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Baskin School of Engineering

Baskin School of Engineering

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The '''Jack Baskin School of Engineering''' is the school of [[engineering]] at the [[University of California, Santa Cruz]]. The school trains students in six areas of engineering: biotechnology/information technology/nanotechnology; bioengineering; information & communication infrastructure; mathematical and statistical modeling; software and services engineering; and system design. Majors offered include Applied Math and Statistics, Bioengineering, Computer Engineering, Computer Science, Electrical Engineering, Information Systems Management. The school of engineering was formed in 1997 and [[Financial endowment|endowed]] through a multimillion-dollar gift from retired local engineer and developer Jack Baskin. ==Academics== [[Image:BaskEng1Entr.JPG|thumb|200px|Approaching Baskin from McLaughlin Drive]]Baskin Engineering offers undergraduate degree programs in: * [[Bioinformatics]] * [[Bioengineering]] * [[Computer Engineering]] * [[Computer Science]] * [[Computer Game Design]] * [[Electrical Engineering]] * [[Information Systems Management]] * [[Network & Digital Technology]] * [[Robotics Engineering]] Baskin Engineering offers MS and PhD programs in these disciplines. * Bioinformatics * Biomedical Sciences & Engineering * Biomolecular Engineering * Computer Engineering * Computer Science * Electrical Engineering * Statistics & Applied Mathematics * Technology & Information Management ==Research== [[Image:BaskEng1Eng2Plza.JPG|thumb|200px|Engineering 1 on the left and Engineering 2 on the right]] ===Center for Sustainable Energy and Power Systems (CenSEPS)=== The Center for Sustainable Energy and Power Systems (CenSEPS) is poised to become a major hub for innovation in emerging clean energy technologies and tackling the challenges of energy sustainability. The Center explores the societal implications of new renewable energy technologies as well as prepares a new generation of 21st century engineers and scientists to address the problem of more efficient energy use with minimal carbon footprint. CenSEPS promotes and integrates the use of renewable energy technology to create sustainable communities and renewable energy districts. ===W. M. Keck Center for Nanoscale Optofluidics=== A joint endeavor of the Jack Baskin School of Engineering and the Division of Physical and Biological Sciences at UCSC, the center explores the integration of nanotechnology and optofluidic silicon chips and how this technology can be used to improve biomedical analysis in a wide range of fields, including toxicology, immunology, disease detection, and diagnostics. ===Storage Systems Research Center (SSRC)=== The [http://www.ssrc.ucsc.edu/ Storage Systems Research Center (SSRC)] addresses many aspects of [[File system|file and storage systems]] with a particular focus in cross-cutting issues such as security and reliability. Composed of faculty from the Computer Science, Computer Engineering, Applied Mathematics and Statistics, and Electrical Engineering departments, SSRC has active projects in archival storage, scalable distributed metadata management and indexing, large-scale distributed storage systems, file systems for next-generation storage devices, and storage security. ===Center for Biomolecular Science and Engineering (CBSE)=== The Center for Biomolecular Science & Engineering (CBSE) at the University of California, Santa Cruz, fosters new approaches to discovery in human health. With interdisciplinary research and academic programs spanning the Baskin School of Engineering and the Division of Physical and Biological Sciences, the center supports a vast array of biological and engineering research that is fueling advances in biotechnology and medicine. The center is also home to the UCSC Genome Browser, a crucial resource for the international scientific community. ===Center For Games and Playable Media=== The [http://games.soe.ucsc.edu/ Center for Games and Playable Media] was formally established in 2010, building on work done since the Baskin School of Engineering began offering a degree in computer game design. The center houses the school's five game-related research labs, including the Expressive Intelligence Studio, one of the largest technical game research groups in the world. The center's mission is to tackle core technology and design challenges to enable the games of the future. Addressing these challenges will help sustain the industry's economic growth, make game authorship more broadly accessible, and dramatically expand the expressive power of games. The center is committed to furthering the impact of first-class game research by building relationships between its five research labs and industry; building and releasing research-driven experimental games; facilitating UC Santa Cruz game students in joining and changing the industry; and engaging the public and the media. ===Expressive Intelligence Studio (EIS)=== The [[Expressive Intelligence Studio]] (EIS) program was created to allow various forms of research in the field of [[game design|video game design]] including [[artificial intelligence]], [[procedural generation|procedural content generation]], story management, and authoring tools for [[interactive storytelling]]. The program was founded by [[Michael Mateas]] in 2006 with the hopes of establishing a space for students to be creative, and not primarily focus on photo-realistic graphics. ===Joint projects=== Baskin Engineering also hosts two California Institutes for Science and Innovation: California Institute for Quantitative Biosciences (QB3) and Center for Information Technology Research in the Interest of Society (CITRIS). The [http://www.qb3.org/index.html California Institute for Quantitative Biosciences (QB3)] is centered at [[University of California, San Francisco]], and integrates the physical, mathematical and engineering sciences to attack complex biological problems. Through QB3, the Baskin School is helping to develop computational methodologies for developing new drug treatments and diagnostic tools. The [http://www.citris-uc.org/ Center for Information Technology Research in the Interest of Society (CITRIS)] is centered at [[UC Berkeley]] and creates information technology for addressing energy efficiency, transportation, seismic safety, education, healthcare and environmental monitoring. Baskin Engineering manages the [http://institute.lanl.gov/isti/issdm/ Institute for Scalable Scientific Data Management], a collaboration between [[Los Alamos National Laboratory]] and UC Santa Cruz. UC Santa Cruz is also developing a Center of Excellence on Information Technology and Infectious Diseases – as part of the proposed UC School of Global Health. UCSC will be the lead campus, collaborating with UCLA, UCSF, UC Berkeley and UC San Diego. The center will focus on providing the training required to apply information technology solutions to major problems in global health that result from infectious pathogens. ==Silicon Valley== Baskin Engineering conducts classes, career training, and professional development programs at the [[University of California, Santa Cruz Silicon Valley Initiatives|Silicon Valley Center]], located in the [[NASA Ames Research Center]] at [[Moffett Field]] in [[Mountain View, California]]. Tracks include [[product management]], technology and commerce, [[data mining]], [[reliability engineering]], advanced device engineering, and [[network engineering]]. ==Facilities== The 212-seat Baskin Engineering Auditorium and Engineering 2 building, a state-of-the-art {{convert|150000|sqft|m2|adj=on}} space, were completed for occupancy in the summer of 2004. The new Physical Sciences Building provides additional space for biomolecular engineering programs and groundbreaking for a new Biomedical Sciences Building will take place in 2010. ==External links== *[http://www.soe.ucsc.edu/ Jack Baskin School of Engineering] *[http://www.ucsc.edu UC Santa Cruz] {{University of California, Santa Cruz}} {{coord missing|Santa Cruz County, California}} {{DEFAULTSORT:Jack Baskin School Of Engineering}}