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Grind (gaming)

 

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Grind (gaming)



 
 
Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game. The most common usage is in the context of MMORPGs and console role-playing game
Console role-playing game

A console role-playing game is a video game Computer and video game genres that has its origin rooted in video game consoles and includes game mechanics and, frequently, settings derived from those of traditional role-playing games....
s, such as Dragon Quest
Dragon Quest

, published as Dragon Warrior in North America until the 2005 release of Dragon Quest VIII: Journey of the Cursed King, is a series of console role-playing game created by Yuji Horii and published by Square Enix ....
, or Diablo II
Diablo II

Diablo II is a sequel to the game Diablo , a dark fantasy-themed action role-playing game in a hack and slash and "Dungeon roaming" style....
, in which it is often necessary for a character to repeatedly kill AI-controlled monsters
Mob (computer gaming)

A mob or MOB is a non-player character or monster in a computer game, for example a role-playing video game or MMORPG or Multi-User Dungeon....
, using basically the same strategy over and over again, in order to advance their character level to be able to access newer content.






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Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or non-entertaining gameplay in order to gain access to other features within the game. The most common usage is in the context of MMORPGs and console role-playing game
Console role-playing game

A console role-playing game is a video game Computer and video game genres that has its origin rooted in video game consoles and includes game mechanics and, frequently, settings derived from those of traditional role-playing games....
s, such as Dragon Quest
Dragon Quest

, published as Dragon Warrior in North America until the 2005 release of Dragon Quest VIII: Journey of the Cursed King, is a series of console role-playing game created by Yuji Horii and published by Square Enix ....
, or Diablo II
Diablo II

Diablo II is a sequel to the game Diablo , a dark fantasy-themed action role-playing game in a hack and slash and "Dungeon roaming" style....
, in which it is often necessary for a character to repeatedly kill AI-controlled monsters
Mob (computer gaming)

A mob or MOB is a non-player character or monster in a computer game, for example a role-playing video game or MMORPG or Multi-User Dungeon....
, using basically the same strategy over and over again, in order to advance their character level to be able to access newer content. Grinding can also appear in other games in which features can be unlocked.

Synonyms for grinding include the figurative terms treadmilling (a comparison with exercise treadmill
Treadmill

A treadmill is an Exercise machine for running or walking while staying in one place. The word treadmill traditionally refers to a type of mill which was operated by a person or animal treading steps of a wheel to grind grain ...
s), pushing the bar (a reference to Skinner box
Skinner box

An operant conditioning chamber is a laboratory equipment used in the experimental analysis of behavior to study animal behavior. The operant conditioning chamber was created by B....
es in which animals, having learned that pushing a bar will sometimes produce a treat, will devote time to pushing the bar over and over again) and camping, a reference to "camping out" at a monster's spawn point
Spawn point

A Spawn point is a video game expression referring to where either items such as weapons, players or Non-player characters are to reappear a set time after they have been killed ....
 in order to attack it as soon as it resurrects after being killed. Related terms include farming (in which the repetition is undertaken in order to obtain items, relating the activity to tending a farm field
Agriculture

Agriculture refers to the production of food and goods through farming and forestry. Agriculture was the key development that led to the rise of civilization, with the animal husbandry of domestication animals and plants creating food surpluses that enabled the development of more Population density and Social stratification societies....
), and catassing (or poopsocking), which refers to extended or obsessive play sessions. Used as a noun, a grind (or treadmill) is a designed in-game aspect which requires the player to engage in grinding.

The most common form of level treadmill is the practice of killing monsters for experience point
Experience point

An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
s. The player constantly chases after the next level in order to be able to defeat the next slightly stronger monster. The outcome of MMORPG combat tends to depend more on the character's numerical statistics than the player's skill. Thus there is usually little for a player to do beyond clicking an attack button until he or she wins, or is forced to flee when nearing death. So whether fighting small rats or large demons, the player is performing essentially the same actions, the only difference being the larger numbers in his or her character and the monster's attributes. In the eyes of players, the player is essentially running forward while going nowhere, as on an exercise treadmill
Treadmill

A treadmill is an Exercise machine for running or walking while staying in one place. The word treadmill traditionally refers to a type of mill which was operated by a person or animal treading steps of a wheel to grind grain ...
.

Why players grind


Several answers have been suggested for the question of why players grind. A major motivating factor is the player's desire to attain what appears to be the game's ultimate goal, which for many games is to reach the maximum level
Experience point

An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
. There is usually little or no incentive for players to continually seek new challenges. Once they have found a means to reach their goal they will be averse
Risk aversion

Risk aversion is a concept in economics, finance, and psychology related to the behaviour of consumers and investors under uncertainty. Risk aversion is the reluctance of a person to accept a bargain with an uncertain payoff rather than another bargain with a more certain, but possibly lower, expected value....
 to tackling new risks and instead repeatedly play through familiar content. Sometimes players might actually enjoy repetitive tasks as a way of relaxing, especially if performing the task has a persistent
Persistence (computer science)

Persistence in computer science refers to the characteristic of data that outlives the execution of the program that created it. Without this capability, data only exists in RAM, and will be lost when the memory loses power, such as on computer shutdown....
, positive result.

