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Go (board Game)

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Go (board game)



 
 
Go is a strategic board game
Board game

File:Game_of_life_board.jpgA board game is a game in which counters or pieces that are placed on, removed from, or moved across a "board" . As do other form of entertainment, board games can represent nearly any subject....
 for two players. It is known as wéiqí in Chinese (Traditional: ; Simplified: ), or in Japanese, and baduk in Korean
Korean language

Korean is the official language of North Korea and South Korea. It is also one of the two official languages in the Yanbian Korean Autonomous Prefecture in People's Republic of China....
 (hangul
Hangul

Hangul is the native alphabet of the Korean language, as distinguished from the logogram Sino-Korean vocabulary hanja system. It was created in the mid-fifteenth century, and is now the official writing system of both North Korea and South Korea, being co-official in the Yanbian Korean Autonomous Prefecture of China....
: ). Go is noted for being rich in strategic complexity despite its simple rules
Rules of Go

This is an in-depth discussion of the rules of go .There has been a certain amount of variation in the rules of go over time, and from place to place....
.

Go originated in China, where it has been played for more than 2,500 years. It is most popular in East Asia
East Asia

East Asia is a subregion of Asia that can be defined in either Geography or cultural terms. Geography and geopolitically, it covers about 12,000,000 km?, or about 28 percent of the Asian continent, about 15 percent bigger than the area of Europe, though some categorize Tibet, Xinjiang, and Mongolia as Central Asia....
, but has gained some popularity in other parts of the world in recent years.






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Encyclopedia


Go is a strategic board game
Board game

File:Game_of_life_board.jpgA board game is a game in which counters or pieces that are placed on, removed from, or moved across a "board" . As do other form of entertainment, board games can represent nearly any subject....
 for two players. It is known as wéiqí in Chinese (Traditional: ; Simplified: ), or in Japanese, and baduk in Korean
Korean language

Korean is the official language of North Korea and South Korea. It is also one of the two official languages in the Yanbian Korean Autonomous Prefecture in People's Republic of China....
 (hangul
Hangul

Hangul is the native alphabet of the Korean language, as distinguished from the logogram Sino-Korean vocabulary hanja system. It was created in the mid-fifteenth century, and is now the official writing system of both North Korea and South Korea, being co-official in the Yanbian Korean Autonomous Prefecture of China....
: ). Go is noted for being rich in strategic complexity despite its simple rules
Rules of Go

This is an in-depth discussion of the rules of go .There has been a certain amount of variation in the rules of go over time, and from place to place....
.

Go originated in China, where it has been played for more than 2,500 years. It is most popular in East Asia
East Asia

East Asia is a subregion of Asia that can be defined in either Geography or cultural terms. Geography and geopolitically, it covers about 12,000,000 km?, or about 28 percent of the Asian continent, about 15 percent bigger than the area of Europe, though some categorize Tibet, Xinjiang, and Mongolia as Central Asia....
, but has gained some popularity in other parts of the world in recent years. Go reached the West through Japan, which is why it is commonly known there by its Japanese name. Additionally, many Go concepts
Go terms

Players of Go often use jargon terms to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages....
 for which there is no ready English equivalent have become known by their Japanese names.The full Japanese name igo is linked to the Japanese reading of its Chinese name , which roughly translates as "board game of surrounding", see at Sensei's Library for more information. To differentiate it from the common English verb to go
Go (verb)

The verb to go is irregular, and apart from Indo-European copula is the only suppletion verb in the English language language....
, it is sometimes capitalized or, in events sponsored by the Ing
Ing Chang-ki

Ing Chang-ki was a Taiwan industrialist, Go player, and Go promoter. He was the founder of the Ing Cup. He is also known for inventing and promoting the Ing Rules of Go....
 Foundation spelled goe.


Go is played by two players who alternately place black and white stones (playing pieces, usually made of glass or plastic) on the vacant intersections of a grid
Grid graph

#redirect Lattice graph...
 of 19×19 lines. The object of the game is to control a larger portion of the board than the opponent. A stone or a group of stones is captured and removed if it has no empty adjacent intersections, the result of being completely surrounded by stones of the opposing color.

Placing stones close together helps them support each other and avoid capture. On the other hand, placing stones far apart creates influence across more of the board. Part of the strategic difficulty of the game stems from finding a balance between such conflicting interests. Players strive to serve both defensive and offensive purposes and choose between tactical urgency and strategic plans.

Rules


Although there are some minor differences between rulesets used in different countries, most notably in Chinese and Japanese scoring rules, these differences do not seriously affect the tactics and strategy of the game. Except where noted otherwise, the basic rules presented here are valid independent of the scoring rules used. The scoring rules are explained separately.

Basic rules

Go Adjacent Stones
Two players, Black and White, take turns placing a stone (game piece) of their own color on a vacant point (intersection) of the grid on a Go board. Black moves first. (If there is a large difference in strength between the players, Black is sometimes allowed to place two or more stones on the board for his first move, see Go handicaps for details). The official grid comprises 19×19 lines, though the rules can be applied to any grid size; 13×13 and 9×9 are popular choices to teach beginners. Once played, a stone may not be moved to a different point.

Vertically and horizontally adjacent stones of the same color form a chain (also called a group) that shares its liberties
Go terms

Players of Go often use jargon terms to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages....
 (see below) in common, cannot subsequently be subdivided, and in effect becomes a single larger stone. Only stones connected to one another by the lines on the board create a chain; stones that are diagonally adjacent are not connected. Chains may be expanded by playing additional stones on adjacent intersections or connected together by playing a stone on an intersection that is adjacent to two or more chains of the same color.
Go Capturing
A vacant point adjacent to a stone is called a liberty for that stone. Chains of stones share their liberties. A chain of stones must have at least one liberty to remain on the board. When a chain is surrounded by opposing stones so that it has no liberties, it is captured and removed from the board.

Most rule sets do not allow a player to play a stone in such a way that one of their own chains is left without liberties, subject to the following important exception. The rule does not apply if playing the new stone results in the capture of one or more of the opponent's stones. In this case, the opponent's stones are captured first, leaving the newly played stone at least one liberty. The rule just stated is said to prohibit suicide. (Since suicide is very rarely useful, making it legal does not significantly alter the nature of the game.)

Players are not allowed to make a move that returns the game to the position before the opponent's last move. This rule, called the ko rule
Rules of Go

This is an in-depth discussion of the rules of go .There has been a certain amount of variation in the rules of go over time, and from place to place....
 (from the Japanese ? ko "eon"), prevents unending repetition. See the example to the right: Black has just played the stone marked 1, capturing a white stone at the intersection marked with a circle. If White were now allowed to play on the marked intersection, that move would capture the black stone marked 1 and recreate the situation before Black made the move marked 1. Allowing this would result in an unending cycle of captures by both players. The ko rule therefore prohibits White from playing at the marked intersection immediately. Instead White must play elsewhere; Black can then end the ko by filling at the marked intersection, creating a five-stone Black chain. If White wants to continue the ko, White will try to find a play that Black must answer; if Black answers, then White can retake the ko. A repetition of such exchanges is called a ko fight.

While the various rule sets agree on the ko rule prohibiting returning the board to an immediately previous position, they deal in different ways with the relatively uncommon situation in which a player might recreate a past position that is further removed. See Rules of Go: Repetition
Rules of Go

This is an in-depth discussion of the rules of go .There has been a certain amount of variation in the rules of go over time, and from place to place....
 for further information.

Instead of placing a stone, a player may pass. This usually occurs when they believe no useful moves remain. When both players pass consecutively, the game ends and is then scored
Rules of Go

This is an in-depth discussion of the rules of go .There has been a certain amount of variation in the rules of go over time, and from place to place....
.

Scoring rules

There are two basic scoring systems used to determine the winner at the end of a game. These very occasionally lead to different results. The first is territory scoring, which is used in Japan and Korea. It is also believed to have been the method originally used in China. The other system, known as area scoring, is used in China. It is thought to have been developed in the 15th century.

In Western countries, players have in most cases customarily used Japanese rules, though practice varies, particularly at an official level. New Zealand has long used area scoring, while national Go federations in the US, France and the UK have shifted more recently to an area scoring system. The latter countries have adopted a counting method (a method of calculating the score) designed to resemble that of territory scoring—while nonetheless giving the same result as if the normal area counting method had been applied—so as to minimize the practical effect of the change.

Detailed description
After both players have passed consecutively, the stones that are still on the board but unable to avoid capture, called dead stones, are removed. (When both sides have passed, skilled players will usually agree which stones are dead and which are alive.)

Area scoring (including Chinese): A player's score is the number of stones they have on the board, plus the number of empty intersections surrounded by that player's stones.

Territory scoring (including Japanese and Korean): In the course of the game, each player retains the stones they capture, termed prisoners. Any dead stones removed at the end of the game become prisoners. The score is the number of empty points enclosed by a player's stones, plus the number of prisoners captured by that player. Exceptionally, in Japanese and Korean rules, empty points, even those surrounded by stones of a single colour, may count as neutral territory if some of them are alive by seki. See the section on "Life and Death" for seki.

If there is disagreement about which stones are dead, then under area scoring rules, the players simply resume play to resolve the matter. The score is computed using the position after the next time the players pass consecutively. Under territory scoring, the rules are considerably more complex; however, in practice, players will generally play on, and, once the status of each stone has been determined, return to the position at the time the first two consecutive passes occurred and remove the dead stones. For further information, see Rules of Go
Rules of Go

This is an in-depth discussion of the rules of go .There has been a certain amount of variation in the rules of go over time, and from place to place....
.

Comparison of the scoring methods
Given that the number of stones a player has on the board is related to the number of prisoners the opponent has taken, the resulting net score (the difference between Black and White's respective scores) under both rulesets is often identical and rarely differs by more than a point.

Each of these scoring methods has advantages and disadvantages. There have been some efforts to agree on a standardized set of international rules. Those rules with a degree of recognition from the International Go Federation include the rules of the World Amateur Go Championship
World Amateur Go Championship

The World Amateur Go Championship is an international tournament for amateur Go players, held once a year since 1979. Each participating country sends one player; in 2007 there were 68 participants....
, based on the Japanese rules, and those of the First World Mind Sports Games
World Mind Sports Games

The first World Mind Sports Games were held in Beijing, China after the 2008 Summer Olympics, from October 3 to 18, 2008. Thirty five gold medals were vied for by 2763 competitors from 143 countries....
 of October 2008, essentially based on the Chinese rules with some compromise elements towards the Japanese and Korean rules.For an overview of different rulesets, see by Robert Jasiek

Life and death

While not actually mentioned in the rules of Go (at least in simpler rule sets, such as those of New Zealand and the US), the concept of a living group of stones is necessary for a practical understanding of the game.

