GeForce 9 Series
Encyclopedia
The GeForce 9 Series is the ninth generation of NVIDIA's
NVIDIA
Nvidia is an American global technology company based in Santa Clara, California. Nvidia is best known for its graphics processors . Nvidia and chief rival AMD Graphics Techonologies have dominated the high performance GPU market, pushing other manufacturers to smaller, niche roles...

 GeForce
GeForce
GeForce is a brand of graphics processing units designed by Nvidia. , there have been eleven iterations of the design. The first GeForce products were discrete GPUs designed for use on add-on graphics boards, intended for the high-margin PC gaming market...

 series of graphics processing unit
Graphics processing unit
A graphics processing unit or GPU is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display...

s, the first of which was released on February 21, 2008.

Geforce 9300GE

  • 65nm G98 GPU
  • PCI-E x16
  • 64 Bit Bus Width
  • 4 ROP, 8 Unified Shaders
  • 540 MHz Core Clock
  • 512 MB DDR2, 400 MHZ Memory Clock
  • 1300 MHZ Shader Clock
  • 5.1 G Texture/s fillrate
  • 7.6 GB/s Memory bandwidth
  • Supports DirectX 10, SM 4.0

GeForce 9400 GT

On August 27, 2008 the GeForce 9400 GT was officially launched.
  • 65 nm G96 GPU
  • 16 Stream Processors
  • 550 MHz core, with a 1350 MHz unified shader
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     clock
  • 4.4 billion texels/s fillrate
  • 256 MB/512 MB/1024 MB 800 MHz DDR2
    DDR2 SDRAM
    DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface. It supersedes the original DDR SDRAM specification and has itself been superseded by DDR3 SDRAM...

     or 256 MB 1600 MHz GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

    , both with a 128-bit memory bus
  • 12.8 GB/s memory bandwidth for boards configured with DDR2 800 MHz memory
  • Support DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0
  • Supports 2nd generation PureVideo HD
    Nvidia PureVideo
    Nvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...

     technology with partial VC1 decoding and HybridPower technology.
  • Minimum of 300 watt power supply supported

GeForce 9500 GT

On July 29, 2008 the GeForce 9500 GT was officially launched.
  • 65 nm G96 GPU
  • 32 Stream Processors.
  • 550 MHz core, with a 1400 MHz unified shader
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     clock.
  • 8.8 billion texels/s fillrate.
  • 256 MB/512 MB/1024 MB 1,600 MHz GDDR3
    GDDR3
    Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

     memory or 256 MB/512 MB 1,000 MHz GDDR2 memory, both with a 128-bit memory bus.
  • 25.6 GB/s memory bandwidth for boards configured with GDDR3 800 MHz memory.
  • Support DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0.
  • Supports 2nd generation PureVideo HD
    Nvidia PureVideo
    Nvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...

     technology with partial VC1 decoding.
  • NVIDIA SLI - ready technology
  • HDMI technology Support

GeForce 9500 GS

The 9500 GS is an OEM card that's based on the 9500 GT but geared towards the mainstream audience.
  • 65 nm G96 GPU
  • 32 Stream Processors.
  • 8 Raster Operations (ROP) units
  • 550 MHz Core, with a 1375 MHz unified shader
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     clock.
  • 8.8 billion texels/s Fillrate.
  • 128 MB 1000 MHz DDR2
    DDR2 SDRAM
    DDR2 SDRAM is a double data rate synchronous dynamic random-access memory interface. It supersedes the original DDR SDRAM specification and has itself been superseded by DDR3 SDRAM...

     memory with a 128-bit memory bus.
  • 16.0 GB/s memory bandwidth.
  • Supports DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0
  • Supports 2nd generation PureVideo HD
    Nvidia PureVideo
    Nvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...

     technology with partial VC1 decoding.
  • NVIDIA SLI - ready technology
  • HDMI technology Support

