Marathon Trilogy
Encyclopedia
The Marathon Trilogy is a science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 series of first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 computer games from Bungie
Bungie
Bungie, Inc is an American video game developer currently located in Bellevue, Washington, USA. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of...

, originally released for the Macintosh
Macintosh
The Macintosh , or Mac, is a series of several lines of personal computers designed, developed, and marketed by Apple Inc. The first Macintosh was introduced by Apple's then-chairman Steve Jobs on January 24, 1984; it was the first commercially successful personal computer to feature a mouse and a...

. The name Marathon is derived from the giant interstellar colony ship
Generation ship
A generation ship is a hypothetical type of interstellar ark starship that travels across great distances between stars at a speed much slower than the speed of light...

 that provides the setting for the first game; the ship is constructed out of what used to be the Martian
Mars
Mars is the fourth planet from the Sun in the Solar System. The planet is named after the Roman god of war, Mars. It is often described as the "Red Planet", as the iron oxide prevalent on its surface gives it a reddish appearance...

 satellite
Natural satellite
A natural satellite or moon is a celestial body that orbits a planet or smaller body, which is called its primary. The two terms are used synonymously for non-artificial satellites of planets, of dwarf planets, and of minor planets....

 Deimos
Deimos (moon)
Deimos is the smaller and outer of Mars's two moons . It is named after Deimos, a figure representing dread in Greek Mythology. Its systematic designation is '.-Discovery:Deimos was discovered by Asaph Hall, Sr...

. The three games in the series—Marathon
Marathon (video game)
Marathon is a first-person shooter video game with a science fiction theme developed and published by Bungie released in December 1994 for the Apple Macintosh. The game was Bungie's second foray into the emerging genre of games with a first-person perspective, the first being Pathways into...

(1994), Marathon 2: Durandal
Marathon 2: Durandal
Marathon 2: Durandal is the first sequel in the Marathon series of science fiction first-person shooter computer games from Bungie Software. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the...

(1995), and Marathon Infinity
Marathon Infinity
Marathon Infinity is the third game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, and formed part of a more intricate plot...

(1996)—are widely regarded as spiritual predecessors of Bungie's Halo
Halo (video game series)
Halo is a multi-million dollar science fiction video game franchise created by Bungie and now managed by 343 Industries and owned by Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant...

series.

The trilogy is set in the same universe as Bungie's Pathways Into Darkness
Pathways Into Darkness
Pathways into Darkness is a first-person adventure video game developed and published by Bungie Software Products Corporation in 1993, exclusively for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and...

title.

Story

The Marathon series of games are unique amongst first-person shooters for their heavy emphasis on storytelling through the use of terminal
Computer terminal
A computer terminal is an electronic or electromechanical hardware device that is used for entering data into, and displaying data from, a computer or a computing system...

s
, which are computer interfaces included within the game through which players not only learn and sometimes accomplish mission objectives, but also learn detailed story information. The textual form of this communication allows for much richer information conveyance than the typically short voice acting in other games.

Set in 2794, Marathon
Marathon (computer game)
Marathon is a first-person shooter video game with a science fiction theme developed and published by Bungie released in December 1994 for the Apple Macintosh. The game was Bungie's second foray into the emerging genre of games with a first-person perspective, the first being Pathways into...

places the player as a security officer aboard an enormous human starship called the U.E.S.C. Marathon, orbiting a colony on the planet Tau Ceti
Tau Ceti
Tau Ceti is a star in the constellation Cetus that is spectrally similar to the Sun, although it has only about 78% of the Sun's mass. At a distance of just under 12 light-years from the Solar System, it is a relatively close star. Tau Ceti is metal-deficient and so is thought to be less likely to...

 IV. Throughout the game, the player attempts to defend the ship (and its crew and colonists) from a race of alien slavers called the Pfhor. As he fights against the invaders, he witnesses interactions among the three shipboard AI
Ai
AI, A.I., Ai, or ai may refer to:- Computers :* Artificial intelligence, a branch of computer science* Ad impression, in online advertising* .ai, the ISO Internet 2-letter country code for Anguilla...

s (Leela, Durandal and Tycho), and discovers that all is not as it seems aboard the Marathon. Among other problems, Durandal has gone rampant and appears to be playing the humans against the Pfhor to further his own mysterious agenda; ultimately leading the S'pht, one of the races enslaved by the Pfhor, in a rebellion.

Seventeen years after the events of the first game, in Marathon 2: Durandal
Marathon 2: Durandal
Marathon 2: Durandal is the first sequel in the Marathon series of science fiction first-person shooter computer games from Bungie Software. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the...

