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Level Design

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Level design



 
 
Level design or game mapping is the creation of level
Level (computer and video games)

In video games, a level is a discrete subdivision of a video game's virtual world or set of challenges.Each level almost always has an associated objective, which may be as simple as walking from point A to point B, though the objective can be far more elaborate than that....
s—locales, stages, or missions—for a video game (such as a console game
Console game

A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images generated by a video game console, and displayed on a television or similar audio-video system....
 or computer game). This is commonly done using level design tools, special software usually developed just for the purpose of building levels, however some games feature built-in level editing tools.

Level design is a process used in the majority of video games in a variety of genres, such as platform game
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
s, puzzle games
Computer puzzle game

Puzzle video games are a genre of video games that emphasize puzzle solving. The types of puzzles to be solved can test many problem solving skills including logic, strategy, pattern recognition, sequence solving, and word completion....
, adventure game
Adventure game

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle instead of physical challenges such as combat....
s, computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
s and even driving games.






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Level design or game mapping is the creation of level
Level (computer and video games)

In video games, a level is a discrete subdivision of a video game's virtual world or set of challenges.Each level almost always has an associated objective, which may be as simple as walking from point A to point B, though the objective can be far more elaborate than that....
s—locales, stages, or missions—for a video game (such as a console game
Console game

A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images generated by a video game console, and displayed on a television or similar audio-video system....
 or computer game). This is commonly done using level design tools, special software usually developed just for the purpose of building levels, however some games feature built-in level editing tools.

Level design is a process used in the majority of video games in a variety of genres, such as platform game
Platform game

Platform game, or platformer, is a computer and video game genres characterized by jumping puzzle or over obstacles. It must be possible to control these jumps and to fall from platforms or miss jumps....
s, puzzle games
Computer puzzle game

Puzzle video games are a genre of video games that emphasize puzzle solving. The types of puzzles to be solved can test many problem solving skills including logic, strategy, pattern recognition, sequence solving, and word completion....
, adventure game
Adventure game

An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle instead of physical challenges such as combat....
s, computer role-playing game
Computer role-playing game

A computer role-playing game is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs there are nonetheless general tendencies that make them distinct from RPGs on other platforms....
s and even driving games. Most of the coverage of the discipline in widely available media such as the Internet
Internet

The Internet is a global network of interconnected computers, enabling users to share information along multiple channels. Typically, a computer that connects to the Internet can access information from a vast array of available server and other computers by moving information from them to the computer's local memory....
 relates solely to level creation for first person shooter (FPS) or real time strategy (RTS) games. Only in the last ten years or so has the actual separation of labor occurred that has allowed the job of level designer
Level designer

A level designer is a person who creates level s, challenges or missions for computer game and/or video games using a specific set of Computer programs....
 to come into being, and in the last three or four years the job of level designer itself has often been subdivided into level artist, level designer and scripter.

Process

There are several steps involved in laying out a map, not necessarily performed in a specific linear order. Different game genres
Computer and video game genres

Video game genres are used to categorize video games based on their gameplay interaction rather than Computer graphics or narrative differences....
 may have very different steps, according to the different game features available. General steps include:

  • laying out the larger design of the map by sculpting out hills, rooms, tunnels, etc. for players and enemies to move around in
  • specifying certain regions where specific activities or behaviors occur (resource harvesting, base building, water regions, etc)
  • specifying other entities in the map (such as enemies, soldiers, monster spawn points, ladders, coins, resource nodes, ammo and health, weapons, save points, etc)
  • specifying which part of levels move, locations of doors, keys/buttons and associated locked doors, teleporters, and hidden passageways
  • specifying the start and exit locations for one or more players
  • adding realism by filling in with details such as level-specific graphic textures
    Texture mapping

    Texture mapping is a method for adding detail, surface texture, or colour to a computer-generated imagery or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D....
    , sounds, animation, lighting and music
  • often advanced techniques are required, such as scripting
    Scripting language

    A scripting language, script language or extension language, is a programming language that allows some control of a single or many Application software....
    , where certain actions by the player trigger specified events
  • the path that non-player character
    Mob (computer gaming)

    A mob or MOB is a non-player character or monster in a computer game, for example a role-playing video game or MMORPG or Multi-User Dungeon....
    s take as they walk around, the actions they will take in response to specific triggers, and any dialog they might have with the player


Cut scene
Cut scene

A cut scene is a sequence in a video game over which the video game player has little or no control, often breaking up the gameplay and used to advance the plot, present character development, and provide background information, atmosphere, dialogue and clues....
s may be triggered by events in a level, but require distinctly different skills, and may be created by a different person or team.

History

MUD
MUD

In Online game, a MUD , pronounced /m?d/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat....
s were one of the first type of games that required significant amounts of time to design areas. Often, promoted users were assigned to create new paths, new rooms, new equipment, and new actions, often using the game interface itself. ZZT
ZZT

ZZT is an ANSI art-based Video game, 1991 in video gaming by Tim Sweeney , of Epic Games , who later designed Unreal. It remains one of the most popular DOS game creation systems....
 was another early game notable for its user-accessible mapping and event triggers/scripting, and it still is one of the gentlest ways to introduce a person to level layout.

