All Topics  
Interaction design

 

   Email Print
   Bookmark   Link






 

Interaction design



 
 
Interaction Design (IxD) is the discipline of defining the behavior of products and systems that a user can interact with. The practice typically centers around complex technology systems such as software
Computer software

Computer software, or just software is a general term used to describe a collection of computer programs, Algorithm and Software documentation that perform some tasks on a computer system....
, mobile device
Handheld device

A mobile device is a pocket-sized computing device, typically having a display screen with touch down input or a miniature keyboard. In the case of the Personal digital assistant the input and output are combined into a touch-screen interface ....
s, and other electronic devices. However, it can also apply to other types of products and services, and even organizations themselves. Interaction design defines the behavior (the "interaction") of an artifact or system in response to its users. Certain basic principles of cognitive psychology
Cognitive psychology

Cognitive psychology is a branch of psychology that investigates internal mental processes such as problem solving, memory, and language.The school of thought arising from this approach is known as cognitivism which is interested in how people mentally represent information processing....
 provide grounding for interaction design.






Discussion
Ask a question about 'Interaction design'
Start a new discussion about 'Interaction design'
Answer questions from other users
Full Discussion Forum



Encyclopedia


Interaction Design (IxD) is the discipline of defining the behavior of products and systems that a user can interact with. The practice typically centers around complex technology systems such as software
Computer software

Computer software, or just software is a general term used to describe a collection of computer programs, Algorithm and Software documentation that perform some tasks on a computer system....
, mobile device
Handheld device

A mobile device is a pocket-sized computing device, typically having a display screen with touch down input or a miniature keyboard. In the case of the Personal digital assistant the input and output are combined into a touch-screen interface ....
s, and other electronic devices. However, it can also apply to other types of products and services, and even organizations themselves. Interaction design defines the behavior (the "interaction") of an artifact or system in response to its users. Certain basic principles of cognitive psychology
Cognitive psychology

Cognitive psychology is a branch of psychology that investigates internal mental processes such as problem solving, memory, and language.The school of thought arising from this approach is known as cognitivism which is interested in how people mentally represent information processing....
 provide grounding for interaction design. These include mental model
Mental model

A mental model is an explanation of someone's thought process for how something works in the real world. It is a representation of the surrounding world, the relationships between its various parts and a person's intuitive perception about their own acts and their consequences....
s, mapping, interface metaphors, and affordance
Affordance

An affordance is a quality of an object, or an environment, that allows an individual to perform an action. The term is used in a variety of fields: perceptual psychology, cognitive psychology, Environmental Psychology, industrial design, human?computer interaction , interaction design and artificial intelligence....
s. Many of these are laid out in Donald Norman
Donald Norman

Donald Arthur Norman is a professor emeritus of cognitive science at University of California, San Diego and a Professor of Computer Science at Northwestern University, where he also co-directs the dual degree MBA + Engineering degree program between the Kellogg school and Northwestern Engineering....
's influential book The Design of Everyday Things. Academic research in Human Computer Interaction (HCI) includes methods for describing and testing the usability of interacting with an interface, such as cognitive dimensions
Cognitive dimensions

Cognitive dimensions or Cognitive dimensions of notations are design principles for notation#Written_Communications, user interfaces and Programming language theory, described by researcher Thomas R.G....
 and the cognitive walkthrough
Cognitive walkthrough

The Cognitive walkthrough method is a usability inspection method used to identify usability issues in a piece of software or web site, focusing on how easy it is for new users to accomplish tasks with the system....
.

Interaction designers are typically informed through iterative cycles of user research. They design
Design

Design is used both as a noun and a verb. The term is often tied to the various applied arts and engineering . As a verb, "to design" refers to the process of originating and planning for a product, structure, system, or component with intention....
 with an emphasis on user goals and experience, and evaluate designs in terms of usability
Usability

Usability is a term used to denote the ease with which people can employ a particular tool or other human-made object in order to achieve a particular goal....
 and affective influence.

User-centered interaction design


As technologies are often overly complex for their intended target audience, interaction design aims to minimize the learning curve and to increase accuracy and efficiency of a task without diminishing usefulness. The objective is to reduce frustration and increase user productivity and satisfaction.

Interaction design attempts to improve the usability and experience of the product, by first researching and understanding certain users' needs and then designing to meet and exceed them. (Figuring out who needs to use it, and how those people would like to use it.)

