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Live Action Role Playing Game

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Live action role-playing game



 
 
A live action role-playing game (LARP) is a form of role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
 where the participants physically act out their characters' actions. The players pursue their characters' goals within a fictional setting represented by the real world, while interacting with one another in character. The outcome of player actions may be mediated by game rules, or determined by consensus between players.

The first LARPs were run in the late 1970s, inspired by role-playing games and genre fiction
Genre fiction

Genre fiction is a term for fiction written with the intent of fitting into a specific literary genre in order to appeal to readers and fans already familiar with that genre....
.






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A live action role-playing game (LARP) is a form of role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
 where the participants physically act out their characters' actions. The players pursue their characters' goals within a fictional setting represented by the real world, while interacting with one another in character. The outcome of player actions may be mediated by game rules, or determined by consensus between players.

The first LARPs were run in the late 1970s, inspired by role-playing games and genre fiction
Genre fiction

Genre fiction is a term for fiction written with the intent of fitting into a specific literary genre in order to appeal to readers and fans already familiar with that genre....
. The activity gained international popularity during the 1980s, and has diversified into a wide variety of styles. Play may be very game-like, or may be more concerned with dramatic or artistic expression. The fictional genres used vary greatly, from realistic modern or historical settings to fantastic or futuristic eras. Production values are sometimes minimal, but can involve elaborate venues and costumes. LARPs range in size from small private events lasting a few hours to huge public events with thousands of players lasting for several days.

Terminology

LARP has also been referred to as live role-playing (LRP), interactive literature, freeform role-playing, and interactive drama (indrama). Some of these terms are still in common use, however LARP has become the most commonly accepted term. It is sometimes written in lowercase, as larp. The live action in LARP is analogous to the term live action
Live action

In film, theatre and video, live-action refers to works that are acted out by human actors, as opposed to by animation. As it is the norm, the term is usually superfluous, but it makes an important distinction in situations in which one might normally expect animation, as in a Pixar film, a video game or when the work is adapted from an anim...
 used in film
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
 and video
Video

Video is the technology of electronics Videography, recording, processing, storing, transmitting, and reconstructing a sequence of still images representing Scene in motion....
 to differentiate works with human actors from animation
Animation

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of Motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways....
.

History

LARP does not have a single point of origin, but was invented independently by several different groups in the late 1970s and early 1980s. What these groups had in common was experience with genre fiction or tabletop role-playing games and a desire to physically experience such settings. In addition to tabletop role-playing, LARP was preceded and possibly influenced by childhood games of pretend, play fighting
Play fighting

File:Play fight of polar bears edit 1.avi.OGGIn humans, play fighting is an activity in which two or more people act as though they are in combat, but without actually meaning to harm their partners, nor dealing sufficient bodily harm to make the game unenjoyable....
, costume parties
Costume party

A costume party or a fancy dress party , mainly in contemporary Western culture, is a type of party where guests dress up in a costume....
, roleplay simulations, Commedia dell’arte, improvisational theatre, psychodrama
Psychodrama

'Psychodrama' is a form of human development which explores, through dramatic action, the problems, issues, concerns, dreams and highest aspirations of people, groups, systems and organizations....
, military simulation
Military simulation

Military simulations, also known informally as military exercise, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities....
s, and historical reenactment
Historical reenactment

Historical reenactment is a type of roleplay in which participants attempt to recreate some aspects of a historical event or period. This may be as narrow as a specific moment from a battle, such as the reenactment of Pickett's Charge at the Great Reunion of 1913, or as broad as an entire period....
 groups.

