All Topics  
Computer role-playing game

 
Computer Role Playing Game

   Email Print
   Bookmark   Link






 

Computer role-playing game



 
 
A computer role-playing game (CRPG) is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs (also confusingly referred to as CRPGs) there are nonetheless general tendencies that make them distinct from RPGs on other platforms. The earliest CRPGs were inspired by early role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
s, particularly Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
, and attempted to provide a similar play experience.

Despite a spectrum of features and game styles, there are some elements common to the CRPG genre.






Discussion
Ask a question about 'Computer role-playing game'
Start a new discussion about 'Computer role-playing game'
Answer questions from other users
Full Discussion Forum



Encyclopedia


A computer role-playing game (CRPG) is a broad video game genre originally developed for personal computers and other home computers. While technically not a separate genre, and sharing the same defining characteristics as console RPGs (also confusingly referred to as CRPGs) there are nonetheless general tendencies that make them distinct from RPGs on other platforms. The earliest CRPGs were inspired by early role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
s, particularly Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
, and attempted to provide a similar play experience.

Despite a spectrum of features and game styles, there are some elements common to the CRPG genre. Perhaps the most salient is that of the avatar, with its quantized characteristics
Statistic (role-playing games)

A statistic in role-playing games is a piece of data which represents a particular property of a fictional character. That piece of data is usually a integer or, in some cases, a dice pool....
 that typically evolve over the course of the game, and take the place of the gamer's own skill in determining game outcomes. Another common element in CRPGs is a well-developed fictional setting
Setting (fiction)

In fiction, the setting of a story includes the time, location and circumstances in which it takes place. Broadly speaking, the setting provides the main backdrop for the story....
.

Gameplay elements strongly associated with CRPGs, such as statistical character development, have been widely adapted to other video game genres. For example, Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas is a Nonlinear gameplay action-adventure game computer game and video game developed by Rockstar North. It is the third 3D computer graphics game in the Grand Theft Auto video game franchise and fifth original game overall....
, an action game
Action game

An action game is a video game genre that emphasizes physical challenges, including hand-eye coordination and reaction-time. Action games are a vast genre that includes diverse subgenres such as fighting games, first-person shooters, and platform games....
, uses resource statistics (abbreviated as "stats") to define a wide range of attributes including stamina, weapon proficiency, driving, lung capacity, and muscle tone, and uses numerous cutscenes and quests to advance the story. Warcraft III, a real-time strategy
Real-time strategy

Real-time strategy games are a genre of computer wargames which do not progress incrementally in turn-based game.Brett Sperry is credited with coining the term to market Dune II....
 game, features heroes that can complete quests, obtain new equipment, and learn new abilities as they advance in level. Some players might say that what separates these from games traditionally termed CRPGs is the inclusion of material not normally considered part of CRPGs, more than the absence of content which often is. However, many CRPG fans would say that the exclusion of these games from the genre stems from a lack of decision in character advancement, one of the key aspects in most CRPGs.

Overview

CRPGs are originally derived from traditional role-playing game
Role-playing game

A role-playing game is a game in which the participants assume the roles of fictional characters. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a role-playing game system of rules and guidelines....
s, especially Dungeons & Dragons
Dungeons & Dragons

Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by TSR, Inc....
, and use both the settings and game mechanics found in such games. The stories featured usually involve a group of characters (a party) who have joined forces in order to accomplish a mission or "quest
Quest (gaming)

A quest in role playing games?including massively multiplayer online role-playing games and their text based predecessors MUD?is a task that a player-controlled player character or group of characters may complete in order to gain a reward....
". Along the way, the adventurers must face a great number of challenges and enemies (usually monsters inspired by fantasy
Fantasy

Fantasy is a genre that uses magic and other supernatural forms as a primary element of Plot , Theme , and/or Setting . Fantasy is generally distinguished from science fiction and horror by the expectation that it steers clear of technological and macabre themes, respectively, though there is a great deal of overlap between the three ....
, and, to a lesser extent, science fiction
Science fiction

Science fiction is a broad genre of fiction that often involves speculations based on current or future science or technology. Science fiction is found in books, art, television, films, games, theatre, and other media....
 and classic mythology
Mythology

The word mythology refers to a body of folklore/myths/legends that a particular culture believes to be true and that often use the supernatural to interpret natural events and to explain the nature of the universe and humanity....
).

Characters have a variety of attribute
Attribute (role-playing games)

An attribute is a piece of data that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born Property common to all characters in the game....
s such as hit points. These attributes are traditionally displayed to the player on a status screen as a numeric value, instead of a simpler abstract graphical representation, such as the bars and meters favored by video games in general.

