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Dungeons & Dragons



 
 
Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy
Fantasy

Fantasy is a genre that uses magic and other supernatural forms as a primary element of Plot , Theme , and/or Setting . Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of technological and macabre themes, respectively, though there is a great deal of overlap between the three ....
 role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
 (RPG) originally designed by Gary Gygax
Gary Gygax

Ernest Gary Gygax was an United States writer and game designer, best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson....
 and Dave Arneson
Dave Arneson

David L. Arneson is an United States game designer. In the early 1970s, he co-created the Dungeons & Dragons role-playing game with Gary Gygax....
, and first published in 1974 by Tactical Studies Rules, Inc.
TSR, Inc.

TSR, Inc. was an United States game publishing company most famous for publishing the Dungeons & Dragons role-playing game. The company was purchased in 1997 by Wizards of the Coast, which no longer uses the TSR name for its products....
 (TSR). The game is currently published by Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
, a subsidiary of Hasbro
Hasbro

Hasbro is an United States toy company. It is one of the largest toy makers in the world, second only to the toy giant Mattel. Hasbro is also the publisher of the world's most popular board game, Monopoly ....
. It was derived from miniature wargames
Miniature wargaming

Miniature wargaming is a form of wargaming that incorporates miniature figures and modeled terrain as the main components of play. Like other types of wargames, they can be generally considered to be a type of simulation game, generally about military tactics combat, as opposed to computer wargame and board wargame wargames which have greater...
 with a variation of the Chainmail
Chainmail (game)

Chainmail is a medieval Miniature wargaming created by Jeff Perren and Gary Gygax. Gygax developed the game with fellow Lake Geneva Tactical Studies Association member Perren, a hobby-shop owner that he had become friendly with, and the set of rules for medieval miniatures combat was published in 1971....
 game serving as the initial rule system. D&Ds publication is widely regarded as the beginning of modern role-playing games and, by extension, the entire role-playing game industry.

Players of
D&D create characters
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
 that embark upon imaginary adventures within a fantasy setting.






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Encyclopedia


Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy
Fantasy

Fantasy is a genre that uses magic and other supernatural forms as a primary element of Plot , Theme , and/or Setting . Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of technological and macabre themes, respectively, though there is a great deal of overlap between the three ....
 role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
 (RPG) originally designed by Gary Gygax
Gary Gygax

Ernest Gary Gygax was an United States writer and game designer, best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson....
 and Dave Arneson
Dave Arneson

David L. Arneson is an United States game designer. In the early 1970s, he co-created the Dungeons & Dragons role-playing game with Gary Gygax....
, and first published in 1974 by Tactical Studies Rules, Inc.
TSR, Inc.

TSR, Inc. was an United States game publishing company most famous for publishing the Dungeons & Dragons role-playing game. The company was purchased in 1997 by Wizards of the Coast, which no longer uses the TSR name for its products....
 (TSR). The game is currently published by Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
, a subsidiary of Hasbro
Hasbro

Hasbro is an United States toy company. It is one of the largest toy makers in the world, second only to the toy giant Mattel. Hasbro is also the publisher of the world's most popular board game, Monopoly ....
. It was derived from miniature wargames
Miniature wargaming

Miniature wargaming is a form of wargaming that incorporates miniature figures and modeled terrain as the main components of play. Like other types of wargames, they can be generally considered to be a type of simulation game, generally about military tactics combat, as opposed to computer wargame and board wargame wargames which have greater...
 with a variation of the Chainmail
Chainmail (game)

Chainmail is a medieval Miniature wargaming created by Jeff Perren and Gary Gygax. Gygax developed the game with fellow Lake Geneva Tactical Studies Association member Perren, a hobby-shop owner that he had become friendly with, and the set of rules for medieval miniatures combat was published in 1971....
 game serving as the initial rule system. D&Ds publication is widely regarded as the beginning of modern role-playing games and, by extension, the entire role-playing game industry.

Players of
D&D create characters
Player character

A player character or playable character is a fictional character in a video game or role playing game who is controlled or controllable by a player , and is typically a protagonist of the story told in the course of the game....
 that embark upon imaginary adventures within a fantasy setting. A Dungeon Master
Dungeon Master

In the Dungeons & Dragons role-playing game, the Dungeon Master is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events....
 (abbreviated as DM, also known as a Game Master or GM) serves as the game's referee and storyteller, while also maintaining the setting in which the adventures occur. During each game session, the players listen to descriptions of their character's surroundings, as well as additional information and potential choices from the DM, then describe their actions in response. The characters form a party that interacts with the setting's inhabitants (and each other). Together they solve dilemmas, engage in battles and gather treasure and knowledge. In the process the characters earn experience points to become increasingly powerful over a series of sessions.
D&D departs from traditional wargaming and assigns each player a specific character
Fictional character

A character is any person, persona, identity, or entity that exists in a The arts. The process of conveying information about characters in fiction is called characterisation....
 to play instead of a military formation. Miniature figures or markers, placed on a grid, are sometimes used to represent these characters.

The early success of
Dungeons & Dragons led to a proliferation of similar game systems, such as Tunnels and Trolls
Tunnels and Trolls

Tunnels & Trolls is a 1975 fantasy role-playing game designed by Ken St. Andre and published by Flying Buffalo. The second modern role-playing game ever published, it was developed to be a simpler alternative to Dungeons and Dragons suitable for solitaire and play-by-mail gameplay....
, Traveller
Traveller (role-playing game)

Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day....
and RuneQuest
RuneQuest

RuneQuest is a fantasy role-playing game first published in 1978 by Chaosium, created by Steve Perrin based on the mythical world of Glorantha devised by Greg Stafford....
. Despite this competition, D&D dominates the role-playing game industry, enjoying a nearly unassailable market position. In 1977, the game was split into two versions: the simpler Dungeons & Dragons and the more complex Advanced Dungeons & Dragons
Editions of Dungeons & Dragons

Over the years, there have been a number of different versions of the Dungeons & Dragons fantasy role-playing game . The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game....
(abbreviated as AD&D or ADnD). AD&D 2nd Edition was published in 1989. In 2000, the simpler version of the game was discontinued and the complex version was renamed simply Dungeons & Dragons with the release of its 3rd edition. Dungeons & Dragons version 3.5 was released in June 2003, with a 4th edition in June 2008.

As of 2006,
Dungeons & Dragons remains the best-known and best-selling role-playing game, with an estimated 20 million people having played the game and more than US$
United States dollar

The United States dollar is the unit of currency of the United States and was defined by the Coinage Act of 1792 to be between 371 and 416 grains of silver ....
1 billion in book and equipment sales.
Dungeons & Dragons is known beyond the game for other D&D-branded products
Dungeons & Dragons related products

The Dungeons & Dragons fantasy role-playing game has spawned many related products, including films and videogames....
, references in popular culture
Dungeons & Dragons in popular culture

As the popularity of Dungeons & Dragons grew throughout the late 1970s and 1980s, the game was referenced more and more in popular culture. Numerous games, films and cultural references based on D&D or D&D-like fantasies, characters or adventures have been ubiquitous since the end of the 1970s....
 and some of the controversies
Dungeons & Dragons controversies

Dungeons & Dragons controversies concern the first and most popular role-playing game, Dungeons & Dragons , which has received significant attention in the Mass media and in popular culture....
 that have surrounded it, particularly a moral panic
Moral panic

A moral panic can be defined as "the intensity of feeling expressed by a large number of people about a specific group of people who appear to threaten the social order at a given time." Stanley Cohen , author of the seminal Folk Devils and Moral Panics , says moral panic occurs when "[a] condition, episode, person or group of persons eme...
 in the 1980s falsely linking it to Satanism
Satanism

Satanism is a term that refers to a number of related belief systems. Their commonality is that they all feature the symbolism of Satan or similar figures....
 and suicide
Suicide

Suicide is the intentional taking of one's own life. Many dictionaries also note the metaphorical sense of "willful destruction of one's self-interest"....
.