GeForce 9600 GT

On February 21, 2008 the GeForce 9600 GT was officially launched.
It was an upgrade of 8600 GTS.
  • 65 nm G94 GPU.
  • 64 Stream Processors.
  • 16 Raster Operation(ROP) units, 32 Texture Address(TA)/Texture Filter(TF) units.
  • 20.8 billion texels/s fillrate.
  • 650 MHz core clock, with a 1625 MHz unified shader clock.
  • 1008 MHz memory, 2016 MHz data rate, with a 256-bit memory interface.
  • 512MB of GDDR3 or DDR2 memory.
  • 57.6 GB/s memory bandwidth for boards configured with GDDR3 1800 MHz memory.
  • 505M transistor count
  • DirectX 10.0, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0.
  • Supports 2nd generation PureVideo HD
    Nvidia PureVideo
    Nvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...

     technology with partial VC1 decoding.
  • Is compatible with HDCP
    High-Bandwidth Digital Content Protection
    High-bandwidth Digital Content Protection is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio and video content as it travels across connections...

    , but the implementation will depend on the manufacturer.
  • Supports CUDA
    CUDA
    CUDA or Compute Unified Device Architecture is a parallel computing architecture developed by Nvidia. CUDA is the computing engine in Nvidia graphics processing units that is accessible to software developers through variants of industry standard programming languages...

     and the Quantum Effects physics processing engine.
  • Almost double the performance of the previous Nvidia mid-range card, the GeForce 8600GTS.

GeForce 9600 GSO

The GeForce 9600 GSO was essentially a renamed 8800 GS. This tactic has been seen before in products such as the GeForce 7900 GTO to clear unsold stock when it is made obsolete by the next generation. Just like the 8800 GS, the 9600 GSO features 96 stream processors, a 550 MHz core clock with shaders clocked at 1,375 MHz, and either 384 or 768MB memory clocked at 800 MHz on a 192-bit memory bus. Some manufacturers have mistakenly listed some of their 768MB models that have 96 stream processors as being based on the G94 Chip, rather than the G92.

GeForce 9600 GSO 512

After clearing the old 8800 GS stock, Nvidia revised the specification with a new core, and 512 MB of memory clocked at 900 MHz on a 256-bit bus. For these cards the number of stream processors is halved to 48, with the core frequency increased to 650 MHz and the shader frequency increased to 1625 MHz. Some of these cards have 1024 megabytes of memory while still being a 512 model. The revised version is considered inferior in performance to the old version.

GeForce 9600 GTX

XFX released a 9600 GTX based on the G92 Chip featuring 96 stream processors, a 580Mhz core clock, 1450Mhz shaders and 512MB of GDDR3 running at 1400Mhz on a 256 bit bus. Other than clock speeds, it is functionally the desktop equivalent version of the 9800M GT.

GeForce 9800 Series

The GeForce 9800 series contains the GX2 (dual GPU), GTX, GTX+ and GT variants.

GeForce 9800 GX2

On March 18, 2008 the GeForce 9800 GX2 was officially launched.

The GeForce 9800 GX2 has the following specifications:.
  • Dual PCB
    Printed circuit board
    A printed circuit board, or PCB, is used to mechanically support and electrically connect electronic components using conductive pathways, tracks or signal traces etched from copper sheets laminated onto a non-conductive substrate. It is also referred to as printed wiring board or etched wiring...

    s, dual GPU design
  • 197 W power consumption.
  • Two 65nm process GPUs, with 256 total Stream Processors (128 per PCB).
  • Supports Quad SLI
    Scalable Link Interface
    Scalable Link Interface is a brand name for a multi-GPU solution developed by NVIDIA for linking two or more video cards together to produce a single output...

    .
  • Power of Two underclocked GeForce 8800 GTS 512(G92) video cards in SLI Mode
  • 1 GiB
    Gibibyte
    The gibibyte is a standards-based binary multiple of the byte, a unit of digital information storage. The gibibyte unit symbol is GiB....

     (512 MiB
    Mebibyte
    The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

     per PCB) memory framebuffer.
  • Supports DirectX 10, Shader Model 4, OpenGL 3.3, and PCI-Express 2.0.
  • Supports 2nd generation PureVideo HD
    Nvidia PureVideo
    Nvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...

     technology with partial VC1 decoding.
  • Outputs include two DVI
    Digital Visual Interface
    The Digital Visual Interface is a video interface standard covering the transmission of video between a source device and a display device. The DVI standard has achieved widespread acceptance in the PC industry, both in desktop PCs and monitors...

     ports, an HDMI
    High-Definition Multimedia Interface
    HDMI is a compact audio/video interface for transmitting uncompressed digital data. It is a digital alternative to consumer analog standards, such as radio frequency coaxial cable, composite video, S-Video, SCART, component video, D-Terminal, or VGA...

     output, and S/PDIF in connector on-board for routing audio through the HDMI cable.
  • An 8-pin and a 6-pin power connector.
  • Clocks (Core/Shader/Memory): 600 MHz/1500 MHz/2000 MHz
  • 256-bit memory interface
  • 128 GB/s memory bandwidth
  • Release date: March 18, 2008
  • Launch price of $599.