Character development

Players are allowed to choose how they want to improve their character's (or party's) performance in terms of attributes, skills, special abilities, and equipment. These improvements are given as rewards for overcoming challenges and achieving goals. The conditions that need to be met in order to earn these rewards may vary; some games are focused on defeating enemies, while others emphasize completion of the quests. The amount of freedom players are given when choosing what to improve also varies by game; some allow highly detailed and specialized customizations (known as "builds"), while others automate the process almost entirely. In many games, players are allowed to name and create the concept of their characters, as opposed to playing the role of a pre-defined protagonist. When creating a character from scratch, players might be able to choose their race. Players choose a character class
Character class

In role-playing games, a common method of arbitrating the capabilities of different fictional characters is to assign each one to a character class....
 or profession that defines the focus of their training in different aptitudes such as weapons mastery, social skills, spell-casting, and stealth. Some games allow characters to advance in more than one of these professions, but this usually carries some form of disadvantage in order to maintain game balance
Game balance

Game balance is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options....
. Some games also allow the player to choose a "background" or "vignette" that defines the history of the character, prior to gameplay.

Three different systems of rewarding the player characters for solving the tasks in the game can be set apart: the experience system (also known as the "level
Experience point

An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
-based" system) the training system (also known as the "skill-based" system) and the skill-point system (also known as "level-free" system)

The experience system system, by far the most common, was inherited from traditional role-playing games and emphasizes receiving "experience point
Experience point

An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game....
s" (often abbreviated "XP") by winning battles, performing class-specific activities, and completing quest
Quest (gaming)

A quest in role playing games?including massively multiplayer online role-playing games and their text based predecessors MUD?is a task that a player-controlled player character or group of characters may complete in order to gain a reward....
s. Once a certain amount of experience is gained, the character advances a level, at which point he may increase his skills and abilities.

The training system is similar to the way the Basic Role-Playing
Basic Role-Playing

'Basic Role-Playing' is a role-playing game system which originated in the fantasy-oriented RuneQuest role-playing game rules. A percentile skill-based system, BRP was used as the basis for most of the games published by Chaosium, including Stormbringer , Worlds of Wonder, Call of Cthulhu , Superworld, Ringworld '...
 system works. It was first used in CRPGs in Dungeon Master
Dungeon Master (computer game)

Dungeon Master is considered to be the first 3D computer graphics continuous game action computer role-playing game, published in 1987 for the Atari ST by FTL Games....
, and emphasizes developing the character's skills by using them - meaning that if a character wields a sword for some time, he or she will become proficient with it. This system was later used in the The Elder Scrolls
The Elder Scrolls

The Elder Scrolls is a computer role-playing game series video game developer by Bethesda Softworks....
 series, as well as the Dungeon Siege
Dungeon Siege

Dungeon Siege is a computer role-playing game video game developer by Gas Powered Games and video game publisher by Microsoft Game Studios....
 series.

Finally, in the skill-point system (as used in Vampire: Bloodlines for example) the character is rewarded with "skill points" for completing quests, which then can be directly used to "buy" skills and/or attributes, without having to wait until the next "level up".

All character development systems have their advantages and disadvantages. The experience system allows more flexibility and fairness in rewarding the completed tasks, but is generally unrealistic, since it is, for example, theoretically possible to develop a character's warrior
Warrior (character class)

Warrior is a character class found in many role-playing games. This class may also be referred to as Fighter, as in Dungeons and Dragons. The class is sometimes also referred to as a Knight, although in some games this is a separate class with a more chivalric aspect....
 skills without ever actually using them in game. The same applies to the skill-point system with the difference that the player is only rewarded for completing the quest, so a non-violent diplomatic solution may be as rewarding as one involving combat or using skills like sneaking or lockpicking. The training system does not imply any reward for the completed quest
Quest (gaming)

A quest in role playing games?including massively multiplayer online role-playing games and their text based predecessors MUD?is a task that a player-controlled player character or group of characters may complete in order to gain a reward....
s, except a material one, assuming that the character trained his or her skills while working towards the set goals. However, such systems tend to over-simplification (as seen in Dungeon Siege or Oblivion) and are often considered a step away from classical CRPGs towards the action RPG
Action role-playing game

An action role-playing game is a video game based on role-playing combat systems, and typified by a heavy emphasis on real-time combat against large numbers of enemies....
 genre, because there is no way to reward the player for trying an alternative path, a diplomatic solution would be even less rewarding than a violent one, because no skills are trained.