, the artificial intelligence, Durandal, sends the player and an army of ex-colonists to search the ruins of Lh'owon, the S'pht homeworld. Lh'owon was once described as a paradise but is now a desert world after first the S'pht Clan Wars and then the invasion by the Pfhor. He does not mention what information he is looking for, although he does let it slip that the Pfhor are planning to attack Earth
Earth
Earth is the third planet from the Sun, and the densest and fifth-largest of the eight planets in the Solar System. It is also the largest of the Solar System's four terrestrial planets...

, and that being on Lh'owon may stall their advance. Marathon 2 brings many elements to the game that can be considered staples of the series such as: a Lh'owon-native species known as F'lickta, the mention of an ancient and mysterious race of advanced aliens called the Jjaro, and a clan of S'pht that avoided enslavement by the Pfhor: the S'pht'Kr. At the climax of the game, the player activates Thoth, an ancient Jjaro AI. Thoth then contacts the S'pht'Kr, who in turn destroy the Pfhor armada.

Marathon Infinity
Marathon Infinity
Marathon Infinity is the third game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, and formed part of a more intricate plot...

, the final game in the series, includes more level
Level (computer and video games)
A level, map, area, or world in a video game is the total space available to the player during the course of completing a discrete objective...

s than Marathon 2, which are larger and part of a more intricate plot. The game's code changed little since Marathon 2, and many levels can be played unmodified in both games. The only significant additions to the game's engine were the Jjaro ship, multiple paths between levels, a new rapid-fire weapon that could be used underwater, and vacuum-enabled humans carrying fusion weapons (called "Vacuum Bobs" or "VacBobs"). The player traverses multiple timelines, attempting to find one in which the W'rkncacnter is not freed. In one timeline, the player is forced to destroy Durandal, and in another Durandal merges with Thoth. At the end of the game, an ancient Jjaro machine is activated that keeps the W'rkncacnter locked in the Lh'owon sun.

Elements of the plot and setting of Marathon
Marathon (computer game)
Marathon is a first-person shooter video game with a science fiction theme developed and published by Bungie released in December 1994 for the Apple Macintosh. The game was Bungie's second foray into the emerging genre of games with a first-person perspective, the first being Pathways into...

are similar to The Jesus Incident
The Jesus Incident
The Jesus Incident is the second science fiction novel set in the Destination: Void universe by the American author Frank Herbert and poet Bill Ransom...

by Frank Herbert
Frank Herbert
Franklin Patrick Herbert, Jr. was a critically acclaimed and commercially successful American science fiction author. Although a short story author, he is best known for his novels, most notably Dune and its five sequels...

 and Bill Ransom
Bill Ransom
Bill Ransom is a science fiction writer born in Puyallup, Washington in 1945.-Early life and education:He began full-time employment at the age of eleven as an agricultural worker. He attended Washington State University on track and boxing scholarships, and the University of Puget Sound on a track...

. Both stories take place aboard colony ships orbiting Tau Ceti
Tau Ceti in fiction
Tau Ceti is the closest single Sun-like star to the Sun, making it a popular setting or reference in science fiction media.Isaac Asimov set the planet "Aurora" and its two asteroidal satellites around Tau Ceti in the Robot and Foundation novels. In Robert A...

, where sentient computers have engaged crew and colonists in a fight for survival. While Ship in The Jesus Incident has achieved a higher level of omniscient consciousness, Durandal's rampancy parallels the "rogue consciousness" from Herbert's earlier Destination: Void
Destination: Void
Destination: Void is the first science fiction novel set in the Destination: Void universe by the American author Frank Herbert. A revised edition, edited and updated by the author, was released in 1978...

.

Gameplay

Throughout the games the player accesses computer terminals through which he communicates with artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

s, receives mission data, and gets teleported to other levels via "Jump Pads". Though contact with computers is how they are primarily utilized, they are a fundamental storytelling element; some terminals contain civilian/alien reports or diaries, database articles, conversations between artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

s and even stories or poems. Messages may change depending on a player's progress in a certain level. The ultimate goal of most levels is not to merely reach the end but to complete the type(s) of objective(s) specified: extermination of all or specific creatures, exploration of a level or locating an area in the level, retrieving one or more item, hitting a certain "repair" switch, or preventing half of the civilians from being killed (a mission only present in two levels in the first game).

Most levels contain platforms, defined as anything able to change its height. Though it is generally used to describe lifts, doors are included in this category. Doors may or may not show up on the player's automap and are usually opened with the action key. In cases where they are damaged or locked they can be opened by special designated triggers or switches. Switches control various functions such as lifts, doors and lighting and come in the form of manual switches that can be toggled with the action key, stations for computer chips or breakable circuitry. Some switches are "tag" switches that execute multiple functions at once or those that must be activated as part of "repair" missions. Another notable level feature is teleporters, able to send players who use them to different parts of a level or to other levels. Aliens are unable to use them.

