All Topics  
Logo (programming language)

 

   Email Print
   Bookmark   Link






 

Logo (programming language)



 
 
Logo is a computer programming language used for functional programming
Functional programming

In computer science, functional programming is a programming paradigm that treats computation as the evaluation of function s and avoids program state and immutable object data....
. It is an adaptation and dialect of the Lisp language; some have called it Lisp without the parentheses
S-expression

The term S-expression or sexp refers to a convention for representing semi-structured data in human-readable textual form. S-expressions are probably best known for their use in the Lisp programming language family of programming languages....
. Today, it is known mainly for its turtle graphics
Turtle graphics

Turtle graphics is a term in computer graphics for a method of programming vector graphics using a relative cursor upon a Cartesian plane. Turtle graphics is a key feature of the Logo programming language....
, but it also has significant facilities for handling lists, files, I/O, and recursion
Recursion

Recursion, in mathematics and computer science, is a method of defining Function in which the function being defined is applied within its own definition....
.

Logo was created for education
Education

File:Inukshuk Monterrey 1.jpgEducation can be seen as a product or a process and considered in a broad sense or a technical sense. According to philosophy of education George F....
al use, more so for constructivist
Constructionist learning

Constructionist learning is inspired by constructivism theories of learning that propose that learning is an active process wherein learners are actively constructing mental models and theories of the world around them....
 teaching, by Daniel G. Bobrow
Daniel G. Bobrow

Daniel Gureasko Bobrow is a Research Fellow in the Intelligent Systems Laboratory of the Palo Alto Research Center, and is amongst other things known for creating an oft-cited artificial intelligence program STUDENT , with which he earned his PhD....
, Wally Feurzeig
Wally Feurzeig

Wally Feurzeig is an inventor of the logo programming language programming language, and a well-known researcher in Artificial Intelligence.During the early 1960s, Bolt, Beranek and Newman had become a major center of computer science research and innovative applications....
 and Seymour Papert
Seymour Papert

Seymour Papert is an Massachusetts Institute of Technology mathematician, computer science, and education. He is one of the pioneers of artificial intelligence, as well as an inventor of the Logo ....
. It can be used to teach most computer science concepts, as UC Berkeley Lecturer Brian Harvey does in his Computer Science Logo Style trilogy.

was created in 1967 at Bolt, Beranek and Newman (BBN), a Cambridge, Massachusetts
Cambridge, Massachusetts

Cambridge is a city in the Greater Boston area of Massachusetts, United States. It was named in honor of the University of Cambridge in England....
 research firm, by Wally Feurzeig
Wally Feurzeig

Wally Feurzeig is an inventor of the logo programming language programming language, and a well-known researcher in Artificial Intelligence.During the early 1960s, Bolt, Beranek and Newman had become a major center of computer science research and innovative applications....
 and Seymour Papert
Seymour Papert

Seymour Papert is an Massachusetts Institute of Technology mathematician, computer science, and education. He is one of the pioneers of artificial intelligence, as well as an inventor of the Logo ....
.






Discussion
Ask a question about 'Logo (programming language)'
Start a new discussion about 'Logo (programming language)'
Answer questions from other users
Full Discussion Forum



Encyclopedia


Logo is a computer programming language used for functional programming
Functional programming

In computer science, functional programming is a programming paradigm that treats computation as the evaluation of function s and avoids program state and immutable object data....
. It is an adaptation and dialect of the Lisp language; some have called it Lisp without the parentheses
S-expression

The term S-expression or sexp refers to a convention for representing semi-structured data in human-readable textual form. S-expressions are probably best known for their use in the Lisp programming language family of programming languages....
. Today, it is known mainly for its turtle graphics
Turtle graphics

Turtle graphics is a term in computer graphics for a method of programming vector graphics using a relative cursor upon a Cartesian plane. Turtle graphics is a key feature of the Logo programming language....
, but it also has significant facilities for handling lists, files, I/O, and recursion
Recursion

Recursion, in mathematics and computer science, is a method of defining Function in which the function being defined is applied within its own definition....
.

