Looking glass self
Encyclopedia
The looking-glass self is a social psychological
Social psychology
Social psychology is the scientific study of how people's thoughts, feelings, and behaviors are influenced by the actual, imagined, or implied presence of others. By this definition, scientific refers to the empirical method of investigation. The terms thoughts, feelings, and behaviors include all...

 concept, created by Charles Horton Cooley
Charles Cooley
Charles Horton Cooley was an American sociologist and the son of Thomas M. Cooley. He studied and went on to teach economics and sociology at the University of Michigan, and he was a founding member and the eighth president of the American Sociological Association...

 in 1902 (McIntyre 2006), stating that a person's self grows out of society's interpersonal interactions and the perceptions of others. The term refers to people shaping themselves based on other people's perception, which leads the people to reinforce other people's perspectives on themselves. People shape themselves based on what other people perceive and confirm other people's opinion on themselves.

"In a very large and interesting class of cases the social reference takes the form of a somewhat definite imagination of how one's self--that is any idea he appropriates--appears in a particular mind, and the kind of self-feeling one has is determined by the attitude toward this attributed to that other mind. A social self of this sort might be called the reflected or looking glass self:

'Each to each a looking-glass
Reflects the other that doth pass.'

As we see our face, figure, and dress in the glass, and are interested in them because they are ours, and pleased or otherwise with them according as they do or do not answer to what we should like them to be; so in imagination we perceive in another's mind some thought of our appearance, manners, aims, deeds, character, friends, and so on, and are variously affected by it."

C.H. Cooley has summed it up in his statement:"I am not what I think I am and I am not what you think I am; I am what I think that you think I am."

It has three major components and is unique to humans (Shaffer 2005). According to Lisa McIntyre’s The Practical Skeptic: Core Concepts in Sociology, in the looking-glass self a person views himself or herself through others' perceptions in society and in turn gains identity. Identity, or self
Self
The self is an individual person as the object of his or her own reflective consciousness. The self has been studied extensively by philosophers and psychologists and is central to many world religions.-Philosophy:...

, is the result of the concept in which we learn to see ourselves as others do (Yeung & Martin 2003). The looking-glass self begins at an early age and continues throughout the entirety of a person’s life as one will never stop modifying their self unless all social interactions are ceased. Some sociologists believe that the concept wanes over time. Others note that only a few studies have been conducted with a large number of subjects in natural settings.

Symbolic interaction

In hypothesizing the framework for the looking glass self, Cooley said, "the mind is mental" because "the human mind is social." Beginning as children, humans begin to define themselves within the context of their socializations. The child learns that the symbol of his/her crying will elicit a response from his/her parents, not only when they are in need of necessities such as food, but also as a symbol to receive their attention. Schubert references in Cooley's On Self and Social Organization, "a growing solidarity between mother and child parallels the child's increasing competence in using significant symbols.

George Herbert Mead
George Herbert Mead
George Herbert Mead was an American philosopher, sociologist and psychologist, primarily affiliated with the University of Chicago, where he was one of several distinguished pragmatists. He is regarded as one of the founders of social psychology and the American sociological tradition in general.-...

 described self as "taking the role of the other," the premise for which the self is actualized. Through interaction with others, we begin to develop an identity about who we are, as well as empathy for others. This is the notion of, 'Do unto others, as you would have them do unto you.' In respect to this Cooley said, "The thing that moves us to pride or shame is not the mere mechanical reflection of ourselves, but an imputed sentiment, the imagined effect of this reflection upon another's mind." (Cooley 1964)

Three main components

There are three main components of the looking-glass self (Yeung, et al. 2003).
  1. We imagine how we must appear to others.
  2. We imagine the judgment of that appearance.
  3. We develop our self through the judgments of others.

Studies

The term "looking-glass self" was coined by Cooley after extensive psychological testing in 1902, although more recent studies have been published. In 1976 Arthur L Beaman, Edward Diener, and Soren Svanum (1979) performed an experiment on the Looking-Glass Self’s effect on children. Another study in the Journal of Family Psychology in 1998, measured the validity of the looking glass self and symbolic interaction in the context of familial relationships.

Self reflection study

On Halloween night, 363 children trick-or-treated at 18 different homes in Seattle, Washington. Each of these 18 homes was selected to take part in the experiment and was in turn arranged in similar ways. In a room near the entry way there was a low table and on it was a large bowl full of bite sized candy. A festive backdrop was also placed in sight of the candy bowl with a small hole for viewing; behind the backdrop was an observer who would record the results of the experiment. The experiment was conducted in the same way at each of the 18 different homes, with each home conducting two different conditions of the experiment, self-awareness manipulation and individuation manipulation. All of the homes conducted both conditions; half of the homes conducting self-awareness manipulation while the other half conducted individuation manipulation. In each of the conditions a woman would answer the door commenting on the children’s costumes and inviting them in. She would then instruct the children to take only one piece of candy from the bowl and excuse herself to another room.

Self-awareness manipulation

Self-awareness manipulation was the first of 2 conditions performed in Beaman, Diener, and Svanum’s experiment. The self-awareness manipulation condition was performed with a mirror placed at a ninety degree angle directly behind the entry-way table fifty percent of the time. The mirror was placed in such a way that the children could always see their reflection in the mirror when taking candy from the bowl; the other half of the time there was no mirror in place and the children were left anonymous.

Individuation manipulation

There was some concern that the children involved in the study would only see their Halloween costumes and not their own self reflections, so a second condition was performed in Beaman, Diener, and Svanum’s experiment. This second condition was called individuation manipulation. The individuation manipulation condition was performed in the same way as the self-awareness manipulation. After greeting the children the woman at the door would ask each of the children their name and where he or she lived. These questions were asked in such a way that the children would think nothing of it because many other homes asked the children their names on Halloween night; however, no effort was made to identify the children involved. Just as in the first condition, a mirror was used half of the time and was removed for the other half of the experiment.

Results

The children involved in the experiment were split into several different categories based on the results of the experiment. The criteria consisted of age, group size, and gender. Out of the 363 children involved in the study, 70 children transgressed when instructed not to. Children who arrived in groups were more likely to transgress than those children who arrived alone; 20.4% to 10.3% respectively. Children arriving with adults were not included in the study.

Gender

The genders of those who participated in the study were recorded by the unobtrusive observer from behind the festive backdrop. Out of the 363 children, only 326 children’s genders could be determined because they were wearing Halloween costumes. Of those children whose genders could be determined there were 190 boys and 136 girls. While Cooley suggests that girls have a far higher impressionable social sensibility it was not the case in this study, as boys transgressed more often than girls. More boys transgressed more with the mirror present, than without; 35.8% to 15.6%. This trend was the same for girls; 13.2% to 8.4%.

Age

While the exact age of each child could not be determined due to the children’s anonymity, approximate ages were given to each child by the unobtrusive observer. The average age of the children was eight years old. The results of the study were split up into different categories based on the approximate age given to each child. The age groups were as follows: ages 1-4, 5-8, 9-12 and 13 or older. The rate of transgression rose with the age of the child; the 1-4 year olds had a rate of transgression of only 6.5% while the 5-8 year olds transgressed 9.7% of the time. The two older age groups transgressed far more often than the younger groups; children aged 9-12 transgressed 23.6% of the time while the children aged 13 and older had a rate of transgression of 41.9%.

Family study

The research article was included in the Journal of Family Psychology in 1998. The researchers, Cook and Douglas, measured the validity of the looking glass self and symbolic interaction in the context of familial relationships. The study analyzed the accuracy of a college student's and an adolescent's perceptions of how they are perceived by their parents. The 51 participants of this study included four family members (mother, father, college student and adolescent) who returned surveys. The families were primarily white and middle class. The college student and adolescent were paid ten dollars each, if each family member completed the survey.

Three areas were investigated: assertiveness, firmness, and cooperation. In reference to the three areas respondents were asked the following: how they behave toward the target, how the target behaves toward them, and how they think they are viewed by the target. The study identified the looking glass self as a "metaperception" because it involves "perception of perceptions." One of the hypotheses tested in the study was: If "metaperceptions" cause self-perceptions they will necessarily be coordinated. The hypothesis was tested at the individual and relationship levels of analysis.

Findings

The study determined that the hypothesis is strongly supported at the individual level for cooperation for both college students and adolescents, but is only partially supported for assertiveness for college students. Also for college students, at the relationship level with their mothers the study supported assertiveness. There was an irregular finding regarding firmness in the mother-adolescent relationship that indicated that the firmer adolescents were perceived by their mothers, the less firm they rated themselves in the relationship. While there was not strong support of the hypothesis on the relationship level, on the individual level the findings suggest that how college students and adolescents think about themselves is directly correlated to how they think they are perceived by their parents.

Bagel consumption study

College students and shoppers tested by Iowa State University psychologists Stacey M. Sentyrz and Brad J. Bushman ate 33% fewer bagels when confronted by large mirrors in staged taste tests.

In contemporary society

Using computer technology, people can create an avatar
Avatar (computing)
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities. It can also refer to a text...

, a customized symbol which represents the computer user. For example, in the virtual world Second Life
Second Life
Second Life is an online virtual world developed by Linden Lab. It was launched on June 23, 2003. A number of free client programs, or Viewers, enable Second Life users, called Residents, to interact with each other through avatars...

 the computer-user can create a human like avatar that reflects the user in regard to race, age, physical makeup, status and the like. By selecting certain physical characteristics or symbols, the avatar reflects how the creator seeks to be perceived in the virtual world and how the symbols used in the creation of the avatar influence others' actions toward the computer-user.

See also

  • Expectancy effect
    Expectancy effect
    Expectancy effect may refer to:*Observer-expectancy effect*Subject-expectancy effect...

  • Self-concept
    Self-concept
    Self-concept is a multi-dimensional construct that refers to an individual's perception of "self" in relation to any number of characteristics, such as academics , gender roles and sexuality, racial identity, and many others. Each of these characteristics is a research domain Self-concept (also...

  • Symbolic interactionism
    Symbolic interactionism
    Symbolic Interaction, also known as interactionism, is a sociological theory that places emphasis on micro-scale social interaction to provide subjective meaning in human behavior, the social process and pragmatism.-History:...

  • Michelangelo phenomenon
    Michelangelo phenomenon
    The Michelangelo phenomenon is a phenomenon observed by psychologists in which interdependent individuals influence and "sculpt" each other. Over time, the Michelangelo effect causes individuals to develop toward what they themselves consider as their "ideal selves."For example, in a close...

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