Play overview

Dungeons & Dragons is a structured yet open-ended role-playing game. It is normally played indoors with the participants seated around a table-top. Typically, each player controls only a single character, which represents an individual in a fictional setting. As a group, these player characters (PCs) are often described as a ‘party’ of adventurers, with each member often having his or her own areas of specialty. During the course of play, each player directs the actions of his or her character and its interactions with the other characters in the game. A game often continues over a series of meetings to complete a single adventure
Adventure (Dungeons & Dragons)

In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged books or box sets that help the Dungeon Master to manage the plot or story of a game....
, and longer into a series of related gaming adventures, called a ‘campaign
Campaign (role-playing games)

In role-playing games, a campaign is a continuing storyline or set of Adventure s, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth of the characters....
’.

The results of the party's choices and the overall storyline for the game are determined by the Dungeon Master
Dungeon Master

In the Dungeons & Dragons role-playing game, the Dungeon Master is the game organizer and participant in charge of creating the details and challenges of a given adventure, while maintaining a realistic continuity of events....
 (DM) according to the rules of the game and the DM's interpretation of those rules. The DM selects and describes the various non-player character
Non-player character

A non-player character, often shortened to NPC, is a fictional character that is controlled by the gamemaster in role-playing games. When this definition extends to video games, an NPC in a video game is usually part of the computer program, and not controlled by a human....
s (NPCs) the party encounters, the settings in which these interactions occur, and the outcomes of those encounters based on the players' choices and actions. Encounters often take the form of battles with 'monster
Monster

A monster is any of a large number of legendary creatures which usually appear in, legend, or horror fiction. The word originates from the ancient Latin :la:monstrum, meaning "omen", from the root of :wikt:monere and also meaning "prodigy" or "miracle"....
s' — a generic term used in
D&D to describe potentially hostile beings such as animals or mythical creatures. The game's extensive rules — which cover diverse subjects such as social interactions, magic use
Spells of Dungeons & Dragons

Magic of Dungeons & Dragons consists of spells used in the settings of the role-playing game, Dungeons & Dragons . There is little if any similarity between these fictional spells and any actual historical mythology....
, combat
Combat

Combat, or fighting, is purposeful violence conflict intended to establish dominance over the opposition.The term "combat" typically refers to armed conflict between military forces in warfare, whereas the more general term "fighting" can refer to any violent conflict....
, and the effect of the environment
Environment (biophysical)

The biophysical environment is the symbiosis between the physics environment and the biological life forms within the environment, and include all variables that comprise the Earth's biosphere....
 on PCs — help the DM to make these decisions. The Dungeon Master may choose to deviate from the published rules or make up new ones as he or she feels necessary.

The most recent versions of the game's rules are detailed in three core rulebooks
Dungeons & Dragons manuals

Several book are required for the Dungeons & Dragons fantasy role-playing game. The current Dungeons & Dragons requires three core rulebooks: the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual....
: The
Player's Handbook
Player's Handbook

The Player's Handbook is a book of wiktionary:rules for the fantasy role-playing game Dungeons & Dragons. It does not contain the complete set of rules, but only those concerning players of the game....
, the Dungeon Master's Guide
Dungeon Master's Guide

The Dungeon Master's Guide is a book of wiktionary:rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use primarily or only by the game's gamemaster....
and the Monster Manual
Monster Manual

The Monster Manual is the primary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game. It includes monsters derived from mythology, and folklore, as well as creatures created for D&D specifically....
. A Basic Game
Dungeons & Dragons Basic Game

The Dungeons & Dragons Basic Game is an introductory version of Dungeons & Dragons role-playing game packaged in the form of a board game. The current version of this game was released in September 2006....
boxed set contains abbreviated rules to help beginners learn the game.

The only items required to play the game are the rulebooks, a character sheet for each player and a number of polyhedral dice
Dice

A die is a small polyhedron object, usually cubic, used for generating Statistical randomnesss or other symbols. This makes dice suitable as gambling devices, especially for craps or sic bo, or for use in non-gambling tabletop games....
. The current editions also assume, but do not require, the use of miniature figures or markers on a gridded surface. Earlier editions did not make this assumption. Many optional accessories are available to enhance the game, such as expansion rulebooks, pre-designed adventures
Adventure (Dungeons & Dragons)

In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged books or box sets that help the Dungeon Master to manage the plot or story of a game....
 and various campaign settings
Dungeons & Dragons campaign settings

The flexibility of the Dungeons & Dragons rules means that Dungeon Masters are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Inc., Wizards of the Coast , and other publishers have created many settings in which D&D games can be based....
.

Game mechanics

Dnd Dice Set
Before the game begins, each player creates
Character creation

Character creation is the process of defining a fictional character for a game. Typically, a character's individual strengths and weaknesses are represented by a set of statistic s....
 his or her player character and records the details (described below) on a character sheet
Character sheet

A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session....
. First, a player determines his or her character's ability scores
Game mechanics (Dungeons & Dragons)

In the 3rd edition Dungeons & Dragons role-playing game, game mechanics and die rolls determine much of what happens. These include:* Ability scores, the most basic statistics of a character, which influence all other statistics...
, which consist of Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Each edition of the game has offered differing methods of determining these statistics; as of 4th Edition, players generally assign their ability scores from a list or use points to "buy" them. The player then chooses a race (species) such as Human or Elf, a character class
Character class (Dungeons & Dragons)

Character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by their chosen class; choosing a class is one of the first steps a player takes in order to character creation a Dungeons & Dragons play...
 (occupation) such as Fighter or Wizard, an alignment
Alignment (Dungeons & Dragons)

In the Dungeons & Dragons role-playing game, alignment is a categorization of the ethics and morality perspective of people, creatures and societies....
 (a moral and ethical outlook which may have a Good or Evil component, a Lawful or Chaotic component, or something in between), and a number of powers, skills and feats to enhance the character's basic abilities. Additional background history
Back-story

The term backstory has meaning in both fiction and nonfiction....
, not covered by specific rules, is often also used to further develop the character.

