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Health (game mechanic)



 
 
Health is a game mechanic
Game mechanic

A game mechanic is a construct of wiktionary:rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game....
 used in computer and video games to give value to characters
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
, enemies, NPCs
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
, and related objects. This value can either be numerical, semi-numerical as in hit/health points, or arbitrary as in a life bar.

points, also known as life points, HP, damage points, or just health (among other synonym
Synonym

Synonyms are different words with identical or very similar meanings. Words that are synonyms are said to be synonymous, and the state of being a synonym is called synonymy....
s), is a finite value used to determine how much damage (usually in terms of physical injury) a character can withstand.






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Health is a game mechanic
Game mechanic

A game mechanic is a construct of wiktionary:rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game....
 used in computer and video games to give value to characters
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
, enemies, NPCs
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
, and related objects. This value can either be numerical, semi-numerical as in hit/health points, or arbitrary as in a life bar.

Health points

Ff8battlexample2
Hit points, also known as life points, HP, damage points, or just health (among other synonym
Synonym

Synonyms are different words with identical or very similar meanings. Words that are synonyms are said to be synonymous, and the state of being a synonym is called synonymy....
s), is a finite value used to determine how much damage (usually in terms of physical injury) a character can withstand. When a character is attacked, the total damage dealt is subtracted from their current HP. Once their HP reaches 0, the character will be unable to fight. In role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
s, health is often abbreviated by two letter initialisms such as HP.

In some role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
s such as Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
, a player character
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
's hit points are determined by character level
Experience point

An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
. The hit points of monsters are decided by rolling "Hit Dice
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
". Characters with high constitution
Endurance

Endurance is the ability for humans to exert themselves for long period of time. Usually used in aerobic exercise or anaerobic exercise. The definition of 'long' varies according to the type of exertion - minutes for high intensity anaerobic exercise, hours or days for low intensity....
 will have an advantage when hit points are assigned. A character whose hit points are reduced to zero is considered dead or incapacitated. Other games sometimes lack levels, hit points, or both.

In certain editions of the game, player characters with 0 HP are not dead, but rather knocked unconscious. Within the range of -1 and -9, they are considered to be mortally wounded and dying, and their HP will steadily drop until it is stabilized. At -10, the character dies. Depending on the rules, a character who suffers 50+ points of damage from a single blow may die as a result of "Death from Massive Damage". The player must then make a "saving throw" of the dice in hope of countering the damage. Failure to do so results in the characters dying, regardless of their remaining HP.

In many console role-playing game
Console role-playing game

A console role-playing game is a video game Computer and video game genres that has its origin rooted in video game consoles and includes game mechanics and, frequently, settings derived from those of traditional role-playing games....
s, the objective is to deplete the hit points of enemies while maintaining the health of player characters. Hit points can typically be refilled by using a restorative item, staying the night at an "inn", or utilizing healing magic
Magic (gaming)

Some role-playing games or game systems can include a set of wiktionary:rules that are used to portray magic in the paranormal sense. These rules simulate the effects that magic would have within the game context, according to how the game designer intended the magic to be portrayed....
. Generally, characters are killed or rendered unconscious as soon as their hit points reach 0.

History

Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
 co-creator David Arneson described the origin of hit points in a 2002 interview. When Arneson was adapting the medieval
Middle Ages

File:Karl 1 mit papst gelasius gregor1 sacramentar v karl d kahlen.jpgThe Middle Ages of European history are a period in history which lasted for roughly a millennium, commonly dated from the fall of the Roman Empire in the 5th century to the beginning of the Early Modern Period in the 16th century, marked by the division of Western Christi...
 wargame
Miniature wargaming

Miniature wargaming is a form of wargaming that incorporates miniature figures and modeled terrain as the main components of play. Like other types of wargames, they can be generally considered to be a type of simulation game, generally about military tactics combat, as opposed to computer wargame and board wargame wargames which have greater...
 Chainmail
Chainmail (game)

Chainmail is a medieval Miniature wargaming created by Jeff Perren and Gary Gygax. Gygax developed the game with fellow Lake Geneva Tactical Studies Association member Perren, a hobby-shop owner that he had become friendly with, and the set of rules for medieval miniatures combat was published in 1971....
 to a fantasy setting, a process that with Gary Gygax would lead to the game Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
, he saw that the emphasis of the gameplay
Gameplay

Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does"....
 was moving from large armies to small groups of heroes and eventually to the identification of one player and one character that is so essential to role-playing as it was originally conceived. Players became attached to their heroes and did not want them to die every time they lost a die roll. Players were given multiple hit points which were then incrementally decreased. Arneson took the concept, along with armor class
Armor class

In some role-playing games, Armor Class is a derived statistic which indicates how difficult it is to hit a character with an attack.In earlier versions of Dungeons & Dragons, a lower Armor Class indicated that a creature was more difficult to hit....
, from a set of American Civil War naval rules.