Only by involving users who will use a product or system on a regular basis will designers be able to properly tailor and maximize usability. Involving real users, designers gain the ability to better understand user goals and experiences. (see also: User-centered design
User-centered design

In broad terms, user-centered design is a design philosophy and a process in which the needs, wants, and limitations of the end user of an user interface or document are given extensive attention at each stage of the design process....
) There are also positive side effects which include enhanced system capability awareness and user ownership. It is important that the user be aware of system capabilities from an early stage so that expectations regarding functionality are both realistic and properly understood. Also, users who have been active participants in a product's development are more likely to feel a sense of ownership, thus increasing overall satisfaction.

Relationship with user interface design

Interaction Design is often associated with the design of system interfaces in a variety of media (see also: Interface design, Experience design
Experience design

Experience design is the practice of designing products, processes, services, events, and environments with a focus placed on the quality of the User experience design and culturally relevant solutions, with less emphasis placed on increasing and improving Function of the design....
) but concentrates on the aspects of the interface that define and present its behavior over time, with a focus on developing the system to respond to the user's experience and not the other way around. The system interface can be thought of as the artifact (whether visual or other sensory) that represents an offering's designed interactions. Interactive voice response
Interactive voice response

Interactive voice response is a technology that allows a computer to detect voice and keypad inputs. IVR technology is used extensively in telecommunications, but is also being introduced into automobile systems for hands-free operation....
 (Telephone User Interface) is an example of interaction design without graphical user interface as a media.

Interactivity
Interactivity

In the fields of information science, communication, and industrial design, there is debate over the meaning of Interactivity. In the "contingency view" of interactivity, there are three levels: Noninteractive, when a message is not related to previous messages; Reactive, when a message is related only to one immediately previous message; an...
, however, is not limited to technological systems. People have been interacting with each other as long as humans have been a species. Therefore, interaction design can be applied to the development of all solutions (or offerings), such as services and events. Those who design these offerings have, typically, performed interaction design inherently without naming it as such.

Methodologies


Interaction designers often follow similar processes to create a solution (not the solution) to a known interface design problem. Designers build rapid prototypes and test them with the users to validate or rebut the idea.

There are six major steps in interaction design. Based on user feedback, several iteration cycles of any set of steps may occur.

1. Design research

Using design research
Design research

Design research investigates the process of designing in all its many fields. It is thus related to Design methods in general or for particular disciplines....
 techniques (observations
Participant observation

Participant observation is a type of research strategy. Its aim is to gain a close and intimate familiarity with a given group of individuals and their practices through an intensive involvement with people in their natural environment, often though not always over an extended period of time....
, interview
Interview

An interview is a conversation between two or more people where questions are asked by the interviewer to obtain information from the interviewee....
s, questionnaire
Questionnaire

File:Questionnaire.jpgA questionnaire is a research instrument consisting of a series of questions and other prompts for the purpose of gathering information from respondents....
s, and related activities) designers investigate users and their environment in order to learn more about them and thus be better able to design for them.

2. Research analysis and concept generation

Drawing on a combination of user research, technological possibilities, and business opportunities, designers create concepts for new software, products, services, or systems. This process may involve multiple rounds of brainstorming, discussion, and refinement.

To help designers realize user requirements, they may use tools such as personas
Personas

Personas are fictitious characters created to represent the different user types within a targeted demographic that might use a site or product....
 or user profiles that are reflective of their targeted user group. From these personae, and the patterns of behavior observed in the research, designers create scenarios
Scenario (computing)

In computing, a scenario is a narrative describing foreseeable interactions of types of users and the system. Scenarios include information about goals, expectations, motivations, actions and reactions....
 (or user stories
User story

A user story is a software system requirement formulated as one or two sentences in the everyday or business language of the user. User stories are used with Agile software development methodologies for the specification of requirements ....
) or storyboard
Storyboard

Storyboards are graphic organizers such as a series of illustrations or s displayed in sequence for the purpose of previsualizing a motion graphic or interactive media sequence, including website interactivity....
s, which imagine a future work flow the users will go through using the product or service.

After thorough analysis using various tools and models, designers create a high level summary spanning across all levels of user requirements. This includes a vision statement regarding the current and future goals of a project.