During the game, players describe their PC's intended actions, such as punching an opponent or picking a lock, and converse with the DM in character
In Character

In Character is an acting term referring to an actor playing the part of a character, either in a format setting or a public appearance. At a public appearance the actor behaves in accordance with the role or assumed personality of the character....
 — who then describes the result or response. Trivial actions, such as picking up a letter or opening an unlocked door, are usually automatically successful. The outcomes of more complex or risky actions are determined by rolling dice. Factors contributing to the outcome include the character's ability scores, skills and the difficulty of the task. In circumstances where a character does not have control of an event, such as when a trap or magical effect is triggered or a spell is cast, a saving throw
Saving throw

In role-playing games, a saving throw is a roll of dice used to determine whether Magic , poison, or various other types of attacks are effective against a fictional character or monster....
 can be used to determine whether the resulting damage is reduced or avoided. In this case the odds of success are influenced by the character's class, levels and (with the 3rd edition) ability scores.

As the game is played, each PC changes over time and generally increases in capability. Characters gain (or sometimes lose) experience, skills and wealth, and may even alter their alignment or add additional character classes. The key way characters progress is by earning experience points (XP/EXP), which happens when they defeat an enemy or accomplish a difficult task. Acquiring enough XP allows a PC to advance a level
Experience point

An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
, which grants the character improved class features, abilities and skills. XP can also be lost in some circumstances, such as encounters with creatures that drain life energy, or by use of certain magical powers that require payment of an XP cost.

Hit points (HP) are a measure of a character's vitality and health and are determined by the class, level and constitution of each character. They can be temporarily lost when a character sustains wounds in combat or otherwise comes to harm, and loss of HP is the most common way for a character to die in the game. Death can also result from the loss of key ability scores or character levels. When a PC dies, it is often possible for the dead character to be resurrected through magic, although some penalties may be imposed as a result. If resurrection is not possible or not desired, the player may instead create a new PC to resume playing the game.

Adventures, campaigns and modules


A typical
Dungeons & Dragons game consists of an 'adventure', which is roughly equivalent to a single story. The DM can either design an adventure on his or her own, or follow one of the many additional pre-made adventures
Adventure (Dungeons & Dragons)

In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged books or box sets that help the Dungeon Master to manage the plot or story of a game....
 (previously known as "modules") that have been published throughout the history of
Dungeons & Dragons. Published adventures typically include a background story, illustrations, maps and goals for PCs to achieve. Some also include location descriptions and handouts. Although a small adventure entitled 'Temple of the Frog' was included in the Blackmoor
Blackmoor (supplement)

Blackmoor is a supplementary rulebook by Dave Arneson for the Editions of Dungeons & Dragons#Dungeons & Dragons of the Dungeons & Dragons fantasy role-playing game....
rules supplement in 1975, the first stand-alone D&D module published by TSR was 1978’s Steading of the Hill Giant Chief, written by Gygax.

A linked series of adventures is commonly referred to as a 'campaign'
Campaign (role-playing games)

In role-playing games, a campaign is a continuing storyline or set of Adventure s, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth of the characters....
. The locations where these adventures occur, such as a city, country, planet or an entire fictional universe
Fictional universe

A fictional universe is a consistency fictional setting with unique background elements such as an imaginary history or geography, and possibly fantasy or science fiction concepts like magic or faster than light travel....
, are also sometimes called 'campaigns' but are more correctly referred to as 'worlds' or 'campaign setting
Campaign setting

A campaign setting is usually a fictional world which serves as a Setting for a role-playing game or wargame campaign. A Campaign is a series of individual adventure s, and a campaign setting is the world in which such adventures and campaigns take place....
s'.
D&D settings are based in various fantasy subgenres
Fantasy subgenres

The fantasy genre has spawned many new subgenres with no clear counterparts in the myths or folklore upon which the tradition of fantasy storytelling is based, although inspiration from mythology and folklore remains a consistent theme....
 and feature varying levels of magic and technology. Popular commercially published campaign settings for
Dungeons & Dragons
Dungeons & Dragons campaign settings

The flexibility of the Dungeons & Dragons rules means that Dungeon Masters are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Inc., Wizards of the Coast , and other publishers have created many settings in which D&D games can be based....
 include Greyhawk
Greyhawk

Greyhawk, also known as the World of Greyhawk, is a campaign setting for the Dungeons & Dragons fantasy roleplaying game .The World of Greyhawk includes the Free City of Greyhawk, from which the setting's name was taken....
, Dragonlance
Dragonlance

Dragonlance is a fictional world created by Laura and Tracy Hickman, and expanded by Tracy Hickman and Margaret Weis under the direction of TSR, Inc....
, Forgotten Realms
Forgotten Realms

The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game, created by game designer Ed Greenwood, around 1967 as a setting for his childhood stories....
, Mystara
Mystara

Mystara is a campaign setting for the Dungeons & Dragons role playing game. It originated as the Known World, a semi-generic setting used in early List of Dungeons & Dragons modules, first mentioned in the Module X1, Isle of Dread, which was expanded upon in various D&D modules and sources, particularly a series of Gazeteers....
, Spelljammer
Spelljammer

Spelljammer is a campaign setting for the Dungeons & Dragons role-playing game, which features a fantasy outer space environment.Spelljammer introduced into the AD&D universe a comprehensive system of fantasy astrophysics, including the Ptolemaic system concept of crystal spheres....
, Ravenloft
Ravenloft

Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence called a "pocket dimension" with the name "the Demiplane of Dread", which consists of a collection of land pieces called "Ravenloft domains" brought together by a mysterious force known only as "#The Dark Powers"....
, Dark Sun
Dark Sun

Dark Sun is a Dungeons & Dragons campaign setting featuring the fictional planet of Athas. The Dark Sun campaign setting was released in 1991....
, Planescape
Planescape

Planescape is a campaign setting for the Dungeons & Dragons fantasy role-playing game, originally designed by David "Zeb" Cook. The Planescape setting was published in 1994....
, Birthright
Birthright (campaign setting)

Birthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995. The setting based on the world of Aebrynis on the continent of Cerilia, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay....
 and Eberron
Eberron

Eberron is a campaign setting for the Dungeons & Dragons role-playing game, set in a period after a vast destructive war on the continent of Khorvaire....
. Alternatively, DMs may develop their own fictional worlds to use as campaign settings.

Miniature figures

The wargames
Wargaming

A wargame is a game that represents a military operation. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short....
 from which
Dungeons & Dragons evolved used miniature figures to represent combatants. D&D initially continued the use of miniatures in a fashion similar to its direct precursors. The original D&D set of 1974 required the use of the Chainmail miniatures game for combat resolution. By the publication of the 1977 game editions, combat was mostly resolved verbally. Thus miniatures were no longer required for game play, although some players continued to use them as a visual reference.

In the 1970s, numerous companies began to sell miniature figures specifically for
Dungeons & Dragons and similar games. Licensed miniature manufacturers who produced official figures include Grenadier Miniatures
Grenadier Miniatures

Grenadier Models of Springfield, Pennsylvania was a formed in 1975 by Andrew Chernak and Ray Rubin to produce lead miniature figure s for wargames and role-playing games with fantasy, science fiction and heroic themes....
 (1980–1983), Citadel Miniatures
Citadel Miniatures

Citadel Miniatures Limited is a company which produces metal and plastic miniatures for tabletop wargames such as Warhammer Fantasy Battle and Warhammer 40,000....
 (1984–1986), Ral Partha, and TSR itself. Most of these miniatures used the 25 mm
Millimetre

The millimetre is a Units of measurement of length in the metric system, equal to one thousandth of a metre, which is the current International System of Units SI base unit of length....
 scale, with the exception of Ral Partha’s 15 mm scale miniatures for the 1st edition Battlesystem.