In most computer role-playing games, character advancement does not affect the characterization of the player character. Planescape: Torment
Planescape: Torment

Planescape: Torment is a computer role-playing game developed for Microsoft Windows by Black Isle Studios and released in 1999 by Interplay Entertainment....
 and Fallout
Fallout (computer game)

Fallout is a computer role-playing game produced by Tim Cain, developed by Black Isle Studios and published by Interplay Entertainment in 1997....
 both stand as notable exceptions to this trend for their inclusion of complex quest structures and NPC behaviors that were altered depending on the player's choices, with Torment taking into account the player's predilection for order or chaos and Fallout introducing reputation-based traits such as "Protector of the Wastes", "Child Killer" or "Gigolo." Other D&D-based games (including the Baldur's Gate
Baldur's Gate

Baldur's Gate is a computer role-playing game in a high fantasy setting, developed by BioWare and released in 1998 by Interplay Entertainment....
 and Knights of the Old Republic
Knights of the Old Republic

There have been a number of...
 series) also offered many opportunities to shape the player's character, changing the nature of the game and its NPC reactions.

Themes

There is a marked tendency for CRPGs to be set in a fictional high fantasy
High fantasy

High fantasy or epic fantasy is a Genre of fantasy that is set in invented or Parallel universe . Built upon the platform of a diverse body of works in the already very popular fantasy genre, high fantasy came to fruition through the work of authors such as C....
 world, likely the result of cautious investment in new genres by the computer gaming industry, although there are numerous exceptions. Whereas traditional role-playing games have diversified, modern CRPGs seldom feature elements from space opera
Space opera

Space opera is a subgenre of speculative fiction or science fiction that emphasizes romance , often melodramatic adventure, set mainly or entirely in space, generally involving conflict between opponents possessing powerful technologies and abilities....
, post-apocalyptic
Apocalyptic and post-apocalyptic fiction

Apocalyptic fiction is a sub-genre of science fiction that is concerned with the end of civilization through nuclear warfare, pandemic, or some other disaster....
, alien or other science fiction themes. Few take place in historical or modern settings. Several notable exceptions to this trend are Arcanum
Arcanum: Of Steamworks and Magick Obscura

Arcanum: Of Steamworks and Magick Obscura is a computer role-playing game. Game development by Troika Games and published by Sierra Entertainment, it was released in August 2001....
 (steampunk
Steampunk

Steampunk is a sub-genre of fantasy fiction and speculative fiction that came into prominence in the 1980s and early 1990s. The term denotes works set in an era or world where steam power is still widely used?usually the 19th century, and often set in Victorian era England?but with prominent elements of either science fiction or fantasy, suc...
), Bloodlines ("gothic punk
Punk subculture

The punk subculture is based around punk rock. It emerged from the larger rock music scene in the mid-to-late-1970s in the United Kingdom, the United States, Canada, Australia, and Japan....
"), Darklands
Darklands (computer game)

Darklands is a role-playing game produced by MicroProse. Released in 1992 for the Personal computer/DOS platform, Darklands is set in the Holy Roman Empire during the 15th century....
 (a blend of medieval German history and legend), Mount & Blade
Mount&Blade

Mount&Blade is a medieval single-player Nonlinear gameplay Action role-playing game video game for Microsoft Windows developed by Turkish company TaleWorlds, and published by Paradox Interactive....
 (medieval Europe
Europe

Europe is, conventionally, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally divided from Asia to its east by the water divide of the Ural Mountains, the Ural , the Caspian Sea, and by the Caucasus Mountains to the southeast....
 with no fantasy or magic), and Fallout
Fallout (computer game)

Fallout is a computer role-playing game produced by Tim Cain, developed by Black Isle Studios and published by Interplay Entertainment in 1997....
 (post-apocalyptic).

Navigation

An important characteristic of a CRPG is freedom of movement. Most CRPGs allow the player to travel where he wants, putting few or no implemented
Implementation

Implementation is the realization of an application, or execution of a plan, idea, model, design, specification, Standardization, algorithm, or policy....
 restrictions of where the player can go, locked doors not withstanding. This makes exploration
Exploration

Exploration is the act of searching or traveling a terrain for the purpose of discovery, e.g. of unknown people, including space , for Petroleum, gas, coal, ores, caves, water , or information....
 an important element to all CRPGs.

Characters in CRPGs often travel long distances or navigate through complex and maze-like locations in order to accomplish their goals; thus, many use a system of maps to help the player navigate through the game's overworld
Overworld

File:Pokemon gb ashandpikachu.pngIn video games, the term overworld refers to a top-down view or a Perspective #Film, television and video games of the fictional world within the game....
 and various areas accessible therein.

