Azurik: Rise of Perathia
Encyclopedia
Azurik: Rise of Perathia is an action-adventure game
Action-adventure game
An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres...

 developed by Adrenium Games
Adrenium Games
Adrenium Games was a video games developer based out of Kirkland, Washington. The company first formed in 1999, as a studio of Amaze Entertainment. It was announced on November 14, 2006 that Amaze Entertainment would be acquired by Foundation 9 Entertainment....

 and published by Microsoft Game Studios
Microsoft Game Studios
Microsoft Studios is the video game production wing for Microsoft, responsible for the development and publishing of games for the Xbox, Xbox 360, Games for Windows and Windows Phone platforms. They were established in 2002 as Microsoft Game Studios to coincide with the release of the Xbox, before...

 in 2001. Azurik was released early in the Xbox
Xbox
The Xbox is a sixth-generation video game console manufactured by Microsoft. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Australia and Europe and is the predecessor to the Xbox 360. It was Microsoft's first foray into the gaming console...

 console's life and features a score by game composer Jeremy Soule
Jeremy Soule
Jeremy Soule is an American composer of soundtracks for film, television and video games. He has won multiple awards and has been described as the "John Williams of video game music" and "a model of success" for Western composers. He has composed soundtracks for over 60 games and over a dozen...

.

Gameplay

The game centers around the main protagonist, Azurik, as he journeys through the vast world of Perathia gathering elemental disc fragments scattered across the many realms. Azurik is part of the order of the Lore Guardians along with Eldwyn, the grand master and leader, and Balthazar, a professional scholar and combatant. After Balthazar teams up with the guardian of Death, they murder Eldwyn and destroy the balance of the elements by destroying the elemental discs, leaving Azurik alone. Now he must defeat Balthazar and bring back all of the disc fragments in order to restore balance, or else face the end of the world.

Azurik can harness the basic elements of Earth, Air, Fire, and Water. He can also mix and match powers to make more powers(Water, Air and Fire makes Lightning and so on).

Plot

"Perathia, an ancient world, where elemental forces are harnessed. Earth. Air. Fire. Water. Life. Death. Mystical discs, technology of the ancient Deluvians, are keys to the realms that harbor these violent forces. We are the Lore Guardians, protectors of the discs. Sworn to a life of honor, mastering the elements and the ways of the ancient Deluvians. Generations ago, the death disc was hidden and to this day remains unrecovered. Now the balance of the elements is lost, and Perathia is doomed to chaos. The prophecy of the elements foretells that two men will battle for control of the discs. One with selfish ambition. And one with a pure heart."

Azurik, the protagonist and namesake of the game, is an adept in an order of warriors. Their job is to protect and preserve the balance of the six natural elements in the world. These elements are Fire, Earth, Air, Water, Life and Death. The essence of the elements has been locked within special 'Discs', which are kept in the tower in the middle of Town. All that is, except one; the disc of Death had been lost a great deal of time before, its location unknown. Regardless of that fact, the world has managed to maintain the natural order.

In the opening sequence, Azurik is practicing the use of his 'axion' staff weapon. He is quickly confronted by a fellow member of his order, the dark and troubled Balthazar. They duel for a short time, culminating in Azurik's near-death at Balthazar's hands. After Azurik leaves, Balthazar throws his axion at the wall in a fit of rage, shattering a small vase. When he does this, he accidentally reveals a secret room, in which is contained the Disc of Death.

Balthazar is possessed by the Disc, and releases the other Discs out into the world. Azurik, apparently the sole survivor of his order, is tasked with retrieving all the fragments of the shattered disks and returning them to their original locations. To do this he must battle through a sequence of elementally-themed landscapes, solving various puzzles and acquiring new abilities.

Characters

Lore Guardians
  • Azurik: Azurik is the protagonist in the game. He is a young Lore Guardian and apprentice to Eldwyn. His quick learning and fighting prowess has earned him the right to wield the Axion, the staff of the elements. After Eldwyn's death and Balthazar's betrayal, Azurik becomes the last Lore Guardian to protect the elemental balance in Perathia.

