Fluid (video game)
Encyclopedia
Fluid - Depth (Japanese title) is a PlayStation
PlayStation
The is a 32-bit fifth-generation video game console first released by Sony Computer Entertainment in Japan on December 3, .The PlayStation was the first of the PlayStation series of consoles and handheld game devices. The PlayStation 2 was the console's successor in 2000...

 simulation game released in 1998 by SCEE
SCEE
SCEE can refer to:*Sony Computer Entertainment Europe, a subsidiary of Sony*School of Civil and Environmental Engineering, a constituent college of the National University of Sciences and Technology, Pakistan...

 and Opus Corp. The concept is an interactive sound lab - allowing the player to create dance and electronic music. The (single only) player uses a dolphin
Dolphin
Dolphins are marine mammals that are closely related to whales and porpoises. There are almost forty species of dolphin in 17 genera. They vary in size from and , up to and . They are found worldwide, mostly in the shallower seas of the continental shelves, and are carnivores, mostly eating...

character in 'Cruise Stage' to collect samples for mixing in the 'Groove Editor'.

It was possibly the most popular audio-creation game for a fifth-generation console, aimed for recreational play rather than professional music creation.

Levels

You go through many stages in order to unlock more sounds some of which being Abyss Lair
and Jungle Reef. Levels can be replayed and selected from the Silent Space, which containes twelve geometric shapes representing the levels "passed". The player starts in the first stage "Peace" and continues through to "Abyss", and ten other levels. Each level contains its own sound set, which can be imported into other levels on completion of the level.

Gameplay

The "Groove Editor" allows for in depth manipulation of samples collected. Several tracks can be mixed at once, controlling speed, pitch, frequency and modulation with a series of coloured crystals. Mixes can be saved to memory card, and then played during levels. Controlling the dolphin allowed the player to add improvisations during the playback sessions, frequency being mapped to the up/ down controls, and modulation to left/ right.
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