Since Akalabeth
Akalabeth

Akalabeth: World of Doom , 1979 in video gaming by Richard Garriott, and published by California Pacific Computer Company for the Apple II in 1980, is recognized as one of the earliest known examples of a computer role-playing game and as a predecessor of the Ultima series of games that started Richard Garriott's career....
, these games feature characters moving on one or more maps. When the player-character in that game entered a dungeon or city, the view was often changed from a map view to a player view. This representation was also used by many console RPGs
Console role-playing game

A console role-playing game is a video game Computer and video game genres that has its origin rooted in video game consoles and includes game mechanics and, frequently, settings derived from those of traditional role-playing games....
 including the first nine Final Fantasy
Final Fantasy

is a media franchise created by Hironobu Sakaguchi and owned by Square Enix that includes video games, motion pictures, and other merchandise. The series began in 1987 as an Final Fantasy console role-playing game video game developer by Square Co., spawning a video game series that became the central focus of the franchise....
 titles. But since Bard's Tale II
Bard's Tale II

The Bard's Tale II: The Destiny Knight is a computer fantasy role-playing game created by Interplay Entertainment in 1986. It was designed and programmed by Michael Cranford....
, many CRPGS now feature a player view also in travels showing fully developed and complex landscapes, and only show the map to help the player. Ultima 6 and Ultima 7, on the other hand, used a "map" view (with a narrow field of vision) even in the dungeons. This system was also used in many console RPGs, such as the first seven Dragon Quest
Dragon Quest

, published as Dragon Warrior in North America until the 2005 release of Dragon Quest VIII: Journey of the Cursed King, is a series of console role-playing game created by Yuji Horii and published by Square Enix ....
 games.

Some games feature maps that must be viewed on their own separate screen, while others feature an automap
Automap

In video games, an automap is a navigational aid used mainly for virtual worlds that are expansive or maze-like. An automap is typically an abstract top-down view of nearby areas of the game world, automatically updated as the player character gains knowledge of the environment....
 that is always visible during normal gameplay. These maps commonly keep track of a character's current location and important destinations. Although these maps generally make navigation easier for the player, some games limit the visibility of the map intentionally to provide additional challenge or more realism.

Quest Structure

Computer role-playing games, more so than any other genre, are famous for having long and involved quest
Quest (gaming)

A quest in role playing games?including massively multiplayer online role-playing games and their text based predecessors MUD?is a task that a player-controlled player character or group of characters may complete in order to gain a reward....
s. In particular, many of the most famous and well-regarded CRPGs such as Fallout
Fallout (computer game)

Fallout is a computer role-playing game produced by Tim Cain, developed by Black Isle Studios and published by Interplay Entertainment in 1997....
 contain multiple quest solutions and nonlinear
Linearity (computer and video games)

A game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Whereas a more linear game will confront a player with a fixed sequence of challenges, a less linear game will allow greater player freedom....
 gameplay through branching plots and often multiple endings
Multiple endings

Multiple endings refer to a case in entertainment where the story could end in different ways, depending on the actions of the characters. Audience interactivity is usually an important factor in determining which ending to use....
. Different character builds may approach quests differently, using diplomacy, violence, subterfuge, bribery, or a variety of other methods, often driven by character as opposed to player skill. Many quests in CRPGs are optional, allowing for freedom of choice in defining a character's goals and intentions. In some CRPGs, such as Planescape: Torment
Planescape: Torment

Planescape: Torment is a computer role-playing game developed for Microsoft Windows by Black Isle Studios and released in 1999 by Interplay Entertainment....
, choosing one path over another may have moral implications, potentially changing the alignment
Alignment (role-playing games)

In some role-playing games, alignment is a categorisation of the morality and ethics perspective of the player characters, non-player characters, monsters, and society in the game....
 of the player. In some other CRPGs, such as Arcanum
Arcanum: Of Steamworks and Magick Obscura

Arcanum: Of Steamworks and Magick Obscura is a computer role-playing game. Game development by Troika Games and published by Sierra Entertainment, it was released in August 2001....
 or Geneforge
Geneforge series

The Geneforge series of computer role-playing game was created by Jeff Vogel of Spiderweb Software. They are released as shareware for Microsoft Windows and the Apple Macintosh computers....
, a set
Set

A set is a collection of distinct objects, considered as an object in its own right. Sets are one of the most fundamental concepts in mathematics....
 of quests may be mutually exclusive with another set, forcing the player to come to a decision on the possible long term effects. Such quests often affect the player's standing with a particular faction which may help or hinder the player. Thus the player's choices can have profound consequences later in the game.

Combat

Almost every CRPG features combat as one of the main challenges to the player. A good portion of these games is spent avoiding, preparing for, or carrying out fights. Combat is usually carried out in either turn-based or real-time mode.