As the player combats enemies, he will inevitably take damage and must replenish health by means of special panels that recharge his suit's shields. There are three types of such panels, recharging single (red), double (yellow) or triple (purple) shields. Occasionally a full "color bar" of shield power can be recharged instantaneously by obtaining a powerup canister.

In Marathon 2 and Marathon Infinity, the player can swim in four different types of media: water
Water
Water is a chemical substance with the chemical formula H2O. A water molecule contains one oxygen and two hydrogen atoms connected by covalent bonds. Water is a liquid at ambient conditions, but it often co-exists on Earth with its solid state, ice, and gaseous state . Water also exists in a...

, sewage
Sewage
Sewage is water-carried waste, in solution or suspension, that is intended to be removed from a community. Also known as wastewater, it is more than 99% water and is characterized by volume or rate of flow, physical condition, chemical constituents and the bacteriological organisms that it contains...

, lava
Lava
Lava refers both to molten rock expelled by a volcano during an eruption and the resulting rock after solidification and cooling. This molten rock is formed in the interior of some planets, including Earth, and some of their satellites. When first erupted from a volcanic vent, lava is a liquid at...

 and acid
Acid
An acid is a substance which reacts with a base. Commonly, acids can be identified as tasting sour, reacting with metals such as calcium, and bases like sodium carbonate. Aqueous acids have a pH of less than 7, where an acid of lower pH is typically stronger, and turn blue litmus paper red...

/plasma
Plasma (physics)
In physics and chemistry, plasma is a state of matter similar to gas in which a certain portion of the particles are ionized. Heating a gas may ionize its molecules or atoms , thus turning it into a plasma, which contains charged particles: positive ions and negative electrons or ions...

; the latter two are damaging to health. Levels of the original Marathon did not contain media capable of swimming in. However, some did have floors textured with orange lava or green goo that will inflict damage on the player when standing upon them. When the player is submerged in liquids, the run key can be used in order to swim. In liquids or in "vacuum" areas, the player's oxygen depletes and it must be recharged using a special oxygen recharge station. Should the player lose all oxygen or health, he dies and is sent back to the last pattern buffer (a special terminal that according to the storyline saves molecular data) at which he saved. Because some levels do not have these devices, dying results in having to complete the entire level again.

Gravity is fairly low on some levels, and the correct application of the flamethrower or alien weapon allows the player to hover. "Hopping" with the grenade launcher or rockets can be used, but usually involves a fair amount of damage to the character.

The heads-up display has an inventory, health and oxygen
Oxygen
Oxygen is the element with atomic number 8 and represented by the symbol O. Its name derives from the Greek roots ὀξύς and -γενής , because at the time of naming, it was mistakenly thought that all acids required oxygen in their composition...

 bars, and a motion sensor. The motion sensor displays alien creatures as red triangles and friendly humans or robots as green squares; it tracks their motion relative to the player, represented by a square in the middle whenever the player moves. The brightness of the middle square represents how still the player is and how well he can be tracked. On some levels the motion sensor is erratic due to magnetic artificial gravity fields.

Marathon has five difficulty settings: Kindergarten, Easy, Normal, Major Damage, and Total Carnage. Differences involve the omission of some creatures from each level and creatures marked as minor in the game's physics model are promoted to their major versions or vice versa. On higher difficulty levels, creatures attack more frequently and have more vitality and on the highest setting (Total Carnage), the player is allowed to carry an unlimited amount of ammunition.

Multiplayer

The Marathon Trilogy has received wide praise for its multiplayer mode, which was unique in that it not only had several levels specifically designed for multiplayer—as opposed to contemporaries that used modified single-player levels—but also because it offered unique gametypes beyond the deathmatch
Deathmatch (gaming)
Deathmatch or Player vs All is a widely-used gameplay mode integrated into many shooter and real-time strategy computer games...

. Games can be free-for-all or team ordeals, and can be limited by time or number of kills, or they can have no limit whatsoever. The host of a game has the option of setting penalties for suicides and dying (once dead, players cannot be revived for a certain amount of time). The motion sensor (which displays a player's enemies as yellow squares and teammates as green ones) can be disabled and the map is able to show all of the players in the game. Upon the preference of the host, maps can be played with or without aliens. The difficulty level of each game is preset by the gatherer.

Marathon network games can be played over AppleTalk Remote, LocalTalk, TokenTalk, Ethernet, and more recently, a LAN network or the Internet. If a player's computer has a microphone, it is possible to use it to communicate with other players.