  • Eldwyn: Eldwyn is the master of the guild of Lore Guardians and mentor to Azurik. He is very wise and powerful and viewed by Azurik as somewhat of a father figure. He often scolds Balthazar for his aggressive actions and ambitions for great power and calmly tells him to meditate. Despite his power, he was murdered by Balthazar and the death guardian while trying to protect the elemental discs. He still guides Azurik throughout much of the game in spirit and through a device called a Deluvian Oracle.

  • Balthazar: Balthazar is a very fierce fighter and Lore Guardian. His aggressive actions and desire for power has concerned Eldwyn for many years. Although he is very strong and powerful, Eldwyn felt his desire to become Master Lore Guardian is more for personal gain and greed rather than noble purposes. This is shown when he finds the elemental disc of death and allows himself to be possessed by the death guardian in order to gain ultimate power. Together, they eventually kill Eldwyn and destroy the balance of the elements by destroying the elemental discs.


The Elemental Guardians
  • Water Guardian: The water guardian has the appearance of a large female water elemental with spiny fins on her head and sits in what seems like a large egg sac which is evident in several sea creatures. Her weakness seems to be her four tentacles made of water. The way to defeat her would be to freeze her tentacles with Ice, then attack it with Steam and continue the process until the tentacle is gone. Then repeat the steps. Her main attacks are sending out giant bubbles to capture Azurik until they burst, send out water elementals to attack him, using her tentacles as a whip should Azurik get close, or sending a shockwave of water from a distance.
  • Earth Guardian: The earth guardian strongly resembles a giant mechanical mole. This seems to be a fitting reference as moles are tunnel diggers, in turn symbolizing the earth realm. He sits atop a pagoda like structure in the middle of the earth realm desert and awaits prey to attack. The way to defeat him would be to find any acid blocks in the desert, melt them, avoid his many minions, and let the wandering sand tornadoes recoil and hit him. The earth guardian's attacks range from merely throwing rocks at Azurik to spawning rock shard monsters everywhere and getting them to attack him.
  • Fire Guardian: The fire guardian resembles a mechanical man that has no legs and floats on what appears to be some form of a jetpack. Ironically, despite him being the fire guardian, he is somehow immune to any water based attacks, as he only laughs at Azurik's attempts to hurt him. The way to defeat the fire guardian would be to simply get close to him and attack him with lava (this is obviously drawing on the "fight fire with fire" phrase.) The only three attacks seen by the fire guardian appear to be striking from a distance by causing a stream of fire which curves into a hook-like shape, creating shards made of fire that are set to attack Azurik from the air, and creating a wall of fire around him upon being struck.
  • Air Guardian: The air guardian's appearance suits her role as the guardian of air. Her home is in a floating castle high above Perathia. She has the appearance of a black elemental with huge fins on her head (much similar to the water guardian) and she sports a slithering black tail and two pairs of wings bearing the symbol of air. The way to defeat her is much similar to that of the fire guardian, but instead of fire, the player may use any power in the axion to stop her. Her attacks are more varied as she can strike with her tail, create little tornadoes, summon wind elementals, disappear and reappear from lightning, creating copies of herself, and shooting blasts of wind to hurt Azurik.
  • Death Guardian: The death guardian has an ominous appearance, that of a black creature with large horns, long hoof-like legs, thin spider-like arms, and extra-long three fingered hands. In the beginning of the game, the death guardian is seen taking possession of Balthazar after finding the death disc, and promising him more power. The death guardian would later appear in the game in only a short movie, but still be in control of Balthazar. This is evident with the added mechanical appendages and other materials seen on Balthazar's body. The death guardian appears again when Azurik finds his way into the death realm and finds the death disc. It is revealed that the death guardian only possessed Balthazar in order to restore balance to the elements and Perathia. Azurik doesn't engage in a fight with the death guardian, for he handed the death disc over to be put in its proper place. This is short lived when Balthazar destroys the guardian and takes up his position as the controller of life and death in Perathia. The death guardian's final appearance is at the end of the game, when Azurik defeated Balthazar and left him in the death realm. Balthazar is laying on a lab table when the death realm minions come and restrain him. Balthazar is then greeted by the death guardian's disembodied head as it merges with his. This seems to mean that the death guardian has found a new host body.