In a classical turn-based system, only one character may act at a time; all other characters remain still, with a few exceptions that may involve the use of special abilities. The order in which the characters act is usually dependent on their attributes, such as speed or agility. This system rewards strategic planning more than quickness. It also points to the fact that realism in games is a means to the end of immersion
Immersion (virtual reality)

Immersion is the state of consciousness where an immersant's awareness of physical self is diminished or lost by being surrounded in an engrossing total environment; often artificial....
 in the game world, not an end in itself. A turn-based system makes it possible, for example, to run within range of an opponent and kill him before he gets a chance to act, or duck out from behind hard cover, fire, and retreat back without an opponent being able to fire, which are of course both impossibilities. However, tactical possibilities have been created by this unreality that did not exist before; the player determines whether the loss of immersion in the reality of the game is worth the satisfaction gained from the development of the tactic and its successful execution. Fallout
Fallout (computer game)

Fallout is a computer role-playing game produced by Tim Cain, developed by Black Isle Studios and published by Interplay Entertainment in 1997....
 has been praised as being "the shining example of a good turn-based Combat System[sic]".

In real-time mode, there are no turn restrictions and characters may act at any time. Action tends to be more frenetic though sometimes difficult to control. An example of a CRPG featuring real-time combat is Diablo. Many real-time CRPGs are classified as action RPGs.

A variant of this mode called "real-time with pause" allows the player to pause the game and issue orders to all characters under his/her control; when the game is unpaused, all characters follow the orders they were given. This system, abbreviated as RTwP, has been particularly popular in games designed by Bioware
BioWare

BioWare is a Canada electronic entertainment company founded in February 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip. It is based in Edmonton, Alberta, Canada....
. The most famous RTwP engine is the Infinity Engine
Infinity Engine

Infinity Engine is a computer game engine which allows the creation of Isometric projection computer role-playing games. It was developed by BioWare for Battleground Infinity which later became the first installment of the Baldur's Gate series....
. A similar system can be found in the Final Fantasy
Final Fantasy

is a media franchise created by Hironobu Sakaguchi and owned by Square Enix that includes video games, motion pictures, and other merchandise. The series began in 1987 as an Final Fantasy console role-playing game video game developer by Square Co., spawning a video game series that became the central focus of the franchise....
 series; time can be set to flow normally, or flow up until the start of the Player Characters' next available actions, or paused. When set to normal, it is identical to live action, with emphasis on quick decisions. Set to wait, it effectively has an autopause, and strategies can be contemplated. Other names for "real-time with pause" include "active pause", "semi real-time" and "smart pause".

Early Ultima games featured a semi real-time system: they were strictly turn-based, but if the player waited more than a second or so to issue a command, the game would automatically issue a pass command, allowing the monsters to take a turn while the PCs did nothing. Fallout Tactics is another game which used this system.

There is a further subdivision by the structure of the battle system; in many early games, such as Wizardry
Wizardry

Wizardry is a series of computer role-playing games, developed by Sir-Tech, that were popular in the 1980s. Originally made for the Apple II, they were later ported to other platforms....
, monsters and the party are arrayed into ranks, and can only attack enemies in the front rank with melee weapons. Other games, such as most of the Ultima series, employed duplicates of the miniatures combat system traditionally used in pen-and-paper games. Here, icons representing the players and monsters would move around an arena modeled after the surrounding terrain, attacking any enemies that are sufficiently near.

History and chronology

Role-playing video games began in 1975 as an offshoot of early university mainframe computer
Mainframe computer

Mainframes are computers used mainly by large organizations for critical applications, typically bulk data processing such as census, industry and consumer statistics, Enterprise Resource Planning, and financial transaction processing....
 text RPGs on PDP-10
PDP-10

The PDP-10 was a mainframe computer manufactured by Digital Equipment Corporation from the late 1960s on; the name stands for "Programmed Data Processor model 10"....
 and Unix
Unix

Unix is a computer operating system originally developed in 1969 by a group of American Telephone & Telegraph employees at Bell Labs, including Ken Thompson , Dennis Ritchie, Douglas McIlroy, and Joe Ossanna....
-based computers, starting with Dungeon
Dungeon (computer game)

Dungeon was one of the earliest computer role-playing games, running on PDP-10 mainframe computers manufactured by Digital Equipment Corporation....
 and graphical RPGs on the PLATO system, pedit5
Pedit5

pedit5 was the first dungeon crawl video game, written in 1974 by Rusty Rutherford for the PLATO system. The game was executed on a Mainframe computer computer, but played on terminals located elsewhere....
 and dnd
Dnd (computer game)

dnd is a computer role-playing game. The name dnd is derived from the abbreviation "DND" from the original role-playing game Dungeons & Dragons, which was first published in 1974....
, themselves inspired by traditional role-playing games. Other influences during this period were text adventures
Interactive fiction

Interactive fiction, often abbreviated IF, describes Computer software simulating environments in which players use text Command to control Player character and influence the environment....
, Multiple-User Dungeons (MUD
MUD

