 2007)
  • modo in Focus Tutorials by Andy Brown (November 2007) Introductory videos and 30 day trial version


External links



Reference

1.