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Avatar (virtual reality)

 
Avatar (virtual Reality)

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Avatar (virtual reality)



 
 
An avatar is a computer user's representation of himself/herself or alter ego, whether in the form of a three-dimensional model used in computer games, a two-dimensional icon
Icon

An 'icon' is a religious work of art, most commonly a painting, from Eastern Christianity. More broadly the term is used in a wide number of contexts for an image, picture, or representation; it is a sign or likeness that stands for an object by signifying or representing it either concretely or by analogy, as in semiotics; by extension, ...
 (picture) used on Internet forum
Internet forum

An , or 'message board', is an online discussion site. It is the modern equivalent of a traditional bulletin board, and a technological evolution of the dialup bulletin board system....
s and other communities, or a text construct found on early systems such as MUD
MUD

In Online game, a MUD , pronounced /m?d/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat....
s. It is an “object” representing the embodiment of the user. The term "avatar" can also refer to the personality connected with the screen name, or handle, of an Internet user.

nglish, the word has come to mean "an embodiment, a bodily manifestation of the Divine." However, the Sanskrit word Avatara means "incarnation." The term is used primarily in Hindu
Hinduism

'Hinduism' is the predominant religion of the Indian subcontinent. Hinduism is often referred to as , a Sanskrit phrase meaning "the eternal dharma", by its practitioners....
 texts.






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An avatar is a computer user's representation of himself/herself or alter ego, whether in the form of a three-dimensional model used in computer games, a two-dimensional icon
Icon

An 'icon' is a religious work of art, most commonly a painting, from Eastern Christianity. More broadly the term is used in a wide number of contexts for an image, picture, or representation; it is a sign or likeness that stands for an object by signifying or representing it either concretely or by analogy, as in semiotics; by extension, ...
 (picture) used on Internet forum
Internet forum

An , or 'message board', is an online discussion site. It is the modern equivalent of a traditional bulletin board, and a technological evolution of the dialup bulletin board system....
s and other communities, or a text construct found on early systems such as MUD
MUD

In Online game, a MUD , pronounced /m?d/, is a multi-user real-time virtual world described entirely in text. It combines elements of role-playing games, hack and slash, interactive fiction, and online chat....
s. It is an “object” representing the embodiment of the user. The term "avatar" can also refer to the personality connected with the screen name, or handle, of an Internet user.

Origin

In English, the word has come to mean "an embodiment, a bodily manifestation of the Divine." However, the Sanskrit word Avatara means "incarnation." The term is used primarily in Hindu
Hinduism

'Hinduism' is the predominant religion of the Indian subcontinent. Hinduism is often referred to as , a Sanskrit phrase meaning "the eternal dharma", by its practitioners....
 texts. For example, Krishna
Krishna

Krishna is a deity worshiped across many traditions in Hinduism in a variety of different perspectives. While many Vaishnava groups recognize him as an avatar of Vishnu, other traditions within Krishnaism consider Krishna to be svayam bhagavan, or the supreme being....
 is the eighth avatar (incarnation) of Vishnu
Vishnu

Vishnu , , is the Supreme God in Vaishnavite tradition of Hinduism. Smarta followers of Adi Shankara, among others, venerate Vishnu as one of panchadeva, and his supreme status is declared in the Hindu sacred texts like Yajurveda, the Rigveda and the Bhagavad Gita....
 the Preserver, whom many Hindus worship as God. The Dasavatara
Avatar

Avatar or Avatara , often translated into English as incarnation, literally means descent and usually implies a deliberate descent from higher spiritual realms to lower realms of existence for special purposes....
 are ten particular "great" incarnations of Vishnu
Vishnu

Vishnu , , is the Supreme God in Vaishnavite tradition of Hinduism. Smarta followers of Adi Shankara, among others, venerate Vishnu as one of panchadeva, and his supreme status is declared in the Hindu sacred texts like Yajurveda, the Rigveda and the Bhagavad Gita....
.

