Hexagon (software)
Encyclopedia
Hexagon is a subdivision modeler owned by DAZ 3D
DAZ 3D
DAZ 3D Inc. is a developer and broker of 3D graphics software and content. DAZ is most known for its popular line of articulated 3D figures and the large, enthusiastic community that has developed around them.DAZ is notable for its business model of giving away a product and generating...

. It was originally developed and published by Eovia
Eovia
The Eovia Corporation was founded in November 2000, with offices in both the US and France. The company's 3D computer graphics software products were aimed towards professional and amateur artists with a focus on remaining accessible in price and usability....

 and was acquired shortly before the release of version 2.0 by DAZ in 2006. The software drew heavily on Eovia's other modeler, Amapi (it shared the same developers), though it omitted the NURBs and precision measuring tools. The main focus is Subdivision modeling but it includes Spline tools and surface tools. Because of the two omissions, it is not as well suited to product design as Amapi, but is aimed more at illustrative and character modeling with an eye to making it accessible for those new to working in 3D.

Version 2.0 saw the addition of UV
UV mapping
UV mapping is the 3D modeling process of making a 2D image representation of a 3D model.-UV mapping:This process projects a texture map onto a 3D object...

 unwrapping tools and a selection of 3D painting tools were added, though these are still quite basic and do not include layers. Also added was the facility to paint in displacement - or "3D sculpting", which makes Hexagon particularly well suited for organic modeling. All of this can now be previewed within Hexagon using its new Ambient Occlusion.

Hexagon continues to be developed under DAZ's ownership with version 2.2 released in June 2007, and version 2.5 released in March 2008.

Workflow

Hexagon is strictly a modeler. It does not render or animate. It would be used to create a model with low resource overhead before exporting to render/rigging/animation software like Project messiah.
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