GeForce 9800 GTX

On April 1, 2008 the GeForce 9800 GTX was officially launched. It was basically an 8800 GTS 512MB with two SLI connectors, higher clock speeds, and support for Nvidia Hybrid Power, a technology that allows the discrete GPU to shut off during non resource intensive applications, and instead use the integrated GPU. With these extra features though, a high price came too.

Taken from an eVGA specification sheet:
  • 128 Stream Processors.
  • Clocks (Core/Shader/Memory): 675 MHz/1688 MHz/2200 MHz
  • 256-bit memory interface.
  • 512 MB of GDDR3 memory.
  • 70.4 GB/s memory bandwidth
  • Texture Fill Rate of 43.2 (billion/s).
  • DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0.
  • Supports 2nd generation PureVideo HD
    Nvidia PureVideo
    Nvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...

     technology with partial VC1 decoding.
  • Outputs include two DVI ports, an HDMI output(Using Nvidia DVI to HDMI adapter(included)), and S/PDIF in connector on-board for routing audio through the HDMI cable.
  • Release date was 2008-04-01.
  • Launch Price of $349.


In July 2008 Nvidia released a refresh of the 9800 GTX: the 9800 GTX+ (55 nm manufacturing process). It has faster core (738 MHz) and shader (1836 MHz) clocks. Since March 2009 this design is manufactured as
GeForce GTS 250.

GeForce 9800 GT

The 9800GT is identical to an 8800GT, although some are being manufactured using a 55 nm technology instead of the 65 nm first debuted on the 8800GT. Newer (55 nm) version supports HybridPower while 65 nm doesn't. The G92 design has been later relabeled for a second time and sold as GTS 250 and later, a third time only by OEMs as the GT 330.

ASUSTeK have released a 9800GT with Tri-SLI support.

Taken from the Nvidia product detail page.
  • 112 Stream Processors
  • 512-1024MB of GDDR3 memory
  • 256-bits Memory Interface Width
  • 600 MHz Graphics Clock
  • 1500 MHz Processor Clock
  • 900 MHz Memory Clock
  • Texture Fill Rate (billion/s) 33.6
  • Memory Bandwidth (GB/s) 57.6
  • DirectX 10, Shader Model 4.0, OpenGL 3.3, and PCI-Express 2.0.
  • Supports 2nd generation PureVideo HD
    Nvidia PureVideo
    Nvidia PureVideo is a hardware feature designed to offload video decoding processes and video post-processing from a computer's CPU hardware to Nvidia's GPU hardware series GeForce 6 and later, GeForce M series ; and Nvidia Quadro series...

     technology with partial VC1 decoding.

Technical Summary of Desktop G92 GPUs

  • 1 Unified Shaders
    Unified shader model
    Unified Shader Model term is used to describe two similar but separate concepts: Unified Shading Architecture and Unified Shader Model.- Unified Shader Model :...

     (Vertex shader/Geometry shader/Pixel shader) : Texture mapping unit
    Texture mapping unit
    A texture mapping unit is a component in modern graphics processing units , historically it is a separate physical processor. A TMU is able to rotate and resize a bitmap to be placed onto an arbitrary plane of a given 3D object as a texture...

     : Render Output unit
    Render Output unit
    The Render Output Unit, often abbreviated as "ROP", and sometimes called Raster Operations Pipeline, is one of the final steps in the rendering process of modern 3D accelerator boards. The pixel pipelines take pixel and texel information and process it, via specific matrix and vector operations,...


Model Year Code name
Code name
A code name or cryptonym is a word or name used clandestinely to refer to another name or word. Code names are often used for military purposes, or in espionage...