Once game modding
Mod (computer gaming)

Mod or modification is a term generally applied to Personal computer game, especially first-person shooters, Role-playing games and real-time strategy games....
 become popular, individuals became very interested in designing unique levels. Some of the best tools and most mapping expertise became associated with games that were designed to be easily modified. Doom and Doom II were two of the first games to attract focused modding activity, and many WAD files were made for it. Half-Life, Quake 3
Quake III Arena

Quake III Arena , is a multiplayer first-person shooter Video game released on December 2, 1999. The game was Game development by id Software and featured music composed by Sonic Mayhem and Front Line Assembly....
, and many other games have notable mapping tools and communities that formed around them.

In certain games, such as NetHack
NetHack

NetHack is a single-player roguelike video game originally released in 1987 in video gaming. It is a descendant of an earlier game called Hack , which is a descendant of Rogue ....
, some levels may be randomly-generated. In these cases, it is the original programmer who controls how the shapes of rooms and tunnels are formed, by tweaking the randomized algorithms.

Goals

Good level design strives to bring out the best gameplay in a game, provide an immersive
Immersion (virtual reality)

Immersion is the state of consciousness where an immersant's awareness of physical self is diminished or lost by being surrounded in an engrossing total environment; often artificial....
 experience, and sometimes to advance the storyline.

Good use of textures and sounds can go a long way towards convincing players they're walking through a lush tropical forest or crawling inside a damp gloomy cave.

Maps can impact gameplay to a certain extent. Maps are capable of turning many types of games into a platformer (by careful placement of platforms) or a puzzle game (by extensive use of buttons, keys, and doors). Some FPS maps may be designed to largely prevent sniping
Sniper

A sniper is usually a highly trained marksman that shoots targets from Concealment positions or distances exceeding the capabilities of regular personnel....
 by not including any long hallways, while other maps may allow for a mix of sniping and closer combat. Most RTS maps give each player a starting base, but will have resources and terrain that are designed to draw players out of their base and actively encourage players to engage each other. Team game maps can give a noticeable advantage to one team over another, when designed poorly.

Gimmick maps are sometimes created to explore a specific narrow type of gameplay, such as sniping or fist fighting. While they are briefly interesting to level designers and experienced players alike, they are not usually included in final polished games because of their limited replay value.

Hidden

Some levels have features that the casual player will likely never see, but are interesting enough to be discovered and documented by dedicated gamers.

Level designers sometimes create hidden rooms and areas. These usually give some additional rewards, such as ammo or powerups, for players who figure out how to reach them. Sometimes, they serve as easter eggs, containing messages such as the level designers' names or pictures, or political or humorous messages. For example, Quake
Quake

Quake is a first-person shooter computer game that was released by id Software on June 22, 1996. It was the first game in the popular Quake of computer and video games....
 has many secret areas that reward the player with ammo, weapons, quad damage powerups, and in one hard-to-reach secret area, Dopefish
Dopefish

The Dopefish is a dimwitted fictional fish that originated in the fourth Commander Keen series video game, Secret of the Oracle, released in 1991....
 makes an appearance. In fact, the hardest difficulty level, titled "Nightmare", is only reachable through a secret portal in the fourth dimension's entrance hall.

There are many map bugs that level designers try to avoid, but sometimes go unnoticed for some time. A player might be able to get stuck in a hole with no way out, or even a way to die. A player might be able to find a specific spot where they don't have to move to gain experience
Experience point

An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
, because monsters are constantly spawned but can be easily killed in a single-file line. In multiplayer maps, it's problematic if a player is able to reach visible areas of the map that the level designer didn't expect them to go, for example, reaching a rooftop where players aren't usually able to go, and camping
Camping (computer gaming)

Camping in computer game jargon describes the practice of a player staying in one area of the game world waiting for enemies or useful objects to appear or to come to the player rather than actively seeking them out....
 there (waiting for other players and killing them unexpectedly). In the worst case, a player might be able to drop "outside" of a map where other players can't reach them.

In some cases, specific mapping tools can be designed to automatically detect problems such as falling "outside" a level, and reaching "stuck" areas. Careful level designers run these tools as the last step before releasing a new version of their level.

In most cases, the best way to improve a map is by playtesting it with experienced players, and allowing them to try to exploit any problems.

Tools

A wide variety of specific tools may be used by someone designing a level. While it is sometimes faster to design shapes and textures with general multimedia creation tools, specific games usually require the data to be in a unique format. Because of this, many specific compilers, and converters of shape, texture, audio data may be required to lay out a level.