Life bar

A health or life bar is used to display a character's health in many video games. A typical life bar is a horizontal rectangle which begins full of color. If damage is taken or mistakes are made, the colored area gradually reduces (some also change colour, typically from green to yellow to red, as health is reduced). When the bar is completely emptied, the result is game over
Game over

Game Over is a traditional message in video games which usually signals the game has ended with a negative outcome, and that the player has failed to complete the game....
 (death, being knocked out, etc). There are many variations on the life bar:

In Street Fighter and other fighting game
Fighting game

File:Street Fighter II.pngFighting game is a type of action orientated video game and one of the major video game Video game genres. In a fighting game, players face off against each other or against computer-controlled characters in close combat....
s, the bar does not instantly immediately decrease when damage is taken. Instead, an area representing the damage is marked in red, and the health lost quickly drains away. This is useful in assessing the amount of damage caused by an attack.

Some games use an incremental bar, composed of many smaller bars. Each attack will remove a certain number of these bars. This system is used in the Mega Man
Mega Man (series)

Mega Man, known as in Japan, is a series of video games from Capcom, usually starring the character Mega Man . There are well over 50 Capcom releases bearing the Mega Man name, easily making it Capcom's most prolific franchise and one of the best-known franchises of all time....
 series.

Icon-based health

Icon
Icon (computing)

On computer displays, a computer icon is a small pictogram. Icons have been used to supplement the normal alphanumerics of the computer. Modern computers now can handle bitmapped graphics on the display terminal, so the icons are widely used to assist users....
s are another method for measuring health. In the The Legend of Zelda series of video games, the player's health is represented as small heart
Heart

The heart is a muscle organ in all vertebrates responsible for pumping blood through the blood vessels by repeated, rhythmic contractions, or a similar structure in annelids, mollusks, and arthropods....
s, which are located near the top of the screen. Weak attacks against the player will take only a fraction of a heart (usually one-quarter or one-half) and stronger attacks may take many whole hearts at once. Several games make use of similar heads-up display
HUD (computer gaming)

In video gaming, the HUD is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft....
s. Super Mario Bros. 2
Super Mario Bros. 2

Super Mario Bros. 2 is a platform game video game developed and published by Nintendo for the Nintendo Entertainment System video game console....
 uses small red icons (in 16-bit versions of the game, they're changed to hearts) in the top left corner to designate how many hitpoints the player has remaining, and Bram Stoker's Dracula uses small flasks of liquid.

Other games, such as Deus Ex
Deus Ex

Deus Ex is a cyberpunk-themed action role-playing game developed by Ion Storm Inc. and published by Eidos Interactive in the year 2000, which combines gameplay elements of first-person shooters with those of computer role-playing game....
, show a HUD of a human body, which is green to begin with. As the player takes damage, the respective region of the body turns yellow, orange, red, and eventually disappears altogether. For the head and torso, this is fatal.

Some video games also feature a recharging health bar (sometimes depicted as an energy shield). In these games, the player character cannot usually take as much damage as a player with a traditional life bar, but health regenerates over time (Usually when the player is hiding from enemy fire). Notable examples of this are the Halo series, Call of Duty 2
Call of Duty 2

Call of Duty 2 is a first-person shooter video game and sequel to the critically acclaimed game Call of Duty. It was developed by Infinity Ward and published by Activision....
, 3
Call of Duty 3

Call of Duty 3 is a World War II first-person shooter and the third installment in the Call of Duty video game series. It has been released for all three seventh generation video game systems: the Xbox 360, PlayStation 3 and Wii....
, and 4
Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare is a first-person shooter video game, developed by Infinity Ward and published by Activision for Mac OS X, PlayStation 3, Microsoft Windows, and the Xbox 360....
, Destroy All Humans!
Destroy All Humans!