Computer games

As used for a computer representation of a user, the term dates at least as far back as 1985, when it was used as the name for the player character in the Ultima series of computer games. The Ultima games started out in 1981, but it was in Ultima IV
Ultima IV

Ultima IV: Quest of the Avatar, first released in 1985 for the Apple II, is the fourth in the series of Ultima computer role-playing games....
 (1985), that the term "Avatar" was introduced. To become the "Avatar" was the goal of Ultima IV. The later games assumed that you were the Avatar and "Avatar" was the player's visual on-screen in-game persona. The on-screen representation could be customized in appearance. Later, the term "avatar" was used by the designers of the pen and paper role-playing game Shadowrun
Shadowrun

Shadowrun is a pen-and-paper role-playing game set in an imaginary future where huge corporations control the lives of their employees and the return of magic has altered people, politics and power....
 (1989), as well as in the online role-playing game Habitat
Habitat (video game)

Lucasfilm's Habitat was an early and technologically influential MMORPG developed by LucasArts and made available as a beta test in 1986 by Quantum Link, an online service for the Commodore 64 computer and the corporate progenitor to America Online....
 (1987).

Neal Stephenson

The use of Avatar to mean online virtual bodies was popularised by Neal Stephenson
Neal Stephenson

Neal Town Stephenson is an American writer, known for his speculative fiction works, which have been variously categorized science fiction, historical fiction, maximalism, cyberpunk, and postcyberpunk....
 in his cyberpunk
Cyberpunk

Cyberpunk is a science fiction genre noted for its focus on "high tech and low-life". The name is a portmanteau of cybernetics and punk subculture and was originally coined by Bruce Bethke as the title of his short story "Cyberpunk," published in 1983, It features advanced science, such as information technology and cybernetics, coup...
 novel Snow Crash
Snow Crash

Snow Crash is Neal Stephenson's third novel, published in 1992. Like many of Stephenson's other novels it references history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, and philosophy....
 (1992). In Snow Crash, the term Avatar was used to describe the virtual simulation of the human form in the Metaverse
Metaverse

The Metaverse is a virtual world, described in Neal Stephenson's 1992 science fiction novel Snow Crash, where humans, as Avatar s, interact with each other and software agents, in a 3D computer graphics space that uses the metaphor of the real world....
, a virtual-reality version of the Internet
Internet

The Internet is a global network of interconnected computers, enabling users to share information along multiple channels. Typically, a computer that connects to the Internet can access information from a vast array of available server and other computers by moving information from them to the computer's local memory....
. Social status
Social status

In sociology or anthropology, social status is the honor or prestige attached to one's position in society . The stratification system, which is the system of distributing rewards to the members of society, determines social status....
 within the Metaverse was often based on the quality of a user's avatar, as a highly detailed avatar showed that the user was a skilled hacker and programmer
Programmer

A programmer is someone who writes computer software. The term computer programmer can refer to a specialist in one area of computer programming or to a generalist who writes code for many kinds of software....
 while the less talented would buy off-the-shelf models in the same manner a beginner would today. Stephenson wrote in the "Acknowledgments" to Snow Crash:
The idea of a 'virtual reality' such as the Metaverse is by now widespread in the computer-graphics community and is being used in a number of different ways. The particular vision of the Metaverse as expressed in this novel originated from idle discussion between me and Jaime (Captain Bandwidth)Taffe...The words 'avatar' (in the sense used here) and 'Metaverse' are my inventions, which I came up with when I decided that existing words (such as 'virtual reality') were simply too awkward to use...after the first publication of 'Snow Crash' I learned that the term 'avatar' has actually been in use for a number of years as part of a virtual reality system called 'Habitat'...in addition to avatars, Habitat includes many of the basic features of the Metaverse as described in this book,


On Internet forums

Despite the widespread use of avatars, it is unknown which Internet forums were the first to use them; the earliest forums did not include avatars as a default feature, and they were included in unofficial "hacks" before eventually being made standard. Avatars on Internet forums serve the purpose of representing users and their actions, personalizing their contributions to the forum, and may represent different parts of their persona
Persona

A persona, in the word's everyday usage, is a social role or a Character played by an actor. This is an Italy word that derives from the Latin for "mask" or "character", derived from the Etruscan language word "phersu", with the same meaning....
, beliefs, interests or social status in the forum.

The traditional avatar system used on most Internet forums is a small (80x80 to 100x100 pixel
Pixel

In digital imaging, a pixel is the smallest item of information in an image. Pixels are normally arranged in a 2-dimensional grid, and are often represented using dots, squares, or rectangles....
s, for example) square-shaped area close to the user's forum post, where the avatar is placed in order for other users to easily identify who has written the post without having to read their username. Some forums allow the user to upload an avatar image that may have been designed by the user or acquired from elsewhere. Other forums allow the user to select an avatar from a preset list or use an auto-discovery algorithm to extract one from the user's homepage.