3. Alternative design and evaluation

Once clear view of the problem space exists, designers will develop alternative solutions with crude prototypes to help convey concepts and ideas. Proposed solutions are evaluated and perhaps even merged. The end result should be a design that solves as many of the user requirements as possible.

Some tools that may be used for this process are wireframing and flow diagrams. The features and functionality of a product or service are often outlined in a document known as a wireframe ("schematics" is an alternate term). Wireframes are a page-by-page or screen-by-screen detail of the system, which include notes ("annotations") as to how the system will operate. Flow Diagrams outline the logic and steps of the system or an individual feature.

4. Prototyping and usability testing

Interaction designers use a variety of prototyping techniques to test aspects of design ideas. These can be roughly divided into three classes: those that test the role of an artifact, those that test its look and feel and those that test its implementation. Sometimes, these are called experience prototypes to emphasize their interactive nature. Prototypes can be physical or digital, high- or low-fidelity.

5. Implementation

Interaction designers need to be involved during the development of the product or service to ensure that what was designed is implemented correctly. Often, changes need to be made during the building process, and interaction designers should be involved with any of the on-the-fly modifications to the design.

6. System testing

Once the system is built, often another round of testing, for both usability and errors ("bug catching") is performed. Ideally, the designer will be involved here as well, to make any modifications to the system that are required.

Aspects of interaction design


Social interaction design

Social interaction design (SxD) is emerging because many of our computing devices have become networked and have begun to integrate communication capabilities. Phones, digital assistants and the myriad connected devices from computers to games facilitate talk and social interaction
Social interaction

Social interaction is a dynamic, changing sequence of social actions between individuals who modify their actions and reactions according to those of their interaction partner....
. Social interaction design accounts for interactions among users as well as between users and their devices. The dynamics of interpersonal communication
Interpersonal communication

Interpersonal communication is defined by communication scholars in numerous ways, usually describing participants who are dependent upon one another and have a shared history....
, speech and writing, the pragmatics of talk and interaction--these now become critical factors in the use of social technologies. And they are factors described less by an approach steeped in the rational choice approach taken by cognitive science than that by sociology
Sociology

Sociology is a branch of the social sciences that uses systematic methods of Empiricism and critical theory to develop and refine a body of knowledge about human social structure and activity, sometimes with the goal of applying such knowledge to the pursuit of social welfare....
, psychology
Psychology

Psychology is an academic and applied science discipline involving the science study of human mental functions and behavior. Occasionally it also relies on symbolic hermeneutics and critical theory, although these traditions are less pronounced than in other social sciences such as sociology....
, and anthropology
Anthropology

Anthropology is the study of humans and humanity in its totality. Anthropology has origins in the natural sciences, and the humanities. In Great Britain it was originally divided into physical anthropology and cultural anthropology, which itself was divided into archaeology, technology, ethnology and sociology ....
.

Affective interaction design


Throughout the process of interaction design, designers must be aware of key aspects in their designs that influence emotional responses in target users. The need for products to convey positive emotions and avoid negative ones is critical to product success. These aspects include positive, negative, motivational, learning, creative, social and persuasive influences to name a few. One method that can help convey such aspects is the use of expressive interfaces. In software, for example, the use of dynamic icons, animations and sound can help communicate a state of operation, creating a sense of interactivity and feedback. Interface aspects such as fonts, color pallet, and graphical layouts can also influence an interface's perceived effectiveness. Studies have shown that affective aspects can affect a user's perception of usability.

Emotional and pleasure theories exist to explain peoples responses to the use of interactive products. These includes Don Norman's emotional design
Emotional Design

Emotional Design is both the title of a book by Donald Norman and of the concept it represents. The main issue is that emotions have a crucial role in the human ability to understand the world, and how they learn new things....
 model, Patrick Jordan's pleasure model, and McCarthy and Wright's Technology as Experience framework.

Interaction design domains

Interaction designers work in many areas, including software interfaces, (business) information systems, internet, physical products, environments, services, and systems which may combine many of these. Each area requires its own skills and approaches, but there are aspects of interaction design common to all.

Interaction designers often work in interdisciplinary teams as their work requires expertise in many different domains, including graphic design, programming, psychology, user testing, product design, etc (see below for more related disciplines). Thus, they need to understand enough of these fields to work effectively with specialists.

