Get the Picture
Encyclopedia
Get the Picture is an American
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...

 children's game show that aired from March 18 to December 6, 1991 on Nickelodeon
Nickelodeon (TV channel)
Nickelodeon, often simply called Nick and originally named Pinwheel, is an American children's channel owned by MTV Networks, a subsidiary of Viacom International. The channel is primarily aimed at children ages 7–17, with the exception of their weekday morning program block aimed at preschoolers...

. Hosted by Mike O'Malley
Mike O'Malley
Michael Edward "Mike" O'Malley is an American actor and playwright who has appeared in films and television series. He hosted Nickelodeon GUTS, and he starred in the CBS comedy Yes, Dear...

, the show featured two teams answering questions and playing games for the opportunity to guess a hidden picture on a giant screen made up of 16 smaller screens. The show was taped at Nickelodeon Studios
Nickelodeon Studios
Nickelodeon Studios was a television taping studio as well as an original attraction at Universal Studios Florida.-History:...

 at Universal Studios in Orlando, Florida.

Gameplay

Two teams of two players, one wearing orange jumpsuits and one wearing yellow jumpsuits, competed.

Round 1 (Connect the Dots)

In this round, an outline of dots representing something in a set category was revealed on the 16-square board. A series of general-knowledge trivia questions would be asked to the teams, with a correct answer earning that team $20 and a choice of a square. Once a square was chosen, the dots in it were connected to the rest of the puzzle and the team had five seconds to guess the picture. Guessing correctly earned $50, while an incorrect guess lost $20 (although there was no penalty for not guessing). Hidden in two of the squares were "Power Surges", guessing games played for bonus money and a piece of the actual image. Winning one of these earned another $20 and a guess at the puzzle, but failure to complete it successfully meant the opposing team got the money and the guess.

The round continued until time ran out. If a picture was being played when time was called, it would be revealed one square at a time until someone guessed correctly and earned the $50. Multiple guesses were allowed, with no penalties for incorrect guesses.

Round 2 (Dots)

The second round now featured an actual image hidden behind the Get the Picture logo. Each of the sixteen squares on the board had numbered dots around them and had to be connected to form a box. The teams accomplished that by answering questions that had either two, three, or four answers. As in Round 1, if a team failed to answer correctly (in this case, come up with the allotment of correct answers) the opposing team would be able to steal control by completing the allotment themselves. Giving the required amount of correct answers won a team $40, and the team was able to complete as many lines as there were correct answers in the question. Four lines were required to complete a box and, with the way the board was set up, it was possible that a team could reveal two squares in one turn.

Pictures were now worth $75, with incorrect guesses still costing $20, and one Power Surge was on the board. The games shifted from knowledge-based to physical challenges (see below), were played at center stage, and were worth $40 each. Again, if time was running short the puzzle in play would be revealed one square at a time until someone guessed correctly for $75. Whoever was ahead when time was called won the game and advanced to the bonus round, dubbed "Mega Memory". Both teams kept whatever they had won.

In the event of a tie, one final puzzle was played with the speed-up rules; whichever team guessed it correctly won the game.

Knowledge activities

  • Airport Security: The team would be shown some items as if they were being put through an airport security X-ray machine, and would have a set amount of time to identify certain items that passed through based on what the objective was.
  • Slap Happy: A picture would slowly be revealed on the screen through hands "slapping" it onto the screen. The team had to identify a certain amount in the time allotted.
  • Rebus Mania: The team would be shown a rebus
    Rebus
    A rebus is an allusional device that uses pictures to represent words or parts of words. It was a favourite form of heraldic expression used in the Middle Ages to denote surnames, for example in its basic form 3 salmon fish to denote the name "Salmon"...

     and would have 30 seconds to solve it. Such rebuses include "Super Mario Bros.
    Super Mario Bros.
    is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist...