The earliest recorded LARP group is Dagorhir
Dagorhir

Dagorhir is a live action role-playing game battle game with thousands of members in the United States, Canada and England.Founded in Maryland in 1977 it has since spread to scores of locations....
, founded in 1977 in Washington, DC, USA. Soon after the release of the movie Logan's Run
Logan's Run (1976 film)

Logan's Run is a 1976 science fiction film based on the Logan's Run by William F. Nolan and George Clayton Johnson. It depicts a Dystopian future society in which population and the consumption of resources are managed and maintained in equilibrium by the simple expediency of killing everyone who reaches the age of thirty, preventing over...
 in 1976, rudimentary live role-playing games based on the movie were run at many US science fiction conventions. In 1981 the International Fantasy Games Society
International Fantasy Games Society

The International Fantasy Gaming Society, Inc. designs, runs, and sanctions various fantasy based LARPs. IFGS is notable for being both a very early LARP group, as well as a very long lived one....
 (IFGS) started, with rules influenced by Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
. IFGS was named after a fictional group in the 1981 novel Dream Park
Dream Park

Dream Park was originally a novel set in a sort of futuristic amusement park of the same name.The books describe a futuristic form of live action role-playing games , although the term was not in use when the original novel was published....
, which described futuristic LARPs. In 1982 the Society for Interactive Literature, a predecessor of LARPA, formed as the first recorded theatre-style
Theatre-style live action role-playing

Theatre-style live action role-playing is a style of freeform role-playing game live action role-playing game role-playing game distinguished by four principal attributes....
 LARP group in the US.

LARP quickly appeared internationally following the growing popularity of role-playing games in the 1980s. Treasure Trap
Treasure Trap

Treasure Trap is a common name for Live action role-playing game groups across the United Kingdom.The original Treasure Trap was established at Peckforton Castle in Cheshire in April 1982....
, formed in 1982 at Peckforton Castle
Peckforton Castle

Peckforton Castle is a country house built in the style of a Middle Ages castle. It stands in woodland at the north end of Peckforton Hills northwest of the village of Peckforton, Cheshire, England ....
, was the first recorded LARP game in the UK and influenced many of the fantasy LARPs that followed there. In 1983 the first recorded LARP in Australia was run, a freeform
Freeform role-playing game

Freeform role-playing games, also called freeforms, are a type of role-playing game which employ minimal or no rules; occupying a middle-ground between traditional role-playing games and improvisational theatre....
 event in the science fiction Traveller
Traveller (role-playing game)

Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day....
 setting. In 1993 White Wolf, Inc released Mind's Eye Theatre
Mind's Eye Theatre

Mind's Eye Theatre is a live action role-playing game based on the White Wolf, Inc. World of Darkness universe, sharing a theme and setting originally with the table-top role-playing game Vampire: The Masquerade and now with its revision, Vampire: The Requiem....
 which is still played internationally and is probably the most commercially successful published LARP.

Today LARP is a popular activity in North America
North America

North America is the northern continent of the Americas, situated in the Earth's northern hemisphere and almost totally in the western hemisphere....
, Europe
Europe

Europe is, conventionally, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally divided from Asia to its east by the water divide of the Ural Mountains, the Ural , the Caspian Sea, and by the Caucasus Mountains to the southeast....
, Russia
Russia

Russia , or the Russian Federation , is a list of countries spanning more than one continent country extending over much of northern Eurasia....
 and Australasia
Australasia

Australasia is a region of Oceania: New Zealand, Australia, Papua New Guinea, and neighbouring islands in the Pacific Ocean. The term was coined by Charles de Brosses in Histoire des navigations aux terres australes ....
. Large games with thousands of participants are run by for-profit companies, various LARP books are published and an increasingly professional industry sells costume, armour, and foam weapons intended primarily for LARP.

Play overview

Players physically portray characters in a fictional setting, improvising their characters' speech and movements somewhat like actors in improvisational theatre
Improvisational theatre

Improvisational theatre is a form of theatre in which the actors use improvisational acting techniques to perform spontaneously. Actors typically use audience suggestions to guide the performance as they create dialogue, setting, and plot extemporaneously....
. This is distinct from tabletop role-playing games, where character actions are described verbally. The setting, characters, and rules may be defined in a publication or created by the arrangers or players. LARPs may be played in a public or private area, and may last for hours or days. There is usually no audience, and bystanders are typically either ignored or treated as part of the fictional setting. Players may dress as their character and carry appropriate equipment, and the environment is sometimes dressed to resemble the setting. LARPs can be one-off events or a series of events in the same setting, and events can vary in size from a handful of players to several thousand.

The real world and the fictional setting

Player actions in the real world represent character actions in an imaginary setting. Game rules, physical symbols and theatrical improvisation are used to bridge any differences between the real world and the setting. For example, a rope could signify an imaginary wall.