When a group of stones is mostly surrounded and has no options to connect with friendly stones elsewhere, the status of the group is either alive, dead or unsettled. A group of stones is said to be alive if it cannot be captured, even if the opponent is allowed to move first. Conversely, a group of stones is said to be dead if it cannot avoid capture, even if the owner of the group is allowed the first move. If the status of a group depends on whether the owner or their opponent moves first, the group is said to be unsettled. In such a situation, the player that moves first may either make it alive if they are the owner, or kill it if it is the opponent's group.

For a group to be alive, it needs to be able to create at least two eyes if threatened. An eye is an empty point that is surrounded by friendly stones and where the opponent can never play due to the suicide rule. If two such eyes exist, the opponent can never capture a group of stones, because it will always have at least two liberties. One eye is not enough for life, because a point that would normally be suicide may be played upon if doing so fills the last liberty of opposing stones, thereby capturing those stones. In the "Examples of eyes" diagram, all the circled points are eyes. The two black groups in the upper corners are alive, as both have at least two eyes. The groups in the lower corners are dead, as both have only one eye. The group in the lower left may seem to have two eyes, but the surrounded empty point without a circle is not actually an eye. White can play there and take a black stone. Such a point is often called a false eye.

There is a rare exception to the requirement that a group must have two eyes to be alive, a situation called seki (or mutual life). Where different coloured groups are adjacent and share liberties, the situation may reach a position when neither player wants to move first, because doing so would allow the opponent to capture; such situations therefore remain on the board.In game theoretical terms, seki positions are an example of a Nash equilibrium
Nash equilibrium

In game theory, Nash equilibrium is a solution concept of a game involving two or more players, in which each player is assumed to know the equilibrium strategies of the other players, and no player has anything to gain by changing only his or her own strategy unilaterally....
.
Sekis can occur in many ways. The simplest are: (1) each player has a group without eyes and they share two liberties, and (2) each player has a group with one eye and they share one more liberty. In the "Example of seki (mutual life)" diagram, the circled points are liberties shared by both a black and a white group. Neither player wants to play on a circled point, because doing so would allow the opponent to capture. All the other groups in this example, both black and white, are alive with at least two eyes. Sekis are unusual, and usually result from an attempt by one player to invade and kill a nearly settled group of the other player.

History


Origin in China

Guanyu
Legends trace the origin of the game to Chinese emperor
Emperor of China

The Emperor of China refers to any monarch of Imperial China reigning since the founding of the Qin Dynasty in 221 BC until the fall of the Qing Dynasty in 1912....
 Yao (2337–2258 BC), who had his counselor Shun design it for his son, Danzhu—supposedly an unruly sort—to teach him discipline, concentration and balance. Other theories suggest that the game was derived from Chinese tribal warlords and generals, who used pieces of stone to map out attacking positions, or that Go equipment
Go equipment

Go equipment refers to the objects which are necessary in order to play the game of Go . Although the equipment is simple, there is a varying degree of quality and material used in making the equipment, from the economical to the extremely valuable....
 was originally a fortune-telling device.

The earliest written reference of the game is generally recognized as the historical annal Zuo Zhuan
Zuo Zhuan

The Zuo Zhuan , translated as the Chronicle of Zuo or the Commentary of Zuo, is the earliest Chinese work of narrative history and covers the period from 722 BCE to 468 BCE....
 (c. 4th century BC), referring to a historical event of 548 BC. It is also mentioned in Book XVII of the Analects of Confucius
Analects of Confucius

The Analects , also known as the Analects of Confucius, are a record of the words and acts of the central China thinker and philosopher Confucius and his disciples, as well as the discussions they held....
 (c. 3rd century BC) and in two books written by Mencius
Mencius

Mencius , most accepted dates: 372 ? 289 BCE; other possible dates: 385 ? 303/302 BCE) was a Chinese philosophy who was arguably the most famous Confucian after Confucius himself....
 (c. 3rd century BC). In all of these works, the game is referred to as , a name that means "to play [Go]" today.

Go was originally played on a 17×17 line grid, but a 19×19 grid became standard by the Tang Dynasty
Tang Dynasty

The Tang Dynasty was an Dynasties in Chinese history preceded by the Sui Dynasty and followed by the Five Dynasties and Ten Kingdoms Period. It was founded by the Li family, who seized power during the decline and collapse of the Sui Empire....
 (618–907).

In China, Go was perceived as the popular game of the aristocracy
Aristocracy

Aristocracy is a form of government, in which a few of the most prominent citizens rule. This may be a hereditary elite, or it may be by a system of cooption where a council of prominent citizens add leading soldiers, merchants, land owners, priests, and lawyers to their number....
, while Xiangqi
Xiangqi

Xiangqi is a two-player China board game in the same family as Chess, chaturanga, shogi and janggi. The present-day form of Xiangqi originated in China and is therefore commonly called Chinese chess in English language....
 (Chinese chess) was the game of the masses. Go was considered one of the four cultivated arts
Four Arts of the Chinese Scholar

The Four Arts of the Chinese Scholar, otherwise known as siyi , is a term used to describe four main requirements of the China Scholar-bureaucrats....
 of the Chinese scholar gentleman
Junzi

Junzi was a term coined by Confucius to describe his ideal human. To Confucius, the functions of government and social stratification were facts of life to be sustained by ethical values; thus his ideal human was the junzi....
, along with calligraphy, painting
Chinese painting

Chinese painting is one of the oldest continuous artistic traditions in the world. The earliest paintings were not representational but ornamental; they consisted of patterns or designs rather than pictures....
 and playing the musical instrument guqin
Guqin

The is the modern name for a plucked seven-string List of traditional Chinese musical instruments of the zither family. It has been played since ancient times, and has traditionally been favored by scholars and literati as an instrument of great subtlety and refinement, as highlighted by the quote "a gentleman does not part with his qin'...
.

Spread to Korea and Japan

Go was introduced to both Korea and Japan somewhere between the 5th and 7th centuries AD, and was popular among the higher classes. In Korea, the game evolved into the variant called Sunjang baduk
Sunjang baduk

Sunjang baduk is a variant of the game go —more commonly known in English as Go—which originated in Korea in the 16th century. Its rules of play are similar to normal baduk, but the rules for counting the score differ significantly....
 by the 16th century. Sunjang baduk became the main variant played in Korea until the end of the 19th century.

Go became popular at the Japanese imperial court in the 8th century. and among the general public by the 13th century. In 1603, Tokugawa Ieyasu
Tokugawa Ieyasu

Japanese name|Tokugawa}} was the founder and first shogun of the Tokugawa shogunate of Japan which ruled from the Battle of Sekigahara  in 1600 until the Meiji Restoration in 1868....
 re-established Japan's unified national government. In the same year, he assigned the then-best player in Japan, a Buddhist monk named Nikkai (né Kano Yosaburo, 1559), to the post of Godokoro
Godokoro

is a title that was given in Japan from the beginning of the Edo period until the Meiji Restoration. In that period it was the highest official standing that could be attained by a go player....
 (Minister of Go). Nikkai took the name Honinbo Sansa
Honinbo Sansa

Honinbo Sansa was the assumed name of Kano Yosaburo , one of the strongest Japanese go go players of the Edo period , and founder of the house of Honinbo house, first among the four go houses of Go in Japan....
 and founded the Honinbo Go school. Several competing schools
Four go houses

In the history of go in Japan, the Four go houses were the four academies of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate....
 were founded soon after. These officially recognized and subsidized Go schools greatly developed the level of play and introduced the dan/kyu style system
Go ranks and ratings

Skill in the traditional go is measured by a number of different national, regional and online ranking and rating systems. Traditionally, go rankings have been measured using a system of dan rank and kyu ranks....
 of ranking players. Players from the four schools (Honinbo, Yasui, Inoue and Hayashi) competed in the annual castle games, played in the presence of the shogun
Shogun

is a military rank and historical title for Hereditary Commanders in Chief of the Armed Forces of Japan. The Japanese word for "general", it is made up of two kanji characters: sho, meaning "commander", "general", or "admiral", and gun meaning military troops or warriors....
.

Go in the West

Despite its widespread popularity in East Asia, Go has been slow to spread to the rest of the world, unlike other games of ancient Asian origin, such as chess
Chess

Chess is a recreational and competitive game played between two Player . Sometimes called Western chess or international chess to distinguish it from History of chess and other chess variants, the current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from similar, much older...
. Although there are some mentions of the game in western literature from the 16th century forward, Go did not start to become popular in the West until the end of the 19th century, when German scientist Oskar Korschelt
Oskar Korschelt

Oskar Korschelt was a German chemist and engineer who introduced the Asian strategy board game of Go to Europe, especially to Germany and Austria....
 wrote a treatise on the game. By the early 20th century, Go had spread throughout the German
German Empire

The German Empire is the name commonly used in English to describe Germany from the unification of Germany and proclamation of William I, German Emperor as German Emperor on 18 January 1871, to 1918, when it became Weimar republic after defeat in World War I and the abdication of William II, German Emperor ....
 and Austro-Hungarian
Austria-Hungary

Austria-Hungary, also known as the Austro-Hungarian Empire, the Dual Monarchy or the Kaiserlich und k?niglich Monarchy was a state in Central Europe ruled by the House of Habsburg, constitutionally a personal union between the crowns of the Austrian Empire and the Kingdom of Hungary....
 empires. In 1905, Edward Lasker
Edward Lasker

Edward Lasker was a leading United States chess and Go player. He was awarded the title of International Master of chess by FIDE. Lasker was an engineer by profession, and an author....
 learned the game while in Berlin. When he moved to New York, Lasker founded the New York Go Club together with (amongst others) Arthur Smith, who had learned of the game while touring the East and had published the book The Game of Go in 1908. Lasker's book Go and Go-moku (1934) helped spread the game throughout the US, and in 1935, the American Go Association
American Go Association

The American Go Association was founded in 1937 to promote the board game of go in the United States. Founded by chess master Edward Lasker and some friends at Chumley's restaurant in New York City, the AGA is one of the oldest Western Hemisphere Go associations....
 was formed. Two years later, in 1937, the German Go Association was founded.