Some avatars are animated
Animation

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. It is an optical illusion of Motion due to the phenomenon of persistence of vision, and can be created and demonstrated in a number of ways....
, consisting of a sequence
Sequence

In mathematics, a sequence is an ordered list of objects . Like a Set , it contains Element , and the number of terms is called the length of the sequence....
 of multiple images played repeatedly. In such animated avatars, the number of images as well as the time in which they are replayed vary considerably.

Other avatar systems exist, such as on Gaia Online
Gaia Online

Gaia Online is an English-language, anime-themed social network service and Internet forums-based website. It was founded in 2003 as Go-Gaia.com, but the name was changed to GaiaOnline.com in 2004 by its owner, Gaia Interactive....
,WeeWorld, Frenzoo or Meez
Meez

Meez is a website where people can create 3D avatars, play games, mobile greetings, and connect with friends in a virtual world. Meez is based in Mazomanie, Wisconsin....
, where a pixelized representation of a person or creature is used, which can then be customized to the user's wishes. There are also avatar systems (e.g. Trutoon
Trutoon

Trutoon is a website that allows users to create their identity icon avatars with their own face, or animated avatar s with their own face, to be used as profile pictures in social networking sites , blogs and instant messengers....
) where a representation is created using a person's face with customized characters and backgrounds.

Forum avatars have been tested as a means of advertising.

Another avatar based system is one wherein an image is automatically generated based on the identity of the poster. Identicon
Identicon

File:Identicon.svgAn Identicon is a visual representation of a hash value, usually of the IP address, serving to identify a user of a computer system....
s are formed as visually distinct geometric images derived from a digest hash of the poster's IP address. In this way, a particular anonymous user can be uniquely identified from session to session without the need for registration or authentication. In the cases where registration has occurred, the identicon serves as a means to associate a particular user with a particular geometric representation. If an account is compromised, a dissimilar identicon will be formed as the attacker is posting from an unfamiliar IP address.

In Internet chat

Flat GIF based avatars were introduced by such programs as Virtual Places as early as 1994 along with VOIP capabilities which were later abandoned for lack of bandwidth.

In 1995, KeepTalking, a product of UNET2 Corporation, was one of the first companies to implement an avatar system into their web chat software.

In 1995, Cybertown first introduced three dimensional avatars to internet chat.

In 1996 Microsoft Comic Chat
Microsoft Comic Chat

Microsoft Comic Chat is a graphical IRC client created by Microsoft, first released with Internet Explorer Internet Explorer 3 in 1996. Comic Chat was developed by Microsoft Researcher David Kurlander, with Microsoft Research's Virtual Worlds Group and later a group he managed in Microsoft's Internet Division....
, an IRC client that used cartoon avatars for chatting, was released.

In instant-messaging programs

AOL Instant Messenger
AOL Instant Messenger

AOL Instant Messenger is an instant messaging and Presence information computer program which uses the proprietary software OSCAR protocol and the TOC protocol to allow registered users to communicate in real time....
 (AIM) was the first popular instant-messaging
Instant messaging

Instant messaging is a form of Real-time computing communication between two or more people based on typed text. The Written language is conveyed via devices connected over a network such as the Internet....
 program to use avatars, picking up on the idea from PC games. Users of AIM commonly refer to avatars as buddy icons. Today, many other popular instant-messaging services support the use of avatars, including Windows Live Messenger
Windows Live Messenger

Windows Live Messenger is an instant messaging client created by Microsoft that is currently designed to work with Windows XP, Windows Vista, Windows 7, Windows Server 2003, Windows Server 2008, and Windows Mobile....
, Yahoo! Messenger
Yahoo! Messenger

Yahoo! Messenger is an advertisement-supported instant messaging client and YMSG provided by Yahoo!. Yahoo! Messenger is provided free of charge and can be downloaded and used with a generic "Yahoo! ID" which also allows access to other Yahoo! services, such as Yahoo! Mail, where users can be automatically notified when they receive new ema...
, and services using the XMPP (Jabber) protocol such as Google Talk
Google Talk

Google Talk is a free Windows and web-based application for instant messaging and Voice over IP , offered by Google Inc. The first beta version of the program was released on August 24, 2005....
, LJ Talk
LiveJournal

LiveJournal is a virtual community where Internet users can keep a blog, journal or diary. LiveJournal is also the name of the free software and open source software Server software that was designed to run the LiveJournal virtual community....
, and Gizmo Project
Gizmo Project

Gizmo5 is the name of a peer-to-peer VoIP telecommunications network and of a proprietary software freeware soft phone for that network.Gizmo Project was founded by Michael Robertson ....
.

Instant messaging avatars are usually very small. AIM icons are 48x48 pixels, although many icons can be found online that typically measure anywhere from 50x50 pixels to 100x100 pixels in size. A wide variety of these imaged avatars can be found on web sites and popular eGroups such as Yahoo! Groups
Yahoo! Groups

Yahoo! Groups operate as both electronic mailing lists and Internet forums. Group messages can be posted and read by e-mail or on the Group homepage, like a web forum....
.

The latest use of avatars in instant messaging is dominated by dynamic avatars. The user chooses an avatar that represents him while chatting and, through the use of text to speech technology, enables the avatar to talk the text being used at the chat window. Another form of use for this kind of avatar is for video chats/calls. Some services, such as Skype (through some external plugins) allow users to use talking avatars
Interactive online characters

Interactive online characters, also called interactive characters or automated characters are characters that enhance human-computer interaction by simulating real-world conversations and experience....
 during video calls, replacing the image from the user's camera with an animated, talking avatar.

AIM buddy icons have been used as an experimental form of viral marketing
Viral marketing

Viral marketing and viral advertising refer to marketing techniques that use pre-existing social networks to produce increases in brand awareness or to achieve other marketing objectives through self-replicating Viral phenomenon processes, analogous to the spread of virus and computer viruses....
 by some advertising firms.

In blogs

Although blog comment pages can sometimes act like Internet forums, there is no single way to provide avatar support on blogs. One solution is to link to an image file controlled by the user. Another solution is to use a service like Gravatar and resolve the user avatar from his/her mail address.

In artificial intelligence

Avatars are also used by organizations as a way of interacting with consumers. Some of these avatars are commonly known as "bots" and are powered by Natural Language Processing
Natural language processing

Natural language processing is a field of computer science concerned with the interactions between computers and human languages. Natural language generation systems convert information from computer databases into readable human language....
. Famous examples include Ikea
IKEA

IKEA is a privately-held, international home products retailer that sells ready-to-assemble furniture furniture, accessories, and bathroom and kitchen items in their retail stores around the world....
's Anna, an avatar designed to guide you around the Ikea website.

Such Avatars can also be powered by a Digital conversation
Digital conversation

A Digital Conversation is a scripted dialogue which takes place between a person and a computer via any digital medium from web browsers and PDAs to mobile phones and Interactive television....
 which provides a little more structure than those using NLP, offering the user options and clearly defined paths to an outcome. This kind of Avatar is known as a Structured Language Processing or SLP Avatar.

Both types of Avatar provide a cost effective and efficient way of engaging with consumers.

In games

and Xbox 360
Xbox 360

The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the History of video game consoles of video game consoles....
 feature universal animated avatars.]] Avatars in video games are essentially the player's physical representation in the game world. In most games, the player's representation is fixed, however increasingly games offer a basic character model, or template, and then allow customization of the physical features as the player sees fit. For example, Carl Johnson, the avatar from Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas

Grand Theft Auto: San Andreas is a Nonlinear gameplay action-adventure game computer game and video game developed by Rockstar North. It is the third 3D computer graphics game in the Grand Theft Auto video game franchise and fifth original game overall....
, can be dressed in a wide range of clothing, can be given tattoo
Tattoo

A tattoo is a permanent marking made by inserting ink into the layers of skin to change the pigment for decorative or other reasons. Tattoos on humans are a type of decorative body modification, while tattoos on animals are most commonly used for identification or branding....
s and haircuts, and can even body build
Bodybuilding

Bodybuilding is the process of maximizing muscle hypertrophy; an individual who engages in this activity is referred to as a bodybuilder. In competitive bodybuilding, bodybuilders display their physiques to a panel of judges, who assign points based on their aesthetic appearance....
 or become obese
Obesity

Obesity is a condition in which excess body fat has accumulated to an extent that health may be negatively affected. It is commonly defined as a body mass index of 30 kg/m2 or higher....
 depending upon player actions.

Aside from an avatar's physical appearance, its dialogue, particularly in cut scene
Cut scene

A cut scene is a sequence in a video game over which the video game player has little or no control, often breaking up the gameplay and used to advance the plot, present character development, and provide background information, atmosphere, dialogue and clues....
s, may also reveal something of its character. A good example is the crude, action hero stereotype
Stereotype

A stereotype is a preconceived idea that attributes certain characteristics to all the members of class or set. The term is often used with a negative connotation when referring to an oversimplified, exaggerated, or demeaning assumption that a particular individual possesses the characteristics associated with the class due to his or her me...
, Duke Nukem
Duke Nukem (character)

Duke Nukem is an action hero created by Video game developers Todd Replogle, George Broussard, Allen Blum and Scott Miller of 3D Realms/Apogee Software....
. Other avatars, such as Gordon Freeman
Gordon Freeman

Gordon Freeman is a fictional character, the main protagonist of the Half-Life video game series.A theoretical physicist working at the Black Mesa Research Facility, Gordon is involved in an experiment which accidentally opens an interdimensional portal, releasing confused, hostile beings into the complex....
 from Half-Life, who never speaks at all, reveal very little of themselves (the original game never showed the player what he looked like without the use of a console command for third-person view).

Massively multiplayer online role-playing games (MMORPGs) are the source of the most varied and sophisticated avatars. Customization levels differ between games; For example in EVE Online
EVE Online

Eve Online is a video game by CCP Games. It is player-driven persistent-world massively multiplayer online game set in a science fiction space setting....
, players construct a wholly customized portrait, using a software that allows for several changes to facial structure as well as preset hairstyles, skin tones, etc. . However, these portraits appear only in in-game chats and static information view of other players. Usually, all players appear in gigantic spacecraft that give no view of their pilot, unlike in most other RPGs.

Alternatively, City of Heroes
City of Heroes

City of Heroes is a MMORPG based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft. The game was launched in North America on April 28, 2004 and in Europe on 4 February 2005 with English language, German language and French language servers....
 offers one of the most detailed and comprehensive in-game avatar creation processes, allowing players to construct anything from traditional superheroes to aliens, medieval knights, monsters, robots and many more.

Nintendo
Nintendo

is a global company located in Kyoto, Japan founded on September 23, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards. By 1963, the company had tried several small niche businesses, such as a cab company and a love hotel....
's Wii
Wii

The Wii is a home video game console released by Nintendo. As a History of video game consoles console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3....
 console allows for the creation of avatars called "Mii
MII

A Mii is a personalized digital avatar for Nintendo's Wii video game console.Mii, or MII, may also refer to:*1002, the year or the number, in Roman numerals...
s" that take the form of stylized, cartoonish people and can be used in some games as avatars for players, as in Wii Sports
Wii Sports

Wii Sports is a sports game developed and produced by Nintendo as a launch title for the Wii video game console. It was first released in North America along with the Wii on November 19, 2006, and was released in Japan, Australia, and Europe the following month....
. In some games, the ability to use a Mii as an avatar must be unlocked, such as in Mario Kart Wii
Mario Kart Wii

is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series and the second Mario Kart title to use the Nintendo Wi-Fi Connection....
.

Microsoft
Microsoft

Microsoft Corporation is a multinational corporation computer technology corporation that develops, manufactures, licenses, and supports a wide range of computer software products for computing devices....
 recently announced a new Xbox 360
Xbox 360

The Xbox 360 is the second video game console produced by Microsoft, and the successor to the Xbox. The Xbox 360 competes with Sony's PlayStation 3 and Nintendo's Wii as part of the History of video game consoles of video game consoles....
 Dashboard update which features the introduction of Avatars. Users will be able to personalize the look of their own set Avatar, by choosing from a range of clothing and facial features. This feature can be found in the dashboard, but will also be incorporated into games, including a video game version of the popular Endemol
Endemol

Endemol is a television production company based in the Netherlands, with subsidiaries and joint ventures in 23 countries, including the United Kingdom, the United States, France, Mexico, Spain, Italy, Germany, Brazil, Chile, Argentina, Dominican Republic, Poland, Portugal, Russia, Netherlands, India, South Africa, Lebanon, Morocco, Philippi...
 game show 1 vs. 100
1 vs. 100

1 vs. 100 is a game show created by Endemol that is aired in several countries. The game pits one person against 100 others for a chance to win a large cash prize....
.

PlayStation Home
PlayStation Home

PlayStation Home is a community-based service developed by Sony Computer Entertainment's SCE London Studio and SCE Studio Cambridge studios for the PlayStation 3 on the PlayStation Network....
 for Sony
Sony

is a multinational corporation list of conglomerates corporation headquartered in Minato, Tokyo, Japan, and one of the world's largest media conglomerates with revenue exceeding US$99.1 billion ....
's PlayStation 3
PlayStation 3

The PlayStation 3 is the third home video game console produced by Sony Computer Entertainment, and the successor to the PlayStation 2 as part of the PlayStation ....
 console also features the use of avatars, but are more realistic looking than Nintendo's Miis or Microsoft's Avatars.

In non-gaming universes

Avatars in non-gaming universes are used as two-dimension
Dimension

In mathematics, the dimension of a space is roughly defined as the minimum number of coordinates needed to specify every point within it. For example: a point on the unit circle in the plane can be specified by two Cartesian coordinates but one can make do with a single coordinate , so the circle is 1-dimensional even though it exists in...
al or three-dimensional human or fantastic
Fantastic

Fantastic is a literary term that describes a quality of other literary genres, and in some cases is used as a genre in and of itself, although in this case it is often conflated with the Supernatural....
 representations
Representations

Representation is a term used in cognitive psychology, neuroscience, and cognitive science to refer to a hypothetical internal cognitive symbol that represents external reality....
 of a person's self. Such representations can explore the virtual universe they are in using their avatar, add to it, or conduct conversations with other users, and can be customized by the user. Usually, the purpose and appeal of such universes is to provide a large enhancement to common online conversation capabilities, and to allow the user to peacefully develop a portion of a non-gaming universe without being forced to strive towards a pre-defined goal.

In non-gaming universes, the criteria avatars have to fulfill in order to become useful can depend to a great extent on the age of potential users. Research suggests that younger users of virtual communities
Virtual community

A virtual community, e-community or online community is a Group of people that primarily interact via communication media such as newsletters, telephone, email, online social networks or instant messages rather than face to face, for social, professional, educational or other purposes....
 put great emphasis on fun and entertainment aspects of avatars and their practical functionalities (such as whispering). They are also interested in the simple ease of use of avatars, and their ability to retain the user’s anonymity
Anonymity

Anonymity is derived from the Greek word a??????a, meaning "without a name" or "namelessness". In colloquial use, the term typically refers to a person, and often means that the Identity , or personally identifiable information of that person is not known....
. Meanwhile, older users pay great importance to an avatar’s ability to reflect their own appearance, identity
Online identity

An online identity, internet identity, or internet persona is a social identity that an Internet user establishes in online communities and websites....
 and personality. Most older users also want to be able to use an avatar’s expressive functionalities (such as showing emotions), and are prepared to learn new ways of navigation to do it. Social scientists at Stanford's Virtual Human Interaction Lab examine the implications, possibilities and transformed social interaction
Transformed social interaction

References...
 that occur when people interact via avatars.

Avatar-based non-gaming universes are usually populated by age groups whose requirements concerning avatars are fulfilled. For example, most users of Habbo Hotel
Habbo Hotel

Habbo, formerly Habbo Hotel, is a social networking website aimed at teenagers. The website is owned and operated by Sulake.History...
, Ty Girlz
Ty Girlz

Ty Girlz are girl dolls manufactured by Ty Inc.. Similar to the Ty Beanie Babies the Ty Girlz are on a limited release pattern with dolls being introduced and older ones retired at various times....
 and Webkinz
Webkinz

Webkinz are toy stuffed animals that were originally released by the Ganz company on April 29, 2005. The toys are similar to many other small plush toys....
 are aged 10 to 15 years, while users of Gaia Online
Gaia Online

Gaia Online is an English-language, anime-themed social network service and Internet forums-based website. It was founded in 2003 as Go-Gaia.com, but the name was changed to GaiaOnline.com in 2004 by its owner, Gaia Interactive....
 and WeeWorld are 13 to 18. The reason may well be the properties and functionalities of the avatars of these virtual communities. In contrast, There
There (internet service)

There is a 3D computer graphics online virtual world created by Will Harvey and Jeffrey Ventrella. Forterra Systems was founded in the spring of 1998....
 and Kaneva Game Platform
Kaneva Game Platform

The Kaneva Game Platform is a game development solution geared towards end-to-end massively multiplayer online game of the first-person shooter and role-playing game video game genres....
 target users aged 22 to 49 and their avatars allow for a wide range of social interactions, including the expression of emotions: laughing, waving, blowing kisses and rude gestures. The Palace
The Palace (computer program)

The Palace is a software program used to access graphical chat rooms called palaces in which users may interact with one another using graphical avatars overlaid on a graphical backdrop....
, most of whose users seem to be older, allows users to use their own images as avatars. This turns the avatar into a direct reflection of users' real-life appearance, as desired by older users.

Some researchers have suggested that customizable avatars in non-gaming worlds tend to be biased towards lighter skin colors and against darker skin colors, especially in those of the male gender. These observations are less true of Second Life
Second Life

Second Life is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free Client called the Second Life Viewer enables its users, called Resident , to interact with each other through avatar ....
, where avatars range from lifelike humans to more fanciful robots, animals, and mythical creatures, with avatars created by players. The main Second Life grid is open only to adults, and participation is driven by social, artistic and commercial motivations. The avatar customization is one of the most important entertainment aspect in non gaming virtual worlds, such as Second Life
Second Life

Second Life is a virtual world developed by Linden Lab that launched on June 23, 2003 and is accessible via the Internet. A free Client called the Second Life Viewer enables its users, called Resident , to interact with each other through avatar ....
, IMVU
IMVU

IMVU is a graphical instant messaging client with over 20 million registered users, and over 600,000 active monthly users, as of June 6, 2008. Currently, it is in Development stage#Beta, and has been available since April 2, 2004....
 and There.com. Many virtual worlds are providing users with tools to customize their representations, allowing them to change shapes, hair, skins and also genre. Moreover there is a growing secondary industry devoted to the creations of products and items for the avatars. Some companies have also launched social networks and other websites for avatars such as Koinup
Koinup

Koinup is an and video hosting service website, web portal and online community for virtual worlds users. It is used both as a photo and video repository platform and as tool to share virtual worlds screenshots, photographs and machinima....
, Myrl, Avatars United
Avatars United

Avatars United is a web community for avatars of online games and virtual worlds. It was launched in March 2008 by Sweden-based Enemy Unknown....
.

Academic Research/Work on Avatars

Holzwarth, Martin, Janiszewski, Chris, Neumann, Marcus: "The Influence of Avatars on Online Consumer Shopping Behavior" in: Journal of Marketing, October 2006, Volume 70, Issue 4

Meadows, Mark Stephen (2008) "I, Avatar; The Culture and Consequences Of Having A Second Life," Peachpit / New Riders, ISBN 0321533399

Sloan, R.J.S., Robinson, B., Cook, M., and Bown, J. (2008). Dynamic emotional expression choreography: perception of naturalistic facial expressions. In M. Capey, B. Ip and F. Blastland, editors, SAND Conference Proceedings, Swansea, UK 24-28 November 2008. Swansea Metropolitan University: Swansea

Wood, Natalie T, Michael R. Solomon and Basil G. Englis (2005) “Personalization of Online Avatars: Is the Messenger as Important as the Message?” International Journal of Internet Marketing and Advertising, 2 (1/2), 143-161.

See also

  • Active Worlds
    Active Worlds

    Active Worlds is a 3D computer graphics virtual reality platform. The "Active Worlds Browser" runs on Microsoft Windows. Users assign themselves a unique name, log into the Active Worlds virtual world universe, and explore 3D virtual worlds and environments that other users have built....
  • Avatars United
    Avatars United

    Avatars United is a web community for avatars of online games and virtual worlds. It was launched in March 2008 by Sweden-based Enemy Unknown....
  • Entropia Universe
    Entropia Universe

    Entropia Universe is a massively multiplayer online virtual world designed by Sweden software company MindArk, based in Gothenburg. In contrast to other similar MMORPGs, MindArk's software is distributed free of charge with no subscription fees....
  • Fix8
    Fix8

    Fix8 is a program combining virtual communications technology with live video, animation, and instant messaging to create animated accessories and a cast of virtual characters to map user's facial movements and expressions....
  • Forterra Systems
    Forterra Systems

    Forterra Systems, Inc. is a 3D graphics software company headquartered in San Mateo, California that produces private and secure Massively multiplayer online game metaverse for corporate, government, defense, medical and educational clients....
    ' OLIVE
  • Gaiaonline
  • Gravatar
    Gravatar

    Gravatar is a service for providing globally-unique avatar s which was created by Tom Werner.On Gravatar, users can register an account based on their email address, and upload an avatar to be associated with the account....
  • Habbo
  • Hackergotchi
    Hackergotchi

    A hackergotchi is a picture of a writer used as an avatar to identify the author of a given Web feed in News aggregators....
  • Identicon
    Identicon

    File:Identicon.svgAn Identicon is a visual representation of a hash value, usually of the IP address, serving to identify a user of a computer system....
  • Interactive online characters
    Interactive online characters

    Interactive online characters, also called interactive characters or automated characters are characters that enhance human-computer interaction by simulating real-world conversations and experience....
  • IMVU
    IMVU

    IMVU is a graphical instant messaging client with over 20 million registered users, and over 600,000 active monthly users, as of June 6, 2008. Currently, it is in Development stage#Beta, and has been available since April 2, 2004....
  • Jon Jacobs
    Jon Jacobs (online personality)

    Jon NEVERDIE Jacobs, also known as NEVERDIE, is a controversial Avatar from virtual world Entropia Universe and arguably one of the most famous avatars in the World created by Jon Jacobs ....
  • Kaneva
    Kaneva

    Kaneva, Inc. is a privately owned Atlanta-based company founded in 2004 by Christopher Klaus and . Kaneva is a 3D Virtual World that supports 2D web browsing, social networking and shared media....
  • Meez
    Meez

    Meez is a website where people can create 3D avatars, play games, mobile greetings, and connect with friends in a virtual world. Meez is based in Mazomanie, Wisconsin....
  • Mii
    MII

    A Mii is a personalized digital avatar for Nintendo's Wii video game console.Mii, or MII, may also refer to:*1002, the year or the number, in Roman numerals...
  • PlayStation Home
    PlayStation Home

    PlayStation Home is a community-based service developed by Sony Computer Entertainment's SCE London Studio and SCE Studio Cambridge studios for the PlayStation 3 on the PlayStation Network....
  • Resident (Second Life)
    Resident (Second Life)

    Activities of Residents in Second Life Residents engage in a many activities, just as people do in real life. Unlike real life, there is no biological need to seek nourishment or shelter....
  • Signature block
    Signature block

    A signature block is a block of text automatically appended at the bottom of an e-mail message, Usenet article, or Internet forum post. This has the effect of "signing off" the message and in a reply message of indicating that no more response follows....
  • Simulated Reality
    Simulated reality

    Simulated reality is the proposition that reality could be simulated?perhaps by computer simulation?to a degree indistinguishable from "true" reality....
  • SitePal
    SitePal

    SitePal is a speaking Avatar platform for small and medium sized businesses developed by Oddcast.SitePal allows users to deploy "virtual employees" on websites that can welcome visitors, guide them around the site and answer questions....
  • There.com
  • Virtual artifact
    Virtual artifact

    A virtual artifact is an immaterial Object that exists in the human mind or in a digital environment, for example the Internet, intranet, virtual reality, cyberspace, etc....
  • Virtual model
    Virtual model

    A Virtual Model, in the general sense, is a model of a physical object, be it a person, a room, a house, a city or a planet. This model is a digital description of the object that can be used in a computer simulation or Virtual Reality....
  • Vismon
    Vismon

    Vismon was the Bell Labs system which displayed authors' faces on one of their internal e-mail systems. The name was a pun on the sysmon program used at Bell to show the load on computer systems....
  • WeeMee
    WeeMee

    A WeeMee is an animated Avatar for Skype, Windows Live Messenger, and AOL Instant Messenger. WeeMees can be customized on the WeeWorld.com site or on AIM.com....
  • Xbox 360 Avatars
    Avatars (Xbox 360)

    Xbox 360 Avatars are Avatar that represent users of the Xbox Live service on the Xbox 360 video game console. Avatars debuted on the Xbox 360 as part of the "New Xbox Experience" Xbox 360 System Software released on November 19, 2008....
  • X-Face
    X-Face

    An X-Face is a small bitmap image which is added to a Usenet posting or e-mail message, typically showing a picture of the author's face. The image data is included in the posting as encoded text, and attached with an 'X-Face' Header ....
  • Yahoo! Avatars
    Yahoo! Avatars

    Yahoo! Avatars is a public Yahoo! service to display personalized character images, called "Avatar ".Yahoo! Avatars are personality images, available for websites HTML display, in profiles and in Yahoo! Messenger chat....
  • Zwinky
    Zwinky

    Zwinkies are customizable social avatar that are part of the MyWeb Searchbar on computers running Microsoft Windows. A user creates a non-animated cardboard cutout-like character to represent himself or herself in any networking site or blog that supports Zwinkies....
  • RuneScape
    RuneScape

    RuneScape is a Java -based MMORPG operated by Jagex Recognised by Guiness World Records as the world's most popular free MMORPG, RuneScape has approximately fifteen million active Free-to-play and is a graphical game browser-based game with a large degree of 3d rendering....


  • External links

    • Avatar Generator
    • Avatar Generator
    • Online Avatar Collection
    • Service for creating animated avatars using a webcam
    • Service for creating avatars from multiple image formats