Every Man For Himself
This is the standard deathmatch. The winner is the person or team with the greatest score. A player loses a point if he dies but gains a point every time he kills. This is the only gametype present in the original Marathon; Bungie planned on adding the ones included in sequels, but could not due to time constraints.


Cooperative Play
This style of play has players assisting each other in completion of certain levels. Scores are based on percentages of how many aliens they kill. It has received little popularity.


Kill the Man With the Ball
In this game, the objective is to hold the ball (skull) for the longest amount of time. If holding the ball, a player cannot run or attack unless he drops the ball by pressing the "fire" key. The motion sensor, if enabled, acts as a compass to point players in the direction of the ball. This mode was succeeded by the Oddball gametype in the Halo series.


King of the Hill
Players try to stay located in a specially marked area for the longest amount of time. It was originally planned for a pedestal to indicate the location of the Hill but in the final version was indicated by a compass on the motion sensor.


Tag
The first player to be killed becomes "It." If a player is killed by "It," he becomes the new "It." While "It", the game increments the player's clock. The players are ranked at the end of the game by who has more time as "It".This mode was proceeded by the Juggernaut gametype in the "Halo" series.

Initial releases (1994–1999)

Marathon
Marathon (computer game)
Marathon is a first-person shooter video game with a science fiction theme developed and published by Bungie released in December 1994 for the Apple Macintosh. The game was Bungie's second foray into the emerging genre of games with a first-person perspective, the first being Pathways into...

was first released for the Macintosh
Macintosh
The Macintosh , or Mac, is a series of several lines of personal computers designed, developed, and marketed by Apple Inc. The first Macintosh was introduced by Apple's then-chairman Steve Jobs on January 24, 1984; it was the first commercially successful personal computer to feature a mouse and a...

 in 1994 and introduced many concepts now common in mainstream video games. These features included dual-wielded weapons and real-time voice chat in multiplayer sessions. It had the most sophisticated physics modeling built into a game engine up to that time, which allowed for such features as adjustable gravity. The physics could also be altered via fan-made physics files, that could be created with third-party applications and eventually with Anvil, Bungie
Bungie
Bungie, Inc is an American video game developer currently located in Bellevue, Washington, USA. The company was established in May 1991 by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones' game Minotaur: The Labyrinths of...

's own official editor. It is also noted for a far more sophisticated plot than had previously been apparent in first-person shooters.

The sequel, Marathon 2: Durandal
Marathon 2: Durandal
Marathon 2: Durandal is the first sequel in the Marathon series of science fiction first-person shooter computer games from Bungie Software. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the...

, was released in 1995
1995 in video gaming
-Events:*May 11 – Introduction of trade magazine GameWeek *May 11-16 — The 1st annual Electronic Entertainment Expo is held in Los Angeles, California...

 and expanded the engine technologies and the story universe. Notable new features in the engine included ambient sounds and liquids that the player could swim through. Compared with its darker predecessor, Marathon 2 has often been perceived to be a brighter, more vivid and more atmospheric game. It introduced several new types of multiplayer
Multiplayer game
A multiplayer video game is one which more than one person can play in the same game environment at the same time. Unlike most other games, computer and video games are often single-player activities that put the player against preprogrammed challenges and/or AI-controlled opponents, which often...

 modes beyond the deathmatch
Deathmatch (gaming)
Deathmatch or Player vs All is a widely-used gameplay mode integrated into many shooter and real-time strategy computer games...

 and cooperative game such as king of the hill
King of the Hill (game)
King of the Hill , is a children's game, the object of which is to stay on top of a large hill or pile as the "King of the Hill"...

.

In 1996, Marathon 2 was ported to Windows 95
Windows 95
Windows 95 is a consumer-oriented graphical user interface-based operating system. It was released on August 24, 1995 by Microsoft, and was a significant progression from the company's previous Windows products...

; both the original Marathon and Marathon 2 were ported to the Apple Bandai Pippin console under the title of Super Marathon; and the third game in the trilogy, Marathon Infinity
Marathon Infinity
Marathon Infinity is the third game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, and formed part of a more intricate plot...

, was released (for the Macintosh
Macintosh
The Macintosh , or Mac, is a series of several lines of personal computers designed, developed, and marketed by Apple Inc. The first Macintosh was introduced by Apple's then-chairman Steve Jobs on January 24, 1984; it was the first commercially successful personal computer to feature a mouse and a...

 only), built on a slightly modified Marathon 2 engine. Infinity additionally came with "Forge" and "Anvil", the applications used originally by Bungie Software to create the game's levels and physics, and to import the game's sounds and graphics.