There is a distinction between when a player is in character, meaning they are actively representing their character, and when the player is out of character, meaning they are being themselves. Some LARPs encourage players to stay consistently in character except in emergencies, while others accept players being out of character at times. Character knowledge is usually considered to be separate from player knowledge, and acting upon information a character would not know may be viewed as cheating.

While most LARPs maintain a clear distinction between the real world and the fictional setting, some pervasive LARPs mingle fiction with modern reality in a fashion similar to alternate reality game
Alternate reality game

An alternate reality game, also known as an altered reality game , is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants' ideas or actions....
s. Bystanders who are unaware that a game is taking place may be treated as part of the fictional setting, and in-character materials such as websites may be actually hosted on the internet with fictional people registered as the creators.

Types of participation

Participants can be involved in a LARP in a number of ways. Events are put on for the benefit of the players, who play characters within the setting. Arrangers called gamemaster
Gamemaster

A Gamemaster or Game Master is a player in a multiplayer game who acts as organizer, arbitrator, and officiant in rules situations. They are most common in co-operative games where the other players work together and are least seen in competative games where the other players fight each other....
s
(GMs) decide the rules of play and the details of the setting before an event takes place, and facilitate the LARP while it is being played. The GMs may also do the logistical work, or there may be other arrangers who handle details such as advertising the event, booking a venue, and financial management. Participants called the crew may assist the GMs during play.

The players take on roles called player character
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
s (PCs), that they may create themselves or be given by the gamemasters. Players sometimes play the same character repeatedly at separate events, progressively developing the character and its relations with other characters and the setting.

The GMs determine the fictional framework of a LARP, and influence the style of play via the characters that they author or allow. They may also affect the setting and act as referees while an event is taking place. Unlike the GM in a tabletop role-playing game, a LARP GM seldom has an overview of everything that is happening during play. Numerous players may be interacting in separate physical spaces, especially at larger LARP events. For this reason a LARP GM's role is often less concerned with tightly maintaining a narrative or directly entertaining the players, and more with arranging the structure of the LARP before play begins and facilitating the players and crew to maintain the fictional environment during play.

Crew members assist the gamemasters in setting up and maintaining the environment of the LARP during play, which sometimes involves playing non-player character
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
s (NPCs). NPCs exist to make the LARP more satisfying for the players, and typically receive more direction from the GMs than PCs do. In a tabletop role-playing game a GM usually plays all the NPCs, whereas in a LARP each NPC is typically played by a separate crew member. Sometimes players are asked to play NPCs for periods of an event.

Much of play consists of interactions between characters. Some LARP scenarios primarily feature interaction between PCs, who may be written with connections that encourage interesting interactions. Other scenarios focus on interaction between PCs and aspects of the setting, including NPCs, that are under the direction of the GMs.

Rules

Latex Weapons
Some LARPs have game rules that determine how characters can affect each other and the setting. These rules may define characters' capabilities, how those capabilities can change over time, what can be done with various items in the setting, and what characters can do during the downtime between LARP events. Because referees are often not available to mediate all character actions, players are relied upon to be honest in their application of the rules. There are also LARPs that do without rules, instead relying on players to use their common sense or feel for dramatic appropriateness to cooperatively decide what the outcome of their actions will be.

LARP rules are used to represent characters' actions and determine whether they succeed or not. The rules can be classified by verisimilitude, i.e. how closely the player's action resembles the fictional action being performed. This difference is most clearly visible when comparing LARPs that use physical combat and those that use symbolic determination of combat. However, the same principle applies to social influence and intellectual problem solving, which can also be based on the actual skills of the player or handled by symbolic rules.

LARPs with physical combat rules use simulated weapons such as foam weapons or airsoft guns to represent weapons, and are often known as boffer or live combat LARPs. Sometimes relatively harmless versions of real weapons such as blunt metal swords or firearms loaded with blanks are used as representations. In LARPs with physical combat, the physical skills of the player play an important role. In contrast, symbolic rules involve momentarily pausing role-play in order to determine the outcome of an action, for example by rolling dice, playing rock-paper-scissors or comparing character attributes. In symbolic combat systems weapons may be represented by cards or physical replicas. In some LARPs with symbolic combat systems, realistic-looking weapon props and risky physical activity are discouraged or forbidden.