Fab (nm) Transistors (Million) Die Size (mm2) Number of Die Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Config core1 Clock rate Fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Memory API
Application programming interface
An application programming interface is a source code based specification intended to be used as an interface by software components to communicate with each other...

 support (version)
Processing Power GFLOPs
FLOPS
In computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...

TDP
Thermal Design Power
The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...

 (watts)
Comments
Core (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Shader (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
DirectX
DirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

GeForce 9300 mGPU October 2008 MCP7A-S 65 282 162 1 PCIe 2.0 x16 Up to 512 from system memory 16:8:4 450 1200 800
1333
1.8 3.6 6.4/12.8
10.664/21.328
DDR2
DDR3
64/128 10.0 3.3 57.6 based on 8400 GS
GeForce 9400 mGPU October 2008 MCP7A-U 65 282 162 1 PCIe 2.0 x16 Up to 512 from system memory 16:8:4 580 1400 800
1333
2.32 4.64 6.4/12.8
10.664/21.328
DDR2
DDR3
64/128 10.0 3.3 67.2 12 based on 8400 GS
GeForce 9300 GE June 2008 G98 65 ? 86 1 PCIe 2.0 x16 256 8:8:4 540 1300 500 2.16 4.3 8 DDR2 64 10.0 3.3 31.2 ??
GeForce 9300 GS June 2008 G98 65 ? 86 1 PCIe 2.0 x16 256 8:8:4 567 1400 500 2.268 4.5 8 DDR2 64 10.0 3.3 33.6 ??
GeForce 9400 GT August 27, 2008 G96a/b 65/55 314 144 1 PCIe 2.0 x16, PCI 256, 512, 1024 16:8:4 550 1400 800
1600
2.2 4.4 12.8
25.6
GDDR2
GDDR3
128 10.0 3.3 67.2 50
GeForce 9500 GT July 29, 2008 G96a/b 65/55 314 144 1 PCIe 2.0 x16, PCI 256, 512, 1024 32:16:8 550 1400 1000
1600
4.4 8.8 16.0
25.6
DDR2
GDDR3
128 10.0 3.3 134.4 50
GeForce 9600 GSO May 2008 G92 65 754 324 1 PCIe 2.0 x16 384, 768, 1536 96:48:12 550 1375 1600 6.6 26.4 38.4 GDDR3 192 10.0 3.3 396 84
GeForce 9600 GSO 512 October 2008 G94a/b 65/55 505 240/196? 1 PCIe 2.0 x16 512 48:24:16 650 1625 1800 10.4 15.6 57.6 GDDR3 256 10.0 3.3 234 90
GeForce 9600 GT Green Edition 2009 G94b 55 505 196? 1 PCIe 2.0 x16 512, 1024 64:32:16 600
625
1500
1625
1400/1800
1800
9.6
10
19.2
20
44.8/57.6
57.6
GDDR3 256 10.0 3.3 288
312
59 Core Voltage - 1 volt
GeForce 9600 GT February 21, 2008 G94a/b 65/55 505 240/196? 1 PCIe 2.0 x16 512, 1024 64:32:16 650 1625 1800 10.4 20.8 57.6 GDDR3 256 10.0 3.3 312 95
GeForce 9800 GT Green Edition 2009 G92b 55 754 260 1 PCIe 2.0 x16 512, 1024 112:56:16 550 1375 1400
1600
1800
8.8 30.8 44.8
51.2
57.6
GDDR3 256 10.0 3.3 462 75 Core Voltage - 1 volt
GeForce 9800 GT July 2008 G92a/b 65/55 754 324/260 1 PCIe 2.0 x16 512, 1024 112:56:16 600 1500 1800 9.6 33.6 57.6 GDDR3 256 10.0 3.3 504 125/105 Some 65 nm cards are rebranded 8800 GT cards.
GeForce 9800 GTX April 1, 2008 G92 65 754 324 1 PCIe 2.0 x16 512 128:64:16 675 1688 2200 10.8 43.2 70.4 GDDR3 256 10.0 3.3 648 140
GeForce 9800 GTX+ July 16, 2008 G92b 55 754 260 1 PCIe 2.0 x16 512, 1024 128:64:16 738 1836 2200 11.808 47.232 70.4 GDDR3 256 10.0 3.3 705 141
GeForce 9800 GX2 March 18, 2008 G92 65 2x 754 2x 324 2 PCIe 2.0 x16 2x 512 2x 128:64:16 600 1500 2000 2x 9.6 2x 38.4 2x 64.0 GDDR3 2x 256 10.0 3.3 2x 576 197
Model Year Codename Fab (nm Transistors (Million) Die Size (mm2) Number of Die Bus
Computer bus
In computer architecture, a bus is a subsystem that transfers data between components inside a computer, or between computers.Early computer buses were literally parallel electrical wires with multiple connections, but the term is now used for any physical arrangement that provides the same...

