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Meridian 59



 
 
Meridian 59 is an online computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
 first published by the now defunct 3DO Company
The 3DO Company

The 3DO Company , also known as 3DO, was a video game console developer and Third-party developer. It was founded in 1991 in video games under the name SMSG, Inc. by Electronic Arts co-founder Trip Hawkins in a partnership with seven other companies, including LG, Matsushita, AT&T, Music Corporation of America, Time Warner, and E...
 and now run by Near Death Studios. First launched online in an early form on December 15, 1995 and released commercially in September 1996 with a flat-rate monthly subscription, Meridian 59 is often credited as the first 3D graphical "massively multiplayer online game" or MMO
MMO

The abbreviation MMO can stand for any of several things:*Makina M?hendisleri Odasi *Marine Mammal Observer*Massively multiplayer online game...
.

History
Meridian 59, the first commercial, 3D massively multiplayer game, was developed by Archetype Interactive and published in September 1996 by 3DO.






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Encyclopedia


Meridian 59 is an online computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
 first published by the now defunct 3DO Company
The 3DO Company

The 3DO Company , also known as 3DO, was a video game console developer and Third-party developer. It was founded in 1991 in video games under the name SMSG, Inc. by Electronic Arts co-founder Trip Hawkins in a partnership with seven other companies, including LG, Matsushita, AT&T, Music Corporation of America, Time Warner, and E...
 and now run by Near Death Studios. First launched online in an early form on December 15, 1995 and released commercially in September 1996 with a flat-rate monthly subscription, Meridian 59 is often credited as the first 3D graphical "massively multiplayer online game" or MMO
MMO

The abbreviation MMO can stand for any of several things:*Makina M?hendisleri Odasi *Marine Mammal Observer*Massively multiplayer online game...
.

History


Meridian 59, the first commercial, 3D massively multiplayer game, was developed by Archetype Interactive and published in September 1996 by 3DO. Meridian 59 was Archetype Interactive's only product; Archetype Interactive was acquired by 3DO in June 1996. Archetype was run by Steve Sellers, Mike Sellers, and John Hanke, with Andrew Kirmse and Chris Kirmse filling key technical roles. Damion Schubert contributed to the design along with a team totaling 22 employees and contractors. The game's technological base was initially inspired by Scepter of Goth
Scepter of Goth

Scepter of Goth, also spelled Sceptre of Goth, was an early multi-user text-based adventure game, a genre now typically called a "multi-user dungeon" or MUD....
.

The game was in an early beta stage in April 1996 when it was noticed by Kevin Hester and other game developers at 3DO. Trip Hawkins, CEO of 3DO, recognized the forward-looking value of the game and the company, and 3DO bought Archetype in June 1996. More than 25,000 players joined the game's public beta that lasted up until its commercial launch on September 27, 1996, beating its next major rival, Ultima Online
Ultima Online

Ultima Online is a graphical massively multiplayer online role-playing game , released on September 25, 1997, by Origin Systems. It was instrumental to the development of the genre, and is still running today....
, by approximately a year.

Although Meridian arguably holds the title as the first realtime three dimensional online role playing game, it lacks some features of its modern forebears. For instance, the ability to jump was not implemented as a function of character input. Any jumping required in puzzle solving is done by climbing an incline and falling from one platform to another. This is the same limitation that Doom suffered; the game used a similar engine written in part by the original developers.

Due to restrictions placed upon level designers by the graphics engine, many of the maps appear to have similar limitations to Doom. For instance, unnatural sharp edges are common, as are short walls that are placed to prevent the (non-jumping) player from entering incomplete areas of the world. Tree-lines are duplicate image stamps ,similar to tiled desktop backgrounds, and environment sounds are short clips from readily available sound sources.

However, the game contained may other features that modern games duplicate later: guilds had a dynamic voting system for changing leadership, customized sigils that appeared on shields, and guild halls that could be won or lost. There were also in-game bulletin board system (called newsglobes), a personal mail system that both players and NPCs could use to send messages, a political meta-game, and frequent expansions that expanded the world and gameplay options.

Prior to its release, the term "massively multiplayer" and the acronym "MMORPG" emerged in meetings within 3DO (beating out other monikers such as "large-n game"), as did the now-ubiquitous monthly subscription model. At the time, AOL was still charging per minute, though a change to flat fees was anticipated. The game received multiple awards, including the fantasy-role-playing game of the year for 1996. It has also had various updates throughout its life, each adding new monsters, spells, and areas.

3DO shut down the game on August 31, 2000 and it was re-released by Near Death Studios, Inc. in 2002. Near Death Studios was co-founded by former Meridian 59 developers Rob "Q" Ellis and Brian 'Psychochild' Green
Brian Green (game developer)

Brian "Psychochild" Green is a game developer known for his work on the online 3D graphical RPG, Meridian 59. He had worked on the game for The 3DO Company , but co-founded Near Death Studios in 2001....
. A new rendering engine was added to the game in the Evolution expansion on October 2004, offering an alternative to its Doom-based graphics. This expansion also included features like dynamic lighting, rebindable keys, mouselook, and other visual improvements.

