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Cut scene

 
Cut Scene

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Cut scene



 
 
A cut scene is a sequence in a video game over which the player has little or no control, often breaking up the gameplay and used to advance the plot, present character development, and provide background information, atmosphere, dialogue and clues. Cut scenes can either be animated or use live action
Live action

In film, theatre and video, live-action refers to works that are acted out by human actors, as opposed to by animation. As it is the norm, the term is usually superfluous, but it makes an important distinction in situations in which one might normally expect animation, as in a Pixar film, a video game or when the work is adapted from an anim...
 footage.

The earliest video games known to make use of cut scenes as an extensive and integral part of the game were Enix
Enix

The was a Japan company that produced video games, Anime and manga. The company was founded by Yasuhiro Fukushima on September 22, 1975 as and renamed Enix in 1982....
's Portopia Renzoku Satsujin Jiken
Portopia Renzoku Satsujin Jiken

, is a Japan-exclusive adventure game designed by Yuuji Horii and published by Enix . It was first released on the NEC PC-6001 in June 1983 in video gaming, and later porting to other personal computers....
, released in 1985, and Lucasfilm Games' Maniac Mansion
Maniac Mansion

Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games . Maniac Mansion has become known among video game players and programmers for its highly-acclaimed gameplay and its introduction of new ideas into gaming, including multiple possible endings, multiple user-selectable characters with significan...
, created by Ron Gilbert
Ron Gilbert

Ron Gilbert is an American computer game game designer, game programmer, and game producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island series games....
 and released in 1987.






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A cut scene is a sequence in a video game over which the player has little or no control, often breaking up the gameplay and used to advance the plot, present character development, and provide background information, atmosphere, dialogue and clues. Cut scenes can either be animated or use live action
Live action

In film, theatre and video, live-action refers to works that are acted out by human actors, as opposed to by animation. As it is the norm, the term is usually superfluous, but it makes an important distinction in situations in which one might normally expect animation, as in a Pixar film, a video game or when the work is adapted from an anim...
 footage.

The earliest video games known to make use of cut scenes as an extensive and integral part of the game were Enix
Enix

The was a Japan company that produced video games, Anime and manga. The company was founded by Yasuhiro Fukushima on September 22, 1975 as and renamed Enix in 1982....
's Portopia Renzoku Satsujin Jiken
Portopia Renzoku Satsujin Jiken

, is a Japan-exclusive adventure game designed by Yuuji Horii and published by Enix . It was first released on the NEC PC-6001 in June 1983 in video gaming, and later porting to other personal computers....
, released in 1985, and Lucasfilm Games' Maniac Mansion
Maniac Mansion

Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games . Maniac Mansion has become known among video game players and programmers for its highly-acclaimed gameplay and its introduction of new ideas into gaming, including multiple possible endings, multiple user-selectable characters with significan...
, created by Ron Gilbert
Ron Gilbert

Ron Gilbert is an American computer game game designer, game programmer, and game producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island series games....
 and released in 1987. Since then, cut scenes have been part of many video games, especially in the RPG genre.

Cut scenes are sometimes also referred to by other terms such as cinematics or in game movies. Cut scenes that are streamed from a video file are sometimes also referred to as full motion video
Full motion video

Full motion video based games, usually abbreviated as FMV-based games, are video games that rely upon pre-recorded television-quality film or animation rather than Sprite , vector graphics or 3D models to display action in the game....
 or FMV.

Live-action cut scenes

Live-action cut scenes have many similarities to film
Film

Film encompasses individual motion pictures, the field of film as an art form, and the film industry. Films are produced by recording images from the world with cameras, or by creating images using animation techniques or special effects....
s. For example, the cut scenes in Wing Commander IV utilised both fully constructed sets, and "name" actor
Actor

An actor or actress is a person who acting in a dramatic production and who works in film, television, theatre, or radio programming in that capacity....
s such as Mark Hamill
Mark Hamill

Mark Richard Hamill is an United States actor and voice artist, best known for his portrayal of Luke Skywalker in the original Star Wars trilogy and as the voice of Joker in the DC animated universe....
 and Malcolm McDowell
Malcolm McDowell

Malcolm McDowell is a UK actor. McDowell's career has spanned five decades and includes notable roles in if...., A Clockwork Orange , O Lucky Man!, Caligula , Star Trek Generations, Heroes , Metalocalypse, and the 2007 horror remake of Halloween ....
 for the portrayal of characters.

