Aberrant
Encyclopedia
Aberrant is a role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 created by White Wolf Game Studio
White Wolf, Inc.
White Wolf Publishing is an American gaming and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein·Hagen of the former and Steve and Stewart Wieck of the latter. Since White Wolf Publishing, Inc. merged with...

 in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe
Trinity Universe
The Trinity Universe is the shared science fiction setting created by White Wolf. Its component game lines include:* Adventure!, a pulp-action game set in 1924....

 timeline, chronologically situated about 90 years after Adventure!
Adventure!
Adventure! is a pulp action role-playing game originally printed by White Wolf Game Studio, the third and last book in the Trinity Universe line of games. The game, printed in black and white on pulp-like sepia paper to resemble a period piece, was conceived as a one-book game line, and was never...

, White Wolf's Pulp era
Pulp magazine
Pulp magazines , also collectively known as pulp fiction, refers to inexpensive fiction magazines published from 1896 through the 1950s. The typical pulp magazine was seven inches wide by ten inches high, half an inch thick, and 128 pages long...

 game, and over a century before the psionic escapades of Trinity/Aeon
Trinity (role-playing game)
Trinity is a science fiction role-playing game published by White Wolf Game Studio in 1997 , first in the Trinity Universe series of games sharing a common background and developing an alternate history of humanity through two centuries, and allowing players to play almost all genres of science...

. The game deals with how the players' meta-human
Superhuman
Superhuman can mean an improved human, for example, by genetic modification, cybernetic implants, or as what humans might evolve into, in the near or distant future...

 characters (called "novas") fit into a mundane
Mundane
In subcultural and fictional uses, a mundane is a person who does not belong to a particular group, according to the members of that group; the implication is that such persons, lacking imagination, are concerned solely with the mundane: the quotidian and ordinary...

 world when they most definitely are not mundane
Superhuman
Superhuman can mean an improved human, for example, by genetic modification, cybernetic implants, or as what humans might evolve into, in the near or distant future...

, as well as how the mundane populace react to the sudden emergence of novas. The original Aberrant product line was discontinued in 2002, though a d20 System
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

 version was released in 2004.

Setting

Super powers in Aberrant come from an individual's ability to manipulate energy at the "quantum" sub-atomic level. Since individuals who can do this have an imperfect understanding of quantum mechanics
Quantum mechanics
Quantum mechanics, also known as quantum physics or quantum theory, is a branch of physics providing a mathematical description of much of the dual particle-like and wave-like behavior and interactions of energy and matter. It departs from classical mechanics primarily at the atomic and subatomic...

, their powers are limited by their subconscious
Subconscious
The term subconscious is used in many different contexts and has no single or precise definition. This greatly limits its significance as a definition-bearing concept, and in consequence the word tends to be avoided in academic and scientific settings....

 and usually follow a specific "path" or are linked to a specific focus. For instance, all the powers of the nova called Anteus revolve around nature; he can teleport by stepping into a tree and out of another tree of the same type somewhere else, create new species of animals, or alter the normal course of life and death for plants and animals. All his powers follow his focus of nature. Other novas have other foci such as plasma, fire, water, shapechanging, or invulnerability.

As a nova's ability to touch the quantum fabric of the world grows, he begins to experience Taint, the side effects of channelling larger amounts of energy. Taint is the 'non-humanness' side of quantum manipulation and at higher levels novas begin to show either physical or mental defects. These defects vary widely; examples might include a tentacle growing from one's stomach, sociopathic disorders, hair made of flames, odd skin composition (such as rubber), a power that is "always on", megalomania, or continual radiation.

Aberrant is unique among the publisher's game-lines for having no particular caste
Caste
Caste is an elaborate and complex social system that combines elements of endogamy, occupation, culture, social class, tribal affiliation and political power. It should not be confused with race or social class, e.g. members of different castes in one society may belong to the same race, as in India...

s or character class
Character class
In role-playing games, a common method of arbitrating the capabilities of different game characters is to assign each one to a character class. A character class aggregates several abilities and aptitudes, and may also sometimes detail aspects of background and social standing or impose behaviour...

es
. Aside from this, it shares with many other White Wolf
White Wolf, Inc.
White Wolf Publishing is an American gaming and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein·Hagen of the former and Steve and Stewart Wieck of the latter. Since White Wolf Publishing, Inc. merged with...

 games a tendency to embrace "shades of gray" morality and reject the traditional superhero
Superhero
A superhero is a type of stock character, possessing "extraordinary or superhuman powers", dedicated to protecting the public. Since the debut of the prototypical superhero Superman in 1938, stories of superheroes — ranging from brief episodic adventures to continuing years-long sagas —...

 trope of "heroes vs. villains".

Aberrant is the middle game of the Trinity Universe
Trinity Universe
The Trinity Universe is the shared science fiction setting created by White Wolf. Its component game lines include:* Adventure!, a pulp-action game set in 1924....

, and is thus the prequel to Trinity and the sequel to
Adventure!. Trinity details the future history of the novas, over a 60-year span of time, while Adventure! covers the dawn of this setting in the 1920s.