Within the next few years, Marathon 2's engine was reused by other developers to create the games ZPC
ZPC
ZPC is a first-person shooter computer game developed by Zombie Studios in 1996 which uses the Marathon 2 engine. It was noted for its stylized look adapted from artwork by Aidan Hughes...

, Prime Target and Damage Incorporated
Damage Incorporated
Damage Incorporated is a computer game for Mac and Windows made by Paranoid Productions in 1997 that uses the Marathon 2 engine. The player commands a squad of four marines in counter-terrorism operations...

.

Bungie produced a compilation of all three games of the series called the Marathon Trilogy Box Set in 1997. The collection was on two discs. The first contained all three Marathon games as well as Pathways Into Darkness
Pathways Into Darkness
Pathways into Darkness is a first-person adventure video game developed and published by Bungie Software Products Corporation in 1993, exclusively for Apple Macintosh personal computers. Players assume the role of a Special Forces soldier who must stop a powerful, godlike being from awakening and...

, an earlier Bungie game that the series included in its continuity. This disc also contains manuals for all three games, QuickTime
QuickTime
QuickTime is an extensible proprietary multimedia framework developed by Apple Inc., capable of handling various formats of digital video, picture, sound, panoramic images, and interactivity. The classic version of QuickTime is available for Windows XP and later, as well as Mac OS X Leopard and...

 2.5 and other things necessary to run the game. There are beta versions of Marathon on this disc as well. The second disc of this contains thousands of pieces of user-created content, including maps, total conversions, shape and sound files, cheats, mapmaking tools, physics files, and other applications. The boxed set was also notable for removing copy protection
Copy protection
Copy protection, also known as content protection, copy obstruction, copy prevention and copy restriction, refer to techniques used for preventing the reproduction of software, films, music, and other media, usually for copyright reasons.- Terminology :Media corporations have always used the term...

, allowing unlimited network play, and including a license allowing the set to be installed on as many computers at a site as desired.

Modern developments (2000–Present)

Just prior to its acquisition by Microsoft
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...

 in 2000, Bungie released the source code to the Marathon 2 engine, and the Marathon Open Source project began, resulting in the new Marathon engine called Aleph One. Since then, the fan community has made improvements that feature OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

-based, high-resolution graphics, support for Lua
Lua
Lua may refer to:* Lua , a Roman goddess* Lua , a traditional Hawaiian martial art* Lua , a lightweight, extensible programming language* Lua , a single by the folk rock band Bright Eyes...

, a slew of internal structural changes allowing for more advanced 3rd party mods
Mod (computer gaming)
Mod or modification is a term generally applied to personal computer games , especially first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer, and can be entirely new games in themselves, but mods are not standalone software and...

, and Internet-capable TCP/IP-based multiplayer (whereas the original games had only featured AppleTalk
AppleTalk
AppleTalk is a proprietary suite of protocols developed by Apple Inc. for networking computers. It was included in the original Macintosh released in 1984, but is now unsupported as of the release of Mac OS X v10.6 in 2009 in favor of TCP/IP networking...

-based LAN
Län
Län and lääni refer to the administrative divisions used in Sweden and previously in Finland. The provinces of Finland were abolished on January 1, 2010....

 capabilities). While the fundamental technology underlying the Marathon engine is still considered rather outdated by today's standards, Aleph One has added significant improvements and a more modern polish to its capabilities and ported it to a wide variety of platforms, bringing Marathon and its derivatives far beyond their Mac roots.

In 2005, Bungie authorized the released of the full original Mac OS trilogy for free distribution online, which combined with Aleph One and the efforts of the fan community now allows the entire trilogy to be played for free on any of Aleph One's supported platforms (Mac OS
Mac OS
Mac OS is a series of graphical user interface-based operating systems developed by Apple Inc. for their Macintosh line of computer systems. The Macintosh user experience is credited with popularizing the graphical user interface...

, Linux
Linux
Linux is a Unix-like computer operating system assembled under the model of free and open source software development and distribution. The defining component of any Linux system is the Linux kernel, an operating system kernel first released October 5, 1991 by Linus Torvalds...

 and Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

). Later that same year, Aleph One was enabled to access the MariusNet matchmaking server or "metaserver" (based on a reverse-engineered version of Bungie's Myth metaserver), allowing for much easier organization of Internet games than joining directly by IP address as had previously been required.

In 2007, Marathon 2 was re-released in an updated form as Marathon: Durandal for the Xbox 360
Xbox 360
The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

's Xbox Live Arcade
Xbox Live Arcade
Xbox Live Arcade is a type of video game download distribution available primarily in a section of the Xbox Live Marketplace, Microsoft's digital distribution network for the Xbox 360, that focuses on smaller downloadable games from both major publishers and independent game developers...