One reason that is less influenced by player choice is a lack of game content or to be able to battle stronger enemies. If the player experiences all interesting content at the current level before reaching the next objective, the only alternative might be for the player to grind to the next level. "Interesting content" is key here since the player might have been given "new content" that is too similar to previous content to be considered interesting by the player. Game designer Raph Koster
Raph Koster

Raphael "Raph" Koster is an United States entrepreneur, computer game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies....
 gives an example of "Fireball VI" being uninteresting.


Additionally, the players may grind for the enjoyment of being better at the game. Putting in the time to grind leads the player to gain experience and level up
Level Up

Level Up was a UK children's TV programme broadcast by the BBC on CBBC Two and the CBBC Channel. It was launched on the 3 April 2006 and replaced Xchange ....
. Increases in level come with additional statistics boosts and abilities, which in turn allow the player to more easily defeat enemies. The gamer knows that time invested in grinding is directly related to your strength or ability in the game. This relationship is encouraging to players, consistently rewarding the grinding efforts with.

Controversy


The idea of having a designed in-game aspect which requires a player to engage in repetitive gameplay
Gameplay

Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does"....
 elements seems contradictory to good game design, but has been justified in several different ways. The first is that it helps ensure a level playing field
Level playing field

A level playing field is a concept about fairness, not that each player has an equal chance to succeed, but that they all play by the same set of rules....
. According to the Pareto principle
Pareto principle

The Pareto principle states that, for many events, roughly 80% of the effects come from 20% of the causes.Business management thinker Dr. Joseph Moses Juran suggested the principle and named it after Italian economist Vilfredo Pareto, who observed that 80% of the land in Italy was owned by 20% of the population....
, players with better aim, faster reactions, or more extensive tactical knowledge will quickly dominate the entire game, frustrating the now-powerless vast majority. Thus, by creating a direct correlation between in-game power and time spent grinding, every player will at least have the potential to reach the top 20% (although the Pareto principle will still apply to the amount of time spent grinding). This was explored further in Raph Koster's 2003 presentation Small Worlds.

To many critics, this attempt to guarantee an enjoyable experience to all players is exactly what is wrong with the concept of grinding: it is designed to diminish the effects of talent and skill. However, other commentators have argued that this is in itself the result of a cognitive bias
Cognitive bias

A cognitive bias is a person's tendency to make errors in judgment based on cognitive factors, and is a phenomenon studied in cognitive science and social psychology....
: many people tend to believe they are more talented than they actually are, and thus will argue for talent to be rewarded; but since their real level of talent (especially when compared to others) is much lower, many of those who campaign for games to reward talent would find themselves the losers in a game that actually did.

A further counter-argument is that the problem is not that talent and skill are rewarded, but that the rewards are based on relative talent and skill. If only the top 20% of a game's players are rewarded, 80% must be receiving no reward, even if objectively they are highly talented. If there is no hope in the future of these players being rewarded, they will likely leave the game, causing the population to shrink, and thus reducing the number of people who can be in the top 20%. Grinding has the benefit that, although only 20% of the population may be rewarded at any given time, 100% of the population will have the potential to be rewarded in the future, and will have no reason to quit. Raph Koster
Raph Koster

Raphael "Raph" Koster is an United States entrepreneur, computer game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies....
 also addressed this issue: "... the average user is below average — meaning, the median user lies below the mean on the win-loss curve, because the win-loss curve turns out to be a power-law distribution."

A further argument, however, is that the "level playing field" effect could be provided by any time-consuming behaviour that is accessible to all and provides game advancement. It is not necessary for the behaviour to be tedious or repetitive, as the term grinding generally implies: for example, in a game where advancement is gained by killing monsters, the game could provide such a huge variety of monsters and environments that no two kills are ever the same, and as long as all players remained equally capable of killing the monsters, the same leveling-off effect would be generated. Thus, the "level playing field" effect is considered by some to be a misleading attempt to hide the real reason for grinding: unwillingness to budget sufficient content resources to produce a varied game.

Another alternative to grinds would be to remove designer-defined objectives, leaving the player free to do whatever who wants. The problem with this is that many players might be confused about what they are supposed to do, or they might lack the motivation to do much of anything in the virtual world. To reflect these different playing objectives (or lack thereof), an open-ended game of this style, such as The Sims
The Sims

The Sims is a strategy game life simulation game personal computer game developed by Maxis and published by Electronic Arts. It was created by game designer Will Wright , also known for developing SimCity....
, is sometimes called a "software toy."