Logo was created for education
Education

File:Inukshuk Monterrey 1.jpgEducation can be seen as a product or a process and considered in a broad sense or a technical sense. According to philosophy of education George F....
al use, more so for constructivist
Constructionist learning

Constructionist learning is inspired by constructivism theories of learning that propose that learning is an active process wherein learners are actively constructing mental models and theories of the world around them....
 teaching, by Daniel G. Bobrow
Daniel G. Bobrow

Daniel Gureasko Bobrow is a Research Fellow in the Intelligent Systems Laboratory of the Palo Alto Research Center, and is amongst other things known for creating an oft-cited artificial intelligence program STUDENT , with which he earned his PhD....
, Wally Feurzeig
Wally Feurzeig

Wally Feurzeig is an inventor of the logo programming language programming language, and a well-known researcher in Artificial Intelligence.During the early 1960s, Bolt, Beranek and Newman had become a major center of computer science research and innovative applications....
 and Seymour Papert
Seymour Papert

Seymour Papert is an Massachusetts Institute of Technology mathematician, computer science, and education. He is one of the pioneers of artificial intelligence, as well as an inventor of the Logo ....
. It can be used to teach most computer science concepts, as UC Berkeley Lecturer Brian Harvey does in his Computer Science Logo Style trilogy.

History

Logo was created in 1967 at Bolt, Beranek and Newman (BBN), a Cambridge, Massachusetts
Cambridge, Massachusetts

Cambridge is a city in the Greater Boston area of Massachusetts, United States. It was named in honor of the University of Cambridge in England....
 research firm, by Wally Feurzeig
Wally Feurzeig

Wally Feurzeig is an inventor of the logo programming language programming language, and a well-known researcher in Artificial Intelligence.During the early 1960s, Bolt, Beranek and Newman had become a major center of computer science research and innovative applications....
 and Seymour Papert
Seymour Papert

Seymour Papert is an Massachusetts Institute of Technology mathematician, computer science, and education. He is one of the pioneers of artificial intelligence, as well as an inventor of the Logo ....
. Its intellectual roots are in artificial intelligence
Artificial intelligence

Artificial intelligence is the intelligence of machines and the branch of computer science which aims to create it. Major AI textbooks define the field as "the study and design of intelligent agents,"...
, mathematical logic
Mathematical logic

Mathematical logic is a subfield of mathematics and logic with close connections to computer science and philosophical logic. The field includes the mathematical study of logic and the applications of formal logic to other areas of mathematics....
 and developmental psychology
Developmental psychology

Developmental psychology, also known as human development, is the science study of systematic psychology changes that occur in human beings over the course of the life span....
. The first four years of Logo research, development and teaching work was done at BBN. The first implementation of Logo, called Ghost, was written in LISP on an SDS 950. The goal was to create a math land where kids could play with words and sentences. Modeled on LISP, the design goals of Logo included accessible power and informative error messages. The use of virtual Turtle
Turtle (robot)

Turtles are a class of educational robots designed originally in the late 1940s and used in computer science and mechanical engineering training....
s allowed for immediate visual feedback and debugging.

The first working turtle robot
Turtle (robot)

Turtles are a class of educational robots designed originally in the late 1940s and used in computer science and mechanical engineering training....
 was created at MIT in 1969. A display turtle preceded the physical floor turtle. Modern Logo has not changed too much from the basic concepts before the first turtle. The first turtle was a tethered floor roamer, not radio-controlled or wireless
Wireless

Wireless communication is the transfer of information over a distance without the use of electrical conductors or "wires". The distances involved may be short or long ....
. Later, BBN developed a turtle named Irving that had touch sensors and could move forwards, backwards, rotate, and ding its bell. The earliest year-long school users of Logo were in 1968-69 at Muzzey Jr High, Lexington MA
Lexington, Massachusetts

Lexington is a town in Middlesex County, Massachusetts, Massachusetts, United States. The population was 30,355 at the 2000 census.The town is famous for being the site of the opening shots of the American Revolution, in the Battles of Lexington and Concord on April 19, 1775....
. The virtual and physical turtles were first used by fifth graders at the Bridge School in Lexington, MA in 1970-71.

