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Habitat (video game)

 

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Habitat (video game)



 
 
Lucasfilm's Habitat was an early and technologically influential online role-playing game
MMORPG

A massively multiplayer online role-playing game is a genre of computer role-playing games in which a large number of player interact with one another in a virtual world....
 developed by Lucasfilm Games
LucasArts

LucasArts Entertainment Company LLC is an United States video game developer and video game publisher. The company was famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the early 1990s in video gaming....
 and made available as a beta test in 1986 by Quantum Link
Quantum Link

Quantum Link was a U.S. and Canadian online service for Commodore 64 and Commodore 128 personal computers that operated from November 5, 1985 to November 1, 1994....
, an online service for the Commodore 64
Commodore 64

The Commodore 64 is an 8-bit home computer released by Commodore International in August, 1982, at a price of United States dollar595. Preceded by the Commodore VIC-20 and Commodore MAX Machine, the C64 features 64 kilobytes of Random-access memory with sound and graphics performance that were superior to IBM-compatible computers of tha...
 computer and the corporate progenitor to America Online. It was initially created in 1985 by Randy Farmer
Randy Farmer

F. Randall "Randy" Farmer has created and organized numerous online communities. He is probably most famous for his role creating one of the first graphical online Massively multiplayer online game, Lucasfilm's Habitat , with Chip Morningstar....
 and Chip Morningstar
Chip Morningstar

Chip Morningstar is an author, academic and developer of software systems for online entertainment and communication. A University of Michigan graduate, he participated in Project Xanadu, for which the word hypertext was first coined....
, who were given a "First Penguin Award" at the 2001 Game Developers Choice Awards
Game Developers Choice Awards

The Game Developers Choice Awards are annually presented by the Game Developers Conference for outstanding video game development and video game....
 for this innovative work, and was the first attempt at a large-scale commercial virtual community
Virtual community

A virtual community, e-community or online community is a Group of people that primarily interact via communication media such as newsletters, telephone, email, online social networks or instant messages rather than face to face, for social, professional, educational or other purposes....
 (Morningstar and Farmer 1990; Robinett 1994) that was graphically based.






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Encyclopedia


Lucasfilm's Habitat was an early and technologically influential online role-playing game
MMORPG

A massively multiplayer online role-playing game is a genre of computer role-playing games in which a large number of player interact with one another in a virtual world....
 developed by Lucasfilm Games
LucasArts

LucasArts Entertainment Company LLC is an United States video game developer and video game publisher. The company was famous for its innovative line of graphic adventure games, the critical and commercial success of which peaked in the early 1990s in video gaming....
 and made available as a beta test in 1986 by Quantum Link
Quantum Link

Quantum Link was a U.S. and Canadian online service for Commodore 64 and Commodore 128 personal computers that operated from November 5, 1985 to November 1, 1994....
, an online service for the Commodore 64
Commodore 64

The Commodore 64 is an 8-bit home computer released by Commodore International in August, 1982, at a price of United States dollar595. Preceded by the Commodore VIC-20 and Commodore MAX Machine, the C64 features 64 kilobytes of Random-access memory with sound and graphics performance that were superior to IBM-compatible computers of tha...
 computer and the corporate progenitor to America Online. It was initially created in 1985 by Randy Farmer
Randy Farmer

F. Randall "Randy" Farmer has created and organized numerous online communities. He is probably most famous for his role creating one of the first graphical online Massively multiplayer online game, Lucasfilm's Habitat , with Chip Morningstar....
 and Chip Morningstar
Chip Morningstar

Chip Morningstar is an author, academic and developer of software systems for online entertainment and communication. A University of Michigan graduate, he participated in Project Xanadu, for which the word hypertext was first coined....
, who were given a "First Penguin Award" at the 2001 Game Developers Choice Awards
Game Developers Choice Awards

The Game Developers Choice Awards are annually presented by the Game Developers Conference for outstanding video game development and video game....
 for this innovative work, and was the first attempt at a large-scale commercial virtual community
Virtual community

A virtual community, e-community or online community is a Group of people that primarily interact via communication media such as newsletters, telephone, email, online social networks or instant messages rather than face to face, for social, professional, educational or other purposes....
 (Morningstar and Farmer 1990; Robinett 1994) that was graphically based. Habitat was not a 3D environment and did not incorporate immersion
Immersion (virtual reality)

Immersion is the state of consciousness where an immersant's awareness of physical self is diminished or lost by being surrounded in an engrossing total environment; often artificial....
 techniques. While not VR (virtual reality), it is considered a forerunner of the modern MMORPG
MMORPG

A massively multiplayer online role-playing game is a genre of computer role-playing games in which a large number of player interact with one another in a virtual world....
s which are more similar to VR-style applications and was quite unlike other online communities (i.e. MUD
MUD

In Online game, a MUD , pronounced /m?d/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat....
s and MOO
Moo

Moo or MOO can refer to a wide variety of things.* An onomatopoeia imitating the sound made by a cattle*Molly Moo-Cow, an animated character dating from the 1930s...
s with text-based interfaces) of the time. The Habitat had a GUI and large userbase of consumer-oriented users, and those elements in particular have made the Habitat a much-cited project and acknowledged benchmark for the design of today's online communities that incorporate accelerated 3D computer graphics
3D computer graphics

3D computer graphics are graphics that use a Cartesian coordinate system#Three-dimensional coordinate system representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images....
 and immersive elements into their environments.

Culture

Habitat is "a multi-participant online virtual environment," a cyberspace
Cyberspace

Cyberspace — from the Greek language — is the global domain of electro-magnetics accessed through electronic technology and exploited through the modulation of electromagnetic energy to achieve a wide range of communication and control system capabilities....
. Each participant ("player") uses a home computer (Commodore 64
Commodore 64

The Commodore 64 is an 8-bit home computer released by Commodore International in August, 1982, at a price of United States dollar595. Preceded by the Commodore VIC-20 and Commodore MAX Machine, the C64 features 64 kilobytes of Random-access memory with sound and graphics performance that were superior to IBM-compatible computers of tha...
) as an intelligent, interactive client, communicating via modem
Modem

Modem is a peripheral device that modulation an analog carrier wave Signal to encode digital information, and also demodulation such a carrier signal to decode the transmitted information....
 and telephone
Telephone

The telephone is a telecommunications device that is used to transmitter and receive electronically or digitally encoded sound between two or more people conversing....
 over a commercial packet-switching network
Computer networking

Computer networking is the engineering discipline concerned with communication between computer systems or Peripheral devices. Networking, routers, routing protocols, and networking over the public Internet have their specifications defined in documents called Request for Commentss....
 to a centralized, mainframe
Mainframe computer

Mainframes are computers used mainly by large organizations for critical applications, typically bulk data processing such as census, industry and consumer statistics, Enterprise Resource Planning, and financial transaction processing....
 host
Server (computing)

A server is a computer program that provides services to other computer programs , in the same or other computer. The physical computer that runs a server program is also often referred to as server....
 system. The client
Client (computing)

A client is an Application software or system that accesses a remote service on another computer system, known as a Server , by way of a Computer network....
 software provides the user interface
User interface

The user interface is the aggregate of means by which people—the User s—Interaction with the system—a particular machine, device, computer program or other complex tools....
, generating a real-time animated display of what is going on and translating input
Input

Input is the term denote either an entrance or changes which are inserted into a system and which activate/modify a process. It is an abstract concept, used in the model ing, system design and system exploitation....
 from the player into messages to the host. The host maintains the system's world model enforcing the rules and keeping each player's client informed about the constantly changing state of the universe.
(Farmer 1993)


Users in the virtual world
Virtual world

A virtual world is a computer simulation intended for its user to inhabit and interact via Avatar s. These avatars are usually depicted as textual, two-dimensional, or 3D computer graphics representations, although other forms are possible ....
 were represented by onscreen avatars, meaning that individual users had a third-person perspective of themselves, thus making the environment rather videogame-like in nature. The players in the same region (denoted by all objects and elements shown on a particular screen) could see, speak (through onscreen text output from the users), and interact with one another. Interesting notes about Habitat was that it was self-governed by its citizenry. The only off-limits portions were those concerning the underlying software constructs and physical components of the system. The users were responsible for laws and acceptable behavior within the Habitat. The authors of Habitat were greatly concerned with allowing the broadest range of interaction possible, since they felt that interaction
Interaction