Players of subscription-based online games often criticize grinds as a heavy-handed attempt to gain profit. The most interesting and challenging gameplay is often only available to characters at the highest levels, who are the only ones strong enough to participate in raids or player versus player
Player versus player

Player vs player, PvP, or 'Player Killing' is type of Multiplayer video game interaction within a game between two or more live participants....
 combat. Grinding is seen as a reason to increase the amount of time it takes to reach these levels, forcing the player to pay more subscription fees along the way. An example of this kind of MMORPG is Runescape
RuneScape

RuneScape is a Java -based MMORPG operated by Jagex Recognised by Guiness World Records as the world's most popular free MMORPG, RuneScape has approximately fifteen million active Free-to-play and is a graphical game browser-based game with a large degree of 3d rendering....
, which requires players to spend massive amounts of time to achieve the highest level. Some games have made the skills available unstable and largely luck-based. This slight variance from the norm, while refreshing, has been a source of frustration among many players that worked hard on gaining the levels through grinding. In contrast, enthusiasts of the genre have objected to the term grind as an oversimplification of MMO gameplay. They argue that, like traditional role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
s, there is no goal in MMORPGs other than to enjoy the experience. However, some would argue that in traditional RPGs, players play to act out their character as well; in fact, some players deliberately create weak characters because they find them interesting to play.

Another criticism of the entire leveling concept is that it often allows the player to avoid difficult challenges (such as strategic or reflexive challenges that one might encounter when fighting a powerful opponent) by simply spending a large amount of time battling weak characters who are easily defeated in order to gain levels (a practice known as bottomfeeding), so as to have little difficulty vanquishing the main enemy.

It has also been observed that intense grinding can actively damage the role-playing aspect of a game by making nonsense of the simulated world. A classic example of this occurred in Star Wars Galaxies
Star Wars Galaxies

Star Wars Galaxies is a Star Wars themed MMORPG for Microsoft Windows developed by Sony Online Entertainment and published by LucasArts....
, where skills were improved by using them. It was therefore possible to see groups of three people, in which

  • one person was repeatedly deliberately falling over, taking a small amount of damage each time;
  • another person was healing the first, increasing one's healing skill, and taking "stress" damage whomself;
  • a third person was dancing for the other, relieving their "stress" damage and increasing their dancing skill.


The IGDA Online Games Special Interest Group has noted that level treadmills are part of the addictive quality of MMORPGs that caters to those who play more than 25 hours a week (hardcore gamers).

Various games' approaches to counter issues of grinding


  • The Lord of the Rings Online features a "title system" in which players are rewarded special titles, and often new abilities, for killing massive quantities of particular types of enemies. This can make grinding both lucrative and enjoyable, as the player benefits from the added experience points and can receive a title who can show off to other players. For example, killing large amounts of Warg
    Warg

    In Old Norse language, wikt:vargr is a term for "wolf" . In Norse mythology, wargs are in particular the wolf Fenrisulfr and his sons Skoll and Hati....
     grants the player the "Warg-Slayer" title. Killing even more Warg results in more advanced titles, such as "Warg Foe" and so on. This system also exists in City of Heroes
    City of Heroes

    City of Heroes is a MMORPG based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft. The game was launched in North America on April 28, 2004 and in Europe on 4 February 2005 with English language, German language and French language servers....
    /City of Villains
    City of Villains

    City of Villains is a MMORPG based on the superhero comic book genre, developed by Cryptic Studios and published by NCSoft. Released on 2005-10-31 , the game is integrated with their previous release, City of Heroes....
    , where these "titles" are named "badges".


  • Guild Wars
    Guild Wars

    Guild Wars is an episodic game series of multiplayer game online role-playing games developed by ArenaNet and published by NCsoft. Three stand-alone episodes and one expansion pack were released in the series from April 2005 to August 2007....
     tries to reduce grinding by using a very low maximum level (20) which can be reached within 24 hours of playing the game. Equipment with maximum statistics is also easy to obtain. Players can still improve themselves by searching for rare equipment (with the same statistics, but different looks), or gathering points for titles, which are mostly 'for looks'. The whole game was designed around being a challenge even when you're at the maximum level with the best equipment, but without huge gaps between hard core and casual players so both could enjoy the same challenges. The more you play, the better your gear will look, but your character won't be stronger than others.


  • Eve Online
    EVE Online

    Eve Online is a video game by CCP Games. It is player-driven persistent-world massively multiplayer online game set in a science fiction space setting....
     features a system that does not require continuous play to increase character skill. Characters are plugged in to their ship's computer and are trained at a rate based on their attributes. Attributes can be enhanced via skills or cybernetic implants to decrease training time. Training occurs continuously, in real time, whether the player is logged in or not. Some of the advanced skills can take as long as a month or more of to reach the next level. Players still have to grind for ISK (money), minerals, and NPC faction standing.


See also


  • Experience point
    Experience point

    An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
  • Level (computer and video games)
    Level (computer and video games)

    In video games, a level is a discrete subdivision of a video game's virtual world or set of challenges.Each level almost always has an associated objective, which may be as simple as walking from point A to point B, though the objective can be far more elaborate than that....
  • Progress Quest
    Progress Quest

    Progress Quest is a computer game created as a parody of EverQuest and other massively multiplayer online role-playing game. It is loosely considered a zero-player game, in the sense that once the player has set up his artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectato...