GameShark
Encyclopedia
GameShark is the brand name of a line of video game cheat cartridge
Cheat cartridge
A cheat cartridge is a device that connects to any sort of cartridge-based video game system. It allows a user to input special cheat codes to manipulate a game in a way not permitted by its original programming. Usually the effect is to gain infinite lives, ammunition, unlock secrets, or do things...

s and other products for a variety of console video game systems and Windows based computers. Currently, the brand name is owned by Mad Catz
Mad Catz
Mad Catz Interactive, Inc. is a peripherals manufacturer for various video game consoles headquartered in San Diego, California. It produces a wide range of accessories including control pads, memory cards, connection cables, headphones and other human interface devices.- History :The company was...

, who actively markets GameShark products for the PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

, Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

, Nintendo
Nintendo
is a multinational corporation located in Kyoto, Japan. Founded on September 23, 1889 by Fusajiro Yamauchi, it produced handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....

, and Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...

 game consoles (see below). Players load cheat codes from Gameshark disks or cartridges onto the console's internal or external memory then the game is loaded and the selected cheats are applied.

GameShark

When the original GameShark was released it had some enhancements that were better than the Game Genie-like devices most people were used to. The original model came with 4,000 preloaded codes. Codes could be entered, but unlike the Game Genie codes were saved in the onboard flash memory and could be accessed later rather than having to be reentered. It was originally released for the Sega Saturn and Sony PlayStation consoles in the Fall of 1995. Models for the PlayStation had an Explorer option that allowed gamers to access most PlayStation disc files, and it was possible to view FMV files stored on the CD. The later models of the GameShark also had a Use Enhancement Disc option. The Enhancement Disc, which InterAct sold for $4.95, allowed users to upgrade the GameShark and add codes to the code list from the disc. Only a few examples of these Upgrade CDs were known to have been published.

The Playstation Gameshark had the following standard features: View Video Image, which allowed you to see the last image stored in the PlayStation's Video RAM, View CD Image, which allowed a user to search the game CD for image files, Play Music, which would play the CD audio, and View CD Movie, function that allowed a user to view FMV (full motion video) files found on the disc. Also included was the option to use an Enhancement CD in order to upgrade the Gameshark and add new codes found on the disc.

GameShark Pro

The Gameshark Pro series contained a feature that allowed players to find their own codes. During gameplay, the user presses a button on the device to open a code search menu. Finding a code is done by searching memory locations either for specific values or for values that have changed in a certain way (increased, decreased, not changed, etc.) since the last search. After the first search, subsequent searches only look at memory locations that match the specified criteria from the last search. By performing multiple searches the list of matching locations is gradually reduced. Once the list is reasonably small the user must determine which of the found locations is the correct one by modifying them one at a time and seeing what effect it has on the game.

In some games the resulting code may only work in one level or it may cause problems in other parts of the game due to memory locations being dynamically assigned. In these cases the user has two options: attempt to locate a pointer to the data block that their code is attempting to modify, or change the game's programming which is usually located at the same place every time. If a pointer is found and the device supports it a new code can be made which determines the correct location to modify from the pointer. If the device does not support pointers the game programming must be changed instead. Generally the user must use external tools to find the code that accesses this data. If the code is reading from memory it may be changed to read a constant value; if it is writing, it may be changed to not perform the write. These changes may not have the same overall effects as if you were actually modifying the game's code. For example, you may disable the routine that causes you to lose health when touched by enemies, only to find that health is still lost from other hazards.

Nintendo 64 GameShark Pro

One of the many Gameshark products was the one for the Nintendo 64
Nintendo 64
The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

. The Nintendo 64 GameShark was the most popular cheating device available for the system, becoming popular after well-known titles such as GoldenEye 007 and The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
is an action-adventure video game developed by Nintendo's Entertainment Analysis and Development division for the Nintendo 64 video game console. It was released in Japan on November 21, 1998; in North America on November 23, 1998; and in Europe on December 11, 1998...

were released. Because of the complex nature of these games, there were many aspects of them which could be modified to produce unique effects. For example, unused content was discovered such as a distant tower on the "Dam" level of GoldenEye 007.

The Nintendo 64 Gameshark Pro featured an in-game code search menu. Versions 3.2 & 3.3 had a parallel port on the back, allowing the device to be connected to a PC with a program called SharkLink. This was intended primarily to make entering large amounts of codes easier, but was also used for advanced hacking. The in-game code search required that an Expansion Pak be installed and that the game did not actively use the Pak for memory.