    " and "Homer and Marge Simpson
    The Simpsons
    The Simpsons is an American animated sitcom created by Matt Groening for the Fox Broadcasting Company. The series is a satirical parody of a middle class American lifestyle epitomized by its family of the same name, which consists of Homer, Marge, Bart, Lisa and Maggie...

    ".
  • What's In Common?: Four pictures were shown similar to a rebus, and the team had 30 seconds to identify what they had in common.
  • It's Raining Pictures: Like it's raining, a picture square was revealed one square down; the team had 30 seconds to identify five pictures.
  • Follow that Rhyme: Like Simon
    Simon (game)
    Simon is an electronic game of memory skill invented by Ralph H. Baer and Howard J. Morrison, with the software programming being done by Lenny Cope and manufactured and distributed by Milton Bradley. Simon was launched in 1978 at Studio 54 in New York City and became an immediate success. It...

    , three pictures shown, one at a time, a picture will reveal, and then they have to repeat what they've seen until they get eight times in a row.
  • Clue Me In: As in Pyramid
    Pyramid (game show)
    Pyramid is an American television game show which has aired several versions. The original series, The $10,000 Pyramid, debuted March 26, 1973 and spawned seven subsequent Pyramid series...

     and Password, one member gave a clue for the other to guess. The team had 30 seconds to identify three items.
  • Find the Chiphead: Like Where's Waldo, the team was shown a picture. Using a telestrator
    Telestrator
    A telestrator is a device that allows its operator to draw a freehand sketch over a moving or still video image. The telestrator is most famously recognized in sports and weather broadcasts to diagram and analyze sports plays or incoming weather patterns. The talent typically draws on a...

     called the "Videowriter", the team had to circle eight people with chip-type heads in 30 seconds.
  • Down in Front: People danced in front of a music video, and slowly danced away from it. The team had to identify the performer(s) in the video in 20 seconds.
  • Data Distortion: Pictures twisted and distorted images. The team had to identify five within 30 seconds.
  • You Draw It: One contestant drew a picture on the Videowriter, while their teammate remained at the podium and tried to guess what was being drawn.
  • Don't Be So Negative: The team was shown negatives of celebrities, and had to guess who the celebrities were.
  • Rear Window: Contestants looked out the rear-window of moving binoculars.
  • Mike's Photo Album: Players tried to guess what was the area in the picture behind the things that were blocking it.
  • Matchmaker: Contestants had to match 16 pictures in 45 seconds.
  • Mike's Maze: Using the Videowriter, contestants had 45 seconds to navigate through a maze.
  • Seeing Double: Contestants were shown eight pairs of an image, with each pair slightly altered, and had 45 seconds to match all the pairs.
  • Off the Chart: Similar to "It's Raining Pictures", except the pictures were revealed in columns.
  • Kiss my Picture: Lips would kiss the image, each lip revealing a portion of the image. Teams had to guess five pictures correctly within 30 seconds.
  • Splatter it On: Portions of the picture were "splattered" onto the screen. Teams had to guess four pictures correctly.
  • Scrambled Pictures: A picture was out of place, and the team had to identify the photo in 15 seconds.
  • Extreme Close-Up: A camera would show an object very close-up and slowly zoom out to show the entire item.
  • Computer Printout: A picture was shown by "printing" (beginning in top like a computer).
  • You Can Count On It: A math problem was shown. Using the Videowriter, the team had to solve the problem in 15 seconds.
  • Word Up: A crossword puzzle appeared on the Videowriter. One contestant circled as many words as they could in 30 seconds while the teammate helped find words. When time ran out, they took a guess as to what theme the words fit.
  • Mike's Makeover: A picture of Mike appears on the Videowriter. The team had to draw what was the clue on the card on the picture.
  • Filler-Up Irregular: A video of an object being covered in a substance was shown in reverse. Contestants had 15 seconds to identify the object.
  • Digitized Display: Pixelated pictures would slowly come into focus, and contestants had to identify five in 30 seconds.
  • Buried with the Mummy: Players had to guess what was the object behind the wallpaper that was covering the object.