Periodically,
Dungeons & Dragons has returned to its wargaming roots with supplementary rules systems for miniatures-based wargaming. Supplements such as Battlesystem
Battlesystem

Battlesystem is a tabletop miniature wargaming designed as a supplement for use with the Dungeons & Dragons role-playing game. It was first published in 1985 and was usable with either Advanced Dungeons & Dragons or the Basic/Expert/etc Dungeons & Dragons ....
(1985 & 1989) and a new edition of Chainmail
Chainmail (game)

Chainmail is a medieval Miniature wargaming created by Jeff Perren and Gary Gygax. Gygax developed the game with fellow Lake Geneva Tactical Studies Association member Perren, a hobby-shop owner that he had become friendly with, and the set of rules for medieval miniatures combat was published in 1971....
(2001) provided rule systems to handle battles between armies by using miniatures.

Dungeons and Dragons 3rd Edition (2000) assumes the use of miniatures
Miniature figure

A miniature figure, also known as a "miniature, "mini", "figure", or "fig." is a small-scale representation of a historical or mythological entity used in Miniature wargaming, role-playing games, and dioramas....
 to represent combat situations in play, an aspect of the game that was further emphasized in the v3.5 revision. The
Dungeons & Dragons Miniatures Game
Dungeons & Dragons Miniatures Game

The Dungeons & Dragons Miniatures Game is a Collectible miniatures game man-to-man wargame miniatures wargame game played with pre-painted, plastic Miniature figure s based on characters and monsters from the Dungeons & Dragons games....
(2003) is sold as sets of plastic, randomly assorted, pre-painted miniatures, and can be used as either part of a standard Dungeons & Dragons game or as a stand-alone collectible miniatures game
Collectible miniatures game

Collectible miniatures games or CMGs are a form of miniature wargaming that is also similar to collectible card games ? the primary difference being that while CCGs are card-based games, CMGs feature Miniature figure s....
.

Game history


Sources and influences


The immediate predecessor of
Dungeons & Dragons was a set of medieval miniature rules written by Jeff Perren. These were expanded by Gary Gygax
Gary Gygax

Ernest Gary Gygax was an United States writer and game designer, best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson....
, whose additions included a fantasy supplement, before the game was published as
Chainmail
Chainmail (game)

Chainmail is a medieval Miniature wargaming created by Jeff Perren and Gary Gygax. Gygax developed the game with fellow Lake Geneva Tactical Studies Association member Perren, a hobby-shop owner that he had become friendly with, and the set of rules for medieval miniatures combat was published in 1971....
. Dave Arneson
Dave Arneson

David L. Arneson is an United States game designer. In the early 1970s, he co-created the Dungeons & Dragons role-playing game with Gary Gygax....
 used
Chainmail to run games where players controlled a single character instead of an army, an innovation that inspired D&D. Developed with Arneson's help from his modified version of Chainmail for his Blackmoor campaign, Gygax wrote "The Fantasy Game", the role-playing game (RPG) that became Dungeons & Dragons (D&D).

Many
Dungeons & Dragons elements also appear in hobbies of the mid- to late twentieth century (though these elements also existed previously). Character-based role playing, for example, can be seen in improvisational theatre
Improvisational theatre

Improvisational theatre is a form of theatre in which the actors use improvisational acting techniques to perform spontaneously. Actors typically use audience suggestions to guide the performance as they create dialogue, setting, and plot extemporaneously....
. Game-world simulations were well-developed in wargaming
Wargaming

A wargame is a game that represents a military operation. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short....
. Fantasy milieus specifically designed for gaming could be seen in Glorantha
Glorantha

Glorantha is the Fantasy world created by Greg Stafford and since used as the background for several role-playing games, including RuneQuest , Hero Wars and HeroQuest ....
’s board games among others. Ultimately, however,
Dungeons & Dragons represents a unique blending of these elements.

The theme of D&D was influenced by mythology
Mythology

The word mythology refers to a body of folklore/myths/legends that a particular culture believes to be true and that often use the supernatural to interpret natural events and to explain the nature of the universe and humanity....
, pulp fiction
Pulp magazine

Pulp magazines were inexpensive fiction magazines. They were widely published from the 1920s through the 1950s. The term pulp fiction can also refer to mass market paperbacks since the 1950s....
, and contemporary fantasy authors of the 1960s and 1970s. The presence of halflings, elves
Elf (Dungeons & Dragons)

In the Dungeons & Dragons fantasy role-playing game, elves are a fictional Humanoid race that are one of the primary races available for play as player characters....
, dwarves
Dwarf (Dungeons & Dragons)

In the Dungeons & Dragons fantasy roleplaying game, dwarves are a Humanoid race , one of the primary races available for play as player characters....
, half-elves, orcs
Orc (Dungeons & Dragons)

In the Dungeons & Dragons roleplaying game, orcs are a primitive race of savage, bestial, barbaric Humanoid ....
, dragons
Dragon (Dungeons & Dragons)

In the role-playing game Dungeons & Dragons, dragons are an iconic creature type used as either enemies or allies of player characters. Dragons are often depicted as having many different Race , each usually based on a particular color of their scales or an affinity with an classical element....
, and the like, often draw comparisons to the work of J.R.R. Tolkien. Gygax maintained that he was influenced very little by
The Lord of the Rings
The Lord of the Rings

The Lord of the Rings is an Epic poetry high fantasy novel written by Philology J.R.R. Tolkien. The story began as a sequel to Tolkien's earlier, less complex children's fantasy novel The Hobbit , but eventually developed into a much larger work....
(although the owners of that work’s copyright forced the name changes of hobbit to 'halfling', ent to 'treant', and balrog to 'Type VI demon [balor]'), stating that he included these elements as a marketing move to draw on the popularity of the work.

The magic system, in which wizards memorize spells that are used up once cast (and must be re-memorized the next day), was heavily influenced by the
Dying Earth
Dying Earth series

The Dying Earth is a series of fantasy fixups by United States author Jack Vance.Works The series consists of the following works:...
stories and novels of Jack Vance
Jack Vance

John Holbrook Vance is an United States fantasy literature and science fiction author. Most of his work has been published under the name Jack Vance....
. The original alignment system (which grouped all players and creatures into ‘Law’, ‘Neutrality’ and ‘Chaos’) was derived from the novel
Three Hearts and Three Lions
Three Hearts and Three Lions

Three Hearts and Three Lions is a 1961 fantasy novel by Poul Anderson. It is also a 1953 novella by Poul Anderson which appeared in Fantasy & Science Fiction....
by Poul Anderson
Poul Anderson

Poul William Anderson was an American science fiction author who wrote during a Golden Age of Science Fiction of the genre. Anderson also authored several works of fantasy....
. A troll described in this work also influenced the D&D definition of that monster.