World War II
World War II

World War II, or the Second World War , was a global military conflict which involved a Participants in World War II, including all of the great powers, organised into two opposing military alliances: the Allies of World War II and the Axis powers....
 put a stop to most Go activity, but after the war, Go continued to spread. For most of the 20th century, the Japan Go Association
Nihon Ki-in

The Nihon Ki-in , also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's go professional and issuing diplomas for amateur dan rankings....
 played a leading role in spreading Go outside East Asia by publishing the English-language magazine Go Review in the 1960s; establishing Go centers
Go centers

As part of the effort to spread the Go throughout the world, several Go centers were founded in the US, Europe and South American. A large part of the required funds was contributed by the Iwamoto Foundation....
 in the US, Europe and South America; and often sending professional teachers on tour to Western nations.

In 1996, NASA
NASA

The National Aeronautics and Space Administration is an agency of the Federal government of the United States, responsible for the nation's public list of space agencies....
 astronaut Daniel Barry
Daniel Barry

Daniel Barry may refer to:* Dan Barry , the Flash Gordon comic strip artist* Dan Barry , the reporter for The New York Times* Daniel T. Barry, the retired astronaut and Survivor: Panama contestant...
 and Japanese astronaut Koichi Wakata
Koichi Wakata

Koichi Wakata is a Japanese astronaut from JAXA and a veteran of two NASA Space Shuttle missions....
 became the first people to play Go in space. Both astronauts were awarded honorary dan rank
Dan rank

The ranking system is a Japanese mark of level, which is used in traditional Japanese art and martial arts. Originally invented in a Go school in the Edo period, this system was later applied to martial arts by Kano Jigoro, the founder of judo and later introduced to other East Asian countries....
s by the Nihon Ki-in
Nihon Ki-in

The Nihon Ki-in , also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's go professional and issuing diplomas for amateur dan rankings....
.

, the International Go Federation
International Go Federation

The International Go Federation is an international organization that connects the various national Go federations around the world. It is usually referred to as IGF....
 has a total of 71 member countries. It has been claimed that across the world 1 person in every 222 plays Go.

Equipment

It is possible to play Go with a simple paper board and coins or plastic tokens for the stones. More popular midrange equipment includes cardstock, a laminate
Laminate

A laminate is a material constructed by uniting two or more layers of material together. The process of creating a laminate is lamination, which in common parlance refers to the placing of something between layers of plastic and sealing them with heat and/or pressure, usually with an adhesive....
d particle board
Particle board

Particle board, or particleboard, is an engineered wood product manufactured from wood particles, such as wood chips, sawmill shavings, or even saw dust, and a synthetic resin or other suitable binder, which is pressed and extrusion....
, or wood boards with stones of plastic or glass. More expensive traditional materials are still used by many players.

Traditional equipment


Boards
The Go board
Go equipment

Go equipment refers to the objects which are necessary in order to play the game of Go . Although the equipment is simple, there is a varying degree of quality and material used in making the equipment, from the economical to the extremely valuable....
 typically measures between and in length (from one player's side to the other) and to in width. Chinese boards are slightly larger, as a traditional Chinese Go stone is slightly larger to match. The board is not square; there is a 15:14 ratio in length to width, because with a perfectly square board, from the player's viewing angle the perspective creates a foreshortening of the board. The added length compensates for this. There are two main types of boards: a table board similar in most respects to other game boards like that used for chess, and a floor board, which is its own free-standing table and at which the players sit.

The traditional Japanese goban is between and thick and has legs; it sits on the floor (see picture to right), as do the players. It is preferably made from the rare golden-tinged Kaya
Torreya nucifera

Torreya nucifera is a slow-growing Pinophyta tree native to southern Japan and to South Korea's Jeju Island. It is also called or Japanese Nutmeg-yew....
 tree (Torreya nucifera), with the very best made from Kaya trees up to 700 years old. More recently, the related California Torreya
Torreya californica

Torreya californica is species of Pinophyta endemic to California, occurring in the Pacific Coast Ranges and the foothills of the Sierra Nevada ....
 (Torreya californica) has been prized for its light color and pale rings, as well as its less expensive and more readily available stock. The natural resources of Japan have been unable to keep up with the enormous demand for the slow-growing Kaya trees; both T. nucifera and T. californica must be of sufficient age (many hundreds of years) to grow to the necessary size, and they are now extremely rare at the age and quality required, raising the price of such equipment tremendously. In Japan, harvesting of live Kaya trees is banned, as the species is protected; the tree must die of natural causes before it is harvested. Thus, an old-growth, floor-standing Kaya goban can easily cost in excess of US$10,000 with the highest-quality examples costing more than $60,000.

Other, less expensive woods often used to make quality table boards in both Chinese and Japanese dimensions include Hiba
Thujopsis

Thujopsis is a Pinophyta in the Cupressaceae family , the sole member of the genus being Thujopsis dolabrata. It is endemic to Japan, where it is named Asunaro ....
 (Thujopsis dolabrata), Katsura (Cercidiphyllum japonicum), Kauri
Agathis

The genus Agathis, commonly known as kauri or dammar, is a relatively small genus of 21 species of evergreen trees in the very ancient Araucariaceae family of conifers....
 (Agathis), and Shin Kaya (various varieties of spruce
Spruce

A spruce is a tree of the genus Picea, a genus of about 35 species of coniferous evergreen trees in the Family Pinaceae, found in the northern temperate and boreal regions of the earth....
, commonly from Alaska, Siberia and China's Yunnan Province). So-called Shin Kaya is a potentially confusing merchant's term: shin means "new", and thus shin kaya is best translated "faux kaya"—the woods so described are biologically unrelated to Kaya. Beginning in the early 2000s, some boards have been made by compositing strips of bamboo
Bamboo

The bamboos are a group of woody perennial plant evergreen plants in the true grass family Poaceae, subfamily Bambusoideae, tribe Bambuseae....
 to create a material called "bamboo plywood" or "plybamboo". The resulting board is very durable and has a unique aesthetic, while being relatively inexpensive.

Stones
A full set of Go stones (goishi) usually contains 181 black stones and 180 white ones; a 19×19 grid has 361 points, so there are enough stones to cover the board, and Black gets the extra odd stone because that player goes first. There are two main types of stones: single-convex, in which one side is flat, and double-convex, in which both sides have a similar curve. Each type has its pros and cons: single-convex stones, placed flat side down, are less prone to move out of position if the board is bumped or disturbed by nearby movement. In addition, during post-game analysis, players can try out variations using upside-down stones, making it easy to remember the actual game moves. On the other hand, flat stones are harder to clear from the board at the end of the game.

Traditional Japanese stones are double-convex, and made of clam
Clam

Clam is a word which can be used for all, some, or only a few species of bivalve mollusks; the word is a common name which has no real Taxonomy significance in biology....
shell (white) and slate
Slate

Slate is a fine-grained, foliation , homogeneous metamorphic rock derived from an original shale-type sedimentary rock composed of clay or volcano ash through low grade regional metamorphism....
 (black). The classic slate is nachiguro stone mined in Wakayama Prefecture
Wakayama Prefecture

File:WakayamaMapCurrent.png is a Prefectures of Japan of Japan located on the Kii Peninsula in the Kansai region on Honshu island. The capital is the city of Wakayama, Wakayama....
 and the clamshell from the Hamaguri clam; however, due to a scarcity in the Japanese supply of this clam, the stones are most often made of shells harvested from Mexico
Mexico

The United Mexican States , commonly known as Mexico , is a federalism constitutionalism republic in North America. It is bordered on the north by the United States; on the south and west by the Pacific Ocean; on the southeast by Guatemala, Belize, and the Caribbean Sea; and on the east by the Gulf of Mexico....
. Historically, the most prized stones were made of jade
Jade

Jade is an ornamental stone.The term jade is applied to two different metamorphic rocks that are made up of different silicate minerals:...
, often given to the reigning emperor as a gift.

In China, the game is traditionally played with single-convex stones made of a composite called Yunzi
Yunzi

Yunzi refer to special Go pieces manufactured in the China province of Yunnan. At various times in history they have also been termed yunbian and yunyaozi ....
. The material comes from Yunnan Province and is made by sintering
Sintering

Sintering is a method for making objects from Powder , by heating the material below its melting point until its particles adhesion to each other....
 a proprietary and trade-secret mixture of mineral compounds. This process dates to the Tang Dynasty and, after the knowledge was lost in the 1920s during the Chinese Civil War
Chinese Civil War

The Chinese Civil War or , which lasted from April 1927 to May 1950, was a civil war in China between the Kuomintang and the Chinese Communist Party ....
, was rediscovered in the 1960s by the now state-run Yunzi company. The material is prized for its colors, its pleasing sound as compared to glass or to synthetics such as melamine
Melamine

Melamine is an organic base and a trimer of cyanamide, with a 1,3,5-triazine skeleton. Like cyanamide, it contains 66% nitrogen by mass and, if mixed with resins, has fire retardant properties due to its release of nitrogen gas when burned or charred, and has several other industrial uses....
, and its lower cost as opposed to other materials such as slate/shell. The term "yunzi" can also refer to a single-convex stone made of any material; however, most English-language Go suppliers will specify Yunzi as a material and single-convex as a shape to avoid confusion, as stones made of Yunzi are also available in double-convex while synthetic stones can be either shape.

Traditional stones are made so that black stones are slightly larger in diameter than white; this is to compensate for the optical illusion created by contrasting colors that would make equal-sized white stones appear larger on the board than black stones.