History

The term interaction design was first proposed by Bill Moggridge
Bill Moggridge

William Moggridge, a British industrial designer, is co-founder of the Silicon Valley-based design firm IDEO. He helped design what was arguably the first laptop computer, the GRiD Compass....
 and Bill Verplank
Bill Verplank

William Verplank is a designer and researcher who focuses on interactions between humans and computers. He is currently a visiting scholar at Stanford University's CCRMA and is involved in Stanford's design school as well....
 in the late 1980s. To Verplank, it was an adaptation of the computer science term user interface design to the industrial design profession. To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software (Moggridge 2006).

In 1989, Gillian Crampton-Smith established an interaction design MA at the Royal College of Art in London (originally entitled "computer-related design" and now known as "design interactions"). In 2001, she helped found the Interaction Design Institute Ivrea
Interaction Design Institute Ivrea

Interaction Design Institute Ivrea was a graduate school in the field of Interaction Design operating in the town of Ivrea, in Italy.The school director was Gillian Crampton-Smith, and the school's mission was described in Blueprint as "While following in the spirit of the CRD course, Ivrea will explore business in addition to design and t...
, a small institute in Northern Italy dedicated solely to interaction design; the institute moved to Milan in October 2005 and merged courses with Domus Academy. Today, interaction design is taught in many schools worldwide.

See also

  • User-centered design
    User-centered design

    In broad terms, user-centered design is a design philosophy and a process in which the needs, wants, and limitations of the end user of an user interface or document are given extensive attention at each stage of the design process....
  • Human–computer interaction
  • Industrial design
    Industrial design

    Industrial design is an applied art whereby the aesthetics and usability of mass-produced Product may be improved for marketability and Manufacturing....
  • Interface design
  • Interaction design pattern
    Interaction design pattern

    A design pattern is a formal way of documenting a solution to a common design problem. The idea was introduced by the architect Christopher Alexander for use in urban planning and building architecture, and has been adapted for various other disciplines, including teaching and pedagogy, development organization and process, and software architectu...
  • Usability
    Usability

    Usability is a term used to denote the ease with which people can employ a particular tool or other human-made object in order to achieve a particular goal....
  • User experience design
    User experience design

    User experience design is a subset of the field of experience design which pertains to the creation of the architecture and interaction models which impact a user's perception of a device or system....
  • Information Architecture
    Information Architecture

    Information architecture is the art of expressing a model or concept of information used in activities that require explicit details of complex systems....
  • Interactive Systems Engineering
    Interactive Systems Engineering

    The Interactive Systems Engineering is a subset of computer engineering which targets current trends in the design and development of interactive systems which virtually includes all types of devices and systems which a human interacts with....


Academic Institutions specializing in Interaction Design


  • MA Media Design - Art Center College of Design
    Art Center College of Design

    Art Center College of Design is a private college located in Pasadena, California. It is one of the leading art and design colleges in the world....
     (ACCD)
  • M.Sc. Applied Cognitive Science and Media - HCI focussed course University of Duisburg-Essen
    University of Duisburg-Essen

    The University of Duisburg-Essen is a university institution situated in the Germany federal state of North Rhine-Westphalia. It was founded on January 1, 2003 as a merger of the Gerhard Mercator University of Duisburg and the University of Essen, both of which were established in 1972....
  • MA Design Interactions - Royal College of Art
    Royal College of Art

    The Royal College of Art is a university in London, England, United Kingdom. It is the world?s only wholly postgraduate art and design institution, offering the degrees of Master of Arts , Master of Philosophy and Doctor of Philosophy....
     (RCA)
  • Master of Design in Interaction Design - School of Design, Carnegie Mellon University
    Carnegie Mellon University

    Carnegie Mellon University is a top private university research university in Pittsburgh. Since its inception, Carnegie Mellon has grown into a world-renowned institution, with numerous programs that are frequently college and university rankings among the best in the world....
  • MA in Interaction Design - Interaction Design Centre, University of Limerick
    University of Limerick

    The University of Limerick was established in 1972 as the National Institute for Higher Education, Limerick and became a university by Act of the Oireachtas in 1989 in accordance with the ....
  • MA Interaction Design - Umea Institute of Design (UID), Umea University
  • MA Interaction Design - School of Arts and Communication (K3), Malmo University
  • MA Interaction Design - University of Sydney
    University of Sydney