Other influences include the works of Robert E. Howard
Robert E. Howard

This article is about writer Robert E. Howard. For the Medal of Honor recipient, try Robert L. Howard.Robert Ervin Howard was an United States author who wrote pulp fiction in a diverse range of genres....
, Edgar Rice Burroughs
Edgar Rice Burroughs

Edgar Rice Burroughs was an United States author, best known for his creation of the jungle hero Tarzan and the heroic Mars adventurer John Carter , although he produced works in many genres....
, A. Merritt
A. Merritt

Abraham Merritt , who published under the byline A. Merritt, was an United States editor and author of works of fantasy....
, H. P. Lovecraft
H. P. Lovecraft

Howard Phillips Lovecraft was an United States author of horror fiction, fantasy fiction, and science fiction, known then simply as weird fiction....
, Fritz Leiber
Fritz Leiber

Fritz Reuter Leiber Jr. was an influential United States writer of fantasy fiction, horror fiction and science fiction. He was also an expert chess player and a champion fencing ....
, L. Sprague de Camp
L. Sprague de Camp

Lyon Sprague de Camp, was an USA science fiction authors and fantasy authors and biographer. In a writing career spanning sixty years he wrote over one hundred books, including novels and notable works of nonfiction, such as biographies of other important fantasy authors....
, Fletcher Pratt
Fletcher Pratt

Murray Fletcher Pratt was a science fiction and fantasy writer; he was also well-known as a writer on naval history and on the American Civil War....
, Roger Zelazny
Roger Zelazny

Roger Joseph Zelazny was an United States writer of fantasy and science fiction short story and novels. He won the Nebula award three times and the Hugo award six times , including two Hugos for novels: the serialized novel ...And Call Me Conrad and the novel Lord of Light ....
, and Michael Moorcock
Michael Moorcock

Michael John Moorcock is an English writer primarily of science fiction and fantasy fiction who has also published a number of literary novels....
. Monsters, spells, and magic items used in the game have been inspired by hundreds of individual works ranging from A. E. van Vogt’s “Black Destroyer”, Coeurl
Coeurl

Coeurl is a fictional Extraterrestrial life in popular culture race of predators created by the late science fiction novelist A. E. van Vogt and featured in his first published short story "Black Destroyer" , later incorporated in the novel The Voyage of the Space Beagle ....
 (the Displacer Beast
Displacer beast

A displacer beast is a fictional creature from the Dungeons & Dragons role-playing game....
), Lewis Carroll
Lewis Carroll

Charles Lutwidge Dodgson , better known by the pen name Lewis Carroll , was an England author, mathematics, logician, Anglican deacon and photographer....
’s “Jabberwocky
Jabberwocky

"Jabberwocky" is a poem of nonsense verse written by Lewis Carroll, originally featured as a part of his novel Through the Looking-Glass . It is considered by many to be one of the greatest literary nonsense poems written in the English language....
” (vorpal
Vorpal

Vorpal sword is a phrase used by Lewis Carroll in his nonsense verse "Jabberwocky"....
 sword) to the Book of Genesis (the clerical spell ‘Blade Barrier’ was inspired by the “flaming sword which turned every way” at the gates of Eden
Garden of Eden

The Garden of Eden is a location described in the Book of Genesis as being the place where the first man, Adam , and his wife, Eve , lived after they were created by God....
).

Edition history


Dungeons & Dragons has gone through several revisions. Parallel versions and inconsistent naming practices can make it difficult to distinguish between the different editions.

D&d Box1st
The original
Dungeons and Dragons
Dungeons & Dragons (1974)

The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by TSR, Inc. in 1974, and initially comprised the Editions of Dungeons & Dragons#Dungeons & Dragons of the Dungeons & Dragons fantasy role-playing game....
, now referred to as OD&D was a small box set of three booklets published in 1974. It was amateurish in production and written from a perspective that assumed the reader was familiar with wargaming. Nevertheless it exploded in popularity, first among wargamers and then expanding to a more general audience of college
College

File:Government college for Women Dhoke Kala Khan.JPGCollege is a term most often used today to denote an education institution. More broadly, it can be the name of any group of collegialitys, for example, an electoral college, a College of Arms or the College of Cardinals....
 and high school
High school

High school is the name used in some parts of the world to describe an institution which provides all or part of secondary education. The term originated in Scotland and spread to the New World countries as the high prestige that the Scottish educational system had at the time led several countries to employ Scottish educators to develop the...
 students. This first set went through many printings and was supplemented with several official additions, such as the original Greyhawk
Greyhawk (supplement)

Greyhawk is a supplementary rulebook by Gary Gygax and Robert J. Kuntz for the Editions of Dungeons & Dragons#Dungeons & Dragons of the Dungeons & Dragons fantasy role-playing game....
 and Blackmoor
Blackmoor (supplement)

Blackmoor is a supplementary rulebook by Dave Arneson for the Editions of Dungeons & Dragons#Dungeons & Dragons of the Dungeons & Dragons fantasy role-playing game....
 supplements (both 1975), as well as magazine articles in TSR’s official publications and countless fanzine
Fanzine

A fanzine is a nonprofessional publication produced by fan s of a particular cultural phenomenon for the pleasure of others who share their interest....
s.

Two-pronged strategy
In 1977, TSR created the first element of a two-pronged strategy that would divide the D&D game for over two decades. A
Basic Dungeons & Dragons
Dungeons & Dragons Basic Set

The original Dungeons & Dragons Basic Set boxed set was first published by TSR, Inc. in 1977, and initially comprised a Editions of Dungeons & Dragons#Dungeons & Dragons, or the Basic Set and its sequels of the Dungeons & Dragons fantasy role-playing game, apart from the first edition of the Advanced Dungeons & Dragons game initially...
boxed set was introduced to clean up the presentation of the essential rules, make the system understandable to the general public, and placed in a package that could be stocked in toy stores. In 1978 Advanced Dungeons & Dragons (AD&D) was published, which brought together the various published rules, options and corrections, then expanded them into a definitive, unified game for hobbyist gamers. The basic set directed players who exhausted the possibilities of that game to switch to the advanced rules.

Unfortunately, almost from its inception, differences of design philosophy caused this dual marketing approach to go awry. Gygax, who wrote the advanced game, wanted an expansive game with rulings on any conceivable situation which might come up during play. J. Eric Holmes, the editor of the basic game, preferred a lighter tone with more room for personal improvisation. As a result, the basic game included many rules and concepts which contradicted comparable ones in the advanced game. Confusing matters further, the original D&D boxed set remained in publication until 1979, since it remained a healthy seller for TSR.