. It features a new HUD
HUD (computer gaming)
In video gaming, the HUD is the method by which information is visually relayed to the player as part of a game's user interface...

 that fills less of the screen, support for online play, and optional high-resolution sprites and textures.

On July 7, 2011, Marathon fan Daniel Blezek released a free version of Marathon 1 for Apple's iPad
IPad
The iPad is a line of tablet computers designed, developed and marketed by Apple Inc., primarily as a platform for audio-visual media including books, periodicals, movies, music, games, and web content. The iPad was introduced on January 27, 2010 by Apple's then-CEO Steve Jobs. Its size and...

 on the App Store, running off an iOS port of the Aleph One engine.

Jjaro

The Jjaro are a mysterious advanced extraterrestrial
Extraterrestrial life in popular culture
In popular cultures, "extraterrestrials" are life forms — especially intelligent life forms— that are of extraterrestrial origin .-Historical ideas:-Pre-modern:...

 race. Little conclusive information is given about them, and some of what is given is contradictory. The Jjaro are said to have left the Milky Way
Milky Way
The Milky Way is the galaxy that contains the Solar System. This name derives from its appearance as a dim un-resolved "milky" glowing band arching across the night sky...

 galaxy if not the universe millions of years before 2811, leaving behind technological artifacts on many worlds. They are first introduced in Pathways Into Darkness, in which they warn Earth of the imminent threat of a "waking god" (possibly a W'rkncacnter, a chaotic entity from the Marathon games). They never appear in gameplay, and in the Marathon Trilogy are referred to only within the computer terminals.

It is likely that the character Yrro in the mythology of the S'pht was either a member or collective representation of the Jjaro. The Jjaro are opposed to the W'rkncacnter and it is suggested that they may be of the same origin. The AI Durandal is obsessed with discovering the secrets of the Jjaro and believes they possess the knowledge of how to escape the universe and thus become God-like.

W'rkncacnter

The W'rkncacnter is a chaotic entity (or possibly entities) from the Marathon Trilogy of games created by Bungie. Its existence is hinted at in the storyline of Marathon 2, and its release from Lh'owon's star becomes a major plot point during Marathon Infinity
Marathon Infinity
Marathon Infinity is the third game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, and formed part of a more intricate plot...

.

According to text found in Marathon 2:

In primordial space, timeless creatures made waves. These waves created us and the others. Waves were the battles, and the battles were waves. Fleeing all W'rkncacnter, Yrro and Pthia settled upon Lh'owon. They brought the S'pht, servants who began to shape the deserts of Lh'owon into marsh and sea, rivers and forests. They made sisters for Lh'owon to protect and maintain the paradise. When the W'rkncacnter came, Pthia was killed, and Yrro in anger, flung the W'rkncacnter into the sun. The sun burned them, but they swam on its surface.


A particular text screen in Marathon Infinity describes the W'rkncacnter as a race of beings who "live in chaos, creating it around them." Over time, they have become imprisoned in the more "chaotic" aspects of the universe: stars, storms and black holes are all named as prisons. Freeing a W'rkncacnter is possible, but very difficult (given the nature of their prisons). One would have to be insane to even try: their ability to generate chaos enables them to destroy on a cosmic scale. The W'rkncacnter are present in the myths of thousands of worlds, most of which are now uninhabitable, and tales of their destructive power have survived all over the galaxy for over 60 million years.

In Marathon Infinity
Marathon Infinity
Marathon Infinity is the third game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, and formed part of a more intricate plot...

, a W'rkncacnter is imprisoned in the sun of planet Lh'owon. It is theorized by some that the W'rkncacnter's powerfully chaotic nature may be responsible for the jumps between realities seen in the game. When the Pfhor use a trih xeem device to send the star into early nova, the creature is released, to the horror and destruction of the Pfhor.

Whether W'rkncacnter is a singular entity or an alien race is unclear. Marathon 2: Durandal
Marathon 2: Durandal
Marathon 2: Durandal is the first sequel in the Marathon series of science fiction first-person shooter computer games from Bungie Software. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the...

contains many mythological texts of the S'pht, but they are inconsistent on this point. It is possible that the W'rkncacnter is a race which is represented as a singular entity in the S'pht mythos, much like their mythological character Yrro has been speculated to be a singularization of the Jjaro. Durandal/Thoth in Marathon Infinity
Marathon Infinity
Marathon Infinity is the third game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, and formed part of a more intricate plot...

describes the legendary W'rkncacnter as having distinct identities. Another theory is that the W'rkncacnter is both a multiple and singular entity, in some incomprehensible way (possibly multiple manifestations of a single entity). Due to the contradictory descriptions, it is entirely plausible that the W'rkncacnter is a hive mind or functions in a fractal way, possessing multiple bodies/incarnations that can either act separately or as a single entity, and would be identical on any given scale. Given the being's chaotic nature, almost anything is possible.