Unfortunately, the device was well-known for having numerous flaws. Physically it was poorly constructed and lacked a proper cartridge holder which made it very unstable. It was also made from low-grade plastic and cheap components, which led to it being easily broken. In addition the Sharklink software had numerous bugs. Updating the code list would frequently corrupt other parts of the list or the software itself, rendering the device unusable until it was connected to a PC and reformatted, if it was still able to even start up. It also often failed to remember which codes were selected between sessions, and had no protection against power failures; if the power was lost while the code list or software was being updated, the device was very likely to be rendered useless.

PlayStation GameShark Pro

The Playstation Gameshark Pro contained much of the same functionality as the standard PlayStation GameShark, as well as unique features only found on the Pro. The advanced features were: Code Creation, which gave you the option to save newly created codes to a standard PlayStation memory card to share with others, and V-Mem (Virtual Memory), which gave you access to an onboard Memory Card feature where you could store up to 8 full memory card worth of saves. Unfortunately the Shark Link software suffered from the same problems that plagued the N64 version

GameShark CDX

With the introduction of the 9000 model of the PlayStation, the parallel port was removed. This had been the only way to use the GameShark, as it plugged directly in to that port. InterAct then created a GameShark that did not need it. The GameShark CDX came with a boot CD along with a card resembling a standard memory card, which stored the codes. Interestingly enough, even though the CDX could be upgraded, it is not known if InterAct created an upgrade for the CDX.

GameShark 2

The GameShark 2 was very much like the CDX Game Shark that came out for the original PlayStation, but for the PlayStation 2. It even included features that could only be found on the GameShark Pro, but like the CDX Game Shark that came out for the original PlayStation codes could be saved to a memory card, one which resembled that came with the CDX version. It made its debut in the Fall of 2000, interesting enough it included a CD only Game Shark 2 for the original PlayStation containing over 14,000 codes.

Media

Almost as soon as the GameShark made its appearance on the store shelves, new codes began to appear in the gaming magazines of the day. In order to create more interest as well as a way to get the word out on their new products, InterAct created a newsletter called 'Dangerous Waters', which was published bimonthly starting in 1996 which featured new codes as well as new products for the Gameshark, such as GameShark.com, which first appeared on the net around this time. Due to the increasing popularity of Dangerous Waters, it went from a black and white 8 page newsletter to full color by 1999, and featured game reviews as well as tricks. Then, in June 2000, Dangerous Waters was transformed in to a full fledge magazine called GameShark Magazine and continued to be published bimonthly, reaching up to 20 pages long and containing much more codes. However, due to problems with Mad Catz
Mad Catz
Mad Catz Interactive, Inc. is a peripherals manufacturer for various video game consoles headquartered in San Diego, California. It produces a wide range of accessories including control pads, memory cards, connection cables, headphones and other human interface devices.- History :The company was...

, GameShark Magazine had ceased publication by the Holiday 2001 issue. This last issue was unique in that it was a double issue, containing the last GameShark Magazine issue, as well as a special issue by IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...

 as it was their 2001 Buyer's Guide. It featured new games and systems that were available at the time. Interesting enough it also included a Game Shark CD Sampler disc which featured codes for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

, as well as a handful of game saves.

Caveats

Gameshark products have never been licensed or endorsed on the systems they were designed to work with, and have been known to cause glitches in games. Some common glitches are games locking up, crashing, behaving erratically or breaking functionality of other add-on devices on the system. One example is the Nintendo 64 Expansion Pack cannot be detected properly while a Gameshark is in the system, when using the cheat engine to make your own codes. Other examples include on the PlayStation, some codes could actually erase an entire memory card.

Brand History

While the Game Boy device was first released, InterAct acquired the rights to sell Datel's Action Replay
Action Replay
Action Replay is the brand name of a series of video game cheating devices created by Datel. As of 2010, Action Replays are currently available for some of the current major gaming platforms which include the Nintendo DS, Nintendo DSi, PlayStation 2, and the PlayStation Portable, and many older...

 and Pro Action Replay devices in North America; these devices were sold under the GameShark and GameShark Pro names. InterAct released GameShark devices for the Game Boy, Game Boy Color, Game Boy Advance, PlayStation, PlayStation 2, Saturn, Dreamcast and Nintendo 64. After InterAct's parent company, Recoton, went bankrupt, the rights to the GameShark name were acquired by MadCatz, who relinquished the North American Action Replay distribution rights. Following this, MadCatz sold game save devices under the GameShark name instead of the traditional cheat device, and Datel marketed the Action Replay in North America directly.