Genre

LARPs can have any genre, although many use themes and settings derived from genre fiction. Some LARPs borrow a setting from an established work in another medium (e.g. The Lord of the Rings
The Lord of the Rings

The Lord of the Rings is an Epic poetry high fantasy novel written by Philology J.R.R. Tolkien. The story began as a sequel to Tolkien's earlier, less complex children's fantasy novel The Hobbit , but eventually developed into a much larger work....
 or the World of Darkness
World of Darkness

The World of Darkness is the name given to three related but distinct fictional universes. The first was conceived by Mark Rein-Hagen, while the second was designed by several people at White Wolf, which Rein-Hagen helped to found....
), while others use settings based on the real world or designed specifically for the LARP. Proprietary
Proprietary

The word proprietary indicates that a party, or proprietor, exercises private ownership, control or use over an item of property.Terms relating to Proprietary include:...
 campaign setting
Campaign setting

A campaign setting is usually a fictional world which serves as a Setting for a role-playing game or wargame campaign. A Campaign is a series of individual adventure s, and a campaign setting is the world in which such adventures and campaigns take place....
s, together with rulesets, are often the principal creative asset of LARP groups and LARP publishers.

LARPs set in the modern day may explore everyday concerns, or special interests such as espionage or military activity. In some cases such LARPs may resemble an Alternate Reality Game, an Assassin
Assassin (game)

Assassin is a live-action roleplaying game. Players try to eliminate each other from the game using mock weapons in an effort to become the last surviving player....
 game, or a military simulation using live combat with airsoft, laser tag
Laser tag

Laser tag is a team or individual sport where players attempt to score points by engaging targets, typically with a hand-held infrared-emitting targeting device....
, or paintball
Paintball

Paintball is a game in which players eliminate opponents by hitting them with pellets containing paint , usually shot from a carbon dioxide or compressed-gas powered paintball gun ....
 markers. LARPs can also be set at any point in history. Historical accuracy is often prized in these LARPs, and there are similarities with historical reenactment. Settings may also be semi-historical, with mythological or fantastical aspects incorporated.

Fantasy is one of the most common LARP genres internationally, and is the genre that the largest events use. Fantasy genre LARPs are set in pseudo-historical worlds inspired by fantasy literature
Fantasy literature

Fantasy literature is fantasy in written form. Historically speaking, the majority of fantasy works have been literature. Since the 1950s however, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music, painting, and other media....
 and fantasy role-playing games such as Dungeons & Dragons. These settings typically have magic, fantasy races, and limited technology. Many fantasy LARPs use physical combat and focus on adventure and/or competition between character factions. In contrast, science fiction
Science fiction

Science fiction is a broad genre of fiction that often involves speculations based on current or future science or technology. Science fiction is found in books, art, television, films, games, theatre, and other media....
 LARPs take place in futuristic settings with high technology and possibly extraterrestrial life
Extraterrestrial life

Extraterrestrial life is defined as life which does not originate from Earth. It is the subject of astrobiology and its existence remains hypothetical, because there is no credible evidence of extraterrestrial life which has been generally accepted by the mainstream scientific community....
. This describes a broad array of LARPs, including politically themed LARPs depicting dystopia
Dystopia

A dystopia is the vision of a society that is the opposite of utopia. A dystopian society is one in which the conditions of life are suffering, characterized by human misery, poverty, oppression, violence, disease, and/or pollution....
n or utopia
Utopia

Utopia is a name for an ideal community or society, taken from the Utopia written in 1516 by Sir Thomas More describing a fictional island in the Atlantic Ocean, possessing a seemingly perfect social system-politics-legal system....
n societies and settings inspired by cyberpunk
Cyberpunk

Cyberpunk is a science fiction genre noted for its focus on "high tech and low-life". The name is a portmanteau of cybernetics and punk subculture and was originally coined by Bruce Bethke as the title of his short story "Cyberpunk," published in 1983, It features advanced science, such as information technology and cybernetics, coup...
, space opera
Space opera

Space opera is a subgenre of speculative fiction or science fiction that emphasizes romance , often melodramatic adventure, set mainly or entirely in space, generally involving conflict between opponents possessing powerful technologies and abilities....
 and post-apocalyptic
Apocalyptic and post-apocalyptic fiction

Apocalyptic fiction is a sub-genre of science fiction that is concerned with the end of civilization through nuclear warfare, pandemic, or some other disaster....
 fiction.