In Online game, a MUD , pronounced /m?d/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat....
s) and roguelike
Roguelike

The roguelike is a sub-genre of role-playing game video games, characterized by randomization for replayability, permanent death, and turn-based movement....
 games. Some of the first graphical CRPGs after pedit5
Pedit5

pedit5 was the first dungeon crawl video game, written in 1974 by Rusty Rutherford for the PLATO system. The game was executed on a Mainframe computer computer, but played on terminals located elsewhere....
 and dnd
Dnd (computer game)

dnd is a computer role-playing game. The name dnd is derived from the abbreviation "DND" from the original role-playing game Dungeons & Dragons, which was first published in 1974....
, were orthanc, avathar (later renamed avatar
Avatar (computer game)

Avatar is a text game & graphics-based multi-user highly interactive role-playing computer game, created on the University of Illinois's Control Data Corporation PLATO system in the late 1970s....
), oubliette, baradur, emprise, bnd, sorcery, moria
Moria (PLATO)

Moria is a dungeon crawl style computer role-playing game first developed for the PLATO system around 1975, with copyright dates listed as 1978 and 1984....
, and dndworld, all of which were developed and became widely popular on the PLATO system during the latter 1970s, in large part due to PLATO's speed, fast graphics, nationwide network of terminals, and large number of players with access to those terminals. These were followed by (but did not always lead directly to) games on other platforms, such as Akalabeth
Akalabeth

Akalabeth: World of Doom , 1979 in video gaming by Richard Garriott, and published by California Pacific Computer Company for the Apple II in 1980, is recognized as one of the earliest known examples of a computer role-playing game and as a predecessor of the Ultima series of games that started Richard Garriott's career....
 (1980) (which gave rise to the well-known Ultima series), Wizardry
Wizardry

Wizardry is a series of computer role-playing games, developed by Sir-Tech, that were popular in the 1980s. Originally made for the Apple II, they were later ported to other platforms....
, and Dungeons of Daggorath
Dungeons of Daggorath

Dungeons of Daggorath is a 1982 Video game and one of the first games to use a 3D computer graphics first person . It was produced by DynaMicro for the Tandy Corporation TRS-80 Color Computer....
.

These early Ultima and Wizardry games are perhaps the largest influence on the later console RPG games that are now popular. Many innovations of Ultima III: Exodus (1983) eventually became standards of almost all RPGs in both the console market (if somewhat simplified to fit the gamepad
Gamepad

A gamepad, also called joypad or control pad, is a type of game controller held in the hand, where the digits are used to provide input....
) and the personal computer market. Later Dungeon Master
Dungeon Master (computer game)

Dungeon Master is considered to be the first 3D computer graphics continuous game action computer role-playing game, published in 1987 for the Atari ST by FTL Games....
 (1987) introduced realtime gameplay and several user-interface innovations, such as direct manipulation of objects and the environment with the mouse, to first-person CRPGs.

Variant terminology

Because traditional role-playing games predate them, computer RPGs were given the abbreviation “CRPG” as they increased in popularity to avoid confusing the two. In Japan, however, video game RPGs became widely popular first, so the term “RPG” (in the Latin alphabet) is used for them primarily, while the original versions are given the retronym
Retronym

A retronym is the modification of the original name of an object or concept to differentiate it from a more recent version of the object, which acquired a modifier or adjective through later developments of the object or concept itself....
 “PRPG”. Outside Japan, console RPGs are frequently referred to as “JRPGs”, and computer RPGs are sometimes referred to as Western role-playing games (WRPGs).

CRPGs which mainly feature complex, squad
Squad

In military terminology, a squad is a small military unit led by a non-commissioned officer that is subordinate to an infantry platoon. In countries following the British Army tradition this organization is referred to as a section ....
-based combat systems are known as Tactical RPGs, and may be abbreviated as “TRPGs”. Some prefer to call them “Strategic RPGs”, thus they may also be referred to as “SRPGs” instead. Tactical RPGs feature a strong emphasis on tactical combat, usually turn-based. This subgenre borders with Real-time tactics
Real-time tactics

Real-time tactics is a video game genre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics....
 and Turn-based tactics
Turn-based tactics

Turn-based tactics , or tactical turn-based , is a Video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy games....
, and some games are considered to belong to both the CRPG and Tactics genres, or be a hybrid between them. Jagged Alliance
Jagged Alliance

Jagged Alliance is a tactical role-playing game for MS-DOS, released in 1994 in video gaming. It is the first game in the Jagged Alliance , and was followed by Jagged Alliance: Deadly Games and Jagged Alliance 2 ....
 and Silent Storm
Silent Storm

Silent Storm is a tactical role-playing game for the PC, developed by Russian developer Nival Interactive and published by Jowood in 2003....
 are famous Turn-based tactics
Turn-based tactics

Turn-based tactics , or tactical turn-based , is a Video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally small-scale confrontations as opposed to more strategic considerations of turn-based strategy games....
 games that are also classified as part of the tactical RPG genre.