Recently, some movie tie-in games, such as Electronic Arts
Electronic Arts

Electronic Arts is an international video game developer, marketer, video game publisher and distributor of video games. Established in 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games....
' The Lord of the Rings
The Lord of the Rings

The Lord of the Rings is an Epic poetry high fantasy novel written by Philology J.R.R. Tolkien. The story began as a sequel to Tolkien's earlier, less complex children's fantasy novel The Hobbit , but eventually developed into a much larger work....
 and Star Wars
Star Wars

Star Wars is an epic film space opera Media franchise initially conceived by George Lucas. The first film in the franchise was simply titled Star Wars Episode IV: A New Hope, but later had the subtitle Episode IV: A New Hope added to distinguish it from its sequels and prequels....
 games, have also extensively used film footage and other assets from the film production in their cut scenes. Another movie tie-in, Enter the Matrix
Enter the Matrix

Enter the Matrix is the first video game based on The Matrix of films. It was developed by Shiny Entertainment and published by Atari and WB Interactive for the PlayStation 2, Xbox and Nintendo GameCube game systems, and for the Microsoft Windows....
, used film footage shot concurrently with The Matrix Reloaded
The Matrix Reloaded

The Matrix Reloaded is a 2003 in film film, the second installment in The Matrix , written and directed by the Wachowski Brothers. It premiered on May 7, 2003, in Westwood, Los Angeles, California, and went on general release by Warner Bros....
 that was also directed by the film's directors, the Wachowski brothers.

However, many gamers enjoy live-action cut scenes for their often poor production values and sub-standard acting. The cut scenes in the Command & Conquer series of real-time strategy
Real-time strategy

Real-time strategy games are a genre of computer wargames which do not progress incrementally in turn-based game.Brett Sperry is credited with coining the term to market Dune II....
 games are particularly noted for often hammy acting performances.

Live action cut scenes were popular in the early to mid 1990s with the onset of the CD-ROM
CD-ROM

CD-ROM is a pre-pressed Compact Disc that contains Computer data storage accessible to, but not writable by, a computer. While the Compact Disc format was originally designed for music storage and playback, the 1985 Yellow Book standard developed by Sony and Philips adapted the format to hold any form of Binary file....
 and subsequent extra storage space available. This also led to the development of the so-called interactive movie
Interactive movie

An interactive movie is a video game presented using full motion video of either animation or live-action footage. As the presentation style has fallen out of favor, the term is sometimes used in a derogatory way to describe games that have a heavy emphasis on cut scenes and Plot , at the expense of engaging gameplay....
, which featured hours of live-action footage while sacrificing interactivity and complex gameplay.

Increasing graphics quality, cost, critical backlash and artistic need to integrate cut scenes better with gameplay
Gameplay

Gameplay includes all player experiences during the interaction with game systems, especially formal games. Proper use is coupled with reference to "what the player does"....
 graphics
Computer graphics

Computer graphics are graphics created by computers and, more generally, the representation and manipulation of pictorial data by a computer....
 soon led to the increased popularity in animated cut scenes in the late 1990s. However, for cinematic effect, some games still utilise live-action cut scenes - an example of this is Black
Black (video game)

Black is a first-person shooter for PlayStation 2 and Xbox, developed by Criterion Games and published by Electronic Arts. The game is notable for its heavily stylised Film-inspired action....
, which features interviews between Jack Kellar and his interrogator filmed with real actors.

Animated cut scenes

There are two primary techniques for animating cut scenes. In-game cut scenes are render
Render

To Render or To be rendering may refer to:*In the visual arts,** Artistic rendering, the process by which a work of art is created* In computer science,...
ed on-the-fly using the same game engine
Game engine

A game engine is a software system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and desktop operating systems such as Microsoft Windows, Linux, and Mac OS X....
 as the graphics in the game proper. These are frequently used in the RPG genre, as well as Metal Gear Solid
Metal Gear Solid

is a stealth game video game directed and written by Hideo Kojima. The game was video game developer by Konami Computer Entertainment Japan and first video game publisher by Konami in 1998 in video gaming for the PlayStation video game console....
, Grand Theft Auto
Grand Theft Auto (series)

Grand Theft Auto is an award-winning video game series created by David Jones , later by Dan Houser and Sam Houser, and game designer Zachary Clarke and primarily developed by Scottish company Rockstar North and published by Rockstar Games....
, Spider-Man (2000 video game), and The Legend of Zelda games, among many others. Pre-rendered cut scenes are animated and rendered by the game's developers, able to take advantage of the full array of techniques of CGI
Computer-generated imagery

Computer-generated imagery is the application of the field of computer graphics or, more specifically, 3D computer graphics to special effects in films, television programs, Television commercials, simulators and simulation generally, and printed media....
, cel animation or graphic novel
Graphic novel

