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First person (video games)



 
 
In video games, first person refers to a graphical perspective
Perspective (visual)

Perspective, in context of visual system and visual perception, is the way in which objects appear to the eye based on their space attributes, or their dimensions and the position of the eye relative to the objects....
 rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight simulators. Perhaps the most notable genre to make use of this device is the first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
, where the graphical perspective has an immense impact on game play.

Game mechanics
Games with a first-person perspective are usually avatar-based, where the screen displays what the player's avatar would see with their own eyes.






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In video games, first person refers to a graphical perspective
Perspective (visual)

Perspective, in context of visual system and visual perception, is the way in which objects appear to the eye based on their space attributes, or their dimensions and the position of the eye relative to the objects....
 rendered from the viewpoint of the player character. In many cases, this may be the viewpoint from the cockpit of a vehicle. Many different genres have made use of first-person perspectives, ranging from adventure games to flight simulators. Perhaps the most notable genre to make use of this device is the first-person shooter
First-person shooter

File:Freedoom aaa.pngFirst-person shooter is a Video game genres, featuring a First person , with which the player views the action as if through the eyes of the protagonist and in which the primary element is combat based around shooting....
, where the graphical perspective has an immense impact on game play.

Game mechanics


Games with a first-person perspective are usually avatar-based, where the screen displays what the player's avatar would see with their own eyes. Thus, players don't typically see the avatar's body, although they may see their weapons or hands. This viewpoint is often used to display the perspective of a driver in a vehicle. Games with a first-person perspective do not require sophisticated animations for the player's avatar, and do not need to implement a manual or automated camera-control scheme.

A first person perspective allows for easier aiming, since there is no representation of the avatar in the way. However, this lack of avatar can make it difficult to master the timing and distances required to jump between platforms. Some players also experience motion sickness from this perspective.

Games with this perspective often make use of positional audio, where the volume of ambient sounds varies depending on the position of the avatar. Players have come to expect first-person games to accurately scale objects to appropriate sizes. However, key objects such as weapons or keys may be exaggerated in order to improve visibility.

History


Early examples


While many games featured a side scrolling or top down perspective, several early games attempted to render the game world from the perspective of the player.

It is not clear exactly when the first shooting game to use the first-person perspective was created. There are two claimants, Spasim
Spasim

Spasim was a 32-player 3D networked game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1974....
 and Maze War
Maze War

Maze War was a historically significant computer game.Maze War originated or disseminated a number of concepts used in thousands of games to follow....
. The uncertainty about which was first stems from the lack of any accurate dates for the development of Maze War — even its developer . In contrast, the development of Spasim is much better documented and the dates more certain.

The initial development of Maze War
Maze War

Maze War was a historically significant computer game.Maze War originated or disseminated a number of concepts used in thousands of games to follow....
 probably occurred in the summer of 1973. A single player made their way through a simple maze of corridors rendered using fixed perspective. Multiplayer capabilities, with players attempting to shoot each other, were probably added later in 1973 (two machines linked via a serial connection) and in the summer of 1974 (fully networked).

Spasim
Spasim

Spasim was a 32-player 3D networked game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1974....
 was originally developed in the spring of 1974. Players moved through a wire-frame 3D universe, with gameplay resembling the 2D game Empire. Graphically, Spasim lacked even hidden line removal, but did feature online multiplayer over the world-wide university-based PLATO network. Another notable PLATO FPS was the tank game Panther, introduced in 1975, generally acknowledged as a precursor to Battlezone
Battlezone

Battlezone is an arcade game from Atari, Inc released in 1980. It displays a Wire frame model view on a horizontal black and white CRT . Due to its novel gameplay and look, this game was very popular for many years....
. Spasim had a documented debut at the University of Illinois in 1974. The game was a rudimentary space flight simulator
Flight simulator

A flight simulator is a system that tries to copy, or simulation, the experience of flight an aircraft. It is as realistic as possible. The different types of flight simulator range from video games up to full-size cockpit replicas mounted on hydraulic actuators, controlled by state of the art computer technology....
, which featured a first-person perspective.