Design


Logo's best-known feature is the turtle, which is an on-screen cursor
Cursor

A cursor is a moving placement or pointer that indicates a position. English-speakers have used the term with this meaning since the 16th century, for a wide variety of movable or mobile position-markers....
 (derived originally from a robot of the same name), which can be given movement and drawing instructions, and is used to programmatically produce line graphics. It is traditionally and most often represented pictorially either as a triangle or a turtle icon (though it can be represented by any icon). Turtle graphics were added to the Logo language by Seymour Papert in the late 1960s to support Papert's version of the turtle robot
Turtle (robot)

Turtles are a class of educational robots designed originally in the late 1940s and used in computer science and mechanical engineering training....
, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

As a practical matter, the use of turtle geometry instead of a more traditional model mimics the actual movement logic of the turtle robot. Turtle geometry works somewhat differently from (x,y) addressed Cartesian geometry, rather operating in a Euclidean space
Euclidean space

Around 300 Before Christ, the Ancient Greece mathematician Euclid undertook a study of relationships among distances and angles, first in a plane and then in space....
 (i.e., relative measures and angles without an origin, unlike coordinate-addressed systems such as PostScript
PostScript

PostScript is a dynamically typed concatenative programming language programming language created by John Warnock and Charles Geschke in 1982. PostScript is best known for its use as a page description language in the electronic and desktop publishing areas....
). The turtle moves with commands that are relative to its own position, LEFT 90 meant rotate left by 90 degrees. A student could understand (and predict and reason about) the turtle's motion by imagining what they would do if they were the turtle. Papert called this body-syntonic reasoning. Some Logo implementations, particularly those that allow the use of concurrency and multiple turtles, support collision detection
Collision detection

In physical simulations, video games and computational geometry, collision detection involves algorithms for checking for collision, i.e. intersection, of two given solids....
 and allow the user to redefine the appearance of the turtle cursor, essentially allowing the Logo turtles to function as sprite
Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional/three-dimensional or animation that is integrated into a larger scene.Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware....
s.

Turtle geometry is also sometimes used in environments other than Logo as an alternative to a strictly coordinate-addressed graphics system. For instance, the idea of turtle graphics is also useful in Lindenmayer system for generating fractal
Fractal

A fractal is generally "a rough or fragmented Shape that can be split into parts, each of which is a reduced-size copy of the whole," a property called self-similarity....
s.

Logo is generally known as an interpreted language, although recently there have been developed compiled Logo dialects—such as Lhogho or Liogo. Logo is not case-sensitive but retains the case used for formatting. It is a compromise between a sequential programming language with block structures, and a functional programming language. There is no standard LOGO, but UCBLogo is highly regarded. It is a teaching language but its list handling facilities make it remarkably useful for producing useful scripts.

Data


There are three datatypes in UCBLogo,

  • the word,
  • the list,
  • the array.


A number is a special case of word.

There is no static typing. The interpreter detects the datatype by context.

There are two important symbols

  • The colon :- this means the contents of.


This is an extremely useful symbol that keeps reminding students that a variable is really some 'place' in memory.

  • The quote- this means '"the word is evaluated as itself"', or '"its value after evaluation is the same as it was before"'. This is important.


A number is a special case of self evaluation—it really could be written with a quote. 2 is really "2

Variable assignment
Assignment (computer science)

In computer science the assignment statement sets or re-sets the Value stored in the storage location denoted by a variable name. In most imperative programming computer programming languages the assignment statement is one of the basic Statement s....
 (eg. x := y + 3) is handled in Logo with the make command: or make takes 2 parameters, the second of which here is sum :y "3. sum takes two 'parameters' and is an 'operation', thus the calculation is possible. "3 evaluates to 3, and :y takes the contents of the thing called y, these are summed giving a number.

The effect of make is to place the result into the first parameter. From a programmatical perspective, the first argument to make is passed by reference, while the second is passed by value.

Scoping

Variables don't have to be declared before use; their scope is then global.

A variable may be declared local, then its scope is limited to that procedure and any procedures that it calls (a.k.a. dynamic scope
Scope (programming)

In computer programming, scope is an enclosing context where values and expressions are associated. Various programming languages have various types of scopes....
). Calling a procedure with inputs (the name usually used for arguments in the Logo literature) also creates local variables that hold the argument values.

Lists

Logo inherits lists from Lisp, and they are its primary method of storing vectors. Arrays are also provided.

  • Operators exist to convert words into lists, and lists into arrays and back again.
  • This data type has the advantage over arrays that it is infinitely expandable. Data are extracted using the operations first, butfirst, last, butlast, butmember, member and item. Data elements are added using sentence fput and lput.
  • A list can be considered to be a queue with the operators queue and dequeue, or a stack with the operations push and pop.
  • Recursion rather than iteration is the natural method to process lists.


Control structure commands

Logo provides several common control structures.