Some level editor
Level editor

A level editor is a Computer software application used to design Level for a Video game. In some cases the creator of a video game releases an official level editor for a game, but other times the community of fans steps in to fill the void....
s for Windows games include Valve's Valve Hammer Editor
Valve Hammer Editor

Valve Hammer Editor, formerly known as Worldcraft and now commonly called Hammer, is Valve Software's Level design program for their game engine, Source engine....
, Epic
Epic Games

Epic Games, also known as Epic and formerly Epic MegaGames, is a video game development company based in Cary, North Carolina. Its most recent success has been the Gears of War series of games, although it is also known for its Unreal Engine technology....
's UnrealEd
UnrealEd

UnrealEd is the level editor used to create level for Unreal. It was also used for other games based on the Unreal engine, such as Deus Ex and Lineage II, although it has changed along with the engine for later games....
, Leadwerks 3D World Studio
3D World Studio

3D World Studio is a Level design for use with Torque Game Engine, DarkBASIC Professional, Leadwerks Engine and Blitz Research. The program is developed by Leadwerks_Software and is distributed by both Leadwerks Software and The Game Creators in a Standard Edition and a Builder Edition....
, BioWare
BioWare

BioWare is a Canada electronic entertainment company founded in February 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip. It is based in Edmonton, Alberta, Canada....
's Aurora Toolset
Aurora toolset

The Aurora toolset is included in the Microsoft Windows version of computer role-playing game Neverwinter Nights, allowing players to create their own Adventure and share them with others by using a module , potentially more advanced than the campaign included with the game....
 and id Software
Id Software

id Software is an American video game developer from Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk: game programmer John D....
's Q3Radiant. Multi engine, multi game editors include id Software's GtkRadiant
GtkRadiant

GtkRadiant is a level design program developed by id Software and Loki Software. It is used to create maps for a number of computer games. It is maintained by id Software together with a number of volunteers....
, based on Q3Radiant, and the open source QuArK
Quake Army Knife

QuArK , is a freeware and open source computer programs for developing 3D computer graphics Game asset for a large variety of popular video games, mostly first-person shooters using game engine similar to or based on the Quake engine by id Software....
. Some games may have built-in level editors like Battlezone 2, Sauerbraten and Doom 3
Doom 3

Doom 3 is a science fiction survival horror video game developed by id Software and published by Activision. An example of the first-person shooter genre, Doom 3 was first released for Microsoft Windows on August 3, 2004....
. An example of a console game with a level editor is TimeSplitters
TimeSplitters

TimeSplitters is a series of first-person shooter video games created by Free Radical Design. As the title suggests, each game features a time travel element which enables players to battle in a diverse number of locations set over the span of several centuries....
, developed by Free Radical Design
Free Radical Design

Crytek UK, formerly known as Free Radical Design, is a video game developer based in Nottingham, England. The company is well known for their TimeSplitters video game series and as a first-person shooter developer....
. Sometimes, professional 3D editing software
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
, such as 3D Studio Max
3D Studio Max

Autodesk 3ds Max, formerly 3D Studio MAX, is a modeling, animation and rendering package developed by Autodesk Media and Entertainment....
, Blender
Blender (software)

Blender is a free software 3D computer graphics graphics application. It can be used for 3D modeling, UV mapping unwrapping, texturing, skeletal animation, water simulations, skeletal animation, computer animation, rendering , particle system and other computer simulation, non-linear editing, compositing, and creating interactive 3D applicati...
, AutoCAD, Lightwave
LightWave

LightWave 3D is a high end computer graphics program developed by NewTek. The latest release of LightWave runs on Microsoft Windows and Mac OS X....
, Maya or Softimage XSI
Softimage XSI

Autodesk Softimage, or simply Softimage , is a high-end 3D computer graphics software owned by Autodesk for producing 3D computer graphics, 3D modeling, and computer animation....
 is used, usually customised with a special plugin
Plugin

In computing, a plug-in consists of a computer program that interacts with a host application software to provide a certain, usually very specific, function "on demand"....
 developed for the specific game.

Sources

  • - Natural Selection
    Natural Selection (computer game)

    Natural Selection is a mod for the computer game Half-Life . Its concept is a mixture of the first-person shooter and real-time strategy game genres....
     Mapping Style Guide


See also

  • List of gaming topics
  • List of level editors
    List of level editors

    This is a list of level editors for computer and video games. Level editors allow for the customization and modification of Level within games....


External links

  • by Cliff Bleszinski
    Cliff Bleszinski

    Clifford Bleszinski , also known as CliffyB, is the design director for the game development company Epic Games in Cary, North Carolina, North Carolina....
     of Epic Games, GDC 2000
  • , a write-up on the process of 3D level design
  • , article on making an interactive game level, for beginner to intermediate 3D artists from Adobe.com
  • by Sam Shahrani of Indiana University
    Indiana University

    Indiana University, founded in 1820, is a nine-campus university system in the state of Indiana. The IU system includes the following campuses:...
     from Gamasutra
    Gamasutra

    Gamasutra is a website founded in 1997 for video game developers. It is owned and operated by Think Services , a division of United Business Media, and acts as the online sister publication to the print magazine Game Developer ....
     (2006)
  • by Sam Shahrani of Indiana University from Gamasutra
    Gamasutra

    Gamasutra is a website founded in 1997 for video game developers. It is owned and operated by Think Services , a division of United Business Media, and acts as the online sister publication to the print magazine Game Developer ....
     (2006)