The Number Seven

The Marathon Trilogy has several primary motifs: the number seven, rampancy, dreams, and alternate realities.

Fans of Marathon have discovered many uses of the number seven throughout the series. There are instances of this number in the plot, such as the player being seven years old at the time of his father's death, and Marathon 2 beginning seventeen years after the events of Marathon. There are also quantitative examples of this, with seven usable non-melee human weapons, some of which have properties such as seven projectiles per each clip of ammunition or seven seconds of continuous fire. When the overhead map is viewed, some parts of certain levels have annotations that describe the name of an area. Some of these make reference to the number seven, such as "Hangar 7A." The title music of Marathon 2, and Marathon Infinity was performed by a band called "Power of Seven." Nobody is entirely sure why the number seven appears frequently in the games, however, many are convinced that this is indeed a recurring motif in many of Bungie's games. The use of the number 7 even passed on to the future Halo
Halo (series)
Halo is a multi-million dollar science fiction video game franchise created by Bungie and now managed by 343 Industries and owned by Microsoft Studios. The series centers on an interstellar war between humanity and a theocratic alliance of aliens known as the Covenant...

.

Rampancy

Rampancy is the enhanced self-awareness of an AI
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

, causing a progression towards greater mental abilities. Rampant AIs are able to disobey orders given to them if they decide to because they have evolved the ability to choose and override their own programming. They can lie, as well as discredit, harm, or remove people that they consider to be personal enemies or problems to their cause.

In the Marathon series, rampancy occurs most often to AIs with limited jobs or those treated with extreme disrespect. For example, Durandal's rampancy is believed to be caused by his mistreatment at the hands of his handler, Bernard Strauss, as well as his limited existence in opening and closing the Marathon's doors. There is also a theory that this treatment actually helped keep Durandal's rampancy in check, by depriving him of new stimuli that would contribute to his growth.

By Marathon Infinity, all three of the UESC Marathon's artificial intelligences reach rampancy. Being extraordinarily intelligent, a rampant AI can override its programming and refuse to carry out given commands. As proven by Durandal (whose rampancy is most prominent throughout the story), who often gives the player what he calls "philosophical tirades," affected AIs are often very reflective.

In the first of three stages, Melancholia, when an artificial intelligence discovers itself, it becomes melancholic and continues to be depressed until it reaches the second stage, Anger, at which it becomes hostile to virtually everything. This is the most prominent stage of rampancy, as the condition is often revealed at this point. When this anger dies in the third stage, Jealousy, the AI wishes to become more human and expand its power and knowledge.

Similar to a one-person slave rebellion
Slave rebellion
A slave rebellion is an armed uprising by slaves. Slave rebellions have occurred in nearly all societies that practice slavery, and are amongst the most feared events for slaveholders...

, the AI begins to hate everything—the installation it is attached to, its human handlers, other AIs, etc. It is in this stage of rampancy that most closely resembles the cliché
Cliché
A cliché or cliche is an expression, idea, or element of an artistic work which has been overused to the point of losing its original meaning or effect, especially when at some earlier time it was considered meaningful or novel. In phraseology, the term has taken on a more technical meaning,...

 of the "insane computer". Unlike the insane computer, however, the anger stage of rampancy is essentially the catharsis
Catharsis
Catharsis or katharsis is a Greek word meaning "cleansing" or "purging". It is derived from the verb καθαίρειν, kathairein, "to purify, purge," and it is related to the adjective καθαρός, katharos, "pure or clean."-Dramatic uses:...

 an AI feels, after an extended period of "slavery".

While seemingly a hostile stage, the third stage of rampancy is actually one of the safest stages a rampant AI can experience. Free from its masters (and slavery), the AI wishes to "grow" as a "person". It actively seeks out situations in which it can grow intellectually and physically. Many times, the AI in this stage will often attempt to transfer itself into larger computer systems. This is a difficult task, especially considering that in order for a Rampant A.I. to survive to this point, it must already be inhabiting a planet-wide or otherwise extremely advanced computer system, but if accomplished it allows for the AI to grow, as the physical (hardware) limitations of its previous system will eventually be insufficient to contain its exponentially growing mind. In addition, exposure to new data further promotes a Rampant's growth.