Bowls

The bowls for the stones are shaped like a flattened sphere with a level underside. The lid is loose fitting and upturned before play to receive stones captured during the game. Chinese bowls are again slightly larger, and a little more rounded, a style known as Go Seigen; Japanese Kitani bowls tend to have a shape closer to that of the bowl of a snifter
Snifter

A snifter?also called a balloon?is a type of stemware, a short-stemmed Drinkware whose vessel has a wide bottom and a relatively narrow top....
 glass, such as for brandy
Brandy

Brandy is a distilled_beverage produced by Distillation wine, the wine having first been produced by Fermentation grapes. Brandy contains 36%?60% alcohol by volume and is typically taken as an after-dinner drink....
. The bowls are usually made of turned wood. Rosewood
Rosewood

Rosewood refers to any of a number of richly hued timbers, often brownish with darker veining but found in many different hues. All rosewoods are strong and heavy, taking an excellent polish, being suitable for Parquetry, furniture, Woodturning, musical instruments, John Parris, and chess piece ....
 is the traditional material for Japanese bowls, but is very expensive; wood from the Chinese jujube
Jujube

Ziziphus zizyphus , commonly called Jujube, Red Date , or Chinese Date, is a species of Ziziphus in the buckthorn family Rhamnaceae, used primarily for its fruits....
 date tree, which has a lighter color (it is often stained) and slightly more visible grain pattern, is a common substitute for rosewood, and traditional for Go Seigen-style bowls. Other traditional Chinese bowls include lacquered wood bowls, or woven straw or rattan baskets. Stone bowls also are traditionally used. The names of the bowl shapes, Go Seigen and Kitani, pay homage to two 20th-century professional Go players by the same names, of Chinese and Japanese nationality, respectively, who are referred to as the "Fathers of modern Go".

Modern and low-cost alternatives
In clubs and at tournaments, where large numbers of sets must be purchased and maintained by one organization, expensive traditional sets are not usually used. For these situations, table boards are usually used instead of floor boards, and are either made of a lower-cost wood such as spruce or bamboo, or are flexible mats made of vinyl
Vinyl

A vinyl compound is any organic compound that contains a vinyl group , −CarbonHydrogenCovalent bondCH2. These are derivatives of ethene, CH2=CH2, with one hydrogen atom replaced with some other group....
 that can be rolled up. In such cases, the stones are usually made of glass, plastic or resin (such as melamine or Bakelite
Bakelite

Bakelite is a material based on the thermosetting plastic phenol formaldehyde resin polyoxybenzylmethylenglycolanhydride, developed in 1907?1909 by Demographics of Belgium Dr....
) rather than slate and shell. Bowls are often made of plastic.

Common "novice" Go sets are all-inclusive kits made of particle board or plywood
Plywood

Sorry, no overview for this topic
, with plastic or glass stones, that either fold up to enclose the stone containers or have pull-out drawers to keep stones. In relative terms, these sets are inexpensive, costing US$20–$40 depending on component quality, and thus are popular with casual Go players. Magnetic sets are also available, either as portable travel sets or in larger sizes for educational purposes.

Playing technique and etiquette


The traditional way to place a Go stone is to first take one from the bowl, gripping it between the index and middle fingers, with the middle finger on top, and then placing it directly on the desired intersection. It is considered respectful of the opponent to place the first stone to the player's upper right-hand corner. Although it can be soothing and pleasant to run one's hand through the bowl or hold a handful of stones, this can be noisy and unnerving to one's opponent; it is considered good form to take only one stone at a time as one decides where to play. It is permissible to strike the board firmly to produce a sharp click. Many consider the acoustic
Acoustics

Acoustics is the interdisciplinary science that deals with the study of sound, ultrasound and infrasound . A scientist who works in the field of acoustics is an acoustician....
 properties of the board to be quite important. The traditional goban usually has its underside carved with a pyramid called a heso recessed into the board. Tradition holds that this is to give a better resonance to the stone's click, but the more conventional explanation is it allows the board to expand and contract without splitting the wood. In theory, the wood never fully dries, so fully sealing it threatens warping in varying conditions. The heso allows the board to breathe.

Time control


A game of Go may be timed using a game clock
Game clock

A game clock consists of two adjacent clocks and buttons to stop one clock while starting the other, such that the two component clocks never run simultaneously....
. Formal time controls were introduced into the professional game during the 1920s and were controversial. Adjournments and sealed moves began to be regulated in the 1930s. Go tournaments use a number of different time control systems. All common systems envisage a single main period of time for each player for the game, but they vary on the protocols for continuation (in overtime) after a player has finished that time allowance.Roughly, one has the time to play the game and then a little time to finish it off. Time-wasting tactics are possible in Go, so that sudden death systems, in which time runs out at a predetermined point however many plays are in the game, are relatively unpopular (in the West). The most widely used time control system is the so called byoyomi
Byoyomi

is an extended time control in two-player games, specifically Shogi and Go . The word is borrowed from Japanese language, where it additionally means "countdown" in general....
Literally in Japanese byoyomi means 'reading of seconds'. system. The top professional Go matches have timekeepers so that the players do not have to press their own clocks.

Two widely used variants of the byoyomi system are:
  • Standard byoyomi: After the main time is depleted, a player has a certain number of time periods (typically around thirty seconds). After each move, the number of full time periods that the player took (possibly zero) is subtracted. For example, if a player has three thirty-second time periods and takes thirty or more (but less than sixty) seconds to make a move, they lose one time period. With 60–89 seconds, they lose two time periods, and so on. If, however, they take less than thirty seconds, the timer simply resets without subtracting any periods. Using up the last period means that the player has lost on time.
  • Canadian byoyomi: After using all of their main time, a player must make a certain number of moves within a certain period of time, such as twenty moves within five minutes. Typically, players stop the clock, and the player in overtime sets his/her clock for the desired interval, counts out the required number of stones and sets the remaining stones out of reach, so as not to become confused. If twenty moves are made in time, the timer is reset to five minutes again. If the time period expires without the required number of stones having been played, then the player has lost on time.In other words, Canadian byoyomi is essentially a standard chess-style time control, based on N moves in a time period T, imposed after a main period is used up. It is possible to decrease T, or increase N, as each overtime period expires; but systems with constant T and N, for example 20 plays in 5 minutes, are widely used.


Notation and recording games

Go games are recorded with a simple coordinate system. This is comparable to algebraic chess notation
Algebraic chess notation

Algebraic chess notation is used to record and describe the moves in a game of chess. It is now standard among all chess organizations and most books, magazines, and newspapers....
, except that Go stones do not move and thus require only one coordinate per turn. Coordinate systems include purely numerical ("4-4 point"), hybrid ("K3"), and purely alphabetical. The Smart Game Format
Smart Game Format

The Smart Game Format, or SGF, is a computer file format used for storing records of board games including:*Go *Lines of Action*Backgammon...
 uses alphabetical coordinates internally, but most editors represent the board with hybrid coordinates as this reduces confusion. The Japanese word kifu
Kifu

Kifu is the Japanese language term for a game record for a game of Go . Kifu is traditionally used to record games on a grid diagram, marking the plays on the points by numbers....
 is sometimes used to refer to a game record.

Competitive play


Ranks and ratings

Go Pros and Amateurs
In Go, rank indicates a player's skill in the game. Traditionally, ranks are measured using kyu and dan grades, a system which also has been adopted by many martial arts
Martial arts

Martial arts are systems of codified practices and traditions of training for combat. While they may be studied for various reasons, martial arts share a single objective: to physically defeat other persons and to defend oneself or others from physical threat....
. More recently, mathematical rating systems similar to the Elo rating system
Elo rating system

The Elo rating system is a method for calculating the relative skill levels of players in two-player games such as chess and Go . It is named after its creator Arpad Elo , a Hungary-born United States physics professor....
 have been introduced. Such rating systems often provide a mechanism for converting a rating to a kyu or dan grade. Kyu grades (abbreviated k) are considered student grades and decrease as playing level increases, meaning 1st kyu is the strongest available kyu grade. Dan grades (abbreviated d) are considered master grades, and increase from 1st dan to 7th dan. First dan
SHODAN

SHODAN is a fictional artificial intelligence and the main antagonist of the cyberpunk first-person shooter/computer role-playing game System Shock and System Shock 2....
 equals a black belt
Black belt (martial arts)

The term black belt has become widely known as way to describe an expert in martial arts,where a practitioner's level is often marked by the color of the belt....
 in eastern martial arts using this system. Top players can attain a professional dan grade (abbreviated p), with the very best reaching 9th dan professional. The difference among each amateur rank is one handicap stone. For the professional ranks, the difference is roughly one handicap stone for every three ranks. For example, if a 5k plays a game with a 1k, the 5k would need a handicap of four stones to even the odds. Top-level amateur players sometimes defeat professionals in tournament play.

The rank system comprises, from the lowest to highest ranks:
Rank TypeRangeStage
Double-digit kyu30–20kBeginner
Double-digit kyu20–10kCasual Player
Single-digit kyu9–1kIntermediate Player
Amateur dan1–7d (where 8d is special title)Expert Player
Professional dan1–9p (where 10p is special title)Professionals


Tournament and match rules

Tournament and match rules deal with factors that may influence the game but are not part of the actual rules of play. Such rules may differ between events. Rules that influence the game include: the setting of compensation points (komi
Komidashi

in the Go are points added to the score of the player with the white stones as compensation for playing second. is the more complete Japanese language term....
), handicap strategies, and time control parameters. Rules that do not generally influence the game are: the tournament system, pairing strategies, and placement criteria.

Common tournament systems used in Go include the McMahon system
Swiss system tournament

A Swiss system tournament is a commonly used type of tournament in chess, Duplicate bridge, Scrabble, squash , Magic: The Gathering and other games where players or teams need to be paired to face each other....
, Swiss system
Swiss system tournament

A Swiss system tournament is a commonly used type of tournament in chess, Duplicate bridge, Scrabble, squash , Magic: The Gathering and other games where players or teams need to be paired to face each other....
, league system
League system

A league system is a hierarchy of sports league in a sport that usually teams can be Promotion and relegation between, depending on finishing positions or playoffs....
s and the knockout system
Single-elimination tournament

A single-elimination tournament, also called a knockout, cup or sudden death tournament, is a type of elimination tournament where the loser of each match is immediately eliminated from winning the championship or first prize in the event....
. Tournaments may combine multiple systems; many professional Go tournaments
List of professional Go tournaments

| |}This is a list of professional go tournaments, for competitors in the board game of Go. The tradition, initiated by the Honinbo in Japan, is for an event to be run annually, leading up to a title match and the award of a title for one year to the winner....
 use a combination of the league and knockout systems.

