Free look
Encyclopedia
Free look describes the ability to move the mouse
Mouse (computing)
In computing, a mouse is a pointing device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons...

 to rotate the player character's view in video games. It is almost always used for 3D game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...

s, and has been included on role-playing games, real-time strategy games, third-person shooter
Third-person shooter
Third-person shooter is a genre of 3D action games in which the player character is visible on-screen, and the gameplay consists primarily of shooting.-Definition:...

s, first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

s, racing game
Racing game
A racing video game is a genre of video games, either in the first-person or third-person perspective, in which the player partakes in a racing competition with any type of land, air, or sea vehicles. They may be based on anything from real-world racing leagues to entirely fantastical settings...

s, and flight simulator
Flight simulator
A flight simulator is a device that artificially re-creates aircraft flight and various aspects of the flight environment. This includes the equations that govern how aircraft fly, how they react to applications of their controls and other aircraft systems, and how they react to the external...

s. Free look is nearly universal in modern games, but it was one of the significant technical breakthroughs of mid-1990s first-person perspective
First person (video games)
In video games, first person refers to a graphical perspective rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight...

 games.

3D games for console systems often have an analog stick
Analog stick
An analog stick, sometimes called a control stick or thumbstick, is an input device for a controller that is used for two-dimensional input. An analog stick is a variation of a joystick, consisting of a protrusion from the controller; input is based on the position of this protrusion in relation...

 dedicated to free look functionality.

History

An early primitive example was in Taito
Taito
Taito may mean:*Taito Corporation, a Japanese developer of video game software and arcade hardware*Taito, Tokyo, a special ward located in Tokyo, Japan*Taito, also known as matai, paramount chiefs according to Fa'a Samoa...

's 1992 first-person shooter arcade game
Arcade game
An arcade game is a coin-operated entertainment machine, usually installed in public businesses such as restaurants, bars, and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games, and merchandisers...

 Gun Buster, which featured a unique control scheme where the player moves using an eight-direction joystick
Joystick
A joystick is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. Joysticks, also known as 'control columns', are the principal control in the cockpit of many civilian and military aircraft, either as a center stick or...

 and takes aim using a mounted positional light gun
Light gun
A light gun is a pointing device for computers and a control device for arcade and video games.Modern screen-based light guns work by building a sensor into the gun itself, and the on-screen target emit light rather than the gun...

. The player could turn left or right by moving the gun pointer to the left or right edges of the screen. However, the game lacked the ability to look up or down.

Fully 3D first-person games with free look had appeared as early as 1992
Ultima Underworld: The Stygian Abyss
Ultima Underworld: The Stygian Abyss is a first-person role-playing video game developed by Blue Sky Productions and published by Origin Systems...

 on the PC, although vision was controlled by dedicated keys rather than the mouse. At the time it was still cutting-edge technology and didn't become widespread until the age of 3D accelerators. For instance, in the 1993 seminal game Doom, it was not possible for the player to angle his or her view up or down. Dark Forces released in 1995 and more technologically advanced, featured 3D look but more restricted than the free look of the earlier Ultima Underworld and System Shock
System Shock
System Shock is a first-person action-adventure video game developed by Looking Glass Technologies and published by Origin Systems. Released in 1994, the game is set aboard the fictional Citadel Station in a cyberpunk vision of 2072...

, released in 1992 and early 1994 respectively.

Raven Software's
Raven Software
Raven Software is an American video game developer. The company was founded in 1990 by brothers Brian and Steve Raffel. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them...

 November 1994 release CyClones featured a rather primitive implementation of the free look; main movement was via keyboard (with turning and strafing via key combinations), but the on-screen weapon aim point was moved independently via the mouse. Moving the aim point against the edge of the screen would cause the viewpoint to shift up (only temporarily) or to the side (again, haltingly). Unfortunately, this system proved cumbersome and Raven Software did not develop this particular system further. The 1993 MS DOS version of Bram Stoker's Dracula also used the mouse to aim the player's weapon cross-hair, similar to CyClones, but the player's viewpoint was controlled entirely by the keyboard and did not move with the cross-hair.

The next major step was using the mouse to control the free look. Marathon
Marathon (video game)
Marathon is a first-person shooter video game with a science fiction theme developed and published by Bungie released in December 1994 for the Apple Macintosh. The game was Bungie's second foray into the emerging genre of games with a first-person perspective, the first being Pathways into...

by Bungie, released in December 1994 for the Apple Macintosh
Macintosh
The Macintosh , or Mac, is a series of several lines of personal computers designed, developed, and marketed by Apple Inc. The first Macintosh was introduced by Apple's then-chairman Steve Jobs on January 24, 1984; it was the first commercially successful personal computer to feature a mouse and a...

 was the first major release to feature the mouse-controlled free look that would later become universal. The first major game for Intel-based PCs to use full-time fully 3D mouselook was Terminator: Future Shock
Terminator: Future Shock
The Terminator: Future Shock is a first-person shooter computer game, based in the fictional Terminator universe. It was released by Bethesda Softworks in 1995...

(published by Bethesda Softworks
Bethesda Softworks
Bethesda Softworks, LLC, is an American video game company. A subsidiary of ZeniMax Media, the company was originally based in Bethesda, Maryland and eventually moved to their current location in Rockville, Maryland...

in 1995). However, Terminator: Future Shock did not become very popular and the original Marathon was not available on the PC platform, so their impact was limited. Quake (1996), is widely considered to have been the turning point in making free look the standard, in part due to its Internet multiplayer
Online game
An online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems...

 feature, which allowed large numbers of mouse and keyboard players to face each other head-to-head. Although games using older engines continued to appear for a few years, the 3D accelerator
Graphics processing unit
A graphics processing unit or GPU is a specialized circuit designed to rapidly manipulate and alter memory in such a way so as to accelerate the building of images in a frame buffer intended for output to a display...

boom in the mid-90's meant that for the first time true 3D engines could be run on home PCs, and free mouse look would rapidly become essential and standard in almost every 3D game.
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