A graphic novel is a type of comic book, usually with a lengthy and complex storyline similar to those of novels. The term also encompasses comic short story anthologies, and in some cases bound collections of previously published comic book series ....
-style panel art. The Final Fantasy
Final Fantasy

is a media franchise created by Hironobu Sakaguchi and owned by Square Enix that includes video games, motion pictures, and other merchandise. The series began in 1987 as an Final Fantasy console role-playing game video game developer by Square Co., spawning a video game series that became the central focus of the franchise....
 series of video games, developed by Square, are noted for their prerendered cut scenes, which were first introduced in Final Fantasy VII
Final Fantasy VII

is a console role-playing game developed by Square Co. and published by Sony Computer Entertainment as the seventh installment in the Final Fantasy series....
.

Blizzard Entertainment
Blizzard Entertainment

Blizzard Entertainment is an American video game developer and video game publisher headquartered in Irvine, California. It is a division of Activision Blizzard....
 is also a notable player in the field. The company has a department created especially for making cinema-quality pre-rendered cut scenes, for games such as Diablo II
Diablo II

Diablo II is a sequel to the game Diablo , a dark fantasy-themed action role-playing game in a hack and slash and "Dungeon roaming" style....
 and Warcraft III. In 1996 Dreamworks
DreamWorks

DreamWorks, LLC, also known as DreamWorks Pictures, DreamWorks SKG or DreamWorks Studios, is a major film studios United States film studio which develops, produces, and distributes films, video games, and television programming....
 created The Neverhood
The Neverhood

The Neverhood is a 1996 personal computer CD-ROM Claymation video game created by animator Doug TenNapel and released by Dreamworks Studios....
, the only game to ever feature all-plasticine, stopmotion animated cut scene sequences.

Pre-rendered cut scenes are generally of higher visual quality than in-game cut scenes, but have two disadvantages: the difference in quality can sometimes create difficulties of recognizing the high-quality images from the cut scene when the player has been used to the lower-quality images from the game; also, the pre-rendered cut scene cannot adapt to the state of the game: for example, by showing different items of clothing worn by a character. This is seen in the PlayStation 2
PlayStation 2

The PlayStation 2 is a History of video game consoles video game console manufactured by Sony. The successor to the PlayStation, and the predecessor to the PlayStation 3, the PlayStation 2 forms part of the PlayStation of video game consoles....
 version of Resident Evil 2
Resident Evil 2

Resident Evil 2, known in Japan as , is a survival horror game by Capcom originally released for the PlayStation in 1998. It is the second installment in the Resident Evil series, and was later ported to the Microsoft Windows, Nintendo 64, Sega Dreamcast, Nintendo GameCube and Game.com....
, where Leon is seen always in his default costume because of processor restraints that were not seen in the GameCube
Nintendo GameCube

The , is Nintendo's fourth home video game console and is part of the History of video game consoles . It is the successor to the Nintendo 64 and predecessor to Nintendo's Wii....
 version.

In newer games, which can take advantage of sophisticated programming techniques and more powerful processors, in-game cut scenes are rendered on the fly and can be closely integrated with the gameplay. Scripted scenes are also used that provide the benefits of cut scenes without taking away the interactivity from the gameplay. Some games, for instance, give the player some control over camera movement during cut scenes, for example Dungeon Siege
Dungeon Siege

Dungeon Siege is a computer role-playing game video game developer by Gas Powered Games and video game publisher by Microsoft Game Studios....
, Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty

is a stealth game video game directed by Hideo Kojima, video game developer by Konami and video game publisher by Konami for the PlayStation 2 in 2001....
 and Kane & Lynch: Dead Men
Kane & Lynch: Dead Men

Kane & Lynch: Dead Men is a Cooperative gameplay third-person shooter developed by IO Interactive and published by Eidos Interactive for the Xbox 360, PlayStation 3 and gaming platform Games for Windows....
. Others require button inputs in the midst of cut scenes in order to successfully continue, as in Sword of the Berserk: Guts Rage, Resident Evil 4 or Shenmue 2.

The "interactive movie" is also making a comeback as is seen in Quantic Dream
Quantic Dream

Quantic Dream is a French people video game developer based in Paris, France, founded in 1997. The company also supplies motion capture services to the film industry and video game industry....
's Fahrenheit
Fahrenheit (video game)

Fahrenheit is a video game developed by Quantic Dream and published by Atari. The game was released in September 2005, and was written and directed by Quantic Dream founder David Cage....
 (known as Indigo Prophecy in the US and Canada), where the entire game involves real-time cut scenes which are played out depending on the player's actions. Decisions are integral to the game's story, and players are constantly involved in the cut-scenes in some way.