Tournament rules may also set the following:
  • compensation points, called komi, which compensate the second player for the first move advantage of his opponent; tournaments commonly use a compensation in the range of 5–8 points, generally including a half-point to prevent draws;
  • compensation stones placed on the board before alternate play, allowing players of different strengths to play competitively (see Go handicap
    Go handicap

    Within most systems and at most levels, handicap is given to offset the strength difference between players of different ranks in the Go ....
     for more information); and
  • superko: Although the basic ko rule described above covers more than 95% of all cycles occurring in games, there are some complex situations—triple ko
    Ko fight

    A fight is a tactical and strategic phase that can arise in the Go ....
    , eternal life A full explanation of the eternal life position can be found on , it also appears in the official text for Japanese Rules, see ., etc.—that are not covered by it but would allow the game to cycle indefinitely. To prevent this, the ko rule is sometimes extended to disallow the repetition of any previous position. This extension is called superko.


Top players


Although the game was developed in China, the establishment of the Four Go houses
Four go houses

In the history of go in Japan, the Four go houses were the four academies of Go instituted, supported, and controlled by the state, at the beginning of the Tokugawa shogunate....
 by Tokugawa Ieyasu
Tokugawa Ieyasu

Japanese name|Tokugawa}} was the founder and first shogun of the Tokugawa shogunate of Japan which ruled from the Battle of Sekigahara  in 1600 until the Meiji Restoration in 1868....
 at the start of the 17th century shifted the focus of the Go world to Japan. State sponsorship, allowing players to dedicate themselves full time to study of the game, and fierce competition between individual houses resulted in a significant increase in the level of play. During this period, the best player of his generation was given the prestigious title Meijin
Meijin

Meijin , literally translated, means "Brilliant Man." It is the name of the second most prestigious Japanese List of professional Go tournaments....
 (master) and the post of Godokoro
Godokoro

is a title that was given in Japan from the beginning of the Edo period until the Meiji Restoration. In that period it was the highest official standing that could be attained by a go player....
 (minister of Go). Of special note are the players who were dubbed Kisei
Kisei

The Kisei is a Go competition. The title, meaning go sage in Japanese, was a traditional honorary appellation given to a handful of players down the centuries....
 (Go Sage). The only three players to receive this honor were Dosaku, Jowa and Shusaku
Honinbo Shusaku

Honinbo Shusaku was a professional Go Go players and is considered by many to be the greatest player of the golden age of Go in the mid-19th century....
, all of the house Honinbo
Honinbo

Honinbo was the name of one of the Four go houses of Go in Japan. Easily the strongest school of Go for most of its existence, it was established in 1612 and survived until 1940....
.
Govsshusai
After the end of the Tokugawa shogunate
Tokugawa shogunate

The Tokugawa shogunate, also known as the , and the , was a feudalism regime of Japan established by Tokugawa Ieyasu and ruled by the shoguns of the Tokugawa family....
 and the Meiji Restoration
Meiji Restoration

The , also known as the Meiji Ishin, Revolution, or Renewal, was a chain of events that led to enormous changes in Japan's political and social structure....
 period, the Go houses slowly disappeared, and in 1924, the Nihon Ki-in
Nihon Ki-in

The Nihon Ki-in , also known as the Japan Go Association, is the main organizational body for Go in Japan, overseeing Japan's go professional and issuing diplomas for amateur dan rankings....
 (Japanese Go Association) was formed. Top players from this period often played newspaper-sponsored matches of 2–10 games. Of special note are Go Seigen
Go Seigen

Wu Qingyuan , generally known in the West by his Japanese language name Go Seigen, is considered by many to be the greatest Go players of the Go in the 20th century and one of the greatest of all time....
 (Chinese: Wu Qingyuan), who scored an impressive 80% in these matches, and Minoru Kitani
Minoru Kitani

was one of the most celebrated professional Go players and teachers of the Go in the twentieth century in Japan....
, who dominated matches in the early 1930s. These two players are also recognized for their groundbreaking work on new opening theory
Go opening theory

In the game of go , the term opening theory refers to concepts which underlie where, why, in what order, and in what shape the first several moves are played....
 (Shinfuseki
Shinfuseki

or new opening strategy was the change of attitude to go opening theory that set in strongly in Japan in 1933. It corresponds, a little later, to Hypermodernism play in chess, with the inversion that shinfuseki thought the centre of the board had been unjustly underemphasised....
).

For much of the 20th century, Go continued to be dominated by players trained in Japan. Notable names included Eio Sakata
Eio Sakata

is a professional 9-dan rank Japanese professional Go Go players....
, Rin Kaiho
Rin Kaiho

Rin Kaiho is a professional Go Go players....
 (born Lin Haifeng in Taiwan), Masao Kato
Masao Kato

Masao Kato , also known as Kato Kensei , was a famous Japanese professional go Go players.Kato is the author of The Chinese fuseki: The Sure-Win Strategy and Kato's Attack and Kill ....
, Koichi Kobayashi
Koichi Kobayashi

is a Go Go players....
 and Cho Chikun
Cho Chikun

Cho Chikun 25th Honinbo Honorary Meijin Judan is a professional Go Go players. His total title tally of 71 titles is the most in the history of the Japanese Nihon Ki-in....
 (born Cho Ch'i-hun, South Korea). Top Chinese and Korean talents often moved to Japan, because the level of play there was high and funding was more lavish. One of the first Korean players to do so was Cho Namchul
Cho Namchul

Cho Namchul was a professional Go Go players . He died of natural causes in Seoul at the age of 83....
, who studied in the Kitani Dojo 1937–1944. After his return to Korea, the Hanguk Kiwon (Korean Go Association) was formed and caused the level of play in South Korea to rise significantly in the second half of the 20th century. In China, the game declined during the Cultural Revolution
Cultural Revolution

The Great Proletarian Cultural Revolution in the People?s Republic of China was a period of widespread social and political upheaval that led to nation-wide chaos and economic disarray, which would engulf much of Chinese society between 1966 and 1976....
 (1966–1976) but quickly recovered in the last quarter of the 20th century, bringing Chinese players, such as Nie Weiping
Nie Weiping

Nie Weiping in China is a professional Go Go players....
 and Ma Xiaochun
Ma Xiaochun

Ma Xiaochun is a Chinese professional Go Go players....
, on par with their Japanese and Korean counterparts.

With the advent of major international titles from 1989 onward, it became possible to compare the level of players from different countries more accurately. Korean players such as Lee Chang-ho
Lee Chang-ho

Lee Chang-ho is a South Korean professional Go Go players of Go ranks and ratings rank. He is regarded by many as one of the strongest modern Go players....
, Cho Hunhyun
Cho Hunhyun

Cho Hunhyun is a Korean 9-dan professional Go Go players....
, Lee Sedol
Lee Sedol

Lee Sedol is a South Korea professional Go Go players of Go ranks and ratings....
 and Yoo Changhyuk
Yoo Changhyuk

Yoo Changhyuk is a professional Go Go players in South Korea....
 dominated international Go and won an impressive number of titles. Several Chinese players also rose to the top in international Go, most notably Ma Xiaochun
Ma Xiaochun

Ma Xiaochun is a Chinese professional Go Go players....
, Chang Hao
Chang Hao

Chang Hao is a professional Go Go players. Chang Hao was born in Shanghai, China. He is a 9 dan Go player from China. He is China's best player of the 1990s and one of the very best in the world....
 and Gu Li
Gu Li

Gu Li is a China professional Go Go players....
. , Japan lags behind in the international Go scene.

Historically, as with most sports and games, more men than women have played Go. Special tournaments for women exist, but until recently, men and women did not compete together at the highest levels; however, the creation of new, open tournaments and the rise of strong female players, most notably Rui Naiwei
Rui Naiwei

Rui Naiwei is a Chinese professional go player, now active in South Korea. She is probably the strongest recorded female Go go player, and is the only woman to have won one of the major open go titles....
, have in recent years highlighted the strength and competitiveness of emerging female players.

The level in other countries has traditionally been much lower, except for some players who had preparatory professional training in Asia.Kaku Takagawa
Kaku Takagawa

, also known as , was one of the most successful professional Go Go players of the twentieth century....
 toured Europe around 1970, and reported (Go Review) a general standard of amateur 4 dan. This is a good amateur level but no more than might be found in ordinary Asian clubs. Published current European ratings would suggest around 100 players stronger than that, with very few European 7 dans.
Knowledge of the game has been scant elsewhere up until the 20th century. A famous player of the 1920s was Emanuel Lasker
Emanuel Lasker

Emanuel Lasker was a Germany chess player, mathematician, and Philosophy who was World Chess Championship for 27 years. In his prime Lasker was one of the most dominant champions, and he is still generally regarded as one of the strongest players ever....
, a former world chess champion during that time.European Go has been documented by Franco Pratesi, Eurogo (Florence 2003) in three volumes, up to 1920, 1920–1950, and 1950 and later. It was not until the 1950s that more than a few Western players took up the game as other than a passing interest. In 1978, Manfred Wimmer
Manfred Wimmer

Manfred Wimmer was the first Western world Go professional. As of 2007, there have been fewer than a dozen professional go players born outside of Asia....
 became the first Westerner to receive a professional player's certificate from an Asian professional Go association. In 2000, a Westerner, Michael Redmond
Michael Redmond

Michael Redmond is an American-born professional Go Go players. He is one of only a few such players, as Go in the West is not nearly as widespread or developed as in China, South Korea, or Japan, and is the only westerner to reach the grade of 9-dan rank - the highest grade....
, finally achieved the top rank awarded by an Asian Go association, 9 dan. In total, , only nine non-Asian Go players have ever achieved professional status in Asian associations.

Tactics


In Go, tactics deal with immediate fighting between stones, capturing and saving stones, life, death and other issues localized to a specific part of the board. Larger issues, not limited to only part of the board, are referred to as strategy, and are covered in their own section.

Capturing tactics

There are several tactical constructs aimed at capturing stones. These are among the first things a player learns after understanding the rules. Recognizing the possibility that stones can be captured using these techniques is an important step forward.