 interface
Memory (MiB
Mebibyte
The mebibyte is a multiple of the unit byte for digital information. The binary prefix mebi means 220, therefore 1 mebibyte is . The unit symbol for the mebibyte is MiB. The unit was established by the International Electrotechnical Commission in 2000 and has been accepted for use by all major...

)
Config core1 Core (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Shader (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Memory (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Pixel (GP
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s)
Texture (GT
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s)
Bandwidth (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
Bus type Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
DirectX
DirectX
Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay,...

OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...

Processing Power GFLOPs
FLOPS
In computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...

TDP
Thermal Design Power
The thermal design power , sometimes called thermal design point, refers to the maximum amount of power the cooling system in a computer is required to dissipate. For example, a laptop's CPU cooling system may be designed for a 20 watt TDP, which means that it can dissipate up to 20 watts of heat...

 (watts)
Comments

Features

  • Compute Capability: 1.1 has support for Atomic functions, which are used to write thread-safe programs.

Model Features
Scalable Link Interface (SLI) Coverage Sample
AA
Anti-aliasing
In digital signal processing, spatial anti-aliasing is the technique of minimizing the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution...

Angle Independent
AF
Anisotropic filtering
In 3D computer graphics, anisotropic filtering is a method of enhancing the image quality of textures on surfaces that are at oblique viewing angles with respect to the camera where the projection of the texture appears to be non-orthogonal In 3D computer graphics, anisotropic filtering...

128 bit OpenEXR
OpenEXR
OpenEXR is a high dynamic range imaging image file format, released as an open standard along with a set of software tools created by Industrial Light and Magic , released under a free software license similar to the BSD license....

PureVideo 2 with VP2
Engine: (BSP and 128 AES)
GeForce 9400 GT rowspan="5" colspan="4" rowspan="8"
GeForce 9500 GT
GeForce 9600 GSO
GeForce 9600 GT
GeForce 9800 GT
GeForce 9800 GTX rowspan="2"
3-way (link 3 GTXs)
GeForce 9800 GTX+
GeForce 9800 GX2
Quad (link 2 GX2s)

GeForce 9M Series

All graphical processing units in the GeForce 9M series feature:
  • Increased performance for similar power draw compared to GeForce 8M series for midrange and mid-high range notebooks,
  • DirectX 10.0 and OpenGL 3.3 compatibility,
  • 16X antialiasing, and
  • Full HD DVD / Blu-ray hardware decoding.

9100M G

  • 1 TMU per pipeline.
  • 4 ROPs.
  • 8 Stream Processors Cores.
  • 16 (v4.0) shader unified.
  • 26 Gigaflops.
  • 450 MHz core clock.
  • 1100 MHz shader clock.
  • Integrated RAMDAC clock at 400 MHz.
  • Memory Clock depend on System Memory.
  • Up to 256 MB shared memory, 512 MB with Turbo Cache in Windows XP.
  • 64 bit memory interface (single-channel mode) / 128 bit memory interface (dual-channel mode).
  • Memory Bandwidth depend on System Memory.
  • 1.8 billion texels/s texture fill rate.
  • (Specification based on Acer Aspire 4530 using EVEREST Ultimate Edition Version 4.60.1500PX and TechPowerUp GPU-Z v0.4.6)

9200M GS

  • 8 Stream Processors.
  • 529 MHz core clock.
  • 1300 MHz shader clock.
  • 400 MHz memory clock.
  • Up to 256 MB memory.
  • 64-bit memory interface.
  • 6.4 GB/s memory bandwidth.
  • 27.1GPixel/s Pixel Fillrate.
  • 4.2GTexel/s Texture Fillrate

9300M G

  • 16 Stream Processors.
  • 400 MHz core clock.
  • 800 MHz shader clock.
  • 600 MHz memory clock.
  • Up to 512 MB memory.
  • 64-bit memory interface.
  • 4.8 GB/s memory bandwidth.
  • 3.2 billion texels/s texture fill rate.