    The University of Sydney is the List of oldest universities in continuous operation in Australia. It was established in Sydney in 1850. It is a member of Australia's "Group of Eight " universities that are highly ranked in terms of their research performance....
  • Copenhagen Institute of Interaction Design
    Copenhagen Institute of Interaction Design

    The Copenhagen Institute of Interaction Design is a postgraduate school and consultancy based in Copenhagen which focuses on the area of Interaction Design....
     (CIID)
  • Interactive Telecommunications Programme - Tisch School of the Arts
    Tisch School of the Arts

    Tisch School of the Arts is one of the 15 schools that make up New York University .The school was founded in 1965. It has 2,700 undergraduates and 500 graduate students ....
  • Interactive Product Futures - Ravensbourne College of Design and Communication
    Ravensbourne College of Design and Communication

    Ravensbourne College of Design and Communication is a specialist higher education sector college founded in 1962 and based in the United Kingdom, in Chislehurst, a suburban district in the London borough of Bromley....
  • Interface Design - Interaction Design Lab, Postdam University


Further reading


  • Marion Buchenau & Jane Fulton Suri, "Experience Prototyping", DIS '00, ISBN 1-58113-219-0/00/0008.
  • Alan Cooper
    Alan Cooper

    Alan Cooper, an advocate of interaction design, runs a design company and writes books about how to make software user interfaces more Usability....
    , Robert M. Reimann & David Cronin: About Face 3: The Essentials of Interaction Design (3rd edition), Wiley, 2007, ISBN 0-4700-8411-1.
  • Stephanie Houde & Charles Hill
    Charles Hill

    Charles Hill may refer to:*Charles Hill, Baron Hill of Luton , English administrator, doctor and television executive* Charles Hill , American football player...
    , "What Do Prototypes Prototype?" in Handbook of Human-Computer Interaction (2nd ed.), M. Helander, T. Landauer, and P. Prabhu (eds.), Elsevier Science B. V, 1997.
  • Matt Jones & Gary Marsden: Mobile Interaction Design, John Wiley & Sons, 2006, ISBN 0-470-09089-8.
  • Brenda Laurel
    Brenda Laurel

    Brenda Laurel is a pioneering writer, researcher, designer and entrepreneur in the fields of human-computer interaction, interactive narrative and cultural aspects of technology ....
     & Peter Lunenfeld
    Peter Lunenfeld

    Peter Lunenfeld is a critic and theorist of digital media. He is a professor in the graduate Media Design Program at Art Center College of Design in Pasadena, California, California, professor in the department at UCLA, director of the Institute for Technology and Aesthetics , and founder of mediawork: The Southern California New Media G...
    : Design Research: Methods and Perspectives, MIT Press, 2003, ISBN 0-262-12263-4.
  • Bill Moggridge
    Bill Moggridge

    William Moggridge, a British industrial designer, is co-founder of the Silicon Valley-based design firm IDEO. He helped design what was arguably the first laptop computer, the GRiD Compass....
    , Designing Interactions, MIT Press, 2007, ISBN 0-262-13474-8.
  • Donald Norman
    Donald Norman

    Donald Arthur Norman is a professor emeritus of cognitive science at University of California, San Diego and a Professor of Computer Science at Northwestern University, where he also co-directs the dual degree MBA + Engineering degree program between the Kellogg school and Northwestern Engineering....
    : The Design of Everyday Things, ISBN 0-465-06710-7.
  • Jef Raskin
    Jef Raskin

    Jef Raskin was an United States human-computer interface expert best-known for starting the Macintosh project for Apple Inc. in the late 1970s....
    : The Humane Interface, ACm Press, 2000, ISBN 0-201-37937-6.
  • Dan Saffer: Designing for Interaction, New Riders, 2006, ISBN 0-321-43206-1.


External links


  • - A peer-reviewed encyclopedia, a comprehensive bibliography, and a calendar of interaction design events
  • - conversations with key figures in interaction design
  • - a collection of interaction design pattern
    Interaction design pattern

    A design pattern is a formal way of documenting a solution to a common design problem. The idea was introduced by the architect Christopher Alexander for use in urban planning and building architecture, and has been adapted for various other disciplines, including teaching and pedagogy, development organization and process, and software architectu...
     describing solutions to common usability and accessibility problems in games.