The most basic technique is the ladder. To capture stones in a ladder, a player uses a constant series of capture threats—called atari—to force the opponent into a zigzag pattern as shown in the diagram to the right. Unless the pattern runs into friendly stones along the way, the stones in the ladder cannot avoid capture. Experienced players will recognize the futility of continuing the pattern and will play elsewhere. The presence of a ladder on the board does give a player the option to play a stone in the path of the ladder, thereby threatening to rescue their stones, forcing a response. Such a move is called a ladder breaker and may be a powerful strategic move. In the diagram, Black has the option of playing a ladder breaker.

Another technique to capture stones is the so-called net, also known by its Japanese name, geta. This refers to a move that loosely surrounds some stones, preventing their escape in all directions. An example is given in the diagram to the left. It is generally better to capture stones in a net than in a ladder, because a net does not depend on the condition that there are no opposing stones in the way, nor does it allow the opponent to play a strategic ladder breaker.

A third technique to capture stones is the snapback. In a snapback, one player allows a single stone to be captured, then immediately plays on the point formerly occupied by that stone; by so doing, the player captures a larger group of their opponent's stones, in effect snapping back at those stones. An example can be seen on the right. As with the ladder, an experienced player will not play out such a sequence, recognizing the futility of capturing only to be captured back immediately.

Reading ahead

One of the most important skills required for strong tactical play is the ability to read ahead. Reading ahead includes considering available moves to play, the possible responses to each move, and the subsequent possibilities after each of those responses. Some of the strongest players of the game can read up to 40 moves ahead even in complicated positions.

As explained in the scoring rules, some stone formations can never be captured and are said to be alive, while other stones may be in the position where they cannot avoid being captured and are said to be dead. Much of the practice material available to students of the game comes in the form of life and death problems, also known as tsumego
Tsumego

is the Japanese language term for a Life and death based on Life and death . The term likely comes from , as means Checkmate in Shogi but has no meaning in Go....
. In such problems, players are challenged to find the vital move sequence that will kill a group of the opponent or save a group of their own. Tsumego are considered an excellent way to train a player's ability at reading ahead, and are available for all skill levels, some posing a challenge even to top players.

Ko fighting

In situations when the Ko rule applies, a ko fight may occur. If the player who is prohibited from capture is of the opinion that the capture is important, because it prevents a large group of stones from being captured for instance, the player may play a ko threat. This is a move elsewhere on the board that threatens to make a large profit if the opponent does not respond. If the opponent does respond to the ko threat, the situation on the board has changed, and the prohibition on capturing the ko no longer applies. Thus the player who made the ko threat may now recapture the ko. Their opponent is then in the same situation and can either play a ko threat as well, or concede the ko by simply playing elsewhere. If a player concedes the ko, either because they do not think it important or because there are no moves left that could function as a ko threat, they have lost the ko, and their opponent may connect the ko.

Instead of responding to a ko threat, a player may also choose to ignore the threat and connect the ko. They thereby win the ko, but at a cost. The choice of when to respond to a threat and when to ignore it is a subtle one, which requires a player to consider many factors, including how much is gained by connecting, how much is lost by not responding, how many possible ko threats both players have remaining, what the optimal order of playing them is, and what the size—points lost or gained—of each of the remaining threats is.

Frequently, the winner of the ko fight does not connect the ko but instead captures one of the chains that constituted their opponent's side of the ko. In some cases, this leads to another ko fight at a neighboring location.

Strategy


Noname 1
Strategy deals with global influence, interaction between distant stones, keeping the whole board in mind during local fights, and other issues that involve the overall game. It is therefore possible to allow a tactical loss when it confers a strategic advantage.

Go is not easy to play well. With each new level (rank) comes a deeper appreciation for the subtlety and nuances involved and for the insight of stronger players. The acquisition of major concepts of the game comes slowly. Novices often start by randomly placing stones on the board, as if it were a game of chance; they inevitably lose to experienced players who know how to create effective formations. An understanding of how stones connect for greater power develops, and then a few basic common opening sequences
Go opening theory

In the game of go , the term opening theory refers to concepts which underlie where, why, in what order, and in what shape the first several moves are played....
 may be understood. Learning the ways of life and death helps in a fundamental way to develop one's strategic understanding of weak groups. It is necessary to play some thousands of games before one can get close to one's ultimate potential Go skill. A player who both plays aggressively and can handle adversity is said to display kiai
Kiai

is a Japanese language term used in martial arts. There are numerous examples of the battle cry in other cultures: kiai is perhaps primarily a development of this....
, or fighting spirit, in the game.

Familiarity with the board shows first the tactical importance of the edges, and then the efficiency of developing in the corners first, then sides, then center. The more advanced beginner understands that territory and influence are somewhat interchangeable—but there needs to be a balance. This intricate struggle of power and control makes the game highly dynamic.

Basic concepts

Basic strategic aspects include the following:
  • Connection: Keeping one's own stones connected means that fewer groups need defense.
  • Cut: Keeping opposing stones disconnected means that the opponent needs to defend more groups.
  • Life: This is the ability of stones to permanently avoid capture. The simplest and usual way is for the group to surround two eyes (separate empty areas), so that filling one eye will not kill the group; as a result, any such move is suicidal and the group cannot be captured. The fundamental strategy of Go is to create groups with life while preventing one's opponent from doing the same.
  • Mutual life (seki): A situation in which neither player can play to a particular point without then allowing the other player to play at another point to capture. The most common example is that of adjacent groups that share two "eyes". If either player plays in one of the eyes, they reduce their own group to a single eye, allowing their opponent to capture it on the next move.
  • Death: The absence of life coupled with the inability to create it, resulting in the eventual removal of a group.
  • Invasion: Setting up a new living position inside an area where the opponent has greater influence, as a means of balancing territory.
  • Reduction: Placing a stone far enough into the opponent's area of influence to reduce the amount of territory they will eventually get, but not so far in that it can be cut off from friendly stones outside.
  • Sente: A play that forces one's opponent to respond (gote
    Go terms

    Players of Go often use jargon terms to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages....
    ), such as placing an opponent's group in atari (immediate danger of capture). A player who can regularly play sente has the initiative, as in chess, and can control the flow of the game.
  • Sacrifice: Allowing a group to die in order to carry out a play, or plan, in a more important area.


The strategy involved can become very abstract and complex. High-level players spend years improving their understanding of strategy, and a novice may play many hundreds of games against opponents before being able to win regularly.

Opening strategy

In the opening of the game, players will usually play in the corners of the board first, as the presence of two edges make it easier for them to surround territory and establish their stones. After the corners, focus moves to the sides, where there is still one edge to support a player's stones. Opening moves are generally on the third and fourth line from the edge, with occasional moves on the second and fifth lines. In general, stones on the third line offer stability and are good defensive moves, whereas stones on the fourth line influence more of the board and are good attacking moves.

In the opening, players often play established sequences called joseki
Joseki

A is a sequence of moves in Go which results in a fair outcome for both black and white sides. ? means "fixed" or "set" and ? means stones, giving the literal meaning "set stones", as in "set pattern"....
, which are locally balanced exchanges; however, the joseki chosen should also produce a satisfactory result on a global scale. It is generally advisable to keep a balance between stability and influence. Which of these gets precedence is often a matter of individual taste.

Phases of the game

While the opening plays in a game have a distinct set of aims, they usually make up only 10% to at most 20% of the game. In other words, in a game of 250 plays, there may be around 30 or so opening plays, with limited "fighting". At the end of such a game, there will also be perhaps 100 plays that are counted as "endgame", in which territories are finished off definitively and all issues on capturing stones become clear. The middle phase of the game is the most combative, and usually lasts for more than 100 plays. During the middlegame, or just "the fighting", the players invade each others' frameworks, and attack weak groups, formations that lack the necessary two eyes for viability. Such groups must run away, i.e. expand to avoid enclosure, giving a dynamic feeling to the struggle. It is quite possible that one player will succeed in capturing a large weak group of the opponent's, which will often prove decisive and end the game by a resignation. But matters may be more complex yet, with major trade-offs, apparently dead groups reviving, and skillful play to attack in such a way as to construct territories rather than to kill.

The end of the middlegame and transition to the endgame is marked by a few features. The game breaks up into areas that do not affect each other (with a caveat about ko fights), where before the central area of the board related to all parts of it. No large weak groups are still in serious danger. Plays can reasonably be attributed some definite value, such as 20 points or fewer, rather than simply being necessary to compete. Both players set limited objectives in their plans, in making or destroying territory, capturing or saving stones. These changing aspects of the game usually occur at much the same time, for strong players. In brief, the middlegame switches into the endgame when the concepts of strategy and influence need reassessment in terms of concrete final results on the board.

Software players


Go poses a daunting challenge to computer programmers. While the strongest computer chess hardware has defeated top players (for example, the IBM
IBM

International Business Machines Corporation, abbreviated IBM and nicknamed "Big Blue" , is a multinational corporation computer technology and consulting corporation headquartered in Armonk, New York, New York, United States....
 computer Deep Blue beat Garry Kasparov
Garry Kasparov

Garry Kasparov is a Russian former World Chess Champion, regarded by many as Methods for comparing top chess players throughout history. He is also a writer and political activist....
, the then-world champion in 1997), the best Go programs only manage to reach an intermediate amateur level. On the small 9×9 board, the computer fares better, and some programs have reached a strong amateur level. Human players generally achieve an intermediate amateur level by studying and playing regularly for a few years. Many in the field of artificial intelligence
Artificial intelligence

Artificial intelligence is the intelligence of machines and the branch of computer science which aims to create it. Major AI textbooks define the field as "the study and design of intelligent agents,"...
 consider Go to require more elements that mimic human thought than chess. The reasons why computer programs do not play Go well are attributed to many qualities of the game, including:
  • The area of the board is very large (more than five times the size of a chess board). Throughout most of the game, the number of legal moves stays at around 150–250 per turn, and rarely goes below 50 (in chess, the average number of moves is 37). Because an exhaustive computer program for Go must calculate and compare every possible legal move in each ply
    Ply (game theory)

    In two-player sequential games, a ply refers to one turn taken by one of the players. The word is used to clarify what is meant when one might otherwise say "turn"....
     (player turn), its ability to work out favorable lines of play is sharply reduced when there are a large number of possible moves. Most computer game algorithms, such as those for chess, compute several moves in advance. Given an average of 200 available moves through most of the game, for a computer to calculate its next move by exhaustively anticipating the next four moves of each possible play (two of its own and two of its opponent's), it would have to consider more than 320 billion (3.2*10^11) possible combinations. To exhaustively calculate the next eight moves, would require computing 512 quintillion (5.12*10^20) possible combinations. , the most powerful supercomputer in the world, IBM's "Roadrunner" distributed cluster, can sustain 1.02 petaflops
    FLOPS

    In computing, FLOPS is an acronym meaning FLoating point Operations Per Second. The FLOPS is a measure of a computer's computer performance, especially in fields of scientific calculations that make heavy use of floating point calculations, similar to instructions per second....
    . At this rate, even given an exceedingly low estimate of 10 flops required to assess the value of one play of a stone, Roadrunner would require 138 hours, more than five days, to assess all possible combinations of the next eight moves in order to make a single play.
  • Unlike chess and Reversi, the placement of a single stone in the initial phase can affect the play of the game hundreds of moves later. For a computer to have a real advantage over a human, it would have to predict this influence, and from the example above, it would be completely unworkable to attempt to exhaustively analyze the next hundred moves to predict what a stone's placement will do.
  • In capture-based games (such as chess), a position can often be evaluated relatively easily, such as by calculating who has a material advantage or more active pieces. In Go, there is often no easy way to evaluate a position.. The number of stones on the board (material advantage) is only a weak indicator of the strength of a position, and a territorial advantage (more empty points surrounded) for one player might be compensated by the opponent's strong positions and influence all over the board.