Several books were in the works for Aberrant at the time of its cancellation, most notably the three "Mega-Books," each of which focused on what it might be like to have Mega-Social, Mega-Mental, or Mega-Physical Attributes, while also shedding light on some other element of the Aberrant setting. The first of these Mega-Books, called Aberrant: Cult of Personality, took a close look at Social Mega-Attributes and also examined the rise of nova-led cults. This book was complete and waiting for art at the time of the game's cancellation. The second of the Mega-Books, called Aberrant: Brainwaves, was going to examine Mental Mega-Attributes and provide comprehensive rules for "gadgeteers," those novas who use their vast minds to build amazing devices. The last of the Mega-Books, tentatively titled Aberrant: Brute Force, would address the standard Physical Mega-Attributes while also providing players with background and rules for civic defenders, novas employed by cities to act as crime fighters/public relations operatives.

Books

  • Aberrant Core rulebook (two editions, limited and unlimited)
  • Aberrant Storyteller's screen and companion (screen with adventure & background sourcebook)
  • Aberrant Worldwide: Phase I (adventure book)
  • Aberrant Worldwide: Phase II (adventure book)
  • Aberrant Players' Guide (background and rules expansion)
  • Aberrant: Year One (setting book)
  • Project Utopia
  • Teragen
  • The Directive
  • Elites
  • Underworld (solely available in electronic form)
  • Brainwaves (unpublished manuscript released by author Steve Kenson, solely available in electronic form)
  • Exposé: Aberrants (mini sourcebook)
  • XWF (mini sourcebook)
  • Fear and Loathing (mini sourcebook)
  • ReignofEvil.com (mini sourcebook)
  • Church of Michael Archangel (mini sourcebook)

Fan-written Supplements

  • Forceful Personalities (book by EON, solely in electronic form)
  • The New Flesh (book by EON, solely in electronic form)
  • A Breed Apart (mini sourcebook by EON, solely in electronic form)

Factions

The metaplot revolves around the interactions between various factions, most of which employ Nova agents. Among the most important are:
  • Project Utopia, an organisation with seemingly altruistic ideals that promotes cooperation between Novas and humans to build a more perfect world. Utopia has UN
    United Nations
    The United Nations is an international organization whose stated aims are facilitating cooperation in international law, international security, economic development, social progress, human rights, and achievement of world peace...

     sanction to deal with novas. It is also linked to the Aeon Trinity organisation, which rises to greater prominence in Trinity and whose roots are detailed in Adventure!. One of the main plotlines deals with a faction within Utopia known as Proteus, which is a group that takes care of the "dirty work" of keeping Novas in line. Storytellers are encouraged to determine themselves how far that might go; can be taken from the light extreme of ordering the assassinations of Novas that have become too powerful and now are a true threat to the planet, or to the extreme of creating a global conspiracy to sterilize Novas as they erupt and manufacturing wars to kill them.
  • The Teragen, a diverse group of Novas who share a common philosophy called "Teras". A direct result of this philosophy is that the group willingly embraces its evolved status, and therefore claim biological superiority to humans. While the outside world view the Teragen as a single group it is actually a coalition of different interests united by philosophy and their enigmatic inspiration, Divis Mal. In his Null Manifesto, he declared, essentially, that novas could only be governed by their peers, freeing its members from the obligations of human law.
  • The Aberrants, a group of Novas concerned about evidence of corruption within Project Utopia. While a small faction, they are nevertheless taken very seriously by Project Utopia.
  • The Directive, an intelligence organisation controlled by the governments of Russia
    Russia
    Russia or , officially known as both Russia and the Russian Federation , is a country in northern Eurasia. It is a federal semi-presidential republic, comprising 83 federal subjects...

    , the United Kingdom
    United Kingdom
    The United Kingdom of Great Britain and Northern IrelandIn the United Kingdom and Dependencies, other languages have been officially recognised as legitimate autochthonous languages under the European Charter for Regional or Minority Languages...

    , Germany
    Germany
    Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate...

    , Japan
    Japan
    Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south...

     and the United States
    United States
    The United States of America is a federal constitutional republic comprising fifty states and a federal district...

    .


Various smaller groups exist, most of which are focused on more specific goals. Players' characters generally belong to one of the above factions, work for a specific corporation, or hire themselves out for odd jobs, often as mercenaries or troubleshooters.

System

Aberrant uses a modified version of the Storyteller System. A character adds his attribute to his skill (or power as the case may be) and rolls that many 10 sided dice. Any dice that comes up as a 7 or higher counts as 1 success. Accomplishing different tasks requires different numbers of successes to accomplish. Flying a plane may only require 1 success, but flying a 747 with a near fatal wound, all the rest of the crew dead, and no hydraulic pressure could require 5 or more successes.

The first major difference with Aberrant is that in addition to normal attributes such as Dexterity, Manipulation and Wits, novas have what are called Mega-Attributes. Scores in such attributes may be added as dice every time a character makes a roll using the linked mundane attribute, but Mega-Attributes are much more powerful. Every success rolled using mega attribute dice count as 2 normal successes, and rolling a 10 counts as 3 successes. Alternatively, the scores in a Mega-Attribute may be used to reduce the difficulty on a one for one basis, though never below needing one success. The player can choose each turn which way to use his Mega-Attribute, and can even split the points between the two ways.

Powers are treated almost exactly like skills except that they come in different levels of power. Level 1 powers are comparatively weak, while level 6 powers can do nearly anything (one level 6 power is 'Universe Creation'). Lower level powers are cheaper to purchase with experience, while higher level powers cost more. There are a wide range of powers from controlling any single element (fire, gravity, entropy, quantum, magnetism, etc...), to flying, to mental domination, to imperviousness, to time travel, and teleportation.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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