Interaction is a kind of action that occurs as two or more objects have an effect upon one another. The idea of a two-way effect is essential in the concept of interaction, as opposed to a one-way causal effect....
, not technology or information, truly drove cyberspace
Cyberspace

Cyberspace — from the Greek language — is the global domain of electro-magnetics accessed through electronic technology and exploited through the modulation of electromagnetic energy to achieve a wide range of communication and control system capabilities....
 (Morningstar and Farmer 1990). Avatars had to barter
Barter

Barter is a type of trade in which product or Service are directly exchanged for other goods and/or services, without the use of Money. It can be bilateral or multilateral, and usually exists parallel to monetary systems in most developed countries, though to a very limited extent....
 for resources within the Habitat, and could even be robbed or "killed" by other avatars. Initially, this led to chaos within the Habitat, which led to rules and regulations (and authority avatars) to maintain order.

Timeline

Lucasfilm's Habitat was run from 1986 to 1988, after which it was closed down at the end of the pilot run. A sized-down incarnation but with vastly improved graphics (avatars became equipped with facial expressions, for example) was launched for general release as Club Caribe
Club Caribe

Club Caribe was one of the first virtual world. It was available in the 1980s on the exclusively Commodore 64 online service Quantum Link. Originally available in limited release as Habitat , Club Caribe was eventually released to the public as an extension of Q-Link's "People Connection"....
 on Quantum Link
Quantum Link

Quantum Link was a U.S. and Canadian online service for Commodore 64 and Commodore 128 personal computers that operated from November 5, 1985 to November 1, 1994....
 in January 1988. Lucasfilm
Lucasfilm

Lucasfilm Limited is an United States film production company founded by George Lucas in 1971, based in San Francisco, California. Lucas is the company's current chairman, and Micheline Chau is the president and Chief operating officer....
 licensed the technology underlying Habitat and Club Caribe
Club Caribe

Club Caribe was one of the first virtual world. It was available in the 1980s on the exclusively Commodore 64 online service Quantum Link. Originally available in limited release as Habitat , Club Caribe was eventually released to the public as an extension of Q-Link's "People Connection"....
 to Fujitsu
Fujitsu

is a Japanese company specializing in semiconductors, air conditioners, computers , telecommunications, and Service , and is headquartered in Minato, Tokyo, Tokyo....
 in 1989, and an elaborated and evolved version launched in Japan
Japan

Japan is an island country in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, People's Republic of China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south....
 as Fujitsu Habitat in 1990. Fujitsu later bought the technology outright, and an even more sophisticated system was relaunched on CompuServe
CompuServe

CompuServe, , was the first major commercial online service in the United States. It dominated the field during the 1980s and remained a major player through the mid-1990s, when it was sidelined by the rise of information services such as AOL that charged monthly subscriptions rather than hourly rates....
 in 1995 as WorldsAway
WorldsAway

WorldsAway was an online graphical "virtual chat" environment in which users designed their own two dimensionally represented avatars. It was one of the first visual virtual worlds....
. As CompuServe
CompuServe

CompuServe, , was the first major commercial online service in the United States. It dominated the field during the 1980s and remained a major player through the mid-1990s, when it was sidelined by the rise of information services such as AOL that charged monthly subscriptions rather than hourly rates....
 morphed into AOL
AOL

AOL LLC is an United States global Internet services and media company operated by Time Warner and was headquartered in Loudoun County, Virginia until late April 2008 when it was moved to new offices at 770 Broadway in New York City....
's "value brand," Worldsaway was cancelled but has survived independently as Dreamscape
Dreamscape (chat)

Dreamscape is a graphical online chat environment owned by Stratagem Corporation. Once you become a member and download the software, you enter the world and choose an avatar , which is a physical representation of yourself....
 on Vzones.com.