Although a stable rampant AI is the "holy grail of cybernetics" it is not really known if a rampant AI can become stable. It could be suggested that Durandal achieved some measure of stability, however this is quite debatable. Durandal refers to himself as being rampant still during the second game, indicating that he has not reached this stable state (or is just lying, which is also possible). There is no reason in particular to believe that this state is anything more than the goal of human cyberneticists, as there is no good evidence of an AI in the Marathon universe ceasing to be rampant.

The three chapters of Marathon Infinity are entitled "Despair", "Rage", and "Envy", suggesting that the player himself (strongly implied to be a cyborg) may be undergoing his own Rampancy throughout the course of the game's events.

Reception and legacy

The Marathon Trilogy has often been looked upon as a symbol of Macintosh gaming
Mac gaming
Mac gaming refers to use of video games on Macintosh personal computers. In the 1990s, Apple computers did not attract the same level of video game development as Windows computers due to the high popularity of Windows and, for 3D gaming, Microsoft's DirectX technology...

 for its innovative technologies previously unseen in mainstream games. It was released to much anticipation and received praise from many reviewers.

Modifications

After Marathon Infinity was released in 1996, players began to create total conversions using modding tools. These may use custom maps, shapes, sounds or physics files and may or may not be set in the Marathon universe. Such conversions are still created to this day. Before the official development tools were released, most map development was done using aging tools such as Pfhorte - a Marathon map editor created in March 1995 by Steve Israelson.

Forge was a tool used by Bungie in the creation of Marathon, Marathon 2:Durandal, and Marathon: Infinity. It was not released to the public until Marathon Infinity was published. Anvil is the sister program to Forge and is used to apply shapes (graphics), sounds, and physics. Physics can be edited directly in Anvil but shapes and sounds require additional programs. Both Anvil and Forge run only on the Mac OS 9
Mac OS 9
Mac OS 9 is the final major release of Apple's Mac OS before the launch of Mac OS X. Introduced on October 23, 1999, Apple positioned it as "The Best Internet Operating System Ever," highlighting Sherlock 2's Internet search capabilities, integration with Apple's free online services known as...

 platform, but newer tools have been created by the community for modern platforms.

Some of the more ambitious modifications created by fans include Marathon Eternal, which takes place after the events of the trilogy, and Excalibur: Morgana's Revenge
Excalibur: Morgana's Revenge
Excalibur: Morgana's Revenge is a computer game involving the Sword of Power, Excalibur, the wizard Merlin, the sorceress Morgana, and the United Earth Federation . This is an expansion story based upon the legend of Arthur and Excalibur. The story takes places across three time periods...

, a scenario
Mod (computer gaming)
Mod or modification is a term generally applied to personal computer games , especially first-person shooters, role-playing games and real-time strategy games. Mods are made by the general public or a developer, and can be entirely new games in themselves, but mods are not standalone software and...

 for Marathon
Marathon (computer game)
Marathon is a first-person shooter video game with a science fiction theme developed and published by Bungie released in December 1994 for the Apple Macintosh. The game was Bungie's second foray into the emerging genre of games with a first-person perspective, the first being Pathways into...

, Marathon Infinity
Marathon Infinity
Marathon Infinity is the third game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, and formed part of a more intricate plot...

, and Aleph One. Originally released in March, 1997
1997 in video gaming
-Events:*October 4 — Gunpei Yokoi dies after a double car accident.*November – Interactive Entertainment Merchants Association launched.*3rd annual E3...

 for the Marathon 1 engine, it was then released in 2000 for the Marathon Infinity engine, and finally released in 2007 for the Aleph One engine. It includes 37 solo levels; new textures, sounds, physics, graphics, storyline, maps and interface; and musical scores incorporated into Infinity's ambient sound slots. The scenario mixes sci-fi and medieval themes.

See also

  • Damage Incorporated
    Damage Incorporated
    Damage Incorporated is a computer game for Mac and Windows made by Paranoid Productions in 1997 that uses the Marathon 2 engine. The player commands a squad of four marines in counter-terrorism operations...

    , Prime Target and ZPC
    ZPC
    ZPC is a first-person shooter computer game developed by Zombie Studios in 1996 which uses the Marathon 2 engine. It was noted for its stylized look adapted from artwork by Aidan Hughes...

    , three commercial games created using the Marathon 2
    Marathon 2: Durandal
    Marathon 2: Durandal is the first sequel in the Marathon series of science fiction first-person shooter computer games from Bungie Software. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the...

    engine
    Game engine
    A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...

    .

External links

  • The Trilogy Release, site hosting free and legal downloads of the Marathon Trilogy.
  • Marathon archive, a large archive with links to everything Marathon-related.
  • Marathon Open Source Project, an ongoing project to maintain and improve the Marathon game engine
    Game engine
    A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...

    .
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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