Horror LARPs are inspired by horror fiction
Horror fiction

Horror fiction is fiction in any medium intended to scare, unsettle, or horrify the audience. Historically, the cause of the "horror" experience has often been the intrusion of a supernatural element into everyday human experience....
 and can be set in any era. Common sub-genres include zombie apocalypse
Zombie Apocalypse

Zombie Apocalypse is a crossover thrash/metalcore band formed by current members of Shai Hulud , Shallow Water Grave, and The Risk Taken, as well as former members of the '90s New Jersey band Try.Fail.Try....
 and Cthulhu Mythos
Cthulhu Mythos

The Cthulhu Mythos is a shared universe created in the 1920s by American horror writer H. P. Lovecraft. The term Lovecraft Mythos is preferred by some — most notably the Lovecraft scholar S.T....
, sometimes using the published Cthulhu Live
Cthulhu Live

Cthulhu Live is a live-action roleplaying game version of the popular horror roleplaying game Call of Cthulhu . Based on the bleak works of horror author H....
 rules. The World of Darkness, published by White Wolf, Inc.
White Wolf, Inc.

White Wolf, Inc. is an United States Video game corporation and book publisher, most famous for the Vampire: The Masquerade roleplaying game....
, is a widely-used goth
Goth subculture

The goth subculture is a contemporary subculture found in many countries. It began in the United Kingdom during the early 1980s in the gothic rock scene, an offshoot of the post-punk genre....
-punk
Punk ideology

Punk ideologies are a group of varied social and political beliefs associated with the punk subculture.This article provides a rough generalization of the philosophies of individuals who identify themselves as punks and doesn't completely represent the views of all of those who do so....
 horror setting in which players usually portray secretive supernatural creatures such as vampire
Vampire

Vampires are mythology or folklore Revenant who subsist by feeding on the blood of the living. In folkloric tales, the undead vampires often visited loved ones and caused mischief or deaths in the neighbourhoods they inhabited when they were alive....
s and werewolves
Werewolf

Werewolves, also known as lycanthropes from the Greek ????????p??, ????? and ?????p?? , are Mythology or folklore humans with the ability to shape shifting into Gray Wolf or anthropomorphism wolf-like creatures, either purposely, by being bitten by another werewolf, or after being placed under a curse....
. This setting can be played using Mind's Eye Theatre
Mind's Eye Theatre

Mind's Eye Theatre is a live action role-playing game based on the White Wolf, Inc. World of Darkness universe, sharing a theme and setting originally with the table-top role-playing game Vampire: The Masquerade and now with its revision, Vampire: The Requiem....
, which is a symbolic LARP system also published by White Wolf. World of Darkness LARPs are usually played in a chronicle, a series of short events held at regular intervals, and are also popular at conventions. An international chronicle is run by White Wolf's official fan club the Camarilla
Camarilla (fan club)

The Camarilla is the official worldwide fan organization of White Wolf, Inc.. White Wolf is an Atlanta based company that specializes in fantasy and modern Horror fiction and is best-known for its role-playing games set in the World of Darkness....
.

Styles

There are a wide variety of LARP styles, with different approaches to settings, rules, and how events are arranged. These styles at times blend into each other, however such categories are widely used to help identify shared expectations for a game. As described above, simple distinctions can be made regarding the genre used, how closely the physical activities of the participants resembles that of the characters, and whether players create their own characters or have them assigned by gamemasters. There are also a number of other common classifications.