Interactive cut scenes

Interactive cut scenes involve the computer taking control of the player character while buttons appear onscreen, requiring the player to press them in order to continue or succeed at the action. This gameplay mechanic, commonly called Quick Time Event
Quick Time Event

A Quick Time Event is a method of gameplay used in video games. It allows for limited control of the game character during cut scenes or cinematic sequences in the game, and generally involves the player following onscreen prompts to press buttons....
s, originated in the game Shenmue
Shenmue

is an adventure game developed by Sega-AM2 and published by Sega for the Sega Dreamcast, produced and directed by Yu Suzuki. Suzuki coined a genre title, "FREE" , for the game, based on the interactivity and freedom he wanted to give to the player....
. Other games with these include Spider-Man 3
Spider-Man 3 (video game)

Spider-Man 3 is an action game loosely based on the Spider-Man 3 and released for the Xbox 360, PlayStation 3, PlayStation 2, Wii, PlayStation Portable, Nintendo DS, Microsoft Windows and Game Boy Advance....
, Sword of the Berserk: Guts' Rage
Sword of the Berserk: Guts' Rage

Sword of the Berserk: Guts' Rage, released in Japan as , is a video game for the Sega Dreamcast based on the popular Berserk manga by Kentaro Miura....
, Resident Evil 4
Resident Evil 4

Resident Evil 4, known in Japan as , is a survival horror third-person shooter video game developed by Capcom and published by multiple publishers, including Capcom, Ubisoft, and Nintendo....
, God of War I and II
God of War II

God of War II is a hack and slash Action-adventure game video game and the sequel to the 2005 game God of War for the PlayStation 2. It was released in North America on March 13, 2007, in Europe on April 27, 2007, and May 3, 2007 in Australia, and October 25, 2007 in Japan....
, Tomb Raider: Legend, Marvel: Ultimate Alliance
Marvel: Ultimate Alliance

Marvel: Ultimate Alliance is an action role-playing game released in 2006. It is set within the fictional Marvel Universe and features many of the superheroes, supervillains, and supporting characters that appear in publications by Marvel Comics....
 and Fahrenheit
Fahrenheit (video game)

Fahrenheit is a video game developed by Quantic Dream and published by Atari. The game was released in September 2005, and was written and directed by Quantic Dream founder David Cage....
. The dubbed "cineractives" in Spider-Man 3 were sometimes criticized due to having no warning when they were about to happen, often leaving the player having to re-do the event.

No cut scenes

A recent trend in video games is to avoid cut scenes completely. It was popularized in Valve's
Valve Corporation

Valve Corporation is an United States video game developer company based in Bellevue, Washington, USA that was founded in 1996, and made famous by its first product, Half-Life , which was released in November 1998....
 1998 video game, Half-Life, and has since been used by a number of other games. Instead of viewing cut scenes, the player retains control of the character at all times, and the player's face is never seen. Ubisoft's Assassin's Creed
Assassin's Creed

Assassin's Creed is a Nonlinear gameplay Action-adventure game video game developed by Ubisoft Montreal and published by Ubisoft. It was released worldwide in November 2007 on the Xbox 360 and PlayStation 3 video game consoles....
 also allows the player to keep control over the character during the "cut scenes". This is meant to immerse the player more in the game, although it requires more effort on the part of the developer to make sure the player cannot interrupt the scripted actions that occur instead of cut scenes.

See also

  • Interactive movie
    Interactive movie

    An interactive movie is a video game presented using full motion video of either animation or live-action footage. As the presentation style has fallen out of favor, the term is sometimes used in a derogatory way to describe games that have a heavy emphasis on cut scenes and Plot , at the expense of engaging gameplay....
  • Computer animation
    Computer animation

    Computer animation is the art of creating moving images with the use of computers. It is a subfield of computer graphics and animation....
  • Machinima
    Machinima

    In filmmaking, machinima refers to the use of real-time 3D computer graphics graphics rendering engines to generate computer animation, or to films that incorporate such animation....
  • Intro
    Intro sequence

    An intro sequence is a non-interactive introductory sequence for a computer or video game. They were very often prerendered, hand drawn, or otherwise outside the main game engine....
  • Outro
    Outro (computer gaming)

    In Video game, the term "outro" refers to a sequence of graphics and music presented to the player as a reward for successful completion of the entire game....
  • Scripted sequence
    Scripted sequence

    In video games, a scripted sequence is a pre-defined series of events that occurs when triggered by player location or actions.Some scripted sequences are merely used to play short cut scenes which the player has little control of....