The first instance of a professional losing against a computer program on a 19x19 board was in August 2008. In an exhibition game during the US Go Congress, Kim Myung Wan 8 dan pro lost to the Mogo program whilst giving a 9 stone handicap.

Software assistance


Beyond programs that play Go, there is an abundance of software available to support players of the game. This includes programs that can be used to view or edit game records and diagrams, programs that allow the user to search for patterns in the games of strong players, and programs that allow users to play against each other over the Internet.

There are several file formats used to store game records, the most popular of which is SGF, short for Smart Game Format
Smart Game Format

The Smart Game Format, or SGF, is a computer file format used for storing records of board games including:*Go *Lines of Action*Backgammon...
. Programs used for editing game records allow the user to record not only the moves, but also variations, commentary and further information on the game.

Electronic databases can be used to study life and death situations, joseki, fuseki
Fuseki

Fuseki is the whole board Go opening theory in the go ....
 and games by a particular player. Programs are available that give players pattern searching options, which allow players to research positions by searching for high-level games in which similar situations occur. Such software generally lists common follow-up moves that have been played by professionals and gives statistics on win/loss ratio in opening situations.

Internet-based Go servers
Internet Go server

An internet Go server is a server that allow players of the game of Go to play against other players online. The two fundamental types of Go server are real-time servers and turn-based servers....
 allow access to competition with players all over the world. Such servers also allow easy access to professional teaching, with both teaching games and interactive game review being possible.

In culture and science


Literature, Television, and film

Apart from technical literature and study material, Go and its strategies have been the subject of several non-technical books, such as the novel The Master of Go
The Master of Go

The Master of Go is a novel by the Nobel Prize-winning Japanese language author Yasunari Kawabata, first published in serial form in 1951. Titled Meijin in its original Japanese, Kawabata considered it his finest work, although it is in contrast with his other works....
 by Nobel prize
Nobel Prize

The Nobel Prize , established in the 1895 will of Swedish chemist Alfred Nobel; it was first awarded in Nobel Prize in Physics, Nobel Prize in Chemistry, Nobel Prize in Physiology or Medicine, Nobel Prize in Literature, and Nobel Peace Prize in 1901....
-winning author Yasunari Kawabata
Yasunari Kawabata

was a Japanese short story writer and novelist whose spare, lyrical, subtly-shaded prose works won him the Nobel Prize for Literature in 1968, the first Japanese author to receive the award....
.A list of books can be found at Other books have used Go as a theme
Theme (literature)

A theme is a simile used to relate to idioms and or literary work a message or lesson conveyed by a written text. This message is usually about life, society or human nature....
 or minor plot device. For example, the 1979 novel Shibumi by Trevanian
Trevanian

"Trevanian" was the pen name of United States author Dr. Rodney William Whitaker . He wrote in a wide variety of genres, achieved best-seller status, and published under several names, of which the best known was Trevanian....
 centers around the game and uses Go metaphors.

Similarly, Go has been used as a subject or plot device in film, such as p (Pi
Pi (film)

p is a 1998 in film black-and-white United States psychological thriller directed by Darren Aronofsky, who won the Directing Award at the 1998 Sundance Film Festival, the Independent Spirit Award for Best First Screenplay and the Gotham Open Palm Award....
), the Academy Award-winning film A Beautiful Mind
A Beautiful Mind (film)

A Beautiful Mind is a 2001 in film United States film based on the life of John Forbes Nash, a Bank of Sweden Prize in Economic Sciences in Memory of Alfred Nobel....
, and The Go Master
The Go Master

The Go Master is a 2006 in film biopic by director Tian Zhuangzhuang of renowned twentieth century Go master Wu Qingyuan, better known by his adopted name of Go Seigen....
, a biopic of Go professional Go Seigen
Go Seigen

Wu Qingyuan , generally known in the West by his Japanese language name Go Seigen, is considered by many to be the greatest Go players of the Go in the 20th century and one of the greatest of all time....
.A list of films can de found at the

Of particular note is the manga
Manga

, , are comics and print cartoons , in the Japanese language and conforming to the style developed in Japan in the late 20th century. In their modern form, manga date from shortly after World War II, but they have a long, complex pre-history in earlier Japanese art....
 (Japanese book) and anime
Anime

is animation in Japan and considered to be "Japanese animation" in the rest of the world. Anime dates from about 1917.Anime, in addition to manga , is extremely popular in Japan and well known throughout the world....
 series Hikaru no Go
Hikaru no Go

is a Japanese manga series, a coming of age story based on the board game Go written by Yumi Hotta and illustrated by Takeshi Obata with an anime adaptation....
, released in Japan in 1998, which had a large impact in popularizing Go among young players, both in Japan and—as translations were released—abroad.

Philosophy

A comparison of Go and chess is often used as a parallel to explain Western
Western world

The term Western world, the West or the Occident can have multiple meanings dependent on its context . Accordingly, the basic definition of what constitutes "the West" varies, expanding and contracting over time, in relation to various historical circumstances....
 versus Eastern
Eastern world

The term Eastern world refers very broadly to the various cultures, society and philosophy systems of "the East", namely Asia and Eastern Europe ....
 strategic thinking. Go begins with an empty board. It is focused on building from the ground up (nothing to something) with multiple, simultaneous battles leading to a point-based win. Chess, one can say, is in the end tactical rather than strategic, as the predetermined strategy is to kill one individual piece (the king). This comparison has also been applied to military and political history, with Scott Boorman
Scott Boorman

Scott Archer Boorman is a mathematical sociology at Yale University....
's 1969 book The Protracted Game exploring the strategy of the Communist Party of China
Communist Party of China

The Communist Party of China , also known as the Chinese Communist Party , is the founding and the ruling party of the People's Republic of China and the world's largest political party....
 in the Chinese Civil War
Chinese Civil War

The Chinese Civil War or , which lasted from April 1927 to May 1950, was a civil war in China between the Kuomintang and the Chinese Communist Party ....
 through the lens of Go.

A similar comparison has been drawn among Go, chess and backgammon
Backgammon

Backgammon is a board game for two players in which the playing pieces are moved according to the roll of dice. A player wins by removing all of his pieces from the board....
, perhaps the three oldest games that still enjoy worldwide popularity. Backgammon is a "man vs. fate" contest, with chance playing a strong role in determining the outcome. Chess, with rows of soldiers marching forward to capture each other, embodies the conflict of "man vs. man". Because the handicap system tells Go players where they stand relative to other players, an honestly ranked player can expect to lose about half of their games; therefore, Go can be seen as embodying the quest for self-improvement—"man vs. self".

Psychology

A 2004 review of literature by Gobet, de Voogt & Retschitzki shows that relatively little scientific research has been carried out on the psychology
Psychology

Psychology is an academic and applied science discipline involving the science study of human mental functions and behavior. Occasionally it also relies on symbolic hermeneutics and critical theory, although these traditions are less pronounced than in other social sciences such as sociology....
 of Go, compared to other traditional board games such as chess and Mancala
Mancala

Mancala is a family of board games played around the world, sometimes called "sowing" games, or "count-and-capture" games, which describes the game-play....
. Given the large search tree, knowledge and pattern recognition seem to be more important than look-ahead search. A study of the effects of age on Go playing has shown that mental decline is milder with strong players than with weaker players. According to the review of Gobet and colleagues, the pattern of brain activity observed with techniques such as PET
Positron emission tomography

Positron emission tomography is a nuclear medicine medical imaging technique which produces a three-dimensional image or picture of functional processes in the body....
 and fMRI
Functional magnetic resonance imaging

Functional MRI or functional Magnetic Resonance Imaging is a type of specialized MRI scan. It measures the haemodynamic response related to neuron activity in the brain or spinal cord of humans or other animals....
 does not show large differences between Go and chess, probably due to the fact that both games engage pattern recognition mechanisms. On the other hand, a study by Xiangchuan Chen et al. showed greater activation in the right hemisphere among Go players than among chess players, which suggests that Go calls upon intuitive functions more. There is some evidence to suggest a correlation between playing board games (including Go) and reduced risk of Alzheimer's disease
Alzheimer's disease

Alzheimer's disease , also called Alzheimer disease, Senile Dementia of the Alzheimer Type or simply Alzheimer's, is the most common form of dementia....
 and dementia
Dementia

Dementia is the progressive decline in cognition due to damage or disease in the body beyond what might be expected from normal aging. Although dementia is far more common in the geriatric population, it may occur in any stage of adulthood....
.