9300M GS

  • 8 Stream Processors.
  • 580 MHz core clock.
  • 1450 MHz shader clock.
  • 800 MHz memory clock.
  • Up to 512 MB memory.
  • 64-bit memory interface.
  • 6.4 GB/s memory bandwidth.
  • 4.6 billion texels/s texture fill rate.

9400M G

  • 16 Stream Processors.
  • Memory Clock depend on System Memory.
  • 64 bit memory interface (single-channel mode) / 128 bit memory interface (dual-channel mode).
  • Memory Bandwidth depends on System Memory.
  • 3.6 billion texels/s texture fill rate.

9500M GS

  • 32 Stream Processors.
  • 475 MHz core clock.
  • 950 MHz shader clock.
  • 700 MHz memory clock.
  • Up to 512 MB memory.
  • 128-bit memory interface.
  • 22.4 GB/s memory bandwidth.
  • 7.6 billion texels/s texture fill rate.

9600M GS

  • 064A/8 core (G96).
  • 32 Stream Processors.
  • 430 MHz core clock.
  • 1075 MHz shader clock.
  • 800/1600 MHz memory clock (effective).
  • Up to 1024 MB memory.
  • 128-bit memory interface.
  • 12.8 GB/s (with DDR2 type) or 25.6 GB/s (with GDDR3 type) memory bandwidth.
  • 6.8 billion texels/s texture fill rate.
  • 103 GigaFLOPS.

9600M GT

  • 32 Stream Processors.
  • 500 MHz core clock.
  • 1250 MHz shader clock.
  • 1000 MHz memory clock.
  • Up to 1024 MB memory.
  • 128-bit memory interface.
  • 25.6 GB/s memory bandwidth.
  • 8.0 billion texels/s texture fill rate.

9650M GT

  • G96 core (65/55 nm).
  • 32 Stream Processors.
  • 550 MHz core clock.
  • 1325 MHz shader clock.
  • 800 MHz memory clock.
  • Up to 1024 MB memory.
  • 128 bit memory interface.
  • 25.6 GB/s memory bandwidth.
  • 8.8 billion texels/s texture fill rate.

9700M GT http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8

  • G96 core.
  • 32 Stream Processors.
  • 625 MHz core clock.
  • 1550 MHz shader clock.
  • 800 MHz memory clock.
  • 128 bit memory interface.
  • 25.6 GB/s memory bandwidth.
  • 10.0 billion texels/s texture fill rate.
  • 148.8 GigaFLOPS.

9700M GTS http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8

  • G94 core.
  • 48 Stream Processors.
  • 530 MHz core clock.
  • 1325 MHz shader clock.
  • 800 MHz memory clock.
  • 256 bit memory interface.
  • 51.2 GB/s memory bandwidth.
  • 12.7 billion texels/s texture fill rate.
  • 190.8 GigaFLOPS.

9800M GS http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8

  • G94 core.
  • 64 Stream Processors.
  • 530 MHz core clock.
  • 1325 MHz shader clock.
  • 800 MHz memory clock.
  • 256 bit memory interface.
  • 51.2 GB/s memory bandwidth.
  • 17.0 billion texels/s texture fill rate.
  • 254 GigaFLOPS.

9800M GTS http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8

  • G94 core.
  • 64 Stream Processors.
  • 600 MHz core clock.
  • 1500 MHz shader clock.
  • 800 MHz memory clock.
  • 256 bit memory interface.
  • 51.2 GB/s memory bandwidth.
  • 19.2 billion texels/s texture fill rate.
  • 288 GigaFLOPS.

9800M GT http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8

  • G92 core.
  • 96 Stream Processors.
  • 500 MHz core clock.
  • 1250 MHz shader clock.
  • 800 MHz memory clock.
  • 256 bit memory interface.
  • 51.2 GB/s memory bandwidth.
  • 24.0 billion texels/s texture fill rate.
  • 360 GigaFLOPS.

