Killing Floor (mod)
Encyclopedia
Killing Floor is a total conversion mod for the Unreal Tournament 2004
video game, first released in 2005 as a demo, and full version, later that year. The mod acquired popularity after appearing in several game magazines. It is a survival horror first-person shooter
based game, with Co-op multiplayer action. A retail version
of the game was released via Steam on May 14, 2009.
's Invasion gametype. Designed around cooperative gameplay
, it puts people against a city of millions of infected people, primarily based in the United Kingdom
, with weapons ranging from pistols to explosives. Players must arrange their group to most effectively counter the waves of enemies, including adopting specific strategies such as barricading themselves in, or finding high ground.
The objective is to survive as long as possible against continual "waves" of enemies. The number of enemies in a given wave is a calculation on how many players are left. The number of enemies that they must defeat before the round ends is displayed on the HUD
. Upon defeating the required number of foes, the wave will end, and shortly thereafter the next will begin, bringing more difficult foes.
In order to fight off these increasingly challenging enemies, players must acquire money by killing zombies. The amount of money gained per kill depends on the difficulty of the enemy. Money acquired by players can then be spent at the Trader's shop, which opens at the end of each wave.
Unreal Tournament 2004
Unreal Tournament 2004, also known as UT2K4 and UT2004, is a futuristic first-person shooter computer game developed by Epic Games and Digital Extremes...
video game, first released in 2005 as a demo, and full version, later that year. The mod acquired popularity after appearing in several game magazines. It is a survival horror first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
based game, with Co-op multiplayer action. A retail version
Killing Floor (2009 video game)
Killing Floor is a cooperative first-person shooter video game developed and published by Tripwire Interactive. It was first released on May 14, 2009, for Microsoft Windows, and for Mac OS X on May 5, 2010.-Gameplay:...
of the game was released via Steam on May 14, 2009.
Gameplay
Killing Floor's Gameplay is comparable to Unreal Tournament 2004Unreal Tournament 2004
Unreal Tournament 2004, also known as UT2K4 and UT2004, is a futuristic first-person shooter computer game developed by Epic Games and Digital Extremes...
's Invasion gametype. Designed around cooperative gameplay
Cooperative gameplay
Cooperative gameplay is a feature in video games that allows players to work together as teammates. It is distinct from other multiplayer modes, such as competitive multiplayer modes like player versus player or deathmatch...
, it puts people against a city of millions of infected people, primarily based in the United Kingdom
United Kingdom
The United Kingdom of Great Britain and Northern IrelandIn the United Kingdom and Dependencies, other languages have been officially recognised as legitimate autochthonous languages under the European Charter for Regional or Minority Languages...
, with weapons ranging from pistols to explosives. Players must arrange their group to most effectively counter the waves of enemies, including adopting specific strategies such as barricading themselves in, or finding high ground.
The objective is to survive as long as possible against continual "waves" of enemies. The number of enemies in a given wave is a calculation on how many players are left. The number of enemies that they must defeat before the round ends is displayed on the HUD
HUD (video gaming)
In video gaming, the HUD is the method by which information is visually relayed to the player as part of a game's user interface...
. Upon defeating the required number of foes, the wave will end, and shortly thereafter the next will begin, bringing more difficult foes.
In order to fight off these increasingly challenging enemies, players must acquire money by killing zombies. The amount of money gained per kill depends on the difficulty of the enemy. Money acquired by players can then be spent at the Trader's shop, which opens at the end of each wave.