  • ifelse test [ do_if_true list ] [do_if_false list]


There are iteration commands

  • while condition [instruction list]
  • until condition [instruction list ]
  • repeat number [instruction list]


Recursion is Logo's preferred processing paradigm.

Template iteration
Logo also provides list-based control structures. The basic idea is of two lists:

OPERATION [ a list of commands ] [ many data items ]

each of the commands is applied in turn to each of the data items. There are several of these template commands with names like MAP, APPLY, FILTER, FOREACH, REDUCE and CASCADE. They represent four flavours of template iteration, known as explicit-slot, named-procedure, named-slot (or Lambda), and procedure-text.

Property lists

A property list is a special list where the odd number items are property names, and the even are property values. There are three commands to process property list. pprop :listname :name :value ;to add a new pair to the list remprop :listname :name :value ;to remove a pair to the list show gprop :listname :name ;to get the matching value from the list

I/O

Text may be written to the command window (output stream) using print and to the graphics window using label

The standard commands are readlist readword readchar with the normal input stream being the keyboard. In Unix tradition the input stream can be changed, so input can come from a disk file. Similarly, output can be redirected.

Syntax


Commands may be written on one line, or more. Many commands have mnemonic short forms; for example FORWARD and RIGHT are coded FD and RT respectively. This makes the input less onerous. Anything written after the ; (semicolon) is ignored, allowing the coder to insert comments.

FORWARD 100 ; draws a square with sides 100 units long LEFT 90 FORWARD 100 LEFT 90 FORWARD 100 LEFT 90 FORWARD 100 LEFT 90

FD 100 RT 120 FD 100 RT 120 ; draws a triangle FD 100 RT 120

The Hello World program in Logo looks like this:

print [Hello World]

Loops

There are three loop (repeat) commands; REPEAT is one. This draws a square.

REPEAT 4 [FD 100 LEFT 90]

The command FD 100 LEFT 90 is executed four times. An approximation of a circle can be constructed easily with 360 small rotations and a step forward: REPEAT 360 [FD 1 RIGHT 1]. Loops may be nested, giving spectacular results with little effort. REPEAT 36[ RT 10 REPEAT 360 [FD 1 RT 1]] FD 25 RT 90

The pen


The analogy of a turtle with a pen attached to its tail is often used. The turtle's pen can be lifted and lowered, thus drawing a rudimentary dotted line.

FD 20 ; drawing a line and moving PENUP ; lifting the pen so it won't draw anything FD 20 ; not drawing but moving PENDOWN ; lowering the pen so it draws again FD 20 ; drawing a line and moving PENUP ; lifting the pen so it won't draw anything FD 40 ; not drawing but moving PENDOWN ; lowering the pen so it draws again RT 20 ; drawing a line and moving

Logo was designed in spirit of low threshold and no ceiling, which enables easy entry by novices and yet meet the needs of high-powered users. Animations require both the ability to draw shapes and to erase shapes. The process is the same, except that in the former a line is deposited on the display device and in the latter a line is removed. Using the turtle analogy, the turtle's pen must paint, and the turtle's pen must erase.

In UCBLogo, the turtle can be set to erase using the command PENERASE (PE). Now any future FD movements will erase anything beneath them. The pen can be restored with the command PENPAINT (PPT).

EDALL ;(to enter the editor mode, then the actual procedure)

TO ERASECHAIR PE BK 200 REPEAT 4 [FD 100 RT 90] PPT END


CS CHAIR WAIT 200 ERASECHAIR

A WAIT delay between the drawing and the erasing introduces the illusion of motion. CS REPEAT 20 [CHAIR WAIT 200 ERASECHAIR FD 20]

Logo can pass extra information to its words, and return information. The procedure, (word) is instructed to expect something and give that something a name. The colon is used for this purpose. It passes the information by value and the colon is pronounced as the value of. When the procedure is run with a command such as CHAIR 200, the word :thesize takes the value 200 so when FD :thesize is executed, the interpreter understands FD, the value of 200.

EDALL ;(to enter the editor mode, then the actual procedure)

TO CHAIR :thesize REPEAT 4 [FD :thesize RT 90] FD :thesize FD :thesize END

CS REPEAT 9 [CHAIR 50 RT 20 CHAIR 100 WAIT 50 RT 20]

Functions and procedures

Each line is made up of function calls, or subroutine
Subroutine

In computer science, a subroutine or subprogram is a portion of computer code within a larger computer program, which performs a specific task and is relatively independent of the remaining code....
s in programming terminology, of which there are two types:

  • commands (which do something—effects—but don't return a value) like print.
  • operations (which just return a value, its output) like sum, first or readlist.