9800M GTX http://translate.google.com/translate?u=http%3A%2F%2Fnotebookitalia.it%2Fnvidia-geforce-9800m-gtx-e-le-altre-schede-video-per-enthusiast-gamers.html&sl=it&tl=en&hl=en&ie=UTF-8

  • G92 core.
  • 112 Stream Processors.
  • 500 MHz core clock.
  • 1250 MHz shader clock.
  • 800 MHz memory clock.
  • 256 bit memory interface.
  • 51.2 GB/s memory bandwidth.
  • 28.0 billion texels/s texture fill rate.
  • 420 GigaFLOPS.

Technical summary

Model Release Date Codename Interface Fabrication process (nm) Core clock max (MHz
Hertz
The hertz is the SI unit of frequency defined as the number of cycles per second of a periodic phenomenon. One of its most common uses is the description of the sine wave, particularly those used in radio and audio applications....

)
Peak fillrate
Fillrate
The term fillrate usually refers to the number of pixels a video card can render and write to video memory in a second. In this case, fillrates are given in megapixels per second or in gigapixels per second , and they are obtained by multiplying the number of raster operations by the clock...

Shaders Memory Texture Units Raster Operators Power Consumption (Watt
Watt
The watt is a derived unit of power in the International System of Units , named after the Scottish engineer James Watt . The unit, defined as one joule per second, measures the rate of energy conversion.-Definition:...

s)
Transistor
Transistor
A transistor is a semiconductor device used to amplify and switch electronic signals and power. It is composed of a semiconductor material with at least three terminals for connection to an external circuit. A voltage or current applied to one pair of the transistor's terminals changes the current...

 Count (Millions)
Theoretical Shader Processing Rate (Gigaflops
FLOPS
In computing, FLOPS is a measure of a computer's performance, especially in fields of scientific calculations that make heavy use of floating-point calculations, similar to the older, simpler, instructions per second...

)
Billion pixel
Pixel
In digital imaging, a pixel, or pel, is a single point in a raster image, or the smallest addressable screen element in a display device; it is the smallest unit of picture that can be represented or controlled....

/s
Billion bilinear
Bilinear filtering
Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.Most of the time, when drawing a textured shape on the screen, the texture is not displayed exactly as it is stored, without any distortion...

 texel
Texel (graphics)
A texel, or texture element is the fundamental unit of texture space, used in computer graphics. Textures are represented by arrays of texels, just as pictures are represented by arrays of pixels....

/s
Billion bilinear FP16 texel/s Billion FP32 pixel/s Stream Processors Clock (MHz) Bandwidth max (GB
Gigabyte
The gigabyte is a multiple of the unit byte for digital information storage. The prefix giga means 109 in the International System of Units , therefore 1 gigabyte is...

/s)
DRAM
Dynamic random access memory
Dynamic random-access memory is a type of random-access memory that stores each bit of data in a separate capacitor within an integrated circuit. The capacitor can be either charged or discharged; these two states are taken to represent the two values of a bit, conventionally called 0 and 1...

 type
Bus width (bit
Bit
A bit is the basic unit of information in computing and telecommunications; it is the amount of information stored by a digital device or other physical system that exists in one of two possible distinct states...

)
Megabyte
Megabyte
The megabyte is a multiple of the unit byte for digital information storage or transmission with two different values depending on context: bytes generally for computer memory; and one million bytes generally for computer storage. The IEEE Standards Board has decided that "Mega will mean 1 000...

s
Effective DDR Clock (MHz)
GeForce 9100M G ? MCP77MH MCP79MH PCI 65 450 ? ? ? ? 8 1080 21GB/s DDR2 from RAM depend RAM configuration depend RAM configuration depend RAM configuration ? 4 ? ? 26
GeForce 9200M GS G98 65 530 ? ? ? 8 1300 GDDR2 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

256 ? ? ? ? 31
GeForce 9300M G G98 65 400 ? 3.2 ? ? 16 800 9.6 64 256 1200 (600) ? ? ? ? 38
GeForce 9300M GS G98 65 ? ? ? ? ? 16 1400 ? GDDR2 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

64 256 1400 (700) ? ? ? ? 34
GeForce 9400M G MCP79MX 65 450 ? ? ? ? 16 1100 ? 128 ? ? 12 282 54
GeForce 9500M G 65 ? ? ? ? ? 16 1250 ? GDDR2 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