Setting

The entire game takes place in the mythical land of Perathia. It is a vast world that is split into six elemental realms, one for each elemental force. In the center is Town, the hub of the elemental realms and home of Azurik and the Temple of the Elements. The temple consists of a tall tower with four floors. The first floor has two elevators leading to the next floor and in the center of the room is a gate to the Life realm, which will become active when the Azurik gains three of the four missing pieces of the Life disc. The second floor contains another elevator in the center of the room which leads to the third floor. Around the elevator are ten objects that Azurik can gain each time he collects ten or more obsidian jewels. The third floor is an empty room with three elevators that lead to the top floor. The top floor is where the elemental discs were held prior to Balthazar's betrayal. The disc holder comprises a machine in the center with different colored lights indicating where each disc is put. On the grounds of the temple are four large objects representing each element. A floating spherical rock represents the earth realm, a complicated fan system represents the air realm, a bowl of lava represents the fire realm, and a large fountain represents the water realm. Each object will do a specific function once Azurik has completely restored a disc and put it in its proper place. There is no specific time period mentioned in the game, but the architecture and the opening movie suggest a time of primitive technology, although some signs of advanced machines like large drills, tunnel borers, generators, conveyor belts, mine carts, and electrical equipment are seen throughout the realms and the Temple of the Elements.

Axion

Azurik has a long bladed staff called an Axion. It was used by previous guardians and has the power of the elements. Azurik can summon certain elemental powers around the blades of the axion to augment his attacks. The axion in the game was also given to Azurik by his mother.

The Elemental Realms

The Water Realm: The water realm is divided into several different sections. There is a hub section centered on a large whirlpool, a lagoon surrounded by a massive coral reef, and a vast ocean leading to the rest of the realm. A mountainous part of the Water Realm contains a lake with an island covered in a wall of fire which is only accessible via waterspout. Travel across the central ocean and through a misty gate will lead to the stormy part of the water realm. The stormy part contains massive searchlights, rusted platform fans, and cranes. Traveling to the icebergs on the far side of the whirlpool will lead to the ice region of the water realm, which is where the water guardian resides.

The Earth Realm: The earth realm in majority is acres of lush fertile land, including trees, mountains and caves. On the other hand, this realm is mainly mechanical, as a large number of earth-boring machines are dotted across the realm, such as drills, diggers, and shunters. Beautiful temples also exist and mainly are outposts compared to other buildings shown in the other elemental realms. Mining cars and drills allow access to the lower layers of the realm, such as the caves, an underground waterfall (which has a connection to the water realm), and the desert region, where the earth guardian can be found.

The Fire Realm: The fire realm is extremely volcanic, with lava flows, black basalt covering the landscapes and no light really exists in this realm due to constant ash fall and huge veils of black smoke. Buildings are rare here and the usual structures are either grottos or bridges made of volcanic rock. Creatures here mainly have red skin and can breathe fire. One area with a lava flow features a connection to the storm region of the water realm. A deeper section of the fire realm features more architecture, and the fire guardian resides there.

The Air Realm: The air realm is mainly composed of beautiful gold airships and floating platforms. The advanced kinetics are most intriguing and add a calmness and serenity to this realm despite the monsters that roam it. Most creatures that exist here have flying power and are very buoyant. The main air realm is accessible from the top of the Great Tree in the earth realm, and the upper air realm is accessible only by the airship from the water realm hub, which is only available after the whirlpool is removed. The upper air realm is dark and quiet, and is the abode of the air guardian.

The Death Realm: The death realm, judging by its name is a mysterious terrifying nightmare world that many people are scared of and have never entered before, and if they do, they unfortunately do not come out alive. Architecture is warped, with narrow walkways and large areas of empty space. The inner realm features a large central elevator that goes down to the chamber where the death guardian would reside, but which is used by Balthazar as his base.

The Life Realm: The life realm is mainly a giant crystal structure in space. Two pathways spiral up to the top in a double-helix pattern and chunks of asteroids drift around. The central crystal structure is huge and resembles a sun.

Reception

The game received a wide range of reviews http://www.gamerankings.com/htmlpages2/472133.asp but the average ranking was low. In spite of that, the game broke even, and launched the Adrenium Studio. It was rumored in 2004 that a sequel would be made, but that is the last news of the game.

In addition, the G4 show X-play named Azurik: Rise of Perathia the third worst game for Xbox.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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