Many games commonly referred to as CRPGs, such as Diablo II
Diablo II

Diablo II is a sequel to the game Diablo , a dark fantasy-themed action role-playing game in a hack and slash and "Dungeon roaming" style....
 or Dungeon Siege
Dungeon Siege

Dungeon Siege is a computer role-playing game video game developer by Gas Powered Games and video game publisher by Microsoft Game Studios....
, are often described more specifically as Action RPGs. This subgenre tends to be faster-paced, more skill intensive and focused on combat, while lacking developed plot and dialogue. Sometimes Action RPGs are also referred to as hack and slash
Hack and slash

Hack and slash or hack and slay can refer to either a Video game genres of action game, or a type of gameplay. In both cases, it describes the emphasis on close combat with short-range weapons....
ers.

Games that take significant elements from CRPGs and other genres, but don't have a genre name like "Action RPG" yet, are usually referred to as "hybrids." For instance, System Shock 2
System Shock 2

System Shock 2 is an action role-playing game video game, designed by Ken Levine for the personal computer . The title is a sequel to the 1994 PC game System Shock, and was co-developed by Irrational Games and Looking Glass Studios....
, Deus Ex
Deus Ex

Deus Ex is a cyberpunk-themed action role-playing game developed by Ion Storm Inc. and published by Eidos Interactive in the year 2000, which combines gameplay elements of first-person shooters with those of computer role-playing game....
 and Bioshock
Bioshock

BioShock is a first-person shooter video game, developed by 2K Boston/2K Australia?previously known as Irrational Games?designed by Ken Levine....
 are three famous FPS/RPG hybrids. Warlord's Battlecry
Warlords Battlecry (game series)

Warlords Battlecry, often abbreviated as WBC is a series of real time strategy games created by Steve Fawkner, also creator and designer of the award-winning Warlords game series....
 and Spellforce 2: Shadow Wars
Spellforce 2: Shadow Wars

Spellforce 2: Shadow Wars is a combination Real-time strategy and computer role-playing game game created by German game developers Phenomic as a sequel to their 2003 release Spellforce and its two expansions ....
 are RPG/RTS hybrids. Other games, such as Space Rangers 2: Rise of the Dominators, have so many different genres mixed together (i.e. CRPG, RTS
Real-time strategy

Real-time strategy games are a genre of computer wargames which do not progress incrementally in turn-based game.Brett Sperry is credited with coining the term to market Dune II....
, Elite
Elite (computer game)

Elite is a seminal Space trading and combat simulator computer game, originally published by Acornsoft in 1984 in video gaming for the BBC Micro and Acorn Electron computers....
-style trading simulation, TBS
Turn-based strategy

A turn-based strategy game is a strategy game that is turn-based game. The phrase turn-based is used to distinguish such games from real-time strategy games, and as such the phrase refers almost exclusively to video games....
, text adventure, shoot 'em up
Shoot 'em up

File:ProjectStarfighter.jpgShoot 'em up is a subgenre of Shooter game video games. In a shoot 'em up, the player controls a lone character, often a spacecraft, shooting large numbers of enemies while dodging their attacks....
) that they defy any meaningful singular characterization. These games are usually simply referred to as multi-genre.

Furthermore, any CRPG developed by an amateur developer is usually referred to as an Indie
Indie game

Independent video game development is the process of creating video games without the financial support of a video game publisher. While large companies can create independent games, they are typically designed by an individual or a small team of as many as ten people, depending on the complexity of the project....
 ("Independent") role-playing game. Popular Indie role-playing games include Avernum and Geneforge
Geneforge

Geneforge is the first in Geneforge series of computer role-playing games created by Jeff Vogel of Spiderweb Software. It was released as shareware for the Macintosh on December 12, 2001....
. Indie role-playing games are not a distinct subgenre but their small budgets usually have a dramatic effect on the game design.

Differences between PC RPGs and Console RPGs

Due to cultural differences between developer companies, historically different inspirations and origins, distinct target audiences, and hardware with dissimilar capabilities, two main trends or "families" of computer and console RPGs exist. Each follows a certain pattern in terms of art style, storyline, and game mechanics.