Advanced Dungeons & Dragons was designed to create a tighter, more structured game system than the loose framework of the original game. While seen by many as a revision of D&D, AD&D was at the time declared to be "neither an expansion nor a revision of the old game, it is a new game". The AD&D game was not intended to be directly compatible with D&D and it required some conversion to play between the rule sets. The term Advanced described the more complex rules and did not imply "for higher-level gaming abilities". Between 1977 and 1979, three hardcover rulebooks, commonly referred to as the 'core rulebooks', were released: the Player’s Handbook
Player's Handbook

The Player's Handbook is a book of wiktionary:rules for the fantasy role-playing game Dungeons & Dragons. It does not contain the complete set of rules, but only those concerning players of the game....
(PHB), the Dungeon Master’s Guide
Dungeon Master's Guide

The Dungeon Master's Guide is a book of wiktionary:rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use primarily or only by the game's gamemaster....
(DMG), and the Monster Manual
Monster Manual

The Monster Manual is the primary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game. It includes monsters derived from mythology, and folklore, as well as creatures created for D&D specifically....
(MM). Several supplementary books were published throughout the 1980s, notably Unearthed Arcana
Unearthed Arcana

Unearthed Arcana is the title shared by two hardback books published for different Editions of Dungeons & Dragons of the Dungeons & Dragons fantasy role-playing game....
(1985) that included a large number of new rules.

Revised editions
In 1981
Basic Dungeons & Dragons was revised by Tom Moldvay. However, the rules for the Dungeons & Dragons game continued to diverge and it became a separate and distinct product from TSR’s flagship game, AD&D. This game was promoted as a continuation of the original D&D tone, whereas AD&D was an advancement of the mechanics. Although simpler overall than the 'Advanced' game, it included rules for some situations not covered in AD&D. There were five sets: Basic (1977, revised in 1981 and again in 1983), Expert (1981, revised in 1983), Companion (1983), Master (1985), and Immortals (1986, revised in 1991). Each set covered game play for more powerful characters than the previous. The first four sets were later compiled as a single hardcover book, the Dungeons & Dragons Rules Cyclopedia
Dungeons & Dragons Rules Cyclopedia

The Dungeons & Dragons Rules Cyclopedia was published by TSR, Inc. in 1991, as a continuation of the Editions of Dungeons & Dragons#Dungeons & Dragons, or the Basic Set and its sequels of the Dungeons & Dragons fantasy role-playing game, which ran concurrently with Advanced Dungeons & Dragons....
(1991).

Dungeonmasterguide4cover
Advanced Dungeons & Dragons 2nd Edition, sometimes referred to as AD&D2 or 2nd Ed, was published in 1989, again as three core rulebooks; the primary designer was David "Zeb" Cook. The Monster Manual was replaced by the Monstrous Compendium, a loose-leaf binder that was replaced by the hardcover Monstrous Manual in 1993. In 1995, the core rulebooks were slightly revised, although still referred to by TSR as the 2nd Edition, and a series of Player’s Option manuals were released as optional core rulebooks.

The release of
AD&D2 deliberately excluded some aspects of the game that had attracted negative publicity. References to demons and devils, sexually suggestive artwork, and playable, evil-aligned character types — such as assassins and half-orcs — were removed. The edition moved away from a theme of 1960's and 1970's "sword and sorcery" fantasy fiction to a mixture of medieval history and mythology. The rules underwent minor changes, including the addition of non-weapon proficiencies — skill-like abilities that originally appeared in 1st Edition supplements. The game's magic spells were divided into schools and spheres. A major difference was the promotion of various game settings beyond that of traditional fantasy. This included blending fantasy with other genres, such as horror (Ravenloft), science fiction (Spelljammer), and apocalyptic (Dark Sun), as well as alternative historical and non-European mythological settings.

Wizards of the Coast
In 1997, a near-bankrupt TSR was purchased by Wizards of the Coast
Wizards of the Coast

Wizards of the Coast is an United States publisher of games, primarily based on fantasy and science fiction themes. Originally a basement-run role-playing game publisher, the company popularized the collectible card game genre with Magic: The Gathering in the mid-1990s, acquired the popular Dungeons & Dragons role-playing game by pur...
. Following three years of development,
Dungeons & Dragons 3rd Edition was released in 2000. This game is referred to as D&D3 or 3E and is not to be confused with the 1983 edition of the basic D&D game. The new release folded the Basic and Advanced lines back into a single unified game. It was the largest revision of the D&D rules to date, and also served as the basis for a multi-genre role-playing system designed around 20-sided dice, called the d20 System
D20 System

The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons....
. The 3rd Edition rules were designed to be internally consistent and less restrictive than previous editions of the game, allowing players more flexibility to create the characters they wanted to play. Skills and feats were introduced into the core rules to encourage further customization of characters. The new rules also standardized the mechanics of action resolution and combat.

In 2003,
Dungeons & Dragons v.3.5, also known as Revised 3rd Edition or D&D3.5, was released as a revision of the 3rd Edition rules. This release incorporated hundreds of rule changes, mostly minor, and expanded the core rulebooks.

In early 2005 Wizards of the Coast's R&D team started to develop
Dungeons & Dragons 4th Edition, prompted mainly by the feedback obtained from the D&D playing community and a desire to make the game faster, more intuitive and a better play experience than it was under 3rd Edition. The new game was developed through a number of design phases spanning from May 2005 until its release.

Dungeons & Dragons 4th Edition was announced at Gen Con
Gen Con

Gen Con is the one of the largest and most prominent annual gaming conventions in North America. The convention has featured role-playing games, Miniature wargaming, board games, live action role-playing games, collectible card games, strategy games, Personal computer game, and more, where attendees can engage in various levels of tournament...
 in August 2007, and the initial three core books were released June 6, 2008. 4th Edition streamlined the game into a simplified form and introduced numerous rules changes. Many character abilities were restructured into 'Powers'. These altered the spell-using classes by adding abilities that could be used at will, per encounter or per day. Likewise, non-magic-using classes were provided with parallel sets of options. Wizards of the Coast is releasing other supplementary material virtually through their website, including the capability for online play via a virtual 3-D tabletop.

Acclaim and influence

Beginning with a French language
French language

French is a Romance language spoken around the world by around 80 million people as first language, by 190 million as second language, and by about another 200 million people as an acquired tongue, with significant speakers in 54 countries....
 edition in 1982,
Dungeons & Dragons has been translated into many languages besides the original English. By 2004, more than US$1 billion has been spent on Dungeons & Dragons products, and the game has been played by more than 20 million people. As many as 6 million people played the game in 2007.

The various editions of
Dungeons & Dragons have won many Origins Award
Origins Award

The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so the 1979 awards were given at the 1980 Origins Game Fair....
s, including
All Time Best Roleplaying Rules of 1977, Best Roleplaying Rules of 1989 and Best Roleplaying Game of 2000 for the three flagship editions of the game. Both Dungeons & Dragons and Advanced Dungeons & Dragons are Origins Hall of Fame Games inductees as they were deemed sufficiently distinct to merit separate inclusion on different occasions. The independent Games magazine placed Dungeons & Dragons on their Games 100 list from 1980 through 1983, then entered the game into the magazine’s Hall of Fame in 1984.