All platforms

The GameShark is currently available for the following platforms:
  • Game Boy Color
    Game Boy Color
    The is Nintendo's successor to the 8-bit Game Boy handheld game console, and was released on October 21, 1998 in Japan, November 19, 1998 in North America, November 23, 1998 in Europe and November 27, 1998 in the United Kingdom. It features a color screen and is slightly thicker and taller than...

  • Game Boy Advance
    Game Boy Advance
    The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...

  • Game Boy Micro
    Game Boy Micro
    is a handheld game console developed and manufactured by Nintendo. It was first released in September 2005 in the market. The system is the last console of the Game Boy line...

  • Nintendo DS
    Nintendo DS
    The is a portable game console produced by Nintendo, first released on November 21, 2004. A distinctive feature of the system is the presence of two separate LCD screens, the lower of which is a touchscreen, encompassed within a clamshell design, similar to the Game Boy Advance SP...

  • Nintendo 64
    Nintendo 64
    The , often referred to as N64, was Nintendo′s third home video game console for the international market. Named for its 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil...

  • Nintendo GameCube
    Nintendo GameCube
    The , officially abbreviated to NGC in Japan and GCN in other regions, is a sixth generation video game console released by Nintendo on September 15, 2001 in Japan, November 18, 2001 in North America, May 3, 2002 in Europe, and May 17, 2002 in Australia...

  • Nintendo NES
  • PlayStation Portable
    PlayStation Portable
    The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...

     (PSP)
  • PlayStation
    PlayStation
    The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

  • PlayStation 2
    PlayStation 2
    The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...

  • PlayStation 3
    PlayStation 3
    The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...

  • Sega Saturn
    Sega Saturn
    The is a 32-bit fifth-generation video game console that was first released by Sega on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe...

  • Dreamcast
  • Xbox
    Xbox
    The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

  • Video game emulators
    Video game console emulator
    A video game console emulator is a program that allows a computer or modern console to emulate a different video game console's behavior. Emulators are most often used to play older video games on personal computers and modern video game consoles, but they are also used to play games translated...


  • GameShark is not available for the Xbox 360
    Xbox 360
    The Xbox 360 is the second video game console produced by Microsoft and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles...

     because it is prohibited by Microsoft's licensing.

See also

  • Action Replay
    Action Replay
    Action Replay is the brand name of a series of video game cheating devices created by Datel. As of 2010, Action Replays are currently available for some of the current major gaming platforms which include the Nintendo DS, Nintendo DSi, PlayStation 2, and the PlayStation Portable, and many older...

  • Code Breaker
    Code Breaker
    Code Breaker is a cheat device developed by Pelican Accessories, currently available for PlayStation 2 and Nintendo DS. Along with competing product Action Replay, it is one of the few currently supported video game cheat devices.-History:...

  • Game Genie
    Game Genie
    The Game Genie is a series of cheat systems designed by Codemasters and sold by Camerica and Galoob for the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, Mega Drive/Genesis, and Sega Game Gear that modifies game data, allowing the player to cheat, manipulate various...

  • DexDrive
    DexDrive
    DexDrive was a brand of game console memory card readers that allowed data to be accessed by a PC. The DexDrive products were made by now-defunct InterAct for use with PlayStation and Nintendo 64 memory cards. It was shipped to retail stores in January 1997....

  • Multiface
    Multiface
    The Multiface was a hardware peripheral released by Romantic Robot UK Ltd. for several 1980s home computers. The primary function of the device was to dump the computer's memory to external storage, and featured an iconic 'red button' that could be pressed at any time in order to activate it...

  • MaxDrive
    MaxDrive
    The MAX Drive is a video game accessory by Datel, maker of the Action Replay, which allows the transferring of saved games between a video game console and a PC. It consists of a USB memory stick, a PC CD-ROM with software, and a disc containing the console software. There are both Xbox and...

  • Xploder
    Xploder
    Xploder is a brand of game cheats and multimedia devices for games consoles, similar to Action Replay. Xploder products have been released for PS2, PSone, PSP, Xbox, GameCube, N64, Game Boy, Game Boy Advance, PC and others. Support for the PS3, Xbox 360 and Nintendo Wii started in 2006-2007...

  • Equalizer (Cheat Code Cartridge)

External links

  • Retromags have posted a few issues of Dangerous Waters HERE
  • Retromags has a gallery of covers of InterAct publications HERE
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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