Physical activities

All physical Power Surges, except one, involved players trying to earn pieces of a picture on a 3x3 grid. After the team completed the Power Surge, they were given one chance to guess what the picture was for $40; failure to do so earned $40 for the opposing team. The games continued until all nine numbers were revealed, time ran out, or a team ran out of objects.
  • Toss Across
    Toss across
    Toss Across is a game first introduced in 1969 by the now defunct Ideal Toy Company. The game was designed by Marvin Glass and Associates and created by Hank Kramer, Larry Reiner and Walter Moe, and is now distributed by Mattel. It is a game in which participants play tic-tac-toe by lobbing small...

    : Played similar to the Tyco game of the same name. The team playing had 30 seconds to toss computer chips in an attempt to flip over the game pieces. The pieces were three-sided and had numbers, punctuation marks, and the Get the Picture logo on them, with the object being to reveal the numbers.
  • Ring Toss for Pieces: Same idea as "Toss Across", with the exception of the contestant having to throw rings over spots on a computer motherboard. The spots were not all in order, however.
  • Putting for Pieces: Similar to golf
    Golf
    Golf is a precision club and ball sport, in which competing players use many types of clubs to hit balls into a series of holes on a golf course using the fewest number of strokes....

    , with nine holes to putt into.
  • Shuffling for Pieces: Similar to shuffleboard
    Shuffleboard
    Shuffleboard, more precisely deck shuffleboard, and also known as shuffle-board, shovelboard, shovel-board and shove-board [archaic], is a game in which players use broom-shaped paddles to push weighted pucks, sending them gliding down a narrow and elongated court, with the purpose of...

    , with the exception of contestants shuffling large floppy disks, trying to get the center of the disk onto designated spots, in numerical order from top to bottom.
  • Jigsaw Puzzle: The contestants had 45 seconds to put a jigsaw puzzle together, retrieving the pieces from a podium and placing them on a giant jigsaw puzzle board. When time ran out, or if the puzzle had been completed, the contestants had to guess what the picture formed by the puzzle was.

Mega Memory

The winning team now faced a nine-square board that hid nine pictures, all in relation to a theme revealed before the round. The pictures were shown to the players for ten seconds, with the object being to remember where they were placed. A nine-numbered keypad was used by the players, with each picture hidden behind a corresponding number. For 45 seconds O'Malley would read clues one at a time and the team would hit the number on the keypad that they thought would reveal the correct picture. A team was encouraged to take turns, but this rule was not enforced.

For each correct answer up to six, the team split $200. The seventh and eighth matches won merchandise prizes, and if a team matched all nine pictures before time ran out they won a grand prize, which more often than not was a trip – although higher-level merchandise prizes (personal computers, televisions, etc.) were awarded.

Season Two changes

The following changes were made for Get the Pictures second season.
  • Contestants now wore nametags.
  • The contestant podium replaced its computer-keyboard buzzers with plunger buzzers.
  • The game was played for points, with the most points winning the game.
  • A toss-up picture was played at the beginning of the game for 20 points.
  • All Power Surges were knowledge-based, an additional Power Surge was added in Round 2, and every Power Surge took place at center stage (in Season 1, knowledge-based Power Surges took place at the contestant podium).
  • The time limit in Mega Memory was reduced to 35 seconds, with the team now splitting $100 for each of the first six matches. Also, the "take turns" rule was enforced.

Reruns

Although the series ended first-run episodes on December 6, 1991, reruns aired weekly until March 13, 1993. Reruns aired on Nickelodeon GAS
Nickelodeon Games and Sports for Kids
Nickelodeon Games and Sports for Kids was an American cable television network that was part of MTV Networks's suite of digital cable channels. The channel was available to all Digital cable providers and satellite provider Dish Network...

 from the channel's launch on March 1, 1999 until its closure on December 31, 2007. Episodes of Get The Picture could be watched on Nick's own TurboNick service from 2007 until 2009.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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