Gameplay

The game is now aimed primarily at fans of PvP (Player vs Player) combat, as it is virtually lag free and has a player-run justice system implemented to mediate killing of other players. Unlike many online RPGs, it is not based around character levels and classes. Instead, each individual skill and attribute, including health, develop independently of one another. Hit points (health) are acquired by killing monsters that are a challenge for the player. Mana (magic points) is acquired by exploring and finding mana nodes in the game world. All base attributes except karma are static, but they can be adjusted with certain items and spells temporarily.

Meridian 59 New Engine Ss
Players choose from seven skill/spell schools, six of which are based on patron gods in the game world's mythos: Weaponcraft, Shal'ille, Qor, Kraanan, Faren, Riija, and Jala. Each school has a different focus and application in gameplay.

Setting

Meridian 59 is a typical sword and sorcery
Sword and sorcery

Sword and sorcery is a Fantasy subgenres generally characterized by swashbuckling heroes engaged in exciting and violent conflicts. An element of Romance is often present, as is an element of Magic and the supernatural....
 setting where adventurers go out and fight monsters. In the game, there are few NPCs
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
, with most of them static and unchanging. Most of the focus is on the activities of the players as they fight against the monsters in the land.

The game is set in the 59th provincial colony of an ancient empire which explored the universe through portals in a magical nexus. However, several hundred years ago, something went wrong and the young frontier colonies in Meridian 59 were separated from the Empire. Now the land is in turmoil. Political factions fight for territory and power, monsters, trolls, orcs, and the undead threaten to destroy all life, and the magical nexus is in a flux, causing disasters across the land. Meridian 59 features six cities and towns: the rebellious mining town of Jasper, the royal city of Barloque, the thriving but troubled Tos, the peaceful farming village of Marion, the crossroads lake-side university town of Cor Noth, and the independent jungle island settlement of Ko'Catan.

While there is evidence of ancient dwarves and some other high fantasy races, players can only play human characters.

Schools

Weaponscraft - Physical combat, including dodging, parrying, weapons skills, archery, shields, and disarming.

Shal'ille - Based on the patron goddess of rain and peace. Healing, protection, uncursing, harming evil, curing, resurrecting, and trucing.

Qor - Based on the patron goddess of evil and darkness. Damage, blindness, curses, and other ailments to control or harm opponents, as well as invisibility.

Kraanan - Based on the patron god of war and valor. Combat "buffs", resistance to various kinds of spells, attribute modifiers, and miscellaneous other utilitarian spells with practical applications in combat.

Faren - Based on the god of the earth and the elements. Mostly Area of Effect and Direct Damage spells based on lightning, ice, wind, fire, and other natural forces. This school also contains spells to resist the elements.

Riija - Based on the patron god of illusion and trickery. Spells used to deceive players or confuse monsters, including hiding information, summoning illusory minions, and spells to manipulate the mind. Riija is also home to the most powerful teleportation spell in Meridian 59.

Jala - Based on the patron goddess of music and artistry. The School of Jala is comprised of songs and jingles which have magical effects on all entities in the area, including negation of the effects of the other schools of magic, creation of potions and enchanted magical items, and mana and health regeneration.

Organizations

Players can join one of three political factions: Jonas D'Accor's rebels, the throne of Princess Kateriina, or that of her rival in Tos, Duke Akardius. Each faction offers certain bonuses to specific types of players. The rebels are seated in Jasper, Kateriina in Barloque, and Akardius in Tos. Players fight one another in the name of their respective factions either for territory or for control of tokens of power which may be used to sway the votes of the councilors of the land.

Players can also join player-created guilds
Clan (computer gaming)

In video game, a clan or guild is a group of players who regularly play together in a particular multiplayer games. These games range from groups of a few friends to 1000-person organizations, with a broad range of structures, goals and members....
. These are typically just small groups of friends who help each other out and socialize together, but sometimes they are more elaborate than that. There are often guild wars, in which multiple guilds fight one another in mortal combat to seize resources such as a Guild Hall or to declare total dominance of the server.

Previously, players could ally themselves with the warring Necromancer and Hunter factions. These factions each drastically altered the way the game was played for their members, and there were great rewards for killing members of the opposite faction. When Near Death Studios took over control of the game, this element was disabled. Instead, this PvP scenario has been reworked into faction wars. Players take on the role of soldiers under one of the three factions, and each faction gives its soldiers special benefits. Soldiers receive a shield indicating their factional allegiance and gain additional stat rewards when they kill opposing faction members.

Current information

The game is currently running in both the United States and Germany. There are two normal servers in the United States run by Near Death Studios, Inc. There used to be a Sacred Haven (non-PvP) server run at Skotos, but that has since been closed down. Unlike most modern MMORPGs a subscription to a single account on one of the normal servers cost $10.95 per month.

Players are only allowed to create two characters per account, and only one character per account is allowed online at a time. Meridian 59 players routinely operate multiple accounts simultaneously garnering the benefits of twice the inventory capacity, and twice the learning ability (as characters have been limited on the number of spells and skills they could learn since the Revelations expansion.)

The commercial game, which is patched free-of-charge for all subscribers, has a small loyal following of fans many of whom have enjoyed the game since its inception over ten years ago.

External links