Destroy All Humans! is a video game developed by Pandemic Studios and published by THQ. It was released for the Xbox and PlayStation 2 computer entertainment systems on June 21, 2005....
, Gears of War
Gears of War

'Gears of War' is a third-person shooter video game, developed by Epic Games and published by Microsoft Game Studios. It was initially released as an exclusive title for the Xbox 360 in November 2006 in North America, Australia, and most of Europe, and included a "Limited Collector's Edition" with added content and an art book titled Dest...
, "Tom Clancy's Rainbow Six Vegas", "Tom Clancy's Splinter Cell Double Agent", and Red Steel
Red Steel

Red Steel is a first person shooter video game published by Ubisoft for Nintendo's Wii console. It was developed by the Ubisoft Paris studio and was unveiled in the May 2006 issue of Game Informer....
. Some games, notably the Ratchet and Clank series, increase the maximum amount of health a player can carry as they progress through the game (usually to enable them to take on harder challenges in later levels).

Other variations


Incremental health

In the Sonic the Hedgehog series, the player collects rings, which are used as a life indicator. They are shown as numbers at the upper left side of the screen. Whenever an enemy touches the player character, Sonic
Sonic the Hedgehog (character)

, trademarked Sonic The Hedgehog, is a video game character and the protagonist of the eponymous Sonic the Hedgehog released by Sega, as well as in numerous spin-off comics, Animated cartoon and books....
, his rings scatter in all directions. If the player is fast enough, Sonic can reclaim some of the rings before they flicker and disappear. Sonic is at his most vulnerable when his ring total is at 0, at which point any further damage will cost him a life
Game over

Game Over is a traditional message in video games which usually signals the game has ended with a negative outcome, and that the player has failed to complete the game....
. Sonic's rings differ from most health mechanisms in that having multiple rings offers no extra protection; however many rings a player possesses, all will be lost with one hit with the exception of titles such as Sonic Blast
Sonic Blast

Sonic Blast is a video game in the Sonic the Hedgehog developed by Aspect and published by Sega for the Sega Game Gear. It is known as G Sonic in Japan....
, Sonic the Hedgehog (2006), Sonic and the Secret Rings
Sonic and the Secret Rings

, previously known by the working title Sonic Wild Fire, is a video game developed by Sonic Team in cooperation with NowPro, within the Sonic the Hedgehog ....
, Shadow the Hedgehog
Shadow the Hedgehog (video game)

Shadow the Hedgehog is a video game starring Shadow the Hedgehog, a character from Sega's Sonic the Hedgehog series. It was first revealed in 2005 at the Walk of Game inauguration of Sonic the Hedgehog , another character from the series....
 and Sonic Unleashed
Sonic Unleashed

Sonic Unleashed, also known as in Japan, is a video game in the Sonic the Hedgehog developed by Sonic Team and published by Sega for multiple platforms ....
.

Percentage meter

In the Super Smash Bros. series, instead of health bars featured in most fighting games, percentage meters are used. When attacking an opponent or being attacked by an opponent, the percentage meter rises based on the damage inflicted; as the percentage meter increases, the character gradually becomes easier to knock away with strong attacks, possibly getting knocked out of the arena and, thus, losing either a life or a point, depending on the mode of play.

Health represented without HUDs

In order to immerse the player in the gaming experience, some developers do away with the health bar (and other on-screen displays) completely and try to present a character's health in other ways, such as showing a character limping or displaying visible wounds when they are injured. In the Resident Evil
Resident Evil (series)

Resident Evil is a survival horror and science fiction video game series and media franchise consisting of comic books, Novels, four films, and a variety of collectibles, including action figures, strategy guides and publications....
 video games, health is shown both with the player character limping and pressing his/her wounds in pain, and with an EKG display in the inventory screen. Peter Jackson's King Kong: The Official Game of the Movie
Peter Jackson's King Kong: The Official Game of the Movie

Peter Jackson's King Kong: The Official Game of the Movie is a first person shooter action adventure game based on the 2005 in film film King Kong ....
 has no life bar; instead, the screen flashes red, and vision becomes blurred (more damage indicated by a deeper red coloration). In recent games, characters usually slouch over and breathe heavily as a result of low health when left idle, blood stains or wounds may also appear on characters to show they are injured.

See also

  • Heads-up display
    HUD (computer gaming)

    In video gaming, the HUD is the method by which information is visually relayed to the player as part of a game's user interface. It takes its name from the head-up displays used in modern aircraft....
  • Experience point
    Experience point

    An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
  • Magic point
    Magic point

    Magic points are units of magical power that are used in many role-playing game, computer role-playing game and similar games as an expendable Game mechanic#Resource management that is needed to pay for magic s....