LARPs may place a greater or lesser emphasis on artistic considerations such as creating a compelling narrative, encouraging dramatic interaction, or broaching challenging subject matter. Many events focus on more game-like considerations in which players attempt to achieve their characters' goals within a framework of game rules, and entertainment is considered more important than artistic merit. At the other end of the spectrum, some events are considered to be avant-garde
Avant-garde

Avant-garde means "advance guard" or "vanguard". The adjective form is used in English, to refer to people or works that are experimental or innovative, particularly with respect to art, culture, and politics....
 or arthaus, these being eclectic events using experimental themes and techniques. Avante-garde LARPs have high culture
High culture

High culture is a term, now used in a number of different ways in academic discourse, whose most common meaning is the set of culture products, mainly in the arts, held in the highest esteem by a culture....
 aspirations, and are occasionally held in fine art contexts such as festivals, art museums or theatres. The themes of avante-garde events are usually relevant to real-world issues of politics, culture, religion, sexuality and the human condition
Human condition

The human condition encompasses all of the experience of being human. As mortal entities, there are a series of biology determined events that are common to most human lives, and some that are inevitable for all....
. Such LARPs are common in the Nordic countries
Nordic countries

File:Location Nordic Council.svgThe Nordic countries make up a region in Northern Europe and far northeastern North America, called the Nordic region, consisting of Denmark, Finland, Iceland, Norway and Sweden and their associated territories which include the Faroe Islands, Greenland and ?land....
 but also present elsewhere.

Live Action Role Play Battle
Theatre-style or freeform
Freeform role-playing game

Freeform role-playing games, also called freeforms, are a type of role-playing game which employ minimal or no rules; occupying a middle-ground between traditional role-playing games and improvisational theatre....
 LARP is characterised by symbolic combat, an eclectic approach to genre and setting, and a focus on interaction between characters that are written by the gamemasters. Events in this style are sometimes played at gaming convention
Gaming convention

A gaming convention is typically a two- or three-day Convention at which people play role-playing games, collectible card games, Miniature wargaming, board games, or other types of games....
s, which they suit well as they typically only last a few hours and require relatively little preparation by players. Some murder mystery game
Murder mystery game

Murder mystery games are generally party games wherein one of the partygoers is secretly playing a murderer, and the other attendees must determine who among them is the criminal....
s where players are assigned characters and encouraged to roleplay freely also resemble theatre-style LARP.

Some very large events known as fests (short for festival) have hundreds or thousands of participants who are usually split into competing character factions camped separately around a large venue. There are relatively few fests in the world, all based in the UK, Europe, and Canada
Canada

Canada is a country occupying most of northern North America, extending from the Atlantic Ocean in the east to the Pacific Ocean in the west and northward into the Arctic Ocean....
, however their size means that they have a significant influence on local LARP culture and design. At the other end of the size scale, some small events known as linear or line-course LARPs feature a small group of PCs facing a series of challenges from NPCs, and are often more tightly planned and controlled by GMs than other styles of LARP.

While some LARPs are open to participants of all ages, other have a minimum age requirement. There are also youth LARPs, specifically intended for children and young people. Some are run through institutions such as schools, churches, or the Scouts. Denmark
Denmark

Denmark is a Scandinavian country in northern Europe and the senior member of the Kingdom of Denmark. It is the southernmost of the Nordic countries....
 has an especially high number of fantasy and medieval youth LARPs. Other varieties of youth LARP include some set in the Harry Potter universe.

See also

Lists
  • List of live action role-playing groups
    List of live action role-playing groups

    This is a list of live action role-playing game groups. This is for active or once active groups that run or organize games. It is not a list of game systems....


LARP conventions
  • Intercon
    Intercon LARP conventions

    The Intercon LARP conventions are a series of live action role-playing game conventions licensed by LARPA and produced by independent groups. The conventions began with the Silicon LARP convention, organized in 1986....
     - several conventions regularly held on the East Coast of the United States
    East Coast of the United States

    The East Coast of the United States, also known as the "Eastern Seaboard" or "Atlantic Seaboard", refers to the easternmost coastal states in the central and northern United States, which touch the Atlantic Ocean and stretch up to Canada....
    .
  • Knutepunkt
    Knutepunkt

    The annual Knutepunkt conference, first held in 1997, has been a vital institution in establishing a Nordic countries role-playing identity, and in establishing the concept of "Nordic larp" as a unique approach....
     - convention regularly held in several Nordic countries.