Dungeons & Dragons was the first modern role-playing game and it established many of the conventions that have dominated the genre. Particularly notable are the use of dice
Dice

A die is a small polyhedron object, usually cubic, used for generating Statistical randomnesss or other symbols. This makes dice suitable as gambling devices, especially for craps or sic bo, or for use in non-gambling tabletop games....
 as a game mechanic
Game mechanic

A game mechanic is a construct of wiktionary:rules intended to produce an enjoyable game or gameplay. All games use mechanics; however, theories and styles differ as to their ultimate importance to the game....
, character record sheets
Character sheet

A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session....
, use of numerical attributes
Statistic (role-playing games)

A statistic in role-playing games is a piece of data which represents a particular property of a fictional character. That piece of data is usually a integer or, in some cases, a dice pool....
 and gamemaster-centered group dynamics. Within months of
Dungeons & Dragons’s release, new role-playing game writers and publishers began releasing their own role-playing games, with most of these being in the fantasy genre. Some of the earliest other role-playing games inspired by D&D include Tunnels and Trolls
Tunnels and Trolls

Tunnels & Trolls is a 1975 fantasy role-playing game designed by Ken St. Andre and published by Flying Buffalo. The second modern role-playing game ever published, it was developed to be a simpler alternative to Dungeons and Dragons suitable for solitaire and play-by-mail gameplay....
(1975), Empire of the Petal Throne
Tékumel

T?kumel: Empire of the Petal Throne is a fantasy world created by Professor M. A. R. Barker over the course of several decades. In this imaginary world, huge empires with medieval levels of technology vie for control using magic, large standing armies, and ancient technological devices....
(1975) and Chivalry and Sorcery
Chivalry and Sorcery

Chivalry and Sorcery is a fantasy role-playing game that was first published in 1977 by Fantasy Games Unlimited. It is a game set apart by its approach to fantasy that is grounded in the historical Middle Ages, including a magic system based loosely on the beliefs of the time....
(1976).

The role-playing movement initiated by D&D would lead to release of the science fiction game
Traveller (1977) and fantasy game RuneQuest
RuneQuest

RuneQuest is a fantasy role-playing game first published in 1978 by Chaosium, created by Steve Perrin based on the mythical world of Glorantha devised by Greg Stafford....
(1978), and subsequent game systems such as Chaosium
Chaosium

Chaosium is one of the longer lived publishers of role-playing games still in existence. Founded by Greg Stafford, its first game was actually a wargame, White Bear and Red Moon, which later mutated into Dragon Pass and its sequel, Nomad Gods....
’s
Call of Cthulhu
Call of Cthulhu (role-playing game)

Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's The Call of Cthulhu and the associated Cthulhu Mythos.The game, often abbreviated as CoC, is published by Chaosium....
(1981), Champions (1982), GURPS
GURPS

The Generic Universal RolePlaying System, commonly known as GURPS, is a role-playing game system designed to adapt to any Fictional universe....
(1986) and Vampire: The Masquerade
Vampire: The Masquerade

Created by Mark Rein?Hagen, Vampire: The Masquerade was the first of White Wolf, Inc. World of Darkness live-action role-playing game and role-playing games, based on the Storyteller System and centered around vampire s in a modern Goth subculture-Punk ideology world....
(1992). Dungeons & Dragons and the games it influenced also fed back into the genre’s origin — miniatures wargames — with combat strategy games like Warhammer Fantasy Battles. D&D also had a large impact on modern video games.

Director Jon Favreau
Jon Favreau

Jonathan Kolia "Jon" Favreau is an United States actor, screenwriter and film director. He is best known for appearing in films including Rudy and Swingers , as well as directing Iron Man ....
 credits
Dungeons & Dragons with giving him "...a really strong background in imagination, storytelling, understanding how to create tone and a sense of balance."

Licensing


Early in the game’s history, TSR took no action against small publishers' production of
D&D compatible material. This attitude changed in the mid 1980s when TSR revoked these rights (even from publishers they had earlier officially licensed, such as Judges Guild
Judges Guild

Judges Guild is a small game publisher in the business of creating and selling role-playing game supplements, periodicals and related material, most notable as one of the leading publishers in the late 1970s and early 1980s of Dungeons & Dragons-related materials....
), and took legal action to prevent others from publishing compatible material. This angered many fans and led to resentment by the other gaming companies. TSR itself also ran afoul of intellectual property law in several cases.

With the launch of
Dungeons & Dragons’s 3rd Edition
Editions of Dungeons & Dragons

Over the years, there have been a number of different versions of the Dungeons & Dragons fantasy role-playing game . The current publisher of D&D, Wizards of the Coast, produces new materials only for the most current edition of the game....
, Wizards of the Coast made the d20 System
D20 System

The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons....
 available under the Open Game License (OGL) and d20 Trademark License
D20 System

The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons....
. Under these licenses, authors are free to use the d20 System when writing games and game supplements. The OGL and d20 Trademark License also made possible new games, some based on licensed products like
Star Wars
Star Wars Roleplaying Game (Wizards of the Coast)

The Star Wars Roleplaying Game is a d20 System-based roleplaying game set in the Star Wars universe. The game was written by Bill Slavicsek, Andy Collins and JD Wiker and published by Wizards of the Coast in late 2000 and revised in 2002....
, and also new versions of older games, such as Call of Cthulhu
Call of Cthulhu (role-playing game)

Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's The Call of Cthulhu and the associated Cthulhu Mythos.The game, often abbreviated as CoC, is published by Chaosium....
.

During the 2000s, there has been a trend towards recreating older editions of
D&D. Necromancer Games
Necromancer Games

Necromancer Games is an United States publisher of role-playing games. With offices in Seattle, Washington and Coeur d'Alene, Idaho, the company specializes in material for the d20 System, with most of its products being released under the Open Game License of Wizards of the Coast....
, with its slogan "Third Edition Rules, First Edition Feel" and Goodman Games
Dungeon Crawl Classics range are both examples of this in material for d20 System. Other companies have created complete game systems based on earlier editions of D&D. An example is HackMaster
HackMaster

HackMaster is a role-playing game produced by Kenzer & Company, being a revised expansion of Advanced Dungeons & Dragons. It started out as a List of fictional games, a parody of the most ludicrous aspects of D&D played by the characters of the Knights of the Dinner Table comic strip by Jolly R....
(2001) by Kenzer and Company, a licensed, non-OGL, semi-satirical follow-on to 1st and 2nd Edition. Castles & Crusades
Castles & Crusades

Castles & Crusades is a role-playing game published by Troll Lord Games in 2004. It was conceived as a reimagining of classic Dungeons & Dragons using streamlined mechanics from third edition Dungeons & Dragons....
(2005), by Troll Lord Games, is a reimagining of early editions by streamlining rules from OGL that was supported by Gary Gygax
Gary Gygax

Ernest Gary Gygax was an United States writer and game designer, best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson....
 prior to his death.

With the release of the fourth edition, Wizards of the Coast has introduced its Game System License
Game System License

The 4th edition Game System License was released to the public on June 17, 2008. This license is similar to, but more restrictive than, the Open Game License that was created for 3rd edition of Dungeons & Dragons....
, which represents a significant restriction compared with the very open policies embodied by the OGL. In part as a response to this, some publishers (such as Paizo Publishing
Paizo Publishing

Paizo Publishing is an United States publishing company located in Bellevue, Washington that specializes in game aids and adventures for "the world's most popular fantasy role-playing game" ....
 with its Pathfinder RPG) who previously produced materials in support of the D&D product line, have made the decision to continue supporting the 3rd Edition rules, thereby competing directly with Wizards of the Coast.