Prominent designers

  • Jason D. Anderson
  • Chris Avellone
    Chris Avellone

    Chris Avellone is an American computer game game designer, who has worked on many successful role-playing games. He is a founding member of Obsidian Entertainment, and formerly worked for Black Isle Studios....
  • Leonard Boyarsky
    Leonard Boyarsky

    Leonard Boyarsky is an United States computer game designer and artist best known for being one of the key designers of the video games Fallout and Diablo III....
  • David W. Bradley
    David W. Bradley

    David W. Bradley is a Video game game designer and game programmer. He is most famous for his computer role-playing games, including several titles in the Wizardry series....
  • Timothy Cain
    Timothy Cain

    Timothy Cain, often credited as Tim Cain, was the game producer, lead programmer game programmer and one of the main game designer of the computer game Fallout ....
  • Brian Fargo
    Brian Fargo

    Brian Fargo is a computer game video game developer and notable game industry figure.In 1984 Fargo founded Interplay Productions, where he worked on most of Interplay's early games ....
  • Richard Garriott
    Richard Garriott

    Richard Allen Garriott , also known as Lord British in Ultima and General British in Tabula Rasa , is a significant figure in the video game industry....
  • Stieg Hedlund
    Stieg Hedlund

    Stieg Hedlund is a Video game game designer, game artist, and writer with over 20 years of experience who has contributed more than 30 iconic games to the game industry....
  • Julian Lefay
    Julian Lefay

    Julian Lefay, sometimes referred to affectionately as the "Father of The Elder Scrolls", joined Bethesda Softworks shortly after the company's creation in 1987....
  • Jeff Vogel
    Jeff Vogel

    Jeff Vogel is the president and primary game programmer for the Spiderweb Software company, which produces shareware computer games for Apple Macintosh and Microsoft Windows personal computer platforms....
  • James Ohlen
    James Ohlen

    James Ohlen has worked with Bioware since its early beginnings. Initially a minor writer and tester for Shattered Steel, his role in Bioware was brought to a new level in Baldur's Gate where he served as lead designer....
  • Josh Sawyer
    Josh Sawyer

    Josh Eric Sawyer is a Game designer active in the Computer role-playing game. He grew up in Fort Atkinson, Wisconsin, Wisconsin and earned a Bachelor of Arts from Lawrence University in Appleton, Wisconsin....
  • Chris Taylor
    Christopher Taylor (game designer)

    Christopher "Chris" Taylor is a computer game, board game and card game developer originally from Southern California. Taylor is most famous for designing the original Fallout title for Interplay Entertainment, along with Tim Cain, Leonard Boyarsky and Jason Anderson ....
  • Ray Muzyka
    Ray Muzyka

    Dr. Ray Muzyka is the General Manager, Chairman/CEO and was Co-Executive Producer at BioWare Corp. He co-founded BioWare in 1995 with the other co-founder and President of BioWare, Dr....
  • Greg Zeschuk
    Greg Zeschuk

    Dr. Gregory P. Zeschuk is the President and Co-Executive Producer at BioWare Corp. He co-founded BioWare in 1995 with BioWare?s other co-founder and Chairman/CEO, Dr....


See also

  • Adventure game
    Adventure game

    An adventure game is a video game in which the player assumes the role of protagonist in an interactive story that is driven by exploration and puzzle instead of physical challenges such as combat....
  • MMORPG
    MMORPG

    A massively multiplayer online role-playing game is a genre of computer role-playing games in which a large number of player interact with one another in a virtual world....
  • MUD
    MUD

    In Online game, a MUD , pronounced /m?d/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat....
  • Roguelike
    Roguelike

    The roguelike is a sub-genre of role-playing game video games, characterized by randomization for replayability, permanent death, and turn-based movement....
  • Tactical role-playing game
    Tactical role-playing game

    A tactical role-playing game is a type of video game which incorporates elements of traditional computer role-playing game or console role-playing games, and turn-based tactics games....
  • Console role-playing game
    Console role-playing game

    A console role-playing game is a video game Computer and video game genres that has its origin rooted in video game consoles and includes game mechanics and, frequently, settings derived from those of traditional role-playing games....
  • Turn-based strategy
    Turn-based strategy

    A turn-based strategy game is a strategy game that is turn-based game. The phrase turn-based is used to distinguish such games from real-time strategy games, and as such the phrase refers almost exclusively to video games....
  • RPG Maker
  • Simulation game
  • Cultural differences in computer and console role-playing games
    Cultural differences in computer and console role-playing games

    Due to cultural differences between game developers, historically different inspirations and origins, distinct target audiences, and hardware with dissimilar capabilities, two main trends or "families" of electronic role-playing games exist: the Western RPG and Eastern RPG ....


External links

  • history of computer RPGs
  • at ActionTrip
    ActionTrip

    ActionTrip.com, founded in 1999 by Uros "2lions" Jojic, is an independent computer and video game related website dedicated to providing the latest news of the game industry....
    .