A command is similar to a Pascal
Pascal (programming language)

Pascal is an influential imperative programming and Procedural programming programming language, designed in 1968/9 and published in 1970 by Niklaus Wirth as a small and efficient language intended to encourage good programming practices using structured programming and data structure....
 procedure, and an operation is similar to a Pascal function. (See also: command-query separation
Command-query separation

Command-query separation is a principle of Imperative_programming computer programming. It was devised by Bertrand Meyer as part of his pioneering work on the Eiffel ....
, where a query is an operation in Logo). A special subset of operations, called predicates, which just output the word true or false, are conventionally written with a final p. Examples include emptyp, wordp, and listp.

  • Expressions can be primitives, or can be defined by the user.
  • Expressions can take zero, one or more parameters.


Procedures can be defined on the command line, using the TO END pair:

TO CHAIR REPEAT 4 [FD 100 RT 90] FD 200 END

However, in some early Logos the procedure is limited to the physical line length of the input device.

All Logos can invoke an Editor, usually by EDALL. In the editor, procedures may be written over many lines, as nothing is interpreted until the edit is complete.

EDALL

TO CHAIR REPEAT 4 [FD 100 RT 90] FD 200 END

The new word is saved into the available vocabulary, but the definition will be lost once the Logo session is over. Internally procedures are words and in this case, any time CHAIR is entered, the sequence REPEAT 4 [FD 100 LEFT 90] FD 200 will be executed. The word CHAIR can be used as a command; for example, REPEAT 4 [CHAIR] would repeat the CHAIR operation four times.

Mathematics in Logo uses prefix notation, like: sum :x :y, product :x :y, difference :x :y, quotient :x :y. Infix is also available.

help "keyword ;(will bring up a full description of the expression).

Logo allows for recursion
Recursion

Recursion, in mathematics and computer science, is a method of defining Function in which the function being defined is applied within its own definition....
, the process where a procedure calls itself.

to spiral :size if :size > 30 [stop] ; an exit condition fd :size rt 15; many lines of action spiral :size *1.02 ; the tailend recursive call end

spiral 10

Implementations


As of January 2009 there were 196 implementations and dialects of Logo, each with its own strengths. Most of those 196 are no longer in wide use, but many are still under active development.

As yet there is no single agreed-upon Logo language definition or standard, though there is a broad consensus on core aspects of the language. There are substantial differences between the many dialects of Logo. The situation is confused by the regular appearance of turtle graphics
Turtle graphics

Turtle graphics is a term in computer graphics for a method of programming vector graphics using a relative cursor upon a Cartesian plane. Turtle graphics is a key feature of the Logo programming language....
 programs that mistakenly call themselves Logo.

The most broadly used and prevalent early implementation of Logo was Apple Logo, which was developed by LCSI for the Apple II computer and popular during the 1980s.

The closest thing to a de facto Logo standard today is UCBLogo, also known as Berkeley Logo. It is free and cross-platform. UCBLogo has only a rudimentary graphical user interface, so several projects exist that provide a better interface. MSWLogo and its successor FMSLogo, for Microsoft Windows
Microsoft Windows

Microsoft Windows is a series of software operating systems and graphical user interfaces produced by Microsoft. Microsoft first introduced an operating environment named Windows in November 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces ....
, are commonly used in schools in the United Kingdom
United Kingdom

The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom , the UK or Britain,is a sovereign state located off the northwestern coast of continental Europe....
 and Australia
Australia

Australia, officially the Commonwealth of Australia, is a country in the southern hemisphere comprising the Australia of the world's smallest continent, the major island of Tasmania, and numerous list of islands of Australia in the Indian Ocean and Pacific Oceans....
. Commercial Logos that are still widely used in schools include MicroWorlds
Microworlds

MicroWorlds is a program that uses the Logo , a dialect of Lisp programming language. It uses a turtle object which can be moved around, given commands, and eventually make shapes or even an animation....
 Logo
and Imagine Logo.

MSWLogo supports multiple turtles, and 3D Graphics. MSWLogo allows input from COM ports and LPT ports and also hardware ports. MSWLogo also supports a windows interface thus I/O is available through this GUI- and keyboard and mouse events can trigger interrupts.