128 256, 512, 1024 1600 (800) ? ? ? ? 60
GeForce 9500M GS G84 65 479 ? 7.6 ? ? 32 950 22.4 128 512 1400 (700) ? 8 ? 289 ?
GeForce 9600M GS G96 65 430 ? ? ? ? 32 1075 25.3 GDDR2 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

128 1024 1600 (800) ? ? ? 314 103
GeForce 9600M GT G96 65 500 ? ? ? ? 32 1250 ? GDDR2 GDDR3
GDDR3
Graphics Double Data Rate 3 is a graphics card-specific memory technology, designed by ATI Technologies with the collaboration of JEDEC.It has much the same technological base as DDR2, but the power and heat dispersal requirements have been reduced somewhat, allowing for higher performance memory...

128 256, 512, 1024 1600 (800) ? ? 23 314 120
GeForce 9650M GS 65 625 ? 10 ? ? 32 1250 25.6 128 512 1600 (800) ? ? 29 289 120
GeForce 9700M GT G96 625 ? 10 ? ? 32 1550 25.6 GDDR3 128 512 1600 (800) ? ? ? ? 148.8
GeForce 9700M GTS G94 530 ? 12.7 ? ? 48 1325 51.2 256 ? 1600 (800) ? ? ? ? 190.8
GeForce 9800M GTS G94 600 ? 19.2 ? ? 64 1500 51.2 256 512 1600 (800) ? ? ? ? 288
GeForce 9800M GT G92 500 ? 24 ? ? 96 1250 51.2 256 512 1600 (800) ? ? ? ? 360
GeForce 9800M GTX G92 500 ? 28.0 ? ? 112 1375 51.2 256 512 1600 (800) ? 75 ? ? 420

See also

  • Comparison of Nvidia graphics processing units
    Comparison of NVIDIA Graphics Processing Units
    This page contains general information about Nvidia's GPUs and videocards based on official Nvidia specifications.-Direct X version note:Direct X version indicates which graphics acceleration operations the card supports.* DirectX 6.0 - Multitexturing...

  • GeForce 8 Series
    GeForce 8 Series
    The GeForce 8 Series, is the eighth generation of NVIDIA's GeForce line of graphics processing units. The third major GPU architecture developed at NVIDIA, the GeForce 8 represents the company's first unified shader architecture.-Naming:...

  • GeForce 100 Series
    GeForce 100 Series
    The GeForce 100 Series is a family of graphics processing units developed by Nvidia. The first card of this series was launched in January 2009. Similar to the GeForce 300 series, the GeForce 100 series consists of re-branded video cards from the previous generation available only for OEMs. Current...

  • GeForce 200 Series
    GeForce 200 Series
    The GeForce 200 Series is the 10th generation of Nvidia's GeForce graphics processing units. The series also represents the continuation of the company's unified shader architecture introduced with the GeForce 8 Series and the GeForce 9 Series. Its primary competition came from ATI's Radeon HD 4000...

  • GeForce 400 Series
    GeForce 400 Series
    The GeForce 400 Series is the 11th generation of Nvidia's GeForce graphics processing units. The series was originally slated for production in November 2009, but, after a number of delays, launched on March 26, 2010 with availability following in April 2010....

  • GeForce 500 Series
    GeForce 500 Series
    The GeForce 500 Series is a family of graphics processing units developed by Nvidia, based on the refreshed Fermi architecture. Nvidia officially announced the GeForce 500 series on 9 November 2010 with the launch of the GeForce GTX 580.- Overview :...

  • Nvidia Quadro
    NVIDIA Quadro
    The Nvidia Quadro series of AGP, PCI, and PCI Express graphics cards comes from the NVIDIA Corporation. Their designers aimed to accelerate CAD and DCC , and the cards are usually featured in workstations....

     - NVIDIA's workstation graphics solution
  • Nvidia Tesla
    Nvidia Tesla
    The Tesla graphics processing unit is nVidia's third brand of GPUs. It is based on high-end GPUs from the G80 , as well as the Quadro lineup. Tesla is nVidia's first dedicated General Purpose GPU...

    - NVIDIA's first dedicated general purpose GPU (graphical processor unit)

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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