Computers and Go


Nature of the game

In combinatorial game theory
Combinatorial game theory

Combinatorial game theory is a mathematics theory that only studies two-player games which have a position which the players take turns changing in defined ways or moves to achieve a defined winning condition....
 terms, Go is a zero sum, perfect information
Perfect information

Perfect information is a term used in game theory. A game is said to have perfect information if all players know all moves that have taken place....
, partisan
Partisan game

In combinatorial game theory, a game is partisan or partizan if it is not impartial game. That is, some moves are available to one player and not to the other....
, deterministic
Deterministic system (mathematics)

In mathematics, a deterministic system is a system in which no randomness is involved in the development of future states of the system. Deterministic mathematical model thus produce the same output for a given starting condition....
 strategy game
Strategy game

A strategy game is a game in which the players' decision-making skills have a high significance in determining the outcome. Many games include this element to a greater or lesser degree, making demarcation difficult....
, putting it in the same class as chess, checkers (draughts), and Reversi
Reversi

Reversi is an abstract strategy game board game which involves play by two parties on an eight-by-eight square grid with pieces that have two distinct sides....
 (Othello); however it differs from these in its game play. Although the rules are simple, the practical strategy is extremely complex.

The game emphasizes the importance of balance on multiple levels and has internal tensions. To secure an area of the board, it is good to play moves close together; however, to cover the largest area, one needs to spread out, perhaps leaving weaknesses that can be exploited. Playing too low (close to the edge) secures insufficient territory and influence, yet playing too high (far from the edge) allows the opponent to invade.

It has been claimed that Go is the most complex game in the world due to its vast number of variations in individual games. Its large board and lack of restrictions allow great scope in strategy and expression of players' individuality. Decisions in one part of the board may be influenced by an apparently unrelated situation in a distant part of the board. Plays made early in the game can shape the nature of conflict a hundred moves later.

The game complexity
Game complexity

Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state-space complexity, game tree size, decision complexity, game-tree complexity, and computational complexity....
 of Go is such that describing even elementary strategy fills many introductory books. In fact, numerical estimates show that the number of possible games of Go far exceeds the number of atoms in the known universe
Observable universe

In Big Bang cosmology, the observable universe consists of the galaxies and other matter that we can in principle observe from Earth in the present day, because light from those objects has had time to reach us since the beginning of the cosmological expansion....
.

Other board games sometimes compared with Go

This is a list of some games that are played with similar equipment or come from the same area.

  • Variations of chess
    • Western chess
      Chess

      Chess is a recreational and competitive game played between two Player . Sometimes called Western chess or international chess to distinguish it from History of chess and other chess variants, the current form of the game emerged in Southern Europe during the second half of the 15th century after evolving from similar, much older...
      : This game dominates Western game culture; its history in the culture stretches back many centuries.
    • Shogi
      Shogi

      , in English, also known as Japanese chess, is a two-player board game in the same family as Western world chess, chaturanga, Chinese chess, and janggi, and is the most popular of a family of chess variants native to Japan....
       ??: Early Western literature often referred to Go as "Japanese Chess". The Japanese do have their own game called Shogi; it is much more similar to the other Chess variants than to Go. Shogi schools were founded in Japan about the same time as Go schools, and the game held more players throughout history than Go did. But Shogi is considered "lower class" compared with Go. Until recently, professional Go players in Japan often played Shogi as amateur and vice versa, but this habit has decreased because they now have no time to play other games.
    • Xiangqi
      Xiangqi

      Xiangqi is a two-player China board game in the same family as Chess, chaturanga, shogi and janggi. The present-day form of Xiangqi originated in China and is therefore commonly called Chinese chess in English language....
       ??: This is the Chinese variant of Chess, usually called "Chinese chess" by English speakers. Like most Chess variants, it has great depth of strategy, but bears few similarities to Go in game play. Xiangqi, like Go, is played on points rather than squares.
    • Janggi: This is the Korean variant of Chess, usually called "Korean Chess". It is also very different from Go in game play. Go and Janggi are the two main board games played in Korea.
    • The Game of the Amazons: A cross between Go and Chess. In this game the pieces have the same movements as the Queen in Chess. After a player moves, the piece fires an arrow (that has the same movement as a Queen in Chess). An arrow blocks the paths of other pieces and arrows. The player who can move last wins. There can never be a draw.
  • Connection games. These are the most similar to Go in terms of style and strategy. One significant difference between Go and many connection games is the number of goals. In Hex, for example, there is only one goal: to connect your two sides. While this leads to significant strategic complexity (especially as the board size increases), in Go there are usually numerous different battles going on simultaneously.
    • Hex and TwixT
      TwixT

      TwixT is a two-player abstract strategy game invented by Alex Randolph. It is a member of the connection game family, along with games such as Hex , Havannah , Y , P?NCT and *Star....
       are connection games. Like Go, these have cutting and connecting tactics, but Hex is played on a hexagonal lattice.
    • Y
      Y (game)

      Y is an abstract strategy game which was first described by Claude Shannon in the early 1950s. Y was independently reinvented around the same time by Craige Schensted and Charles Titus....
      , Havannah, and *Star are connection games similar to Hex, but of more depth.
  • Reversi
    Reversi

    Reversi is an abstract strategy game board game which involves play by two parties on an eight-by-eight square grid with pieces that have two distinct sides....
    : Marketed by Mattel
    Mattel

    Mattel Inc. is the world's largest toy importing company based on revenue. The products it produces include Barbie dolls, Hot Wheels and Matchbox cars, American Girl dolls, board games, and, in the early 1980s, video game consoles....
     as "Othello", Reversi bears superficial similarity to Go, with black and white circular pieces, an undifferentiated grid for a board, simple rules, and a goal of covering more of the board than the opponent. The game play is quite unlike Go, however, as it is based on flanking the opponent's pieces for capture. Captured pieces change their color.
  • Gomoku
    Gomoku

    Five in a Row is an abstract strategy board game and is also called Gomoku, Gobang. It is traditionally played with Go pieces on a go board ; however, because once placed, pieces are not moved or removed from the board, gomoku may also be played as a Paper and pencil game....
    , Renju
    Renju

    Renju or Lianzhu is the professional variant of Gomoku, a board game originated from Japan in Heian Period. It was named Renju by Japanese journalist Ruikou Kuroiwa in December 6, 1899 in a Japanese newspaper Yorozu chouhou ....
     and Pente
    Pente

    Pente is a board game created in 1978 by Gary Gabrel.It is a changed version of the Japanese game of ninuki-renju, a variant of gomoku played on a Go board of 19 x 19 intersections with white and black stones....
    : Played with the same equipment as Go (a 19x19 grid, black and white stones), in these games the goal is to create five stones in a row. The game style is thus much shorter and involves less strategy than Go.
  • Connect6
    Connect6

    Connect6 introduced by Professor I-Chen Wu at Department of Computer Science and Information Engineering, National Chiao Tung University, is a two-player game similar to Gomoku....
    : Played with the same equipment as Go (a 19x19 grid, black and white stones), in these games the goal is to create six stones in a row.
  • Abalone
    Abalone (board game)

    Abalone is a two-player strategy board game which can be quaintly summarized as "sumo wrestling with marbles", as the objective is to push opposing marbles off the edge of the board....
     is a board game with black and white marbles. Strategy is somewhat of a cross between Reversi and Sumo wrestling, the goal being to push the other player's marbles off the playing surface.
  • Alak is a Go-like game restricted to a single spatial dimension
    Dimension

    In mathematics, the dimension of a space is roughly defined as the minimum number of coordinates needed to specify every point within it. For example: a point on the unit circle in the plane can be specified by two Cartesian coordinates but one can make do with a single coordinate , so the circle is 1-dimensional even though it exists in...
    .


See also

  • Go competitions
  • Go complexity
  • Go proverb
    Go proverb

    Go proverbs are traditional proverb relating to the Go , generally used to help one find good moves in various situations during a game. They are generalisations and thus a particular proverb will have specific situations where it is not applicable....
  • Go terms
    Go terms

    Players of Go often use jargon terms to describe situations on the board and surrounding the game. Such technical terms are likely to be encountered in books and articles about Go in English as well as other languages....
  • Go variants
    Go variants

    There are many variations on the basic game of Go . Some are ancient digressions, whilst other are modern deviations. They are often to be found as side events at tournaments, for instance the , has a "Crazy Go" evening scheduled each year....
     and Games played with Go equipment
    Games played with Go equipment

    Many games can be played with Go equipment: a supply of white and black stones and a board with 19?19 intersections, other than Go and many more can be played with minor modification....
  • Batoo
  • List of board games
    List of board games

    This is a list of board games. This page classifies board games according to the concerns which might be uppermost for someone organizing a gaming event or party....
  • List of Go organizations
    List of Go organizations

    List of Go organizations:...


Sources

in Bozulich 2001 – pp. 142–155

Further reading

Introductory books:
  • Kim, Janice
    Janice Kim

    Janice Kim is a professional Go player, author, and business owner. She was born in Illinois in 1969 , and grew up in New Mexico. As a teenager, she studied go in Korea under Jeong Soo-hyon ....
     and Jeong Soo-hyun. Learn to Play Go series, five volumes: Good Move Press, Sheboygan, Wisconsin, second edition, 1997. ISBN 0-9644796-1-3.
  • Iwamoto, Kaoru
    Kaoru Iwamoto

    ,also known as Honinbo Kunwa, was a Japanese professional Go players who achieved the rank of 9-dan....
    . Go for Beginners, Pantheon, New York, 1977, ISBN 978-0394733319.
  • Cho, Chikun
    Cho Chikun

    Cho Chikun 25th Honinbo Honorary Meijin Judan is a professional Go Go players. His total title tally of 71 titles is the most in the history of the Japanese Nihon Ki-in....
    . Go -- A Complete Introduction to the Game, Kiseido Publishers, Tokyo, 1997, ISBN 978-4906574506.
  • Cobb, William. The Book of Go, Sterling Publishers, 2002, ISBN 978-0806927299.
  • Matthews, Charles. Teach Yourself Go, McGraw-Hill, 2004, ISBN 978-0071429771.
  • Shotwell, Peter. Go! More than a Game, Tuttle Publishing, Boston, 2003. ISBN 0-8048-3475-X.
  • Bradley, Milton N. Go for Kids, Yutopian Enterprises, Santa Monica, 2001 ISBN 1-89554-74-X.


Historical interest:

External links

  • – The American Go Association website
  • – List and reviews of English Go books
  • – List of servers for playing online at Sensei's Library
  • – Open database of interactive Go problems
  • – The IGF promotes the sport of Go
  • - Play Go online with real people
  • Sensei's Library – Wiki describing the theory, practice, and culture of Go
  • – Interactive online Go game
  • – Video series on Go, for beginners