Simple GIF
GIF

The Graphics Interchange Format is a Raster graphics that was introduced by CompuServe in 1987 and has since come into widespread usage on the World Wide Web due to its wide support and portability....
 animations may also be produced on MSWlogo version 6.5 with the gifsave command.

Some modern derivatives of Logo allow thousands of independently moving turtles. There are two popular implementations: MIT's StarLogo
StarLogo

StarLogo is an Computer simulation#Types of computer simulation simulation language developed by Mitchel Resnick, Eric Klopfer, and others at MIT Media Lab and MIT Teacher Education Program....
 and CCL's NetLogo
NetLogo

NetLogo is a multi-agent programming language and integrated modeling environment. NetLogo was designed in the spirit of the Logo programming language to be "low threshold and no ceiling," that is to enable easy entry by novices and yet meet the needs of high powered users....
. They allow for the exploration of emergent phenomena
Emergence

In philosophy, systems theory and science, emergence is the way complex systems and patterns arise out of a Multiplicity of relatively simple interactions....
 and come with many experiments in social studies, biology, physics, and other areas.

Most Logos are 2D, but the Elica interpreter is notable for supporting 3D graphics. Most Logo implementations are interpreted, but some compilers have been built, including the Lhogho compiler, by the same author as Elica. Although most often used for graphics, Logo can also control robots. It was interfaced with Lego bricks
Lego

Lego, officially trademarked LEGO, is a line of construction toys manufactured by the Lego Group, a privately held company based in Billund, Denmark....
, although Lego decided later to use another language in the commercial Lego Mindstorms products. An interface also exists for Cricket robots.

ObjectLOGO
ObjectLOGO

ObjectLOGO is a variant of the programming language Logo with Object-oriented programming extensions. Lexical scope. Version 2.7 is sold by Digitool, Inc....
 is a variant with object-oriented extensions.

Logo3D is a tridimensional version of LOGO and can be found at http://sourceforge.net/projects/logo3d.

Influence


LOGO was a primary influence on the Smalltalk
Smalltalk

Smalltalk is an Object-oriented programming, Type system, reflection computer programming programming language. Smalltalk was created as the language to underpin the "new world" of computing exemplified by "human?computer symbiosis." It was designed and created in part for educational use, more so for constructionist learning, at PARC by Al...
 programming language. It is also the main influence on the Etoys
EToys (Programming Language)

Etoys is a child-friendly computer Runtime and Object-oriented programming Prototype-based programming computer programming programming language for use in education....
 educational programming environment and language, which is essentially a Logo written in Squeak
Squeak

The Squeak programming language is a Smalltalk implementation, derived directly from Smalltalk-80 by a group at Apple Computer that included some of the original Smalltalk-80 developers....
 (a variant of Smalltalk
Smalltalk

Smalltalk is an Object-oriented programming, Type system, reflection computer programming programming language. Smalltalk was created as the language to underpin the "new world" of computing exemplified by "human?computer symbiosis." It was designed and created in part for educational use, more so for constructionist learning, at PARC by Al...
).

See also


  • Lego Logo
    Lego Logo

    Lego Logo was a version of the Logo which could manipulate robotic Lego bricks attached to a computer. It was implemented on the Apple II computing platform and was used in American grade schools in the late 1980s and early 1990s....


Further reading


  • Computer Science Logo Style, Brian Harvey, MIT Press (3 volumes) ISBN 0-262-58148-5, ISBN 0-262-58149-3, ISBN 0-262-58150-7. Available
  • Practical logo for the Atari ST (Paperback), Martin Sims, Glentop ISBN 1851810307 ,ISBN 978-1851810307. Available
  • How to Think Like a Computer Scientist: Logo Version (Paperback), Allen Downey & Guido Gay, Lulu .
  • The Great Logo Adventure, Jim Muller, Doone Publications ISBN 0-9651934-6-2 (Now out of print but downloadable free of charge in pdf form from The MSWLogo website - from where you can also download the freeware MSWLogo program)
  • Early AI textbook where Logo is used extensively. (Using the Edinburgh University dialect, AI2LOGO)
  • Abelson and diSessa
  • Children Designers, Idit Harel Caperton, Ablex Publishing Corporation ISBN 0-89391-8788-5. Available


External links

  • MSW Logo Educational Version (Freeware)
  • FMS Logo for Education Programming (Open Source)
  • covering the very early days