Controversy and notoriety


At various times in its history,
Dungeons & Dragons has received negative publicity, in particular from some Christian
Christian

A Christian is a person who adheres to Christianity, a Monotheism#Christian view religion centered on the life and teachings of Jesus and interpreted by Christians to have been prophesied in the Hebrew Bible/Old Testament....
 groups, for alleged promotion of such practices as devil worship
Satanism

Satanism is a term that refers to a number of related belief systems. Their commonality is that they all feature the symbolism of Satan or similar figures....
, witchcraft
Witchcraft

Witchcraft, in various historical, anthropological, religious and mythological contexts, is the use of certain kinds of supernatural or Magic powers....
, suicide
Suicide

Suicide is the intentional taking of one's own life. Many dictionaries also note the metaphorical sense of "willful destruction of one's self-interest"....
, and murder
Murder

Murder as defined in common law countries, is the unlawful killing of another human being with intent , and generally this state of mind distinguishes murder from other forms of unlawful homicide....
, and for naked breast
Breast

The breast is the upper ventral region of an animal?s torso, particularly that of mammals, including human beings. The breasts of a female primate?s body contain the mammary glands, which secrete milk used to feed infants....
s in drawings of female humanoids in the original AD&D manuals (mainly monsters such as Harpies
Harpy (Dungeons & Dragons)

In the Dungeons & Dragons fantasy role-playing game, the harpy is a monstrous Monstrous humanoid creature with the lower body, legs, and wings of a reptilian creature....
, Succubi
Succubus (Dungeons & Dragons)

In the Dungeons & Dragons role-playing game, a succubus is a female Demon . Under 4th edition rules, a succubus is a Devil ....
, etc.). These controversies led TSR to remove many potentially controversial references and artwork when releasing the 2nd Edition of
AD&D. Many of these references, including the use of the names ‘devils
Devil (Dungeons & Dragons)

In the Dungeons & Dragons roleplaying game, devils are a powerful group of monsters used as a high-level challenge for players of the game. Devils are Lawful Evil in alignment and originate from the Baator....
’ and ‘demons
Demon (Dungeons & Dragons)

In the Dungeons & Dragons fantasy role-playing game, demons are the most widespread race of Fiend . The demons are alignment #Chaotic Evil by nature, and are native to the Abyss ....
’, were reintroduced in the 3rd edition. The moral panic
Moral panic

A moral panic can be defined as "the intensity of feeling expressed by a large number of people about a specific group of people who appear to threaten the social order at a given time." Stanley Cohen , author of the seminal Folk Devils and Moral Panics , says moral panic occurs when "[a] condition, episode, person or group of persons eme...
 over the game also led to problems for fans of D&D who faced further social ostracism, unfair treatment and false association with the occult and Satanism
Satanism

Satanism is a term that refers to a number of related belief systems. Their commonality is that they all feature the symbolism of Satan or similar figures....
, regardless of an individual fan’s actual religious affiliation and beliefs.

Dungeons & Dragons has also been the subject of rumors regarding players having difficulty separating fantasy and reality, even leading to psychotic episodes. The most notable of these was the saga of James Dallas Egbert III
Steam tunnel incident

The steam tunnel incident refers not to a single event, but rather to a set of urban myths wherein players enacting live action role-playing games perish, often in the Utility tunnel below their university campus....
, which was fictionalized in the novel
Mazes and Monsters
Mazes and Monsters (novel)

Mazes and Monsters is a 1981 novel by Rona Jaffe. The novel is a cautionary tale regarding the then-new hobby of fantasy role-playing games....
and later made into a TV movie
Mazes and Monsters

Mazes and Monsters is a 1982 Television movie about a group of college students and their interest in a fictitious role-playing game of the same name....
. The game was also blamed for some of the actions of Chris Pritchard
Chris Pritchard

Christopher "Chris" W. Pritchard is an United States man convicted for masterminding the attempted murder of his mother Bonnie Von Stein and the murder of his stepfather Lieth Von Stein in 1988 in Washington, North Carolina, North Carolina....
, who was convicted in 1990 of murdering his stepfather. Research by various psychologists, the first being that of Armando Simon, have concluded that no harmful effects are related to the playing of D&D.

The game’s commercial success was a factor that led to lawsuits regarding distribution of royalties
Royalties

Royalties are usage-based payments made by one party to another for ongoing use of an asset, sometimes an intellectual property right.Royalties can be determined as a percentage of gross or net sales derived from use of the asset or a fixed price per unit sold....
 between original creators Gygax and Arneson. Gygax later became embroiled in a political struggle for control of TSR which culminated in a court battle and Gygax’s decision to sell his ownership interest in the company in 1985.

Related products


D&D’s commercial success has led to many other related products, including Dragon Magazine
Dragon (magazine)

Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products. TSR, Inc....
,
Dungeon Magazine
Dungeon (magazine)

Dungeon Adventures, or Dungeon, is a magazine targeting people who play role-playing games, particularly Dungeons & Dragons. It was first published by TSR, Inc....
, an animated television series
Dungeons & Dragons (TV series)

Dungeons & Dragons is an United States animated television series based on TSR's Dungeons & Dragons role-playing game. A co-production of Marvel Productions and TSR, Inc., the show was popular in the United States and ran for three seasons on CBS....
, a film series
Dungeons & Dragons (film)

Dungeons & Dragons is a 2000 in film live-action film directed by Courtney Solomon and based on the Dungeons & Dragons of the same name....
, an official role-playing soundtrack and computer games such as the MMORPG
MMORPG

A massively multiplayer online role-playing game is a genre of computer role-playing games in which a large number of player interact with one another in a virtual world....
 
Dungeons & Dragons Online: Stormreach
Dungeons & Dragons Online: Stormreach

Dungeons & Dragons Online: Stormreach is a massively multiplayer online role-playing game developed by Turbine, Inc. Turbine developed DDO as an online adaptation of Dungeons & Dragons based loosely on the Dungeons & Dragons#Edition history and set in the Eberron campaign setting....
. Hobby and toy stores sell dice
Dice

A die is a small polyhedron object, usually cubic, used for generating Statistical randomnesss or other symbols. This makes dice suitable as gambling devices, especially for craps or sic bo, or for use in non-gambling tabletop games....
, miniatures, adventures
Adventure (Dungeons & Dragons)

In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged books or box sets that help the Dungeon Master to manage the plot or story of a game....
 and other game aids related to
D&D and its game offspring.

See also

Category:Dungeons & Dragons creatures
  • Spells of Dungeons & Dragons
    Spells of Dungeons & Dragons

    Magic of Dungeons & Dragons consists of spells used in the settings of the role-playing game, Dungeons & Dragons . There is little if any similarity between these fictional spells and any actual historical mythology....
  • D&D Championship Series
    D&D Championship Series

    The D&D Championship Series is a yearly Dungeons & Dragons championship run at Gen Con. Prior to 2008, the event was known as the D&D Open Championship....


Unknown author

 — select year on right of page.



Further reading


External links

  • : D&D rules online.
  • : A Wiki dedicated to 3.5/4e and Modern DnD.
  • : Product catalogue for TSR and others.
  • : Site with detailed information on all 1st edition Dungeons & Dragons items produced by TSR up through roughly 1989.