Later in the decade, the arrival of a new generation of home computers such as the Atari ST
Atari ST

The Atari ST is a home computer/personal computer that was commercially available from 1985 to the early 1990s. It was released by Atari Corporation in 1985....
 and the Amiga
Amiga

The Amiga is a family of personal computers originally developed by Amiga Corporation. Development on the Amiga began in 1982 with Jay Miner as the principal hardware designer....
 increased the computing power and graphical capabilities available, leading to a new wave of innovation. 1987 saw the release of MIDI Maze
MIDI Maze

MIDI Maze was an early first person shooter video game for the Atari ST developed by Xanth Software F/X, published by Hybrid Arts, and released around 1987....
 (aka Faceball), an important transitional game for the genre. Unlike its polygonal contemporaries, MIDI Maze used a raycasting engine to speedily draw square corridors. It also offered a networked multiplayer deathmatch
Deathmatch

Deathmatch may refer to:*Hardcore wrestling, a form of professional wrestling that eschews traditional concepts of match rules**Celebrity Deathmatch, a claymation parody television show that pitted celebrities against each other in the ring...
 (communicating via the computer's MIDI interface).

In early 1991, Data East
Data East

also abbreviated as DECO, was a Japanese video game company. Their main headquarters were located in Tokyo, while their American subsidiary, Data East USA, was headquartered in San Jose, California....
 released Silent Debuggers
Silent Debuggers

Silent Debuggers is a first-person shooter video game developed by Data East. The game was originally released in 1991 for the TurboGrafx-16 console....
 for the TurboGrafx-16
TurboGrafx-16

The TurboGrafx-16, known in Japan as the , is a video game console developed by the Nippon Electric Company and released in Japan on October 30, 1987, and in North America on August 29, 1989....
. This game featured a minimum ability to look up and down. In late 1991, the fledgling id Software
Id Software

id Software is an American video game developer from Mesquite, Texas. The company was founded in 1991 by four members of the computer company Softdisk: game programmer John D....
 released Catacomb 3D
Catacomb 3D

Catacomb 3-D is the first in a series of 3D computer graphics Video game in the Catacomb series created by the founders of id Software, published by Softdisk....
, which introduced the concept of showing the player's hand on-screen, strengthening the illusion that the player is viewing the world through the character's eyes. In 1992, Ultima Underworld was one of the first to feature texture mapped environments, polygonal objects, and basic lighting. The engine was later enhanced for usage in the game System Shock
System Shock

System Shock is an action role-playing game developed by Looking Glass Studios and published by Origin Systems. Released in 1994 in video gaming, the game is set aboard the fictional Citadel Station in a cyberpunk vision of 2072....
. Later in 1992, id improved the technology used in Catacomb 3D
Catacomb 3D

Catacomb 3-D is the first in a series of 3D computer graphics Video game in the Catacomb series created by the founders of id Software, published by Softdisk....
 by adding support for VGA graphics in Wolfenstein 3D
Wolfenstein 3D

Wolfenstein 3D is a video game that is generally regarded as having popularized the first person shooter genre on the IBM PC compatible. It was created by id Software and published by Apogee Software....
. With these improvements over its predecessors, Wolfenstein 3D was a hit. It would be widely imitated in the years to follow, and thus marked the beginning of many conventions in the genre, including collecting different weapons that can be switched between using the keyboard's number keys, and ammo conservation.

3D gaming


The 1995 game Descent
Descent (computer game)

Descent is a 3D computer graphics first-person shooter video game developed by Parallax Software and released in 1995. It is still cherished by a strong community of fans, particularly for its online multiplayer, and new levels continue to be developed....
 used a fully 3D polygonal graphics engine to render opponents (previous games had used sprites
Sprite (computer graphics)

In computer graphics, a sprite is a two-dimensional/three-dimensional or animation that is integrated into a larger scene.Sprites were originally invented as a method of quickly compositing several images together in two-dimensional video games using special hardware....
). It also escaped the "pure vertical walls" graphical restrictions of earlier games in the genre, and allowed the player six degrees of freedom of movement (up/down, left/right, forward/backward, pitch, roll, and yaw
Flight dynamics

Flight dynamics is the science of aircraft and spacecraft vehicle orientation and control in three dimensions. The three critical flight dynamics parameters are the angles of rotation in three dimensions about the vehicle's center of mass, known as pitch, roll and yaw ....
). Thus, Descent was the first first-person game in the modern era to use a fully 3D engine.

See also


  • 3D graphics
  • First-person shooter engine
    First-person shooter engine

    A first-person shooter engine simulates a 3D graphics environment for use in a first-person shooter computer or video game. First